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Player created content - Suggestion for the future of ESO

  • Shunravi
    Shunravi
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    Gidorick wrote: »
    Kaizxen wrote: »
    Gidorick wrote: »
    The PTS being used as a proving ground would be very cool.

    And charging for playing quests isn't ideal but ZOS has changed how they make money with ESO, so there's got to be a way to monetize this.

    This suggestion was posted prior to the b2p announcement.

    IMO, player-made content would be indirectly monetized by helping ZOS retain players, especially since ZOS has stated that their own development of new content is going to slow down.

    If anything, ZOS should be giving modders incentives for creating content for the game, but most modders are willing to do so just for the fun of it.

    ZOS could, however, stipulate that certain types of content (mount skins, for example) are exclusive to the cash shop and off limits to modders so that their anticipated profits from the cash shop are not negatively affected.

    I would say the skins and mounts should be able to be used in the level as npcs and props, to advertise the content. Releasing Crown Store content as Community level assets prior to their release (2 months prior?) could be a good way to advertise.

    I like that. If it's kept in the created instance, then it will serve as advertising.

    If flipped the other way, what if to use those assets you had to buy them in the crown store?
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Gidorick
    Gidorick
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    Kaizxen wrote: »
    Gidorick wrote: »
    I would say the skins and mounts should be able to be used in the level as npcs and props, to advertise the content. Releasing Crown Store content as Community level assets prior to their release (2 months prior?) could be a good way to advertise.

    That's a good thought.

    By "off limits" I just meant that modders wouldn't be able to create their own mounts, since that's likely to be a large part of the cash shop income for ZOS.

    Oh yea. I agree but think there COULD be an opportunity for ZOS to allow players to submit their mounts and costumes for sale and the player gets X% of the profits after X number of units are sold. No effort in ZOS' part. Pure profit (minus the moderation and approval of content) this would free ZOS up to working on the game and producing DLC.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    Shunravi wrote: »
    Gidorick wrote: »
    Kaizxen wrote: »
    Gidorick wrote: »
    The PTS being used as a proving ground would be very cool.

    And charging for playing quests isn't ideal but ZOS has changed how they make money with ESO, so there's got to be a way to monetize this.

    This suggestion was posted prior to the b2p announcement.

    IMO, player-made content would be indirectly monetized by helping ZOS retain players, especially since ZOS has stated that their own development of new content is going to slow down.

    If anything, ZOS should be giving modders incentives for creating content for the game, but most modders are willing to do so just for the fun of it.

    ZOS could, however, stipulate that certain types of content (mount skins, for example) are exclusive to the cash shop and off limits to modders so that their anticipated profits from the cash shop are not negatively affected.

    I would say the skins and mounts should be able to be used in the level as npcs and props, to advertise the content. Releasing Crown Store content as Community level assets prior to their release (2 months prior?) could be a good way to advertise.

    I like that. If it's kept in the created instance, then it will serve as advertising.

    If flipped the other way, what if to use those assets you had to buy them in the crown store?

    Hmm... I think that's an interesting dilemma... Which would generate more revenue. You can't really underestimate the power of advertising and creators would want to use the assets ASAP so players would want to visit their level to see the new items.

    Without content moderation this would lead to waves of crap gallery quests... but if ZOS were willing to put in the MOD time it would be one of those situations that gets fixed by removing the offending elements.... but there would be initial abuse.

    If the creators didn't purchase the items they could be subject to stricter guidelines and could have their access revoked if they publish "spam-quests". ZOS would have greater creative control. Besides, the creator's wouldn't own the items for their characters, just for use in their levels.
    Edited by Gidorick on 17 February 2015 20:36
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Shunravi
    Shunravi
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    Cmon, let's get some $$ in ZOS' eyes so they actually consider implementing this.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Kallipsoe
    Kallipsoe
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    Player created content is what this game needs to have. I would definitely pay $$ for this as a DLC. It would give players who liked creating quests something to do and those who like running quests something to do.
  • Makkir
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    I would like to see more PvP Objectives:

    -Owning certain enemy keeps will enable faction PvE buffs like:
    - 5% increase in gold drops
    - 10% better quality loot chance
    - 10% more resources harvested from nodes

    Raids
    - Bosses dropping unique, consumable trade goods used in crafting.
  • Heromofo
    Heromofo
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    Bloodystab wrote: »
    I want access to 3d models viewer & animations :lol: its all i really need + free time hehe
    yep this ||||

    And @Gidorick

    You know that i fight tooth and nail for them to let us in and will support this as best as i can.


    +1 Heromofo
    Edited by Heromofo on 31 May 2015 14:53
  • Gidorick
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    I'm really surprised that no one has figured out how to extract the 3d models from the packets that are received during gameplay.

    Heck... if that were possible I would totally 3d Print my character. hehe
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • MercyKilling
    MercyKilling
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    Wow. Talk about undead walking.
    necro.png
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Heromofo
    Heromofo
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    Wow. Talk about undead walking.
    necro.png

    RISE THREAD RISE!

    INCREASE MY POWER!

    NOW WATCH AS I LEVEL UP MY INSIGHTFULS!!!
    5PfdhRc.jpg
    Edited by Heromofo on 31 May 2015 16:50
  • MercyKilling
    MercyKilling
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    Heromofo wrote: »
    Wow. Talk about undead walking.
    necro.png

    RISE THREAD RISE!

    INCREASE MY POWER!

    NOW WATCH AS I LEVEL UP MY INSIGHTFULS!!!
    5PfdhRc.jpg

    For the record, I am totally not against player created content. I am in fact, very much FOR it.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Heromofo
    Heromofo
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    Heromofo wrote: »
    Wow. Talk about undead walking.
    necro.png

    RISE THREAD RISE!

    INCREASE MY POWER!

    NOW WATCH AS I LEVEL UP MY INSIGHTFULS!!!
    5PfdhRc.jpg

    For the record, I am totally not against player created content. I am in fact, very much FOR it.

    I know just wanted to use that gif finally lol.
  • Gidorick
    Gidorick
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    Heromofo wrote: »
    Heromofo wrote: »
    Wow. Talk about undead walking.
    necro.png

    RISE THREAD RISE!

    INCREASE MY POWER!

    NOW WATCH AS I LEVEL UP MY INSIGHTFULS!!!
    5PfdhRc.jpg

    For the record, I am totally not against player created content. I am in fact, very much FOR it.

    I know just wanted to use that gif finally lol.

    That is a great gif. hehe
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Heromofo
    Heromofo
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    Gidorick wrote: »
    Heromofo wrote: »
    Heromofo wrote: »
    Wow. Talk about undead walking.
    necro.png

    RISE THREAD RISE!

    INCREASE MY POWER!

    NOW WATCH AS I LEVEL UP MY INSIGHTFULS!!!
    5PfdhRc.jpg

    For the record, I am totally not against player created content. I am in fact, very much FOR it.

    I know just wanted to use that gif finally lol.

    That is a great gif. hehe

    Great gif for a great post Gidorick you know how bad i want companions hell i wrote up a dam story line to a companion im 10 minutes just to show them how easy it can go in and its really well done from childhood to adult and her mother.
  • wookiefriseur
    wookiefriseur
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    This is a thread that just HAD TO BE resurrected.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Vikestart wrote: »
    I really don't like the thought of player created content. There's no quality assurance for things like staying true to the lore, etc.

    As someone who has spent hundreds, and I do mean literally hundreds, of hours designing adventures using the Neverwinter Foundry let me give you a partial insight as to why Content Authors do it: to have their creations played by hundreds, and thousands of players. Last time I dropped in to Neverwinter my Trilogy had in excess of 50,000 plays and was still earning me Astral Diamonds as tips.

    Now to be honest, my first one was just to see if I could do it - but the feedback from it was positive and I decided to add two more episodes to it.

    If Players are discerning enough to not play the "bad" (as in terms of lore) content then Authors will, by and large, stop creating such content.

    If Players repeatedly play and praise the good (in terms of lore) content then Authors will create more of it.

    When you have hundreds if not thousands of Authors publishing content daily to be consumed by tens-of-thousands of players QA becomes a natural process of the playing community.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Korah_Eaglecry
    Korah_Eaglecry
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    HeroOfNone wrote: »
    Heishi wrote: »
    I'd say no to player created content. For ever one diamond in the rough you find, there's bound to be 100 slopped out crap ones.

    Then you get all the exploiting ones with insanely high respawn or large number of enemies for grinders.

    The number of glitches and bugs would just be through the roof compared to the company controlled content which is already bad enough.

    You'll get funny people that have phallic dungeons and what not.

    Someone would have to moderate all of this taking away from budget that could be used towards something more useful.

    Of course there's the lore breaking issue that's bound to occur

    I could list reasons for days why this is a terrible idea, have you looked at the mods? There are some good ones out there for sure, but on the whole. Eh.

    I'm having a bit of trouble seeing if you're disagreeing with the content review by peer review and ZOS staff in the post and replies, or if you simply skipped it over when you saw the title and are giving a stock answer. There was even review of ways to mitigate it by only giving quest rewards and keeping it on PTS till it was reviewed.

    =\

    Or maybe he doesnt think your 'peer review' would be good enough?

    Im in the same boat as the guy you quoted. I think User Generated Content is not fit for this game because of its Lore issues and because of what Ive seen UGC used for in other games. Its bound to bring more problems then solutions. From exploitation to bugs to possibly inappropriate content and the fact someone will have to be pulled from other content to fix those issues. One more thing on their workload that is essentially unnecessary. To top it off the UGC Mechanic would have to be pulled down every time they do a major content update and then worked on to update it as to reduce issues. Again, pulling a Dev away from whatever is they would be doing normally to handle it.

    If this game was set Post-Skyrim I wouldnt have as much of an issue with it since it wouldnt be set in a time period that was already established. But because this is set in the past before other established games. I cant help but think it would be intrusive to the Lore. And no amount of Peer Review Upvotes or Downvotes would change its Lore-Breaking story telling potential.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Volkodav
    Volkodav
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    I can see players being able to create mods for armor,mounts,faces,hair,and weapons. However,there would be no way to create land,houses,etc.Imagine all the people who would have to wade through houses placed everywhere.If 50 people wanted to put their own house in the same place it wouldnt work. lol. Or if 50 people wanted to own the same house.The only way land,houses,etc would work would be if they were in pockets of other worlds.Like in Morrowind there is a mod that's a bottle home,with lotsa room inside it.You put it on the ground when you want in,and it holds all your needs within it.You can place armor,clothes,and tons of stuff in it.When you're not in it,you put it in your inventory,and reset it on the ground when you need it again.
    These types of things players could create would be awesome!
  • Gidorick
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    When you have hundreds if not thousands of Authors publishing content daily to be consumed by tens-of-thousands of players QA becomes a natural process of the playing community.

    I think this is, in conjunction with some ZOS direction and moderation, would give us some pretty amazing content @Gandrhulf_Harbard. I would also think a "quest-of-the week" kind of situation might be appropriate.

    Edited by Gidorick on 8 December 2015 15:52
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • HeroOfNone
    HeroOfNone
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    The ability to submit for crowns and possibly get a kick back of crowns if it's popular I think would be a great way to integrate it with today's B2P model.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Cously
    Cously
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    There are amazing talents at Skyrim Nexus. Were ZOS able to implement a platform where modders could create content such as a new module (questing area) or some clothes, this game would be eternal. The power behind long term Elder Scrolls are modders.
  • Sunver
    Sunver
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    Gidorick wrote: »
    When you have hundreds if not thousands of Authors publishing content daily to be consumed by tens-of-thousands of players QA becomes a natural process of the playing community.

    I think this is, in conjunction with some ZOS direction and moderation, would give us some pretty amazing content @Gandrhulf_Harbard. I would also think a "quest-of-the week" kind of situation might be appropriate.

    King of Worms, is it you?
    When I consider thy heavens, the work of thy fingers, the moon and the stars, which thou hast ordained;
    What is man, that thou art mindful of him? and the son of man, that thou visitest him?
    For thou hast made him a little lower than the angels, and hast crowned him with glory and honour.
    O LORD our Lord, how excellent is thy name in all the earth!
  • Gidorick
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    Cously wrote: »
    There are amazing talents at Skyrim Nexus. Were ZOS able to implement a platform where modders could create content such as a new module (questing area) or some clothes, this game would be eternal. The power behind long term Elder Scrolls are modders.

    EXACTLY @Cously. And I honestly don't think it would take anything away from what ZOS wants to release. Actually... the opposite. Each DLC could open up more zones in which to create content and add new content for creators to play with. Gah! WHY ZOS?!?! Why wont you do this!?!!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    Sunver wrote: »
    Gidorick wrote: »
    When you have hundreds if not thousands of Authors publishing content daily to be consumed by tens-of-thousands of players QA becomes a natural process of the playing community.

    I think this is, in conjunction with some ZOS direction and moderation, would give us some pretty amazing content @Gandrhulf_Harbard. I would also think a "quest-of-the week" kind of situation might be appropriate.

    King of Worms, is it you?

    hehe... Thread Necromancy is very very real. :naughty:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Jar_Ek
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    Nice post, nice idea OP.
    However as an author of a community quest or two in neverwinter before I moved on, I would have to agree about the potential for abuse and exploitation, I would also note that a rating system often ends up with great content being buried.

    In NW there were lots of farm quests, and often in massively exploitable ways (ie you can hit them, but they cannot reach you), the time required to build and then maintain your quests through updates was huge - as updates and patches can break your quest. The ability to find good quests actually requires a lot of ratings for different things so you can find the quest type you want. And quests get voted up or down by guilds etc.

    In order to make this work zos might have to do a huge amount of work and you are highly likely to end up in the same situation as NW... the authors spend a vast amount of time to make an adventure and the game limits the xp and rewards to ensure that it is not OP. Meaning that the rewards were poor for killing the powerfull Necromancer who had shed loads of adds in a great quest... in fact the same as the bad quest. It's a let down.

    In essence it is very, very difficult to get right and to police. It may be possible to do so - potentially with an ambassador type program and the community certainly would provide content... but it would be a huge risk for zos. I can't seem them doing it tbh.
  • Corellon Thromorin
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    Do it like Dota 2.
    Create, send, if it's approved then it appears in the game.
  • Sausage
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    4 DLC per year isnt enough content? Really? Im VERY satisfied if Zen keeps that pace up. Btw, what happens when 50 guys makes own zone and wants them to be released, or 1000 guys makes own dungeon. There isnt simply room for all those.

    Player created content is more suitable for developers, who simply dont have the muscle to push out content fast enough, like Neverwinter.
    Edited by Sausage on 8 December 2015 17:14
  • Shunravi
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    Sausage wrote: »
    4 DLC per year isnt enough content? Really? Im VERY satisfied if Zen keeps that pace up. Btw, what happens when 50 guys makes own zone and wants them to be released, or 1000 guys makes own dungeon. There isnt simply room for all those.

    Why should a quarterly release be enough?

    We would have 50 zones and 1000 dungeons to download and play at leisure. Dont see the problem really.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • wookiefriseur
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    This is a thread that just HAD TO BE reresurrected.
  • Sausage
    Sausage
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    Shunravi wrote: »
    Sausage wrote: »
    4 DLC per year isnt enough content? Really? Im VERY satisfied if Zen keeps that pace up. Btw, what happens when 50 guys makes own zone and wants them to be released, or 1000 guys makes own dungeon. There isnt simply room for all those.

    Why should a quarterly release be enough?

    We would have 50 zones and 1000 dungeons to download and play at leisure. Dont see the problem really.

    For me 4 DLC per year is perfect, I can take holidays, play other games etc.
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