4 DLC per year isnt enough content? Really? Im VERY satisfied if Zen keeps that pace up. Btw, what happens when 50 guys makes own zone and wants them to be released, or 1000 guys makes own dungeon. There isnt simply room for all those.
Why should a quarterly release be enough?
We would have 50 zones and 1000 dungeons to download and play at leisure. Dont see the problem really.
For me 4 DLC per year is perfect, I can take holidays, play other games etc.
4 DLC per year isnt enough content? Really? Im VERY satisfied if Zen keeps that pace up. Btw, what happens when 50 guys makes own zone and wants them to be released, or 1000 guys makes own dungeon. There isnt simply room for all those.
Why should a quarterly release be enough?
We would have 50 zones and 1000 dungeons to download and play at leisure. Dont see the problem really.
For me 4 DLC per year is perfect, I can take holidays, play other games etc.
So you couldnt do that with player created content somehow? I dont see why.
Corellon Thromorin wrote: »Do it like Dota 2.
Create, send, if it's approved then it appears in the game.
Nice post, nice idea OP.
However as an author of a community quest or two in neverwinter before I moved on, I would have to agree about the potential for abuse and exploitation, I would also note that a rating system often ends up with great content being buried.
In NW there were lots of farm quests, and often in massively exploitable ways (ie you can hit them, but they cannot reach you), the time required to build and then maintain your quests through updates was huge - as updates and patches can break your quest. The ability to find good quests actually requires a lot of ratings for different things so you can find the quest type you want. And quests get voted up or down by guilds etc.
In order to make this work zos might have to do a huge amount of work and you are highly likely to end up in the same situation as NW... the authors spend a vast amount of time to make an adventure and the game limits the xp and rewards to ensure that it is not OP. Meaning that the rewards were poor for killing the powerfull Necromancer who had shed loads of adds in a great quest... in fact the same as the bad quest. It's a let down.
In essence it is very, very difficult to get right and to police. It may be possible to do so - potentially with an ambassador type program and the community certainly would provide content... but it would be a huge risk for zos. I can't seem them doing it tbh.
4 DLC per year isnt enough content? Really? Im VERY satisfied if Zen keeps that pace up. Btw, what happens when 50 guys makes own zone and wants them to be released, or 1000 guys makes own dungeon. There isnt simply room for all those.
Why should a quarterly release be enough?
We would have 50 zones and 1000 dungeons to download and play at leisure. Dont see the problem really.
For me 4 DLC per year is perfect, I can take holidays, play other games etc.
So you couldnt do that with player created content somehow? I dont see why.
Im struggling to be honest. I bought Fallout 4, Metal Gear Solid, Assassin Creed, Dying Light and Mad Max this Christmas, Im lucky if I can finish those before Thief DLC.
Nice post, nice idea OP.
However as an author of a community quest or two in neverwinter before I moved on, I would have to agree about the potential for abuse and exploitation, I would also note that a rating system often ends up with great content being buried.
In NW there were lots of farm quests, and often in massively exploitable ways (ie you can hit them, but they cannot reach you), the time required to build and then maintain your quests through updates was huge - as updates and patches can break your quest. The ability to find good quests actually requires a lot of ratings for different things so you can find the quest type you want. And quests get voted up or down by guilds etc.
In order to make this work zos might have to do a huge amount of work and you are highly likely to end up in the same situation as NW... the authors spend a vast amount of time to make an adventure and the game limits the xp and rewards to ensure that it is not OP. Meaning that the rewards were poor for killing the powerfull Necromancer who had shed loads of adds in a great quest... in fact the same as the bad quest. It's a let down.
In essence it is very, very difficult to get right and to police. It may be possible to do so - potentially with an ambassador type program and the community certainly would provide content... but it would be a huge risk for zos. I can't seem them doing it tbh.
4 DLC per year isnt enough content? Really? Im VERY satisfied if Zen keeps that pace up. Btw, what happens when 50 guys makes own zone and wants them to be released, or 1000 guys makes own dungeon. There isnt simply room for all those.
Player created content is more suitable for developers, who simply dont have the muscle to push out content fast enough, like Neverwinter.
ZOS_GinaBruno wrote: »Interesting idea! We'll see what we can do.
@HeroOfNone Yeah I read the ideas, but it all comes down to implementation. WhatI was trying to do was to highlight some of the issues from NW.
KoshkaMurka wrote: »Or maybe Zos can just organize a monthly contest for costumes/quests/dungeons. So the content that isnt lore friendly or affects game balance, wouldnt be approved.