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Console: Should text chat be implemented with the IC patch?

  • Ace_of_Destiny
    Ace_of_Destiny
    ✭✭✭✭✭
    Yes
    I was born with two kidneys.

    I need them both.

    Yes, I can survive with just one.

    However, when/if that one remaining kidney quits working...I die.

    The combination of text and voice works the same way.
    The game may survive with only one.
    However, when/if that single communications form fails...all communications are gone, and the game is essentially dead.

    You're use of the word "need"....your conclusion that a game dies due to the absence of a feature you prefer that isn't "needed" but "wanted"....the reality that millions are playing the game as is....

    Mike-Tyson-Seriously-Meme.jpg

    If the ONLY form of communication in the game goes down, the game is ESSENTIALLY dead until that comms system works again.
    In a multi-player game communication is essential.

    Which, I thought, my previous post explained quite plainly.

    I fear you may just be grasping at straws now, or puposely acting as if you cannot comprehend a simple metaphor.

    Ace...

    You are implying an impractical logic.
    -When TESO voice chat goes down.....and it does more than it should

    -the beauty of how the UI works, is it allows in 10 secs or less depending upon intend, ways to msg, voice chat and party chat using the consoles features. Things that players are already using based on what fits their ideal wants which stem from their platform decisions.

    There is nothing as far a communication that prevents a player from communicating with another using the console.
    -Here is the BIG THING THO....if voice chat goes down, why is it assumed that text chat wont also go down. its being hosted by the same network?

    1. I am talking about INGAME communications.
    Yeah, sure, I could run from house to house relaying messages between my party members...but...duh...that is not IN the game.
    If ZOS meant for console users to use OUT OF GAME console communications they wouldn't have spent the time/money to put VOIP into the game itself.
    In fact, ZOS ADDING VOIP and Controller Support to the PC version says rather loadly they want these thing in game, and not have their players have to depend upon outside sources for ingame needs.

    2. VOIP and Text work on seperate levels within a program. Which is why ingame mail still works when Voice goes down...even if ingame mail is so slow that even it cannot be used as a trusted for of ingame communication.
    And, in other games (like DCUO) on console when VOPI went down, Text was a perfect stand-in...and, yes, that was on a console that could have just relied on "console based voice" too.



    And, with that, I am going back to my promise to myself not to reply/quote to you anymore.
    Due to the way you twist conversations in cirlces.
    Even when given basic reasons why some things work, and some things do not.
    And, even futher, to the point of contradicting yourself just to...well, I really don't know why.



    Be Well.
    (And, I mean that, Mate :smiley: )
    EQUALIZE ALL PLATFORMS!
    IF ONE HAS IT...ALL SHOULD HAVE IT!
    !

    )==================================================(
    ~MegaServer~>PS4 (NA) ~PSN~>Ace-of-Destiny
    )===================================================(
    I don't care what platform it is on...an MMORPG without Text Chat is NOT an MMORPG!
  • Ace_of_Destiny
    Ace_of_Destiny
    ✭✭✭✭✭
    Yes
    robkrush wrote: »
    Please stop arguing with NewBlackSmurf. Seriously, the only reason he is still here is because we are giving him exactly what he wants. Entertainment through debate and argument. This is not one guy standing up to the masses for what he believes in. We are his entertainment. Ignore all his posts and he will go away.

    Please read the last paragraph of the post I made right after yours.
    I hit "post reply" and saw this one of yours...we pretty much said the same thing at the same time. (lol)

    EQUALIZE ALL PLATFORMS!
    IF ONE HAS IT...ALL SHOULD HAVE IT!
    !

    )==================================================(
    ~MegaServer~>PS4 (NA) ~PSN~>Ace-of-Destiny
    )===================================================(
    I don't care what platform it is on...an MMORPG without Text Chat is NOT an MMORPG!
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    I was born with two kidneys.

    I need them both.

    Yes, I can survive with just one.

    However, when/if that one remaining kidney quits working...I die.

    The combination of text and voice works the same way.
    The game may survive with only one.
    However, when/if that single communications form fails...all communications are gone, and the game is essentially dead.

    You're use of the word "need"....your conclusion that a game dies due to the absence of a feature you prefer that isn't "needed" but "wanted"....the reality that millions are playing the game as is....

    Mike-Tyson-Seriously-Meme.jpg

    If the ONLY form of communication in the game goes down, the game is ESSENTIALLY dead until that comms system works again.
    In a multi-player game communication is essential.

    Which, I thought, my previous post explained quite plainly.

    I fear you may just be grasping at straws now, or puposely acting as if you cannot comprehend a simple metaphor.

    Ace...

    You are implying an impractical logic.
    -When TESO voice chat goes down.....and it does more than it should

    -the beauty of how the UI works, is it allows in 10 secs or less depending upon intend, ways to msg, voice chat and party chat using the consoles features. Things that players are already using based on what fits their ideal wants which stem from their platform decisions.

    There is nothing as far a communication that prevents a player from communicating with another using the console.
    -Here is the BIG THING THO....if voice chat goes down, why is it assumed that text chat wont also go down. its being hosted by the same network?

    1. I am talking about INGAME communications.
    Yeah, sure, I could run from house to house relaying messages between my party members...but...duh...that is not IN the game.
    If ZOS meant for console users to use OUT OF GAME console communications they wouldn't have spent the time/money to put VOIP into the game itself.
    In fact, ZOS ADDING VOIP and Controller Support to the PC version says rather loadly they want these thing in game, and not have their players have to depend upon outside sources for ingame needs.

    2. VOIP and Text work on seperate levels within a program. Which is why ingame mail still works when Voice goes down...even if ingame mail is so slow that even it cannot be used as a trusted for of ingame communication.
    And, in other games (like DCUO) on console when VOPI went down, Text was a perfect stand-in...and, yes, that was on a console that could have just relied on "console based voice" too.



    And, with that, I am going back to my promise to myself not to reply/quote to you anymore.
    Due to the way you twist conversations in cirlces.
    Even when given basic reasons why some things work, and some things do not.
    And, even futher, to the point of contradicting yourself just to...well, I really don't know why.



    Be Well.
    (And, I mean that, Mate :smiley: )

    Sorry if you feel things are being twisted
    -1 i follow you're referring to in-game but ZOS is required to do things in harmony with each console so when a developers idea fails...the console picks up in those gaps. They spent time and money putting VOiP in the game because its a requirement

    -2 I understand they work on separate levels but its the same network. Ingame mail and voice or if added text chat...are diff comparisons. DCUO example....that is good that it didn't go down in that game but that doesn't and shouldn't conclude that ZOS will not have that as an issue or bug considering the other issues that are drawing desires for alternatives specific to this game.

    You be well too (no sarcasm as its just this topic)
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Glorious_One
    Glorious_One
    ✭✭✭
    Yes
    We dont need to figure out how to implement text chat, and what I mean by that is button mapping and all that. As long as we have zone chat, pms, guild chat, group chat and custom chat rooms that support text and voice in a chat box that is visable on screen while we are playing the it will be fine.

    So I suggest we keep asking for this much needed feature and stop getting baited into irrelevant arguements.
  • Glorious_One
    Glorious_One
    ✭✭✭
    Yes
    Just going to throw some common sense out here too.... just because voice and text chat have the probability to go down for a time (it happens in mmos and is usually fixed fairly fast) does not negate the fact that both are needed....

    Making that another irrelevant arguement.
  • Ace_of_Destiny
    Ace_of_Destiny
    ✭✭✭✭✭
    Yes
    Just going to throw some common sense out here too.... just because voice and text chat have the probability to go down for a time (it happens in mmos and is usually fixed fairly fast) does not negate the fact that both are needed....

    Making that another irrelevant arguement.

    I have also noticed that occasionally the entire game goes down.
    I guess in those cases we just might need to use console-based-communications.
    So, following a certain logic we really don't need any form of ingame communications...since they can all go down at the same time.
    So, I say, let's actually ask ZOS to remove Voice, ingame Mail, Emotes, Quick Chat Emotes....oh...and also "squating" since that could be used as a crude form of morse code!
    EQUALIZE ALL PLATFORMS!
    IF ONE HAS IT...ALL SHOULD HAVE IT!
    !

    )==================================================(
    ~MegaServer~>PS4 (NA) ~PSN~>Ace-of-Destiny
    )===================================================(
    I don't care what platform it is on...an MMORPG without Text Chat is NOT an MMORPG!
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    Yes
    This thread sucks.

    same damn arguments every time.


    Its more repetitive thsn ESOS story.....

    PC and PS4 EP only player
  • Ace_of_Destiny
    Ace_of_Destiny
    ✭✭✭✭✭
    Yes
    Eshelmen wrote: »
    This thread sucks.

    same damn arguments every time.


    Its more repetitive thsn ESOS story.....

    I agree.
    EQUALIZE ALL PLATFORMS!
    IF ONE HAS IT...ALL SHOULD HAVE IT!
    !

    )==================================================(
    ~MegaServer~>PS4 (NA) ~PSN~>Ace-of-Destiny
    )===================================================(
    I don't care what platform it is on...an MMORPG without Text Chat is NOT an MMORPG!
  • Hiero_Glyph
    Hiero_Glyph
    ✭✭✭✭✭
    Yes

    Sorry if you feel things are being twisted
    -1 i follow you're referring to in-game but ZOS is required to do things in harmony with each console so when a developers idea fails...the console picks up in those gaps. They spent time and money putting VOiP in the game because its a requirement

    -2 I understand they work on separate levels but its the same network. Ingame mail and voice or if added text chat...are diff comparisons. DCUO example....that is good that it didn't go down in that game but that doesn't and shouldn't conclude that ZOS will not have that as an issue or bug considering the other issues that are drawing desires for alternatives specific to this game.

    You be well too (no sarcasm as its just this topic)

    If ZOS places both voice and text on the same network without redundancies built in to handle possible failures that is a design flaw, not the fault of either voice or text chat and certainly not relevant to this topic. I work in information systems so if you want a detailed reply on how this works feel free to PM me. What is on-topic is that if ZOS only uses voice chat as the method of communication and there is a failure that causes the system to go down, then the game has no method of communication. This is just one of the failings of having only voice chat and yet another reason why supplemental text chat is needed.
    Edited by Hiero_Glyph on 11 September 2015 18:49
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    No

    Sorry if you feel things are being twisted
    -1 i follow you're referring to in-game but ZOS is required to do things in harmony with each console so when a developers idea fails...the console picks up in those gaps. They spent time and money putting VOiP in the game because its a requirement

    -2 I understand they work on separate levels but its the same network. Ingame mail and voice or if added text chat...are diff comparisons. DCUO example....that is good that it didn't go down in that game but that doesn't and shouldn't conclude that ZOS will not have that as an issue or bug considering the other issues that are drawing desires for alternatives specific to this game.

    You be well too (no sarcasm as its just this topic)

    If ZOS places both voice and text on the same network without redundancies built in to handle possible failures that is a design flaw, not the fault of either voice or text chat and certainly not relevant to this topic. I work in information systems so if you want a detailed reply on how this works feel free to PM me. What is on-topic is that if ZOS only uses voice chat as the method of communication and there is a failure that causes the system to go down, then the game has no method of communication. This is just one of the failings of having only voice chat and yet another reason why supplemental text chat is needed.

    Heiro...
    This makes perfect sense but from listening to ZOS, it seems they too understand this but the complexity is that console requirements and I'll say Xbox One specific as I'm familiar with this platform, create obstacles where because the GT and all the social things have to be in sync, it could be impossible to do all this outside of Xbox Live without duplication which is what they begin to refer to in why names, etc were removed.

    If you played the console BETA, there were changes where the character names did appear but at release were removed and we ran into quite a few bugs during BETA with interactions. There were quite a few social changes as well that made things smoother and caused less error msg pop-ups at launch.

    I think ZOS has a better grasp on this than any of us....its definitely more to why its not there than what was shared.

    just sharing...
    Edited by NewBlacksmurf on 11 September 2015 18:54
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • cerrudo33
    cerrudo33
    ✭✭✭
    Yes
    So intricate and hard to do or whatever... Not an excuse for a AAA game venue.

    You will see a lot of reference back to Neverwinter because it is the most comparable game out and they have implemented a text based chat system (should say updated) that allows you to customize multiple chat tabs to show or not area, trade, guild, etc and has a pm system all using in game controls to access a built in chat system that then brings up the Xbox e-keyboard and can be used with the controller or a keyboard...

    If they can figure out how to port their equivalent PC text to console tell me again why ESO can't? Because it has nothing to do with Sony or Microsoft and everything to do with their budgeting, time management and in my opinion lack of perceived value in filling this request...

    So I guess my real point after trying and trying with this, is the pros and cons have gone back and forth (I'd say pro wins but I'm biased), so we can talk ourselves blue in the face but until value is generated they won't do anything or in ZOS' case a loss of revenue. I'll talk with my wallet instead of forums in regards to this, 1 less sub incoming as that seems the only way to be heard
  • Hiero_Glyph
    Hiero_Glyph
    ✭✭✭✭✭
    Yes

    Sorry if you feel things are being twisted
    -1 i follow you're referring to in-game but ZOS is required to do things in harmony with each console so when a developers idea fails...the console picks up in those gaps. They spent time and money putting VOiP in the game because its a requirement

    -2 I understand they work on separate levels but its the same network. Ingame mail and voice or if added text chat...are diff comparisons. DCUO example....that is good that it didn't go down in that game but that doesn't and shouldn't conclude that ZOS will not have that as an issue or bug considering the other issues that are drawing desires for alternatives specific to this game.

    You be well too (no sarcasm as its just this topic)

    If ZOS places both voice and text on the same network without redundancies built in to handle possible failures that is a design flaw, not the fault of either voice or text chat and certainly not relevant to this topic. I work in information systems so if you want a detailed reply on how this works feel free to PM me. What is on-topic is that if ZOS only uses voice chat as the method of communication and there is a failure that causes the system to go down, then the game has no method of communication. This is just one of the failings of having only voice chat and yet another reason why supplemental text chat is needed.

    Heiro...
    This makes perfect sense but from listening to ZOS, it seems they too understand this but the complexity is that console requirements and I'll say Xbox One specific as I'm familiar with this platform, create obstacles where because the GT and all the social things have to be in sync, it could be impossible to do all this outside of Xbox Live without duplication which is what they begin to refer to in why names, etc were removed.

    If you played the console BETA, there were changes where the character names did appear but at release were removed and we ran into quite a few bugs during BETA with interactions. There were quite a few social changes as well that made things smoother and caused less error msg pop-ups at launch.

    I think ZOS has a better grasp on this than any of us....its definitely more to why its not there than what was shared.

    just sharing...

    Alright, if the text chat is based as an add-on that references voice chat, gamertag and other information but does not pull information from a single source it would avoid all of these issues unless there is a catastroophic failure that shuts everything down. For example, if text chat populates area chat using voice chat and the voice network crashes then only area chat would be affected. Guild, group and zone chat would still function as normal since they do not pull any information from the voice network. This is typical of how add-ons function, although some information only has a single source.

    What's funny is that other gaming developers that use voice and text chat have handled these problems with little difficulty and I never really notice text chat being a problem or have issues if voice is down. I think that says everything about the quality of ZOS's programmers as they are constantly making excuses for what everyone else is doing without much difficulty. At some point we may just have to realize that the problem is ZOS, not the implementation process itself.
  • Asherons_Call
    Asherons_Call
    ✭✭✭✭✭
    Yes

    Sorry if you feel things are being twisted
    -1 i follow you're referring to in-game but ZOS is required to do things in harmony with each console so when a developers idea fails...the console picks up in those gaps. They spent time and money putting VOiP in the game because its a requirement

    -2 I understand they work on separate levels but its the same network. Ingame mail and voice or if added text chat...are diff comparisons. DCUO example....that is good that it didn't go down in that game but that doesn't and shouldn't conclude that ZOS will not have that as an issue or bug considering the other issues that are drawing desires for alternatives specific to this game.

    You be well too (no sarcasm as its just this topic)

    If ZOS places both voice and text on the same network without redundancies built in to handle possible failures that is a design flaw, not the fault of either voice or text chat and certainly not relevant to this topic. I work in information systems so if you want a detailed reply on how this works feel free to PM me. What is on-topic is that if ZOS only uses voice chat as the method of communication and there is a failure that causes the system to go down, then the game has no method of communication. This is just one of the failings of having only voice chat and yet another reason why supplemental text chat is needed.

    Heiro...
    This makes perfect sense but from listening to ZOS, it seems they too understand this but the complexity is that console requirements and I'll say Xbox One specific as I'm familiar with this platform, create obstacles where because the GT and all the social things have to be in sync, it could be impossible to do all this outside of Xbox Live without duplication which is what they begin to refer to in why names, etc were removed.

    If you played the console BETA, there were changes where the character names did appear but at release were removed and we ran into quite a few bugs during BETA with interactions. There were quite a few social changes as well that made things smoother and caused less error msg pop-ups at launch.

    I think ZOS has a better grasp on this than any of us....its definitely more to why its not there than what was shared.

    just sharing...

    What is this complexity you are talking about? Zos and Bethesda have some of the best game development programmers in the business. They could knock this out of the park if they were so inclined. Text chat is not rocket science and has been proven to work on all platforms. Whatever their true motivation behind leaving text out of console, trust me it isn't due to complexity
  • bareheiny
    bareheiny
    ✭✭✭✭✭
    Yes
    Fair warning, I've only skim read the last 50 odd posts...so apologies if this has been covered.

    DCUO has text chat.

    If you have a keyboard, you open the tab by using the "\" key. Or the "/" key....I forget which button is used on the controller.

    Once in the tab, you use the shoulder buttons to change tabs. Tabs can be customised to show any number of channels - the default channels being shout, say, LFG, trade, group, league etc. Then custom channels can be created - allowing cross-faction / league chat.

    I tend to have a tab specifically for LFG, and my main tab for tells, shouts, group and league. I stay far, far away from trade...it's a cesspool.

    There wouldn't be any need for 5 guild channels....a single channel would do, with ability to create custom channels.

    Using tabs, I could then have single area where all guild chat went.

    The chat tab only becomes visible if you have there's a new message in the tab that last has focus....so if I'm in the LFG tab, it's up constantly. But as soon as I move to league, it's not visible as much (I gravitate to smaller leagues for some reason).
  • Flyersfan314
    Flyersfan314
    ✭✭✭
    I vote for text chat on PS4
  • Carde
    Carde
    ✭✭✭✭✭
    ✭✭
    Yes
    So let's try this....
    Hypothetically speaking....if this is added to consoles, what specific button presses and functionality would each console prefer to open up to type, reply to a whisper, switch channels, switch to guild chat, switch to say and switch to party chat?
    Also how would linking and clicking a text sentence with links work?

    Trying to change the tone of the thread and let's talk about preferences so if this were added it's done in a way those who want it, prefer to have it vs what ZOS may come up with

    *Please don't just reply saying like it is on PC...instead be very specific


    Example:
    Console - Xbox one
    -Say =
    - group/party =
    - proximity =
    - Guild =
    - clicking text links=

    You really can't even fathom the idea of a keyboard hooked up to a console can you?

    You'd use the keyboard for all of that. I used to play console MMOs while sitting in my big fancy recliner with my keyboard across my lap and controller in my hand. THis is not some alien technology that just won't work due to the semantics of it all, man, this is easily accomplished in *** Mortal Kombat for godsake.

    edit: just to be a good sport:

    Console - Xbox one
    -Say = open with / or /s
    - group/party = open with / or /p
    - proximity = open with / or /s (proximity is say, unless you mean zone in which /z)
    - Guild = open with / or /g1/g2/g3/g4/g5
    - clicking text links= press alt key on the keyboard to enable a screen cursor that is controlled with a analog stick, same as other MMOs on console because seriously this is like 18 year old technology
    Edited by Carde on 11 September 2015 20:41
    Member of the Psijic Order PTS Group
  • Funkopotamus
    Funkopotamus
    ✭✭✭✭✭
    [
    robkrush wrote: »
    Using Warframe as reference you open the options menu (already an assigned button) and then use either trigger to open or close the text box (not asssigned while in the options menu). The bumpers control navigating the text channels (again not assigned), but since we are technically in an entirely new UI all of the buttons are available for new assignment.

    If you close the text box in the options menu it will not display when playing the game (PMs just provide a notification). If you leave the text box open when exting the options menu then the overlay becomes transparent and allows you to see the active text chat for the active channel (and receive PMs) but in a much smaller vertcal area (so you would only be able to see the most recent text lines instead of a whole page).

    It really is that simple and unintrusive since when you are typing you don't need to move, so opening the options menu as a requirement is an optimal solution. Also, this allows you to close the text window immediately just by pressing the options menu button a second time in case something unexpected happens (no need to manually close the text chat first).

    Yep. This sounds good. Good explanation.

    I envision a text chat tool that enables us to communicate with the masses. All the proximity, group, and guild stuff remains voice So, a text box that is toggled on for use and closed automatically when done would work fine. That text box could have 3 channels that you switch to with the buttons ontop of the conroller, L1/R1 on the PS4. The channels that would work good woukd be: looking for group, trade, and discussion. All the "/..." Shortcuts are not needed. As MANY others of said. Look at Warframe.

    I like what you are saying, but I feel guild channels in text chat is needed. We can be in five guilds which makes it difficult sometime to get a message out to all your guild members at once expecially if they are not in VC. Guild text chat is one of the main reasons I want text chat. It would make it so much easier to organize large events. While a guild may have 50+ members on only about 10-20 are actually in VC.

    Yes this is very frustrating when you want to ask the guild members if they need " item X" that just dropped as loot. I have always helped out guild member in this way in ever MMO I have played. Also with the chat system like it is now we cannot openly communicate with multiple people at the same time. There have been so many times we have been in a group and one person goes quite for long periods of time to only come back and say "Sorry guys I was in area chat and did not know I was not talking to you" Or sorry guys I was in guild chat"

    Voice only causes way more trouble that it cures.

    Also NBS there are a number of examples from other games that the DEVS can use as groundwork for making a Text chat system. Our input honestly isn't needed all ZOS needs to know from us is that we need text chat for this game community to function at the level of other MMO's.
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Funkopotamus
    Funkopotamus
    ✭✭✭✭✭
    I was born with two kidneys.

    I need them both.

    Yes, I can survive with just one.

    However, when/if that one remaining kidney quits working...I die.

    The combination of text and voice works the same way.
    The game may survive with only one.
    However, when/if that single communications form fails...all communications are gone, and the game is essentially dead.

    You're use of the word "need"....your conclusion that a game dies due to the absence of a feature you prefer that isn't "needed" but "wanted"....the reality that millions are playing the game as is....

    Mike-Tyson-Seriously-Meme.jpg

    If the ONLY form of communication in the game goes down, the game is ESSENTIALLY dead until that comms system works again.
    In a multi-player game communication is essential.

    Which, I thought, my previous post explained quite plainly.

    I fear you may just be grasping at straws now, or puposely acting as if you cannot comprehend a simple metaphor.

    Ace...

    You are implying an impractical logic.
    -When TESO voice chat goes down.....and it does more than it should

    -the beauty of how the UI works, is it allows in 10 secs or less depending upon intend, ways to msg, voice chat and party chat using the consoles features. Things that players are already using based on what fits their ideal wants which stem from their platform decisions.

    There is nothing as far a communication that prevents a player from communicating with another using the console.
    -Here is the BIG THING THO....if voice chat goes down, why is it assumed that text chat wont also go down. its being hosted by the same network?

    NewBlackSmurf..

    No you do not understand how they work..
    Text chat and voice chat ARE NOT on the same network..
    Using Never Winter as an example there have been a number of times that Voice chat has "Went Down" and text chat always works. You sir are the one grasping at straws.

    Text chat has NOTHING to do with Voice chat. Nothing at all.
    For someone that seems to have inside info on exactly what the DEVS are thinking and doing you sure do not know your stuff when it comes to scripting and the workings of said things.
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Funkopotamus
    Funkopotamus
    ✭✭✭✭✭
    robkrush wrote: »
    Please stop arguing with NewBlackSmurf. Seriously, the only reason he is still here is because we are giving him exactly what he wants. Entertainment through debate and argument. This is not one guy standing up to the masses for what he believes in. We are his entertainment. Ignore all his posts and he will go away.

    ^^ Good advice I think I will..
    I said this earlier.. I he moved up from black belt to 2nd Dan by now. :)
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Funkopotamus
    Funkopotamus
    ✭✭✭✭✭

    Sorry if you feel things are being twisted
    -1 i follow you're referring to in-game but ZOS is required to do things in harmony with each console so when a developers idea fails...the console picks up in those gaps. They spent time and money putting VOiP in the game because its a requirement

    -2 I understand they work on separate levels but its the same network. Ingame mail and voice or if added text chat...are diff comparisons. DCUO example....that is good that it didn't go down in that game but that doesn't and shouldn't conclude that ZOS will not have that as an issue or bug considering the other issues that are drawing desires for alternatives specific to this game.

    You be well too (no sarcasm as its just this topic)

    If ZOS places both voice and text on the same network without redundancies built in to handle possible failures that is a design flaw, not the fault of either voice or text chat and certainly not relevant to this topic. I work in information systems so if you want a detailed reply on how this works feel free to PM me. What is on-topic is that if ZOS only uses voice chat as the method of communication and there is a failure that causes the system to go down, then the game has no method of communication. This is just one of the failings of having only voice chat and yet another reason why supplemental text chat is needed.

    Heiro...
    This makes perfect sense but from listening to ZOS, it seems they too understand this but the complexity is that console requirements and I'll say Xbox One specific as I'm familiar with this platform, create obstacles where because the GT and all the social things have to be in sync, it could be impossible to do all this outside of Xbox Live without duplication which is what they begin to refer to in why names, etc were removed.

    If you played the console BETA, there were changes where the character names did appear but at release were removed and we ran into quite a few bugs during BETA with interactions. There were quite a few social changes as well that made things smoother and caused less error msg pop-ups at launch.

    I think ZOS has a better grasp on this than any of us....its definitely more to why its not there than what was shared.

    just sharing...

    Last reply to NBS I swear guys and I will just no respond to him lol.

    I bolded your statement here is why.

    So you are telling me that you are familiar with the "Limitations" Of the xbone? Well then tell us exactly how games like Neverwinter and a few others have made text chat so easy? And you know what They use the GT included in the character names So each text mesg. reads like this.

    Funkopamus@YadaYada: Hey man why are you so hard headed and against text chat?
    Newblacksmurf@justlikestoargue: Well because I am bored and I honestly have no valid reason to stand against text chat.

    So your argument is void.

    I find it hard to believe that a company that is in charge of making one of the most anticipated MMO's in the history of gaming is unable to program a working text chat system when a start up company like Cryptic Studios was able "Crack the code" of this secret "Impossible task' ..
    Edited by Funkopotamus on 11 September 2015 21:53
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • JackalWynter
    JackalWynter
    ✭✭✭
    Yes
    It's starting to look arrogant that we are not getting any official response on this. I'm beginning to think that the decision has already been made and the only reason that we haven't been given the shut down on this is because they find this thread entertaining. It was mildly entertaining for awhile (was it??) but now it's becoming very boring.

    I want a final answer, I want to know whether or not to sell this game, because right now I could get most of my money back from it, that wont be the case in a year. If I sell the game and then they introduce tc then I'll buy it twice, I'd rather not, I aint made of money.

    So right now I'm in limbo, I'm not really enjoying the game, yet I dont want to act precipitously and sell it only to read a week later that text chat is coming.

    An answer to the prevalent topic on your boards please Zos
  • Funkopotamus
    Funkopotamus
    ✭✭✭✭✭
    It's starting to look arrogant that we are not getting any official response on this. I'm beginning to think that the decision has already been made and the only reason that we haven't been given the shut down on this is because they find this thread entertaining. It was mildly entertaining for awhile (was it??) but now it's becoming very boring.

    I want a final answer, I want to know whether or not to sell this game, because right now I could get most of my money back from it, that wont be the case in a year. If I sell the game and then they introduce tc then I'll buy it twice, I'd rather not, I aint made of money.

    So right now I'm in limbo, I'm not really enjoying the game, yet I dont want to act precipitously and sell it only to read a week later that text chat is coming.

    An answer to the prevalent topic on your boards please Zos

    Oh I will be willing to bet my house on text chat being added.. Will it be before the game community is down to less than 1/3 of what it is now? I do not know.. It might take empty servers to get them to move on this. But Text chat will be in the game I can say that without flinching. Like I said it may take the game almost dying to get them to throw out a hail marry to save it just like they did with canceling the Sub Fee to save it.. But it will come. We might not be playing then, but oh well.
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Riga_Mortis
    Riga_Mortis
    ✭✭✭✭✭
    Yes
    another ESO live show with a Ask Us Anything Section, as long as it's not about text chat on consoles comes and goes.
    XBOX 1X
    GT - TAGNUTZ
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    I was born with two kidneys.

    I need them both.

    Yes, I can survive with just one.

    However, when/if that one remaining kidney quits working...I die.

    The combination of text and voice works the same way.
    The game may survive with only one.
    However, when/if that single communications form fails...all communications are gone, and the game is essentially dead.

    You're use of the word "need"....your conclusion that a game dies due to the absence of a feature you prefer that isn't "needed" but "wanted"....the reality that millions are playing the game as is....

    Mike-Tyson-Seriously-Meme.jpg

    If the ONLY form of communication in the game goes down, the game is ESSENTIALLY dead until that comms system works again.
    In a multi-player game communication is essential.

    Which, I thought, my previous post explained quite plainly.

    I fear you may just be grasping at straws now, or puposely acting as if you cannot comprehend a simple metaphor.

    Ace...

    You are implying an impractical logic.
    -When TESO voice chat goes down.....and it does more than it should

    -the beauty of how the UI works, is it allows in 10 secs or less depending upon intend, ways to msg, voice chat and party chat using the consoles features. Things that players are already using based on what fits their ideal wants which stem from their platform decisions.

    There is nothing as far a communication that prevents a player from communicating with another using the console.
    -Here is the BIG THING THO....if voice chat goes down, why is it assumed that text chat wont also go down. its being hosted by the same network?

    NewBlackSmurf..

    No you do not understand how they work..
    Text chat and voice chat ARE NOT on the same network..
    Using Never Winter as an example there have been a number of times that Voice chat has "Went Down" and text chat always works. You sir are the one grasping at straws.

    Text chat has NOTHING to do with Voice chat. Nothing at all.
    For someone that seems to have inside info on exactly what the DEVS are thinking and doing you sure do not know your stuff when it comes to scripting and the workings of said things.

    I never claimed to be a ZOS insider or an expert in scripting.

    You guys have thrown a lot of assumptions out. Also the use of insults and baiting when discussions and points are shared isn't necessary

    Regards to my comment on the same network...we are talking about Xbox live and how TESO uses that network and the ZOS servers. That's the reference to same....I hope that's clearer

    Edited by NewBlacksmurf on 11 September 2015 22:19
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • WellJustSayin
    WellJustSayin
    ✭✭
    Yes
    It's starting to look arrogant that we are not getting any official response on this. I'm beginning to think that the decision has already been made and the only reason that we haven't been given the shut down on this is because they find this thread entertaining. It was mildly entertaining for awhile (was it??) but now it's becoming very boring.

    I want a final answer, I want to know whether or not to sell this game, because right now I could get most of my money back from it, that wont be the case in a year. If I sell the game and then they introduce tc then I'll buy it twice, I'd rather not, I aint made of money.

    So right now I'm in limbo, I'm not really enjoying the game, yet I dont want to act precipitously and sell it only to read a week later that text chat is coming.

    An answer to the prevalent topic on your boards please Zos

    Oh I will be willing to bet my house on text chat being added.. Will it be before the game community is down to less than 1/3 of what it is now? I do not know.. It might take empty servers to get them to move on this. But Text chat will be in the game I can say that without flinching. Like I said it may take the game almost dying to get them to throw out a hail marry to save it just like they did with canceling the Sub Fee to save it.. But it will come. We might not be playing then, but oh well.


    Yeah same. I'm 90% sure that Text Chat WILL be added eventually, and I agree it will only come as a hail marry when the game starts to empty out (This is currently a single player experience with multiplayer aspects, not an MMO) and players flock to other new releases like Battlefront, Fallout 4, and eventually Everquest Next. It will be added, but it'll be more of a "wait! don't go... we were listening!" and an attempt to breath life into the game. It's a fun game, but basic, and I can't stress the word BASIC enough, features are missing. Text Chat not being included is one of the most mind blogging decisions I've seen Devs make for an "MMO" taking out such a standard feature in an MMO isn't being "different" or "Innovative"
    Edited by WellJustSayin on 11 September 2015 22:20
  • JackalWynter
    JackalWynter
    ✭✭✭
    Yes
    It's starting to look arrogant that we are not getting any official response on this. I'm beginning to think that the decision has already been made and the only reason that we haven't been given the shut down on this is because they find this thread entertaining. It was mildly entertaining for awhile (was it??) but now it's becoming very boring.

    I want a final answer, I want to know whether or not to sell this game, because right now I could get most of my money back from it, that wont be the case in a year. If I sell the game and then they introduce tc then I'll buy it twice, I'd rather not, I aint made of money.

    So right now I'm in limbo, I'm not really enjoying the game, yet I dont want to act precipitously and sell it only to read a week later that text chat is coming.

    An answer to the prevalent topic on your boards please Zos

    Oh I will be willing to bet my house on text chat being added.. Will it be before the game community is down to less than 1/3 of what it is now? I do not know.. It might take empty servers to get them to move on this. But Text chat will be in the game I can say that without flinching. Like I said it may take the game almost dying to get them to throw out a hail marry to save it just like they did with canceling the Sub Fee to save it.. But it will come. We might not be playing then, but oh well.

    I'm inclined to agree with you, but not with quite as much confidence. Seems to me it just depends on how stubborn this company will be. They tried something new, it hasn't worked out, now it's just a matter of time before they admit they were wrong.

    Admit that you were wrong, about face, u-turn.. takes guts, integrity and a pinch of humility to do that. Some people never can manage it. My fear is that the person whose brainchild it was to leave text out is one of those hard ass stubborn types who can never admit he is wrong. We all know these people exist. Sometimes this steadfast, unfaltering belief in their own convictions is a thing to be admired, all the more so when they are proved right in the end.

    Yet when they are in the wrong, and the crowd overwhelmingly thinks that they are in the wrong, and still they refuse to address their mistake.. well, then they just look like stubborn asses.

    Like you said it might end up being a desperate hail mary a year from now to try and win back the legions of console players that have left. Well Zos, bad news is that may be way too late for many and the proverbial horse will have done one, shutting and bolting the barn door behind it as it leaves.

  • Funkopotamus
    Funkopotamus
    ✭✭✭✭✭
    It's starting to look arrogant that we are not getting any official response on this. I'm beginning to think that the decision has already been made and the only reason that we haven't been given the shut down on this is because they find this thread entertaining. It was mildly entertaining for awhile (was it??) but now it's becoming very boring.

    I want a final answer, I want to know whether or not to sell this game, because right now I could get most of my money back from it, that wont be the case in a year. If I sell the game and then they introduce tc then I'll buy it twice, I'd rather not, I aint made of money.

    So right now I'm in limbo, I'm not really enjoying the game, yet I dont want to act precipitously and sell it only to read a week later that text chat is coming.

    An answer to the prevalent topic on your boards please Zos

    Oh I will be willing to bet my house on text chat being added.. Will it be before the game community is down to less than 1/3 of what it is now? I do not know.. It might take empty servers to get them to move on this. But Text chat will be in the game I can say that without flinching. Like I said it may take the game almost dying to get them to throw out a hail marry to save it just like they did with canceling the Sub Fee to save it.. But it will come. We might not be playing then, but oh well.

    I'm inclined to agree with you, but not with quite as much confidence. Seems to me it just depends on how stubborn this company will be. They tried something new, it hasn't worked out, now it's just a matter of time before they admit they were wrong.

    Admit that you were wrong, about face, u-turn.. takes guts, integrity and a pinch of humility to do that. Some people never can manage it. My fear is that the person whose brainchild it was to leave text out is one of those hard ass stubborn types who can never admit he is wrong. We all know these people exist. Sometimes this steadfast, unfaltering belief in their own convictions is a thing to be admired, all the more so when they are proved right in the end.

    Yet when they are in the wrong, and the crowd overwhelmingly thinks that they are in the wrong, and still they refuse to address their mistake.. well, then they just look like stubborn asses.

    Like you said it might end up being a desperate hail mary a year from now to try and win back the legions of console players that have left. Well Zos, bad news is that may be way too late for many and the proverbial horse will have done one, shutting and bolting the barn door behind it as it leaves.

    Or we could all take action and do something about it. Allow me to share a true story with you.

    Turbine [The makers Of Asherons Call] was strongly against allowing skill resets in the game. After an outcry by the players to add this feature they still stood firmly against it.. Well there was a few websites around back then and forums like maggijackats and Acvault players got together and mailed letters to the offices in California.

    Also the DEV team held yearly meetings at hotels where the players could attend sort of parties WITH THE DEVELOPERS! at one of these yearly parties it was decided that skill resets were indeed going to be added to the game..

    Now I am not saying that ZOS will ever hold these kind of get togethers, but we could all put our feelings on paper and spend the .49 cents to mail them our feelings. I would say after a few hundred get in the right hands we will at least get an answer to our question lol.
    Edited by Funkopotamus on 11 September 2015 22:44
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • WellJustSayin
    WellJustSayin
    ✭✭
    Yes
    It's starting to look arrogant that we are not getting any official response on this. I'm beginning to think that the decision has already been made and the only reason that we haven't been given the shut down on this is because they find this thread entertaining. It was mildly entertaining for awhile (was it??) but now it's becoming very boring.

    I want a final answer, I want to know whether or not to sell this game, because right now I could get most of my money back from it, that wont be the case in a year. If I sell the game and then they introduce tc then I'll buy it twice, I'd rather not, I aint made of money.

    So right now I'm in limbo, I'm not really enjoying the game, yet I dont want to act precipitously and sell it only to read a week later that text chat is coming.

    An answer to the prevalent topic on your boards please Zos

    Oh I will be willing to bet my house on text chat being added.. Will it be before the game community is down to less than 1/3 of what it is now? I do not know.. It might take empty servers to get them to move on this. But Text chat will be in the game I can say that without flinching. Like I said it may take the game almost dying to get them to throw out a hail marry to save it just like they did with canceling the Sub Fee to save it.. But it will come. We might not be playing then, but oh well.

    I'm inclined to agree with you, but not with quite as much confidence. Seems to me it just depends on how stubborn this company will be. They tried something new, it hasn't worked out, now it's just a matter of time before they admit they were wrong.

    Admit that you were wrong, about face, u-turn.. takes guts, integrity and a pinch of humility to do that. Some people never can manage it. My fear is that the person whose brainchild it was to leave text out is one of those hard ass stubborn types who can never admit he is wrong. We all know these people exist. Sometimes this steadfast, unfaltering belief in their own convictions is a thing to be admired, all the more so when they are proved right in the end.

    Yet when they are in the wrong, and the crowd overwhelmingly thinks that they are in the wrong, and still they refuse to address their mistake.. well, then they just look like stubborn asses.

    Like you said it might end up being a desperate hail mary a year from now to try and win back the legions of console players that have left. Well Zos, bad news is that may be way too late for many and the proverbial horse will have done one, shutting and bolting the barn door behind it as it leaves.

    Thats what worries me. I remember checking the forums the day of console release and PC players were welcoming the new players and one of the warnings they gave about ZOS and told us we would find out for ourselves was "They never admit that they are wrong and are content with sticking to their guns" and I've seen it already within the short time the game has been released.

  • JackalWynter
    JackalWynter
    ✭✭✭
    Yes
    It's starting to look arrogant that we are not getting any official response on this. I'm beginning to think that the decision has already been made and the only reason that we haven't been given the shut down on this is because they find this thread entertaining. It was mildly entertaining for awhile (was it??) but now it's becoming very boring.

    I want a final answer, I want to know whether or not to sell this game, because right now I could get most of my money back from it, that wont be the case in a year. If I sell the game and then they introduce tc then I'll buy it twice, I'd rather not, I aint made of money.

    So right now I'm in limbo, I'm not really enjoying the game, yet I dont want to act precipitously and sell it only to read a week later that text chat is coming.

    An answer to the prevalent topic on your boards please Zos

    Oh I will be willing to bet my house on text chat being added.. Will it be before the game community is down to less than 1/3 of what it is now? I do not know.. It might take empty servers to get them to move on this. But Text chat will be in the game I can say that without flinching. Like I said it may take the game almost dying to get them to throw out a hail marry to save it just like they did with canceling the Sub Fee to save it.. But it will come. We might not be playing then, but oh well.

    I'm inclined to agree with you, but not with quite as much confidence. Seems to me it just depends on how stubborn this company will be. They tried something new, it hasn't worked out, now it's just a matter of time before they admit they were wrong.

    Admit that you were wrong, about face, u-turn.. takes guts, integrity and a pinch of humility to do that. Some people never can manage it. My fear is that the person whose brainchild it was to leave text out is one of those hard ass stubborn types who can never admit he is wrong. We all know these people exist. Sometimes this steadfast, unfaltering belief in their own convictions is a thing to be admired, all the more so when they are proved right in the end.

    Yet when they are in the wrong, and the crowd overwhelmingly thinks that they are in the wrong, and still they refuse to address their mistake.. well, then they just look like stubborn asses.

    Like you said it might end up being a desperate hail mary a year from now to try and win back the legions of console players that have left. Well Zos, bad news is that may be way too late for many and the proverbial horse will have done one, shutting and bolting the barn door behind it as it leaves.

    Thats what worries me. I remember checking the forums the day of console release and PC players were welcoming the new players and one of the warnings they gave about ZOS and told us we would find out for ourselves was "They never admit that they are wrong and are content with sticking to their guns" and I've seen it already within the short time the game has been released.

    Well, any company that does that and refuses to listen to a near outcry from their customers can, quite frankly kma.

    They have a good game, it will only be great if they start listening to their players and admitting when they are wrong.

    What do they think are.. omniscient?
  • Funkopotamus
    Funkopotamus
    ✭✭✭✭✭
    I refused to /Quote someone in this thread as I said I will not.
    But I want to make it clear that I have not "Baited" anyone here and I feel like I have never tried to "Insult" anyone.

    I have simply expressed my views and thoughts on the need for Text chat in this game.

    I do find it funny however that "Someone" has done nothing, but run through this entire thread inciting anger and "Insulting" our intelligence by telling us we do not understand the complications involved in adding a text chat system to the game. Those same posters then stand off to the side and act like they have done nothing to illicit the responses that they themselves take offence over.. Meanwhile they are holding a gas can and a handful of matches, but then say they never intended for any of their post to be seen as incendiary.

    Again if "Anyone" has taken any of my post as a personal attack I am sorry.
    Edited by Funkopotamus on 11 September 2015 23:11
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
This discussion has been closed.