This might be related to something I see in combat. When I am weaving (mixing up skills and light attacks) sometimes things seem to get jumbled together and nothing happens. Maybe it's because more than one animation is getting applied at the same time, instead of in some order that would let each one happen or happen and get canceled.
vladimilianoub17_ESO1 wrote: »quoting Gina in another post
" We're not removing weaving, but improving the animations and responsiveness during combat so you can clearly see an ability's impact. We'll be getting into the details of this in the coming weeks!"
http://forums.elderscrollsonline.com/en-GB/discussion/242287/?_ga=1.70955800.903770507.1449536097
@dsalter How is animation canceling bad? It's a layer of skill. It's something that needs to be practiced in order to be competitive in end game content and PvP.
They would have come out and said Animation Canceling if that is what they were going to do. This is more than likely something that will help animation cancelingThis might be related to something I see in combat. When I am weaving (mixing up skills and light attacks) sometimes things seem to get jumbled together and nothing happens. Maybe it's because more than one animation is getting applied at the same time, instead of in some order that would let each one happen or happen and get canceled.
Besides, Priority means what gets to go first, not what gets to be canceled.
@dsalter How is animation canceling bad? It's a layer of skill. It's something that needs to be practiced in order to be competitive in end game content and PvP.
@dsalter How is animation canceling bad? It's a layer of skill. It's something that needs to be practiced in order to be competitive in end game content and PvP.
"Base Game Patch Features & Content
---> Prioritization of animations during combat <---
Improved facial animations for Mac
…and more!"
did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?
Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look
ZOS_GinaBruno wrote: »We're not removing combat or spell weaving from the game, but improving the animations during combat so you'll be able to clearly see an ability's impact on you.
We'll have a hefty thread for this to gather feedback once the update is available on the PTS, and will be getting into the exact details of these improvements soon.
RinaldoGandolphi wrote: »"Base Game Patch Features & Content
---> Prioritization of animations during combat <---
Improved facial animations for Mac
…and more!"
did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?
Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look
Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.
Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:
Any game the requires me to cancel animations to complete content is fundamentally broken
Animation Canceling at its core violates the The Principles of User Interface Design.
In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
- The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.
Using the Default Interface of ESO Animation canceling violates this principle.
ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"
(Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)
The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.
So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.
I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.
I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way.
RinaldoGandolphi wrote: »"Base Game Patch Features & Content
---> Prioritization of animations during combat <---
Improved facial animations for Mac
…and more!"
did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?
Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look
Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.
Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:
Any game the requires me to cancel animations to complete content is fundamentally broken
Animation Canceling at its core violates the The Principles of User Interface Design.
In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
- The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.
Using the Default Interface of ESO Animation canceling violates this principle.
ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"
(Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)
The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.
So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.
I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.
I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way.
RinaldoGandolphi wrote: »"Base Game Patch Features & Content
---> Prioritization of animations during combat <---
Improved facial animations for Mac
…and more!"
did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?
Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look
Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.
Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:
Any game the requires me to cancel animations to complete content is fundamentally broken
Animation Canceling at its core violates the The Principles of User Interface Design.
In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
- The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.
Using the Default Interface of ESO Animation canceling violates this principle.
ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"
(Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)
The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.
So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.
I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.
I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way.
What content do you need to utilize animation cancelling to complete?
I've yet to run across any where it is necessary.
I've also yet to run across anyone utilizing animation cancelling where I didn't know what they did to me.
did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?
RinaldoGandolphi wrote: »"Base Game Patch Features & Content
---> Prioritization of animations during combat <---
Improved facial animations for Mac
…and more!"
did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?
Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look
Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.
Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:
Any game the requires me to cancel animations to complete content is fundamentally broken
Animation Canceling at its core violates the The Principles of User Interface Design.
In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
- The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.
Using the Default Interface of ESO Animation canceling violates this principle.
ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"
(Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)
The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.
So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.
I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.
I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way.
What content do you need to utilize animation cancelling to complete?
I've yet to run across any where it is necessary.
I've also yet to run across anyone utilizing animation cancelling where I didn't know what they did to me.
Vet Maelstrom Arena. if you don't animation abuse cancel then you wont get far on some bosses
Is in the next patch will be raised vet lvl ?
ZOS_GinaBruno wrote: »We're not removing combat or spell weaving from the game, but improving the animations during combat so you'll be able to clearly see an ability's impact on you.
We'll have a hefty thread for this to gather feedback once the update is available on the PTS, and will be getting into the exact details of these improvements soon.