They would have come out and said Animation Canceling if that is what they were going to do. This is more than likely something that will help animation cancelingThis might be related to something I see in combat. When I am weaving (mixing up skills and light attacks) sometimes things seem to get jumbled together and nothing happens. Maybe it's because more than one animation is getting applied at the same time, instead of in some order that would let each one happen or happen and get canceled.
Besides, Priority means what gets to go first, not what gets to be canceled.
I agree it probably will be more for things like hitting WB then Medium attack and then the medium attack animation plays before the character takes damage and knocked back by the WB.@dsalter How is animation canceling bad? It's a layer of skill. It's something that needs to be practiced in order to be competitive in end game content and PvP.
Unfortunately more people than not use Macros to pull this off as they lack the skill to do it manually and/or can't do it consistently when they want to. As for information reference, watch the skill bars on their videos, the evidence is there. I wouldn't take my word for it on a statement like that either.
Animation cancelling is a fun mechanic since it's nice to have to be a bit more active in combat. But it's also an awful mechanic because it totally ruins the entire aspect of watching what your enemy does - because you can't see what he's doing anyway when he's animation cancelling. If anything, all animations should be forced to play to end(ish) before a new action can be done, except for maybe dodging - now this would force players to be conscious of what they're doing and when they're doing it.
Animation cancelling isn't difficult to do or anything, it's just stupid, unnecessary and should be fixed.
hedna123b14_ESO wrote: »RinaldoGandolphi wrote: »"Base Game Patch Features & Content
---> Prioritization of animations during combat <---
Improved facial animations for Mac
…and more!"
did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?
Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look
Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.
Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:
Any game the requires me to cancel animations to complete content is fundamentally broken
Animation Canceling at its core violates the The Principles of User Interface Design.
In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
- The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.
Using the Default Interface of ESO Animation canceling violates this principle.
ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"
(Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)
The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.
So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.
I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.
I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way.
This game DOES NOT require you to animation cancel to complete content...but if you want to min max your dps then you should be doing it...its not hard to learn and honestly this game is already easy enough, so stop it with your crazy talk...
Tonnopesceb16_ESO wrote: »hedna123b14_ESO wrote: »RinaldoGandolphi wrote: »"Base Game Patch Features & Content
---> Prioritization of animations during combat <---
Improved facial animations for Mac
…and more!"
did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?
Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look
Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.
Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:
Any game the requires me to cancel animations to complete content is fundamentally broken
Animation Canceling at its core violates the The Principles of User Interface Design.
In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
- The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.
Using the Default Interface of ESO Animation canceling violates this principle.
ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"
(Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)
The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.
So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.
I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.
I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way.
This game DOES NOT require you to animation cancel to complete content...but if you want to min max your dps then you should be doing it...its not hard to learn and honestly this game is already easy enough, so stop it with your crazy talk...
Agree i'm one of those people who don't use animation cancel and i've completed every single part of the game, still in PVP i realize something is wrong when i get ganked by a random AD Nightblade (my health drops from 30k to 0 in 2-3 seconds and the dead racap shows only 5 attacks/skills of 3k damage each ...) or when i clearly see that a player is using too many skills for a human be, this is the reason why i avoid PVP.
AC is bad only because it can be used tru macros to generate insane combos, if someone is physically using AC is not to bad.
Agree again but setting a macro is somehow having an "I WIN" button and we can both agree that macros are useless in a PVE scenario and are ABUSED in PVPTonnopesceb16_ESO wrote: »hedna123b14_ESO wrote: »RinaldoGandolphi wrote: »"Base Game Patch Features & Content
---> Prioritization of animations during combat <---
Improved facial animations for Mac
…and more!"
did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?
Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look
Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.
Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:
Any game the requires me to cancel animations to complete content is fundamentally broken
Animation Canceling at its core violates the The Principles of User Interface Design.
In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
- The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.
Using the Default Interface of ESO Animation canceling violates this principle.
ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"
(Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)
The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.
So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.
I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.
I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way.
This game DOES NOT require you to animation cancel to complete content...but if you want to min max your dps then you should be doing it...its not hard to learn and honestly this game is already easy enough, so stop it with your crazy talk...
Agree i'm one of those people who don't use animation cancel and i've completed every single part of the game, still in PVP i realize something is wrong when i get ganked by a random AD Nightblade (my health drops from 30k to 0 in 2-3 seconds and the dead racap shows only 5 attacks/skills of 3k damage each ...) or when i clearly see that a player is using too many skills for a human be, this is the reason why i avoid PVP.
AC is bad only because it can be used tru macros to generate insane combos, if someone is physically using AC is not to bad.
Some people will never understand that macros can't just generate whatever combo you want them to do. There is a global cooldown on skill use. Whatever you can do with macros you're able to do without, ofc it requires practice and patience which a lot of people simply don't have, hence the accusations of using macros.
I'll just leave these here.
Some people will never understand that macros can't just generate whatever combo you want them to do. There is a global cooldown on skill use.
Whatever you can do with macros you're able to do without, ofc it requires practice and patience which a lot of people simply don't have, hence the accusations of using macros.
Tonnopesceb16_ESO wrote: »Agree again but setting a macro is somehow having an "I WIN" button and we can both agree that macros are useless in a PVE scenario and are ABUSED in PVPTonnopesceb16_ESO wrote: »hedna123b14_ESO wrote: »RinaldoGandolphi wrote: »"Base Game Patch Features & Content
---> Prioritization of animations during combat <---
Improved facial animations for Mac
…and more!"
did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?
Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look
Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.
Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:
Any game the requires me to cancel animations to complete content is fundamentally broken
Animation Canceling at its core violates the The Principles of User Interface Design.
In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
- The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.
Using the Default Interface of ESO Animation canceling violates this principle.
ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"
(Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)
The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.
So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.
I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.
I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way.
This game DOES NOT require you to animation cancel to complete content...but if you want to min max your dps then you should be doing it...its not hard to learn and honestly this game is already easy enough, so stop it with your crazy talk...
Agree i'm one of those people who don't use animation cancel and i've completed every single part of the game, still in PVP i realize something is wrong when i get ganked by a random AD Nightblade (my health drops from 30k to 0 in 2-3 seconds and the dead racap shows only 5 attacks/skills of 3k damage each ...) or when i clearly see that a player is using too many skills for a human be, this is the reason why i avoid PVP.
AC is bad only because it can be used tru macros to generate insane combos, if someone is physically using AC is not to bad.
Some people will never understand that macros can't just generate whatever combo you want them to do. There is a global cooldown on skill use. Whatever you can do with macros you're able to do without, ofc it requires practice and patience which a lot of people simply don't have, hence the accusations of using macros.I'll just leave these here.
With this "srategy" with a macro he can do " Light attak > AC > Cleanse > AC > Roll Doge > AC > Block > Random Skill > AC > Ultimate > AC > Block > Execute " and you will probably only see the cleanse half of the roll doge and half of the ultimate and maybe the execute thanks to your "global cooldown"
Now it is possible to do it yourself without macros but come on... is far too much for a human.
Sneaky-Snurr wrote: »I can't even..! Why people are defending Animation Cancelling is beyond me.
magnusthorek wrote: »I just read the artcile after see it in Facebook and then I saw this:
"Access to content from other alliances in any order you choose upon reaching Veteran Rank 1"
So, does this means the removal of VR Ranks or it's just a first step, unlocking Silver and Gold areas?
Sneaky-Snurr wrote: »I can't even..! Why people are defending Animation Cancelling is beyond me.
Because it's the only thing keeping me and all competitive players here?
This game would be slow and boring as *** without animation cancelling.
Tonnopesceb16_ESO wrote: »Sneaky-Snurr wrote: »I can't even..! Why people are defending Animation Cancelling is beyond me.
Because it's the only thing keeping me and all competitive players here?
This game would be slow and boring as *** without animation cancelling.
Without the "competitive players" the game will be better, someone who want to 1v20 and insta kill everyone is just a wannabe cheater not a competitive player.
And @Xantaria i know that i dont know... nothing about AC but i can clearly see the effects that have on the PVP that has slowly become the WORST part of the game.
I'm curious, anyone who wants to remove animation canceling, have you tried vMA without AC? I want to see a run where someone never does AC and clears it.
I'd wager a lot of Gold it's impossible without AC.
@CrowsDescend I don't mean to be rude but what you described as a Light Attack into a Puncturing Sweeps is Animation Canceling 101. You may not see it as such because it's so embedded as a way you play but it is only possible because of the 'canceling system'.
Some people will never understand that macros can't just generate whatever combo you want them to do. There is a global cooldown on skill use.
Macros can not get past the cooldown, but every category has it's own cooldown. Skills have their own cooldown, light attacks have their own cooldown, bashing has it's own cooldown, and ultimates have their own cooldown.
When using, a skill, you can not use another skill immediately, but you can use (for example) a bash immediately. So you can theoretically make a macro that chains all 4 categories together and makes 4 attacks hit the opponent at virtually the same time.Whatever you can do with macros you're able to do without, ofc it requires practice and patience which a lot of people simply don't have, hence the accusations of using macros.
That's the problem basically. Not that animation cancelling cannot be done without macros, but that macros trivialize it to the point where anyone can use it, not just the people who mastered the timing.
And nobody will be able to convince me that if there is something that makes people perform better, they will not do it.
It is human nature to always take the path of least resistance. Just look at the rampant cheating in FPS games.
Animation cancelling is a fun mechanic since it's nice to have to be a bit more active in combat. But it's also an awful mechanic because it totally ruins the entire aspect of watching what your enemy does - because you can't see what he's doing anyway when he's animation cancelling. If anything, all animations should be forced to play to end(ish) before a new action can be done, except for maybe dodging - now this would force players to be conscious of what they're doing and when they're doing it.
Animation cancelling isn't difficult to do or anything, it's just stupid, unnecessary and should be fixed.
Pretty much this. It turns combat into more of a spam fest, is an open invitation for abuse, and makes it difficult to tell whats going on.
At the very least it would be helpful to look at some of the individual cases of anim cancelling. In particular, starting a heavy attack, while doing a skill, and finishing both almost simultaneously (which is basically the origin story of every 1-shot) has never felt right.
@dsalter How is animation canceling bad? It's a layer of skill. It's something that needs to be practiced in order to be competitive in end game content and PvP.