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the new base game contents of theives guild and something i never thought i'd read.

dsalter
dsalter
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"Base Game Patch Features & Content

A 64-bit client for PC and Mac
Improvements to grouping including incentives and cross-alliance grouping outside of the Grouping Tool
Tons of combat and gameplay balance changes
Scrolling combat text (SCT)
Improvements and updates to Cyrodiil and its campaigns
Access to content from other alliances in any order you choose upon reaching Veteran Rank 1
---> Prioritization of animations during combat <---
Improved facial animations for Mac
…and more!"

did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?

Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.

  • The_Lex
    The_Lex
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    dsalter wrote: »
    "---> Prioritization of animations during combat <---

    did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?

    If that's what it means, and I'm not convinced that it is, would animation cancelling be a thing of the past?
  • Nestor
    Nestor
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    They would have come out and said Animation Canceling if that is what they were going to do. This is more than likely something that will help animation canceling
    Nestor wrote: »
    This might be related to something I see in combat. When I am weaving (mixing up skills and light attacks) sometimes things seem to get jumbled together and nothing happens. Maybe it's because more than one animation is getting applied at the same time, instead of in some order that would let each one happen or happen and get canceled.

    Besides, Priority means what gets to go first, not what gets to be canceled.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • GreenSoup2HoT
    GreenSoup2HoT
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    gina has replied to what this means
    Edited by GreenSoup2HoT on 21 January 2016 15:42
    PS4 NA DC
  • Wollust
    Wollust
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    If they remove animation canceling, they'll destroy one major part and one of the best things of their combat system. I doubt they'd do that.
    Susano'o

    Zerg Squad
  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    quoting Gina in another post


    " We're not removing weaving, but improving the animations and responsiveness during combat so you can clearly see an ability's impact. We'll be getting into the details of this in the coming weeks!"



    http://forums.elderscrollsonline.com/en-GB/discussion/242287/?_ga=1.70955800.903770507.1449536097
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    We're not removing combat or spell weaving from the game, but improving the animations during combat so you'll be able to clearly see an ability's impact on you.

    We'll have a hefty thread for this to gather feedback once the update is available on the PTS, and will be getting into the exact details of these improvements soon.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • The_Lex
    The_Lex
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    quoting Gina in another post


    " We're not removing weaving, but improving the animations and responsiveness during combat so you can clearly see an ability's impact. We'll be getting into the details of this in the coming weeks!"



    http://forums.elderscrollsonline.com/en-GB/discussion/242287/?_ga=1.70955800.903770507.1449536097

    That's a reflief. I was starting to get pretty good at my staff medium attack weave. lol
  • GreenSoup2HoT
    GreenSoup2HoT
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    @ZOS_GinaBruno

    cant wait to see the natch potes!

    i hope you guys fix animations while swaping weapons once and for all too.
    PS4 NA DC
  • blabafat
    blabafat
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    @dsalter How is animation canceling bad? It's a layer of skill. It's something that needs to be practiced in order to be competitive in end game content and PvP.
    Fire Cloak - VR12 DK - Nord - EP
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  • Alucardo
    Alucardo
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    blabafat wrote: »
    @dsalter How is animation canceling bad? It's a layer of skill. It's something that needs to be practiced in order to be competitive in end game content and PvP.

    Wish I could smash that agree button multiple times
  • Takllin
    Takllin
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    blabafat wrote: »
    @dsalter How is animation canceling bad? It's a layer of skill. It's something that needs to be practiced in order to be competitive in end game content and PvP.

    It's only bad if you can't do it.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Molag_Crow
    Molag_Crow
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    @ZOS_GinaBruno I (and almost every Templar out there) hopes that Toppling Charge gets a solid fix someday, where it won't randomly bug out straight after using it, causing the player to be unable to perform any action or ability (most of the time) for over 30 seconds or until death. It's a nightmare. :p
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Frenkthevile
    Frenkthevile
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    Animation Cancelling is BAD. Just use Macros already at this point.
  • Casdha
    Casdha
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    Nestor wrote: »
    They would have come out and said Animation Canceling if that is what they were going to do. This is more than likely something that will help animation canceling
    Nestor wrote: »
    This might be related to something I see in combat. When I am weaving (mixing up skills and light attacks) sometimes things seem to get jumbled together and nothing happens. Maybe it's because more than one animation is getting applied at the same time, instead of in some order that would let each one happen or happen and get canceled.

    Besides, Priority means what gets to go first, not what gets to be canceled.

    I agree it probably will be more for things like hitting WB then Medium attack and then the medium attack animation plays before the character takes damage and knocked back by the WB.
    blabafat wrote: »
    @dsalter How is animation canceling bad? It's a layer of skill. It's something that needs to be practiced in order to be competitive in end game content and PvP.

    Unfortunately more people than not use Macros to pull this off as they lack the skill to do it manually and/or can't do it consistently when they want to. As for information reference, watch the skill bars on their videos, the evidence is there. I wouldn't take my word for it on a statement like that either.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • CtrlAltDlt
    CtrlAltDlt
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    blabafat wrote: »
    @dsalter How is animation canceling bad? It's a layer of skill. It's something that needs to be practiced in order to be competitive in end game content and PvP.

    So much this. It's pathetic of those people who want it removed. As if there aren't enough easy iWin buttons already... sigh i swear they want to keep dumbing this game down and it annoys me.
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
    Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
  • RinaldoGandolphi
    RinaldoGandolphi
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    dsalter wrote: »
    "Base Game Patch Features & Content


    ---> Prioritization of animations during combat <---
    Improved facial animations for Mac
    …and more!"

    did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?

    Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look

    Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.

    Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:

    Any game the requires me to cancel animations to complete content is fundamentally broken

    Animation Canceling at its core violates the The Principles of User Interface Design.

    In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
    • The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.

    Using the Default Interface of ESO Animation canceling violates this principle.

    ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"

    (Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)

    The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.

    So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.

    I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.

    I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way. :)
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
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    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Kammakazi
    Kammakazi
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    Ah yes, because two heavy attacks into a surprise attack and incapacitating strike in under 2 seconds isn't oh pee.

    ;)
  • RinaldoGandolphi
    RinaldoGandolphi
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    We're not removing combat or spell weaving from the game, but improving the animations during combat so you'll be able to clearly see an ability's impact on you.

    We'll have a hefty thread for this to gather feedback once the update is available on the PTS, and will be getting into the exact details of these improvements soon.

    @ZOS_GinaBruno

    After my long wall of text, jsut an FYI I have no problem with Animation Canceling itself, im just pointing out the issue that the UI for the game doesn't support it and thats a big source of alot of complaints about people saying they are hit by 4 attacks at once, etc....because the Game Default UI feedback mechanism(animations) are being obscured from its users in PVP.

    I want you to keep Animation Canceling in the game, but im hoping you guys and gals will update the game's user interface to support that feature such as a combat log, some scrolling numbers, and perhaps even some colors or some sort of visual feedback that the person can see a heavy attack even if the animation itself is canceled.

    longstory short, update the default UI to support it. :) thanks again!
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • AfkNinja
    AfkNinja
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    dsalter wrote: »
    "Base Game Patch Features & Content


    ---> Prioritization of animations during combat <---
    Improved facial animations for Mac
    …and more!"

    did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?

    Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look

    Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.

    Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:

    Any game the requires me to cancel animations to complete content is fundamentally broken

    Animation Canceling at its core violates the The Principles of User Interface Design.

    In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
    • The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.

    Using the Default Interface of ESO Animation canceling violates this principle.

    ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"

    (Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)

    The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.

    So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.

    I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.

    I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way. :)

    All of this. Although I personally don't mind Animation Canceling, from a game design standpoint it's a terrible "feature". Hard to respond re-actively to combat when you can't see what they are doing.
  • Takllin
    Takllin
    ✭✭✭✭✭
    dsalter wrote: »
    "Base Game Patch Features & Content


    ---> Prioritization of animations during combat <---
    Improved facial animations for Mac
    …and more!"

    did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?

    Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look

    Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.

    Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:

    Any game the requires me to cancel animations to complete content is fundamentally broken

    Animation Canceling at its core violates the The Principles of User Interface Design.

    In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
    • The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.

    Using the Default Interface of ESO Animation canceling violates this principle.

    ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"

    (Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)

    The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.

    So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.

    I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.

    I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way. :)

    What content do you need to utilize animation cancelling to complete?

    I've yet to run across any where it is necessary.

    I've also yet to run across anyone utilizing animation cancelling where I didn't know what they did to me.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    dsalter wrote: »
    "Base Game Patch Features & Content


    ---> Prioritization of animations during combat <---
    Improved facial animations for Mac
    …and more!"

    did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?

    Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look

    Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.

    Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:

    Any game the requires me to cancel animations to complete content is fundamentally broken

    Animation Canceling at its core violates the The Principles of User Interface Design.

    In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
    • The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.

    Using the Default Interface of ESO Animation canceling violates this principle.

    ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"

    (Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)

    The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.

    So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.

    I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.

    I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way. :)

    What content do you need to utilize animation cancelling to complete?

    I've yet to run across any where it is necessary.

    I've also yet to run across anyone utilizing animation cancelling where I didn't know what they did to me.

    Vet Maelstrom Arena. if you don't animation abuse cancel then you wont get far on some bosses
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • xellink
    xellink
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    Have
    dsalter wrote: »
    did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?

    Have you played street fighter? Do u know why street fighter 2 became famous? That is because people discovered they could link skills by cancelling animations and creating combos. Every game from street fighter 3 onwards had cancelling of some sort.

    Please don't regress to videogames of the 1990s.

    Cancelling is one of the reasons why I like ESO combat.

    Even Log Horizon supports it:
    cancel2_zpsvwvnez1a.png
    cancel1_zps8bmih9fg.png
  • Nirnroot
    Nirnroot
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    Is in the next patch will be raised vet lvl ?
    _-_
  • Takllin
    Takllin
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    dsalter wrote: »
    Takllin wrote: »
    dsalter wrote: »
    "Base Game Patch Features & Content


    ---> Prioritization of animations during combat <---
    Improved facial animations for Mac
    …and more!"

    did anyone else see that and think "WAIT THEY FINALLY ACCEPT ANIMATION CANCELLING IS BAD!" ?

    Source: http://www.elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look

    Well they did tell us awhile back that they were looking into ways make combat fluid and at the same time do away with Animation Canceling. This is probably the first step in that direction.

    Now before anyone goes on their tirade about "Oh Animation Canceling adds skill to the game" or "Animation Canceling is not good or bad" "Or its an intended feature" etc...is missing the point completely:

    Any game the requires me to cancel animations to complete content is fundamentally broken

    Animation Canceling at its core violates the The Principles of User Interface Design.

    In particular Animation Canceling Violates rule ##4 of the Principles of User Interface Design which states:
    • The feedback principle: The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.

    Using the Default Interface of ESO Animation canceling violates this principle.

    ESO's Default interface relies on giving accurate feedback to the user with animations, ]when those animations can be hidden, obscured, or canceled it makes the program difficult and cumbersome for its users in essence these principles which has been the accepted industry standard for user interface designs tells you that Animation Canceling is broken and don't belong in this game. The game IS a User Interface, it allows you to interact with a program , thats what a User Interface is, a game is just a "fun UI"

    (Not everyone does nor should be required to run addons and addons are no where listed in the system requirements to run the game)

    The User Interface of ESO should be designed with the Default UI in mind and Animation Canceling does not fit and violates UI design rules by allowing people to hide animations which are deisnged to give the user of the game accurate feedback. No one should be required to run addons to know what just happened when someone AC an attack and 2 skills, anything the user can't figure out with the default interface is fundamentally flawed and broken.

    So at this point, its clear that Animation Canceling is just a broken feature of ESO they have never gotten around to fixing. Its not even debatable at this point, AC breaks the industry accepted standards of user interface design, arguing this otherwise would get you laughed out of any Software Engineering conference in the country....User Interfaces that are designed correctly DO NOT hide nor have the ability to hide useful, pertinent, important information from its users...its not even a debatable point.

    I personally hope they leave AC in the game as is, as i use it religiously to hide animations, AC Crushy Shock weaves, etc...it makes my game life easier at times, but looking at it clearly from a design perspective its clearly broken...the Game is DESIGNED around feeback being given to its users via animations, canceling those animations breaks that feedback mechanism, its really only broken in PVP though, in PVE it really don't break anything per se, but PVP folks use AC as a form of ofusication to hide their abilties while still hitting you, tactics like this has been going on as long as games have been around in one form another.

    I often use Boundless Storm to hide my Crystal Fragment procs, really hard to see my hands glowing under those conditions, thats actually another form of obfuscation thats doing the same thing Animation canceling does(hiding visual feedback from your oppoenent) just doing it in a different way. :)

    What content do you need to utilize animation cancelling to complete?

    I've yet to run across any where it is necessary.

    I've also yet to run across anyone utilizing animation cancelling where I didn't know what they did to me.

    Vet Maelstrom Arena. if you don't animation abuse cancel then you wont get far on some bosses

    Can't think of a single boss I needed to use Animation Cancelling on. I've done it on a Magicka Templar, Magicka Sorc, and Stamina DK.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • beerninja
    beerninja
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    I'll just leave these here.

    giphy.gif

    giphy.gif
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Nirnroot wrote: »
    Is in the next patch will be raised vet lvl ?

    No, we won't be raising the Veteran Rank.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • sekou_trayvond
    sekou_trayvond
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    "Improvements to grouping including incentives and cross-alliance grouping outside of the Grouping Tool"

    Does this mean what I hope it means? Will my wife and another couple we game with finally be able to construct cross-faction groups amongst our pool of characters sans LFG?

    If so....happy dance!!!!

  • dsalter
    dsalter
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    ✭✭
    We're not removing combat or spell weaving from the game, but improving the animations during combat so you'll be able to clearly see an ability's impact on you.

    We'll have a hefty thread for this to gather feedback once the update is available on the PTS, and will be getting into the exact details of these improvements soon.

    if removing it isn't a plan, will they be at least TEACHING people how to do it in the tutorial? i'v seen alot of people not abusing using animation canceling because they simple don't know it exists, thats kind of a problem when a "feature" as it's been labeled as isn't taught to the masses, because these "elite" people will feel superior to those who dont know of it and feel they need to "Learn to play" when infact they were never taught it to learn to begin with.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • elium85
    elium85
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    There are animation canceling guides and videos all over the place. If a person is unaware of it and wants to be a top tier player, they're not doing their research...
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Weaving with light and medium attacks is a good thing. It adds a layer of skill. And to answer the question above, I think you would struggle to complete VMA on most build types without weaving. That being said, some of the other ways in which you can cancel animations probably needs to be looked at and addressed. It is certainly a valid point that people should be able to generally tell what is being casted at them in PvP. Some of the other Dodgeroll/weapon swap/bash combos you see out there are perhaps a little broken.
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