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https://forums.elderscrollsonline.com/en/discussion/668861

Is Templar really a "trash" solo pvp class?

  • MrGigglypants
    MrGigglypants
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    If temps had an escape on par with nb or specs they would be to godly tbh their heals are already broken giving them an aoe cc I think is reasonable.
  • Stx
    Stx
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    Before I switched my Templar to magicka, I would play Two-Hand / Bow stamina build with rally, vigor, Honor the dead, purifying ritual, shuffle, and spent a lot of my champ points to make dodge more efficient. I never had a problem surviving in PvP, although I haven't played my Templar a ton in pvp.

    Prismatic enchants make casting magicka spells as a stamina build really not so bad... People act like templar magicka heals are completely useless as a stamina build, which couldn't be farther from the truth. Just like a stamblade uses cloak to survive, we can still land some nice cleanse > BoL heals. Rune isn't too bad either, both morphs.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Sile wrote: »
    wouldn`t solar barrage + steel tornado be a good DW aoe combo but still we don`t have a aoe CC

    Magicka & Spell Damage scaling skill + Stam & Weapon Power scaling skill = no

    Templars could do with some love in the synergy of their class trees. For example, a Stam based morph of Repentance would be fantastic, since the difference in stam restore between a magicka and stam temp is 5k and 1k respectively. While we're at it, Honor of the Dead = Stam Morph, yesplz. Compared to say GDB, while both skills use Magicka, BoL or Honor of the Dead both scale off magicka, where as GDB scales with missing HP. While this puts Stamplars in the same boat as NB or sorcs, Templars don't have a disengage ability to buy them time for skills such as Vigor or Rally to tick.

    Blazing shield needs to scale off something other than HP, perhaps scaling it just like the other shielding skills, such as hardened ward, or absorb magicka. At 30% of HP, when *most*, but not all PvP builds sail near the 25k mark, that only provides a shield of 7500, when the other shields push north of 9k fairly easily.

    Templar AOE skills can do crummy DPS too, great example is Blazing Spears, the DoT tick is tiny.

    Slow travel time on almost all Templar ranged skills becomes fairly noticable when casting more than 20m. I don't see why the Templar skills can't travel at the same speed as Crystal Frags.

    Dark Flare is really good, with a shorter cast time than Frags, but honestly, only bad sorcs chain hardcast frags in PvP. Even with the Major Defile, a hard CC is stronger when it comes down to bursting, than a 20% heal debuff. The only real way to make it comparable without making it instant cast would be to further lower the cast time to under 1s, to say 0.8.

    Templars do have some of the best soft AoE CC in the form of Solar Prison, but it's an expensive Ult, and not even close to the CC from Soul Tether or a Leap. The closest thing on that level is Gravity Crush, which costs twice as much and requires a synergy activation. That said, GCrush is very nice.

    TLDR Templar has some great skills, but the class synergy is pretty mediocre with several playstyles which severely limits Templars in overall performance.

    STLDR; Templars support best.

    I'd like to see us get a proper aoe cc back (blinding flashes or put an actual aoe effect on blazing spear). I disagree with you about Blazing Shield. I think it is fine that it is based on health, the problem is that they've reduced the multiplier on health, and they've made health progressively worse to stat into as the game has developed. The other issue is that they might simply adjust the multiplier a little higher on the Shield, particularly since the damage output of it has been more or less gutted, particularly in pvp. I'd also argue that for the sake of balance they might want to simply up the duration on it, and give it a DoT like Boundless Storm or a reflect type of damage like Spike Armor.

    Power of the Light and Eclipse both also need some love. Eclipse just needs its cc component removed, or at least treated as soft cc so it can be recast, and I would like to see this skill be able to target multiple enemies like it use to. Power of the Light should probably do some damage over time on top of the buildup since it can be purged either way. Binding javelin has a stamina morph, but considering it is a negligible level of damage no matter what morph you pick, I'm not really sure it matters what morph you pick very much, apart from it being a stamina dump.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • AfkNinja
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    Stx wrote: »
    Before I switched my Templar to magicka, I would play Two-Hand / Bow stamina build with rally, vigor, Honor the dead, purifying ritual, shuffle, and spent a lot of my champ points to make dodge more efficient. I never had a problem surviving in PvP, although I haven't played my Templar a ton in pvp.

    Prismatic enchants make casting magicka spells as a stamina build really not so bad... People act like templar magicka heals are completely useless as a stamina build, which couldn't be farther from the truth. Just like a stamblade uses cloak to survive, we can still land some nice cleanse > BoL heals. Rune isn't too bad either, both morphs.

    Without investment into magic your BOL/HTD in PVP will heal for less than a Wrecking Blow. It's a waste of a global cooldown during which you are doing no dmg. It's just not worth it.
  • Stx
    Stx
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    AfkNinja wrote: »
    Stx wrote: »
    Before I switched my Templar to magicka, I would play Two-Hand / Bow stamina build with rally, vigor, Honor the dead, purifying ritual, shuffle, and spent a lot of my champ points to make dodge more efficient. I never had a problem surviving in PvP, although I haven't played my Templar a ton in pvp.

    Prismatic enchants make casting magicka spells as a stamina build really not so bad... People act like templar magicka heals are completely useless as a stamina build, which couldn't be farther from the truth. Just like a stamblade uses cloak to survive, we can still land some nice cleanse > BoL heals. Rune isn't too bad either, both morphs.

    Without investment into magic your BOL/HTD in PVP will heal for less than a Wrecking Blow. It's a waste of a global cooldown during which you are doing no dmg. It's just not worth it.

    You can dodge roll and cast BoL in the same global. It's not something to use constantly as a stamina build, but it does keep you alive as a backup ability to use while kiting.
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