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the new base game contents of theives guild and something i never thought i'd read.

  • old_mufasa
    old_mufasa
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    AC though in pvp totally screws up the TTK.. its makes everything about burst.... in the end AC lowers the skill's needed to win as instead of using skills tactfully to counter and attack its forces players to false flag there attacks to burst people down so they cant responded....

    I personally thought that the animation for attacks and skills should have to play through and the damage is based on the end of the animation so if you try to evade roll or block it breaks the animation you were doing but also stops the damage it would of applied.... to me this seems a more realistic view of how combat animation should be done.

    Slows the TTK and do that maybe bring some of these burst spamming AC damage builds under control. It also may help diversify builds.
  • Nirnroot
    Nirnroot
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    Nirnroot wrote: »
    Is in the next patch will be raised vet lvl ?

    No, we won't be raising the Veteran Rank.

    Thank you very much for your answer.

    120px-3D_heart.png

    _-_
  • Xantaria
    Xantaria
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    Casdha wrote: »
    Nestor wrote: »
    They would have come out and said Animation Canceling if that is what they were going to do. This is more than likely something that will help animation canceling
    Nestor wrote: »
    This might be related to something I see in combat. When I am weaving (mixing up skills and light attacks) sometimes things seem to get jumbled together and nothing happens. Maybe it's because more than one animation is getting applied at the same time, instead of in some order that would let each one happen or happen and get canceled.

    Besides, Priority means what gets to go first, not what gets to be canceled.

    I agree it probably will be more for things like hitting WB then Medium attack and then the medium attack animation plays before the character takes damage and knocked back by the WB.
    blabafat wrote: »
    @dsalter How is animation canceling bad? It's a layer of skill. It's something that needs to be practiced in order to be competitive in end game content and PvP.

    Unfortunately more people than not use Macros to pull this off as they lack the skill to do it manually and/or can't do it consistently when they want to. As for information reference, watch the skill bars on their videos, the evidence is there. I wouldn't take my word for it on a statement like that either.

    WRONG.

    Nobody in competitive endgame uses Macros.
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • altemriel
    altemriel
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    ✭✭✭
    Shogunami wrote: »
    Animation cancelling is a fun mechanic since it's nice to have to be a bit more active in combat. But it's also an awful mechanic because it totally ruins the entire aspect of watching what your enemy does - because you can't see what he's doing anyway when he's animation cancelling. If anything, all animations should be forced to play to end(ish) before a new action can be done, except for maybe dodging - now this would force players to be conscious of what they're doing and when they're doing it.

    Animation cancelling isn't difficult to do or anything, it's just stupid, unnecessary and should be fixed.



    what more do you want to watch at your enemy, than seeing him/her attacking you? you just have to be fast, that is all.

    and it is not going to be "fixed" or removed, so deal with it :)

    lead combat designer Eric Wrobel:

    "Animation cancelling, we are embracing it, and animation cancelling is part of the game and it`s an interresting sort of skill mechanics and the timing is little bit different between different abilities, it is just kind of interresting thing. So it is fully ok if you do that. It is not a hack nor exploit nor cheating or anything, So continue to animation cancel and do more damage."

    https://www.youtube.com/watch?v=ThZtwhYkKSs
  • reguvin
    reguvin
    ✭✭✭✭
    Text Chat for Consoles?
    - Beta Tester
    - PC (2014-2015)
    - Playstation 4 (Since 2015)

    - Known for Trading & Guilds
  • Tonnopesce
    Tonnopesce
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    dsalter wrote: »
    "Base Game Patch Features & Content


    ---> Prioritization of animations during combat <---
    Improved facial animations for Mac
    …and more!"

    did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?

    Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look

    Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.

    Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:

    Any game the requires me to cancel animations to complete content is fundamentally broken

    Animation Canceling at its core violates the The Principles of User Interface Design.

    In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
    • The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.

    Using the Default Interface of ESO Animation canceling violates this principle.

    ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"

    (Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)

    The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.

    So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.

    I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.

    I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way. :)

    This game DOES NOT require you to animation cancel to complete content...but if you want to min max your dps then you should be doing it...its not hard to learn and honestly this game is already easy enough, so stop it with your crazy talk...

    Agree i'm one of those people who don't use animation cancel and i've completed every single part of the game, still in PVP i realize something is wrong when i get ganked by a random AD Nightblade (my health drops from 30k to 0 in 2-3 seconds and the dead racap shows only 5 attacks/skills of 3k damage each ...) or when i clearly see that a player is using too many skills for a human be, this is the reason why i avoid PVP.

    AC is bad only because it can be used tru macros to generate insane combos, if someone is physically using AC is not to bad.
    Signature


  • Wollust
    Wollust
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    dsalter wrote: »
    "Base Game Patch Features & Content


    ---> Prioritization of animations during combat <---
    Improved facial animations for Mac
    …and more!"

    did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?

    Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look

    Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.

    Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:

    Any game the requires me to cancel animations to complete content is fundamentally broken

    Animation Canceling at its core violates the The Principles of User Interface Design.

    In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
    • The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.

    Using the Default Interface of ESO Animation canceling violates this principle.

    ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"

    (Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)

    The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.

    So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.

    I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.

    I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way. :)

    This game DOES NOT require you to animation cancel to complete content...but if you want to min max your dps then you should be doing it...its not hard to learn and honestly this game is already easy enough, so stop it with your crazy talk...

    Agree i'm one of those people who don't use animation cancel and i've completed every single part of the game, still in PVP i realize something is wrong when i get ganked by a random AD Nightblade (my health drops from 30k to 0 in 2-3 seconds and the dead racap shows only 5 attacks/skills of 3k damage each ...) or when i clearly see that a player is using too many skills for a human be, this is the reason why i avoid PVP.

    AC is bad only because it can be used tru macros to generate insane combos, if someone is physically using AC is not to bad.

    Some people will never understand that macros can't just generate whatever combo you want them to do. There is a global cooldown on skill use. Whatever you can do with macros you're able to do without, ofc it requires practice and patience which a lot of people simply don't have, hence the accusations of using macros.

    Susano'o

    Zerg Squad
  • Tonnopesce
    Tonnopesce
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    Wollust wrote: »
    dsalter wrote: »
    "Base Game Patch Features & Content


    ---> Prioritization of animations during combat <---
    Improved facial animations for Mac
    …and more!"

    did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?

    Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look

    Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.

    Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:

    Any game the requires me to cancel animations to complete content is fundamentally broken

    Animation Canceling at its core violates the The Principles of User Interface Design.

    In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
    • The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.

    Using the Default Interface of ESO Animation canceling violates this principle.

    ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"

    (Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)

    The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.

    So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.

    I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.

    I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way. :)

    This game DOES NOT require you to animation cancel to complete content...but if you want to min max your dps then you should be doing it...its not hard to learn and honestly this game is already easy enough, so stop it with your crazy talk...

    Agree i'm one of those people who don't use animation cancel and i've completed every single part of the game, still in PVP i realize something is wrong when i get ganked by a random AD Nightblade (my health drops from 30k to 0 in 2-3 seconds and the dead racap shows only 5 attacks/skills of 3k damage each ...) or when i clearly see that a player is using too many skills for a human be, this is the reason why i avoid PVP.

    AC is bad only because it can be used tru macros to generate insane combos, if someone is physically using AC is not to bad.

    Some people will never understand that macros can't just generate whatever combo you want them to do. There is a global cooldown on skill use. Whatever you can do with macros you're able to do without, ofc it requires practice and patience which a lot of people simply don't have, hence the accusations of using macros.
    Agree again but setting a macro is somehow having an "I WIN" button and we can both agree that macros are useless in a PVE scenario and are ABUSED in PVP
    beerninja wrote: »
    I'll just leave these here.

    giphy.gif

    With this "srategy" with a macro he can do " Light attak > AC > Cleanse > AC > Roll Doge > AC > Block > Random Skill > AC > Ultimate > AC > Block > Execute " and you will probably only see the cleanse half of the roll doge and half of the ultimate and maybe the execute thanks to your "global cooldown"

    Now it is possible to do it yourself without macros but come on... is far too much for a human.


    Edited by Tonnopesce on 22 January 2016 10:06
    Signature


  • magnusthorek
    magnusthorek
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    I just read the artcile after see it in Facebook and then I saw this:

    "Access to content from other alliances in any order you choose upon reaching Veteran Rank 1"

    So, does this means the removal of VR Ranks or it's just a first step, unlocking Silver and Gold areas?
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Sneaky-Snurr
    Sneaky-Snurr
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    I can't even..! Why people are defending Animation Cancelling is beyond me. :|
    The Order of the Shadows: Nightmare
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  • Sharee
    Sharee
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    Wollust wrote: »
    Some people will never understand that macros can't just generate whatever combo you want them to do. There is a global cooldown on skill use.

    Macros can not get past the cooldown, but every category has it's own cooldown. Skills have their own cooldown, light attacks have their own cooldown, bashing has it's own cooldown, and ultimates have their own cooldown.

    When using, a skill, you can not use another skill immediately, but you can use (for example) a bash immediately. So you can theoretically make a macro that chains all 4 categories together and makes 4 attacks hit the opponent at virtually the same time.
    Wollust wrote: »
    Whatever you can do with macros you're able to do without, ofc it requires practice and patience which a lot of people simply don't have, hence the accusations of using macros.

    That's the problem basically. Not that animation cancelling cannot be done without macros, but that macros trivialize it to the point where anyone can use it, not just the people who mastered the timing.

    And nobody will be able to convince me that if there is something that makes people perform better, they will not do it.
    It is human nature to always take the path of least resistance. Just look at the rampant cheating in FPS games.
  • Xantaria
    Xantaria
    ✭✭✭✭✭
    Wollust wrote: »
    dsalter wrote: »
    "Base Game Patch Features & Content


    ---> Prioritization of animations during combat <---
    Improved facial animations for Mac
    …and more!"

    did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?

    Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look

    Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.

    Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:

    Any game the requires me to cancel animations to complete content is fundamentally broken

    Animation Canceling at its core violates the The Principles of User Interface Design.

    In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
    • The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.

    Using the Default Interface of ESO Animation canceling violates this principle.

    ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"

    (Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)

    The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.

    So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.

    I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.

    I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way. :)

    This game DOES NOT require you to animation cancel to complete content...but if you want to min max your dps then you should be doing it...its not hard to learn and honestly this game is already easy enough, so stop it with your crazy talk...

    Agree i'm one of those people who don't use animation cancel and i've completed every single part of the game, still in PVP i realize something is wrong when i get ganked by a random AD Nightblade (my health drops from 30k to 0 in 2-3 seconds and the dead racap shows only 5 attacks/skills of 3k damage each ...) or when i clearly see that a player is using too many skills for a human be, this is the reason why i avoid PVP.

    AC is bad only because it can be used tru macros to generate insane combos, if someone is physically using AC is not to bad.

    Some people will never understand that macros can't just generate whatever combo you want them to do. There is a global cooldown on skill use. Whatever you can do with macros you're able to do without, ofc it requires practice and patience which a lot of people simply don't have, hence the accusations of using macros.
    Agree again but setting a macro is somehow having an "I WIN" button and we can both agree that macros are useless in a PVE scenario and are ABUSED in PVP
    beerninja wrote: »
    I'll just leave these here.

    giphy.gif

    With this "srategy" with a macro he can do " Light attak > AC > Cleanse > AC > Roll Doge > AC > Block > Random Skill > AC > Ultimate > AC > Block > Execute " and you will probably only see the cleanse half of the roll doge and half of the ultimate and maybe the execute thanks to your "global cooldown"

    Now it is possible to do it yourself without macros but come on... is far too much for a human.


    You cannot animation cancel a dodge roll.
    You cannot animation cancel a skill with an Ultimate.

    Full animations you would see with your rotation:

    Rolldodge > Random Skill > Ultimate + Block (Block Cancelling doesn't really speed things up in most cases) > Execute.

    Don't even make comments about animation cnacellign if you have no clue about it yourself.
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • Xantaria
    Xantaria
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    I can't even..! Why people are defending Animation Cancelling is beyond me. :|

    Because it's the only thing keeping me and all competitive players here?

    This game would be slow and boring as *** without animation cancelling.
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • AzraelKrieg
    AzraelKrieg
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    I just read the artcile after see it in Facebook and then I saw this:

    "Access to content from other alliances in any order you choose upon reaching Veteran Rank 1"

    So, does this means the removal of VR Ranks or it's just a first step, unlocking Silver and Gold areas?

    First step. Fall removal of Vet ranks is expected with Dark Brotherhood in the middle of the year
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  • Reznique
    Reznique
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    Animation canceling-> its hard for me, so yeah its BAD.

    I just want to use steel tornado :(
  • Tonnopesce
    Tonnopesce
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    Xantaria wrote: »
    I can't even..! Why people are defending Animation Cancelling is beyond me. :|

    Because it's the only thing keeping me and all competitive players here?

    This game would be slow and boring as *** without animation cancelling.

    Without the "competitive players" the game will be better, someone who want to 1v20 and insta kill everyone is just a wannabe cheater not a competitive player.

    And @Xantaria i know that i dont know... nothing about AC but i can clearly see the effects that have on the PVP that has slowly become the WORST part of the game.
    Edited by Tonnopesce on 22 January 2016 15:42
    Signature


  • elium85
    elium85
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    I'm curious, anyone who wants to remove animation canceling, have you tried vMA without AC? I want to see a run where someone never does AC and clears it.

    I'd wager a lot of Gold it's impossible without AC.
  • chrystophergainespreub18_ESO
    Is there no reply to the challenge that @elium85 brought up? This Debate is interesting. But after reading such comments it seems to me that it will always end in a stale mate. I know that it takes Skill to use AC, im having a hard time learning the timing for AC myself. It also takes Skill not to use AC. Whats the point of playing a game if there is no challenge to work towards overcoming in a way which the player is comfortable with. People have every right to complain about Macros, using macros takes the skill away from AC. But that does not mean AC takes the skill away from ESO.
  • nimander99
    nimander99
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    Well, if I can't beat em I may as well join em, can someone point me in the direction of a good anim cancelling guide?
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • elium85
    elium85
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  • dday3six
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    Xantaria wrote: »
    I can't even..! Why people are defending Animation Cancelling is beyond me. :|

    Because it's the only thing keeping me and all competitive players here?

    This game would be slow and boring as *** without animation cancelling.

    Without the "competitive players" the game will be better, someone who want to 1v20 and insta kill everyone is just a wannabe cheater not a competitive player.

    And @Xantaria i know that i dont know... nothing about AC but i can clearly see the effects that have on the PVP that has slowly become the WORST part of the game.

    I'm pretty sure he's taking about competitive PVE.
  • Sav72
    Sav72
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    Any improvement or fix, is good news.

    4 to 6 attacks in less then 2 secs, is a joke.

    Nice Job Zen!
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • Molag_Crow
    Molag_Crow
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    elium85 wrote: »
    I'm curious, anyone who wants to remove animation canceling, have you tried vMA without AC? I want to see a run where someone never does AC and clears it.

    I'd wager a lot of Gold it's impossible without AC.

    Are you serious? I barely animation cancel on my magicka Temp and I'm currently progressing on Stage 7 (took a break to restock on food, gems and better gear as it's my first attempts at the stages...)

    I puncturing sweep and quickly light attack into another sweep, but that's not animation canceling, although I sometimes drop a Rune Focus and then quickly block, but I haven't been doing that all the time.

    I kinda see where you're coming from because of how much time the animations kill, which can leave you vulnerable, but I personally would be pleased if they removed animation canceling completely.

    Problem is; I don't think they can.

    I'm not trying to bash ZOS here, but from my perspective, if they can't even fix Toppling Charge after a few attempts already, then I really don't think they'll ever bother attempting to "fix" animation canceling.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
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  • elium85
    elium85
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    @CrowsDescend I don't mean to be rude but what you described as a Light Attack into a Puncturing Sweeps is Animation Canceling 101. You may not see it as such because it's so embedded as a way you play but it is only possible because of the 'canceling system'.
    Edited by elium85 on 23 January 2016 02:29
  • Molag_Crow
    Molag_Crow
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    elium85 wrote: »
    @CrowsDescend I don't mean to be rude but what you described as a Light Attack into a Puncturing Sweeps is Animation Canceling 101. You may not see it as such because it's so embedded as a way you play but it is only possible because of the 'canceling system'.

    You mean because the last jab/sweep does an extra-kind of animation, and it's canceled by the light attack? yeah, I see what you mean....

    Then I don't know... maybe they should just remove animations on spells & abilities all together. :lol:
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
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  • Lefty_Lucy
    Lefty_Lucy
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    elium85 wrote: »

    Hey look it's my thingie!

    But seriously. Animation cancelling is a part of any action based combat system. The combat in this game would be so sluggish without it.

    Not to mention, if you find yourself hard casting a crystal fragment and then decide you need to block or dodge roll to stop yourself from getting smacked by a wrecking blow... Be thankful that animation cancelling exists. It saves you from cast time and channeled abilities that would lock you into a vulnerable state. This is what the developers intended.

    What they did not expect was the extension of this cancellation to instant cast abilities. Still, as shown above, it's here to stay.

    I wouldn't be able to play this game without AC because combat would feel way too slow...
    Competetive small scale PvP'er.
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  • Wreuntzylla
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    Sharee wrote: »
    Wollust wrote: »
    Some people will never understand that macros can't just generate whatever combo you want them to do. There is a global cooldown on skill use.

    Macros can not get past the cooldown, but every category has it's own cooldown. Skills have their own cooldown, light attacks have their own cooldown, bashing has it's own cooldown, and ultimates have their own cooldown.

    When using, a skill, you can not use another skill immediately, but you can use (for example) a bash immediately. So you can theoretically make a macro that chains all 4 categories together and makes 4 attacks hit the opponent at virtually the same time.
    Wollust wrote: »
    Whatever you can do with macros you're able to do without, ofc it requires practice and patience which a lot of people simply don't have, hence the accusations of using macros.

    That's the problem basically. Not that animation cancelling cannot be done without macros, but that macros trivialize it to the point where anyone can use it, not just the people who mastered the timing.

    And nobody will be able to convince me that if there is something that makes people perform better, they will not do it.
    It is human nature to always take the path of least resistance. Just look at the rampant cheating in FPS games.

    If competitive players don't use macros, the ones that stream should show their hands in the mini screen. Asian players show their hands....

    I am fascinated by the fact that every streamer presses their skill button, for the most part, three times. I'll hand it to Mojican, at least some of his button presses are not triples.
  • M_TeK_9
    M_TeK_9
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    Ever play DCU Online? "Clipping" is Animation Canceling. MMO's have it. And 3-4 attacks in 2 seconds isn't that hard to believe when we're playing toons that cast magic and have wings. Think of it as a "force" type ability that everyone in the ESO universe can harness.
  • Destruent
    Destruent
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    Stikato wrote: »
    Shogunami wrote: »
    Animation cancelling is a fun mechanic since it's nice to have to be a bit more active in combat. But it's also an awful mechanic because it totally ruins the entire aspect of watching what your enemy does - because you can't see what he's doing anyway when he's animation cancelling. If anything, all animations should be forced to play to end(ish) before a new action can be done, except for maybe dodging - now this would force players to be conscious of what they're doing and when they're doing it.

    Animation cancelling isn't difficult to do or anything, it's just stupid, unnecessary and should be fixed.

    Pretty much this. It turns combat into more of a spam fest, is an open invitation for abuse, and makes it difficult to tell whats going on.

    At the very least it would be helpful to look at some of the individual cases of anim cancelling. In particular, starting a heavy attack, while doing a skill, and finishing both almost simultaneously (which is basically the origin story of every 1-shot) has never felt right.

    XDD

    sry mate, have you ever thought about this?

    Now you do the following:

    light attack-->Skill-->Light Attack-->Skill (or dodge rolls, block etc)

    without the ability to cancel anything at all we would end up with the following:

    Skill-->Skill-->Skill-->skill

    See the difference? You need to time your LA/Block etc atm to get it work. Without cancelling you are just spamming your dmg-skill, so it will end up in a one-buttonspamming which is just boring.
    Noobplar
  • acw37162
    acw37162
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    blabafat wrote: »
    @dsalter How is animation canceling bad? It's a layer of skill. It's something that needs to be practiced in order to be competitive in end game content and PvP.


    Having read a lot of your work here, I think it's fair to say you from a distance seem smart enough to me to be able to list at least five difficulties animation canceling presents for the developers.

    Five difficulties it presents for new players.

    And at least five legitimate exploits you have seen others use or found yourself.

    Is that to says its bad, no. It's not exactly good either short term or long term this game or any other combat works much better when all players can clearly discern what is actually happening.

    Not just those who are the top end.

    Not a troll post, but there are legitimate issues in every single game that allows or condones animation canceling, bad no, difficult all around yes.

    As a current example bow heavy attacks, with cameo hunter and silver shards, legit - I don't know, an issue, absolutely it's an issue.
    Edited by acw37162 on 23 January 2016 11:04
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