Maintenance for the week of September 22:
• NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

the new base game contents of theives guild and something i never thought i'd read.

  • Techkey1
    Techkey1
    ✭✭
    We're not removing combat or spell weaving from the game, but improving the animations during combat so you'll be able to clearly see an ability's impact on you.

    We'll have a hefty thread for this to gather feedback once the update is available on the PTS, and will be getting into the exact details of these improvements soon.

    Glad to know.
    CP 477 | Dark Elf | Dragon Knight DPS | Ebonheart Pact | Solo Player | No alts

    More of a solo player. Learning to be more guild social lol. LOVING THE MORROWIND EXPANSION!!!

    ESO PC NA

    Love is what I know.
    Life is what I live.
    Death I will never see.
    Immortality awaits me.
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
    ✭✭✭✭✭
    Wollust wrote: »
    If they remove animation canceling, they'll destroy one major part and one of the best things of their combat system. I doubt they'd do that.

    It is a major part of the combat system at this moment but how is deliberately canceling intended ability mechanics and animations the best thing is beyond me.
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    dsalter wrote: »
    "---> Prioritization of animations during combat <---

    did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?

    If that's what it means, and I'm not convinced that it is, would animation cancelling be a thing of the past?

    If that's true then I'm going to be wrecking face in pvp. Here I come Emperor Costume! If that's even true...
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    Wollust wrote: »
    If they remove animation canceling, they'll destroy one major part and one of the best things of their combat system. I doubt they'd do that.

    It is a major part of the combat system at this moment but how is deliberately canceling intended ability mechanics and animations the best thing is beyond me.

    Because it allows a very fastpaced and dynamic combat.
    Susano'o

    Zerg Squad
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
    ✭✭✭✭✭
    Wollust wrote: »
    Wollust wrote: »
    If they remove animation canceling, they'll destroy one major part and one of the best things of their combat system. I doubt they'd do that.

    It is a major part of the combat system at this moment but how is deliberately canceling intended ability mechanics and animations the best thing is beyond me.

    Because it allows a very fastpaced and dynamic combat.

    A real fast-paced and dynamic combat should be achieved via a well designed combat system not the current broken opportunistic mechanic.
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Techkey1 wrote: »
    We're not removing combat or spell weaving from the game, but improving the animations during combat so you'll be able to clearly see an ability's impact on you.

    We'll have a hefty thread for this to gather feedback once the update is available on the PTS, and will be getting into the exact details of these improvements soon.

    Glad to know.

    btw they are cancelling the changes in the DLC update.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • xellink
    xellink
    ✭✭✭
    Casdha wrote: »
    Faulgor wrote: »
    Casdha wrote: »
    Ha ha ha ha,,, I know your not naive, so you must be either using sarcasm or being defensive.

    I keep seeing folks compare AC to things like string combos in Street fighter. I hate to point it out to these folks but that is exactly why programmable gaming controllers and gaming keyboard with 3rd party software exist. These folks (whether they are guilty of it or not) make this point for me every time they try to defend it.

    But like I said, don't ever take my word for anything, go look for it yourself and you will see. A person only has so many fingers on their hand and you can't assign the same key to two different combat functions. No you can't prove if it is skill or macro, someone could have perfect timing, every time, and have eight fingers on one hand,,,, Its possible I guess.

    As a Street Fighter player ... no, it's nothing like it.
    I really wish ESO had actual combos with frame windows to link moves and stuff (you know, like blocking power attacks and exploiting with heavy attacks was originally intended?), but animation canceling makes everything look disjointed from what is actually happening in combat. In games like Street Fighter, the whole gameplay depends on being able to see your own and your opponent's moves, because you need these visual cues to play the risk/reward game.
    And linking moves only works safely when you get a hit confirm, something that is entirely absent from ESO. Here, you don't have to adjust your "combos" aka animation canceling at all depending on the actions of your opponent, just press the sequence you have memorized .If you try something similar in Street Fighter you will get a huge punish in your face.

    As far as execution goes, maybe AC is similar to some easier SF combos. But I fail to see how that's a good thing when the whole risk/reward part is missing from the gameplay.
    I agree, I was saying that I was seeing others compare the two and then I made a comment about it.

    Saying "No one uses macros, they are just playing it like it is a Street Fighter game with combos" is kind of a self defeating statement.

    Macros and programmable controllers wouldn't exist if games like Street Fighter hadn't come along. (as far as gaming is concerned)

    Edit: added some punctuation

    It's not exactly sf, but the concept is good. Implementation and polish will take time as per all mmos
  • AtraisMachina
    AtraisMachina
    ✭✭✭
    No stop. Just no
Sign In or Register to comment.