Superhero healers excel at doing multiple things at once, not just healing. Thats why they need any type of good players in grp to do that, thus, making the grp most effective. In my personal opinion of anyone thats not a healer, you have to learn to take care of yourself first, and only then expect to be healed at *only* the critical moment.
Joy_Division wrote: »
Really? Because i see countless Magicka Sorcs/DKs/Templars out there
In fact my Magicka Dk is better then my Stamina DK.
As for you wanting 40 to 50k armor..You going to give everyone 20k+ Armor Pen like ya have Spell Pen? No?
You are definitely traumatized by some bad experience you had with a sorc...probably with their broken nirn staff and broken crystal frags proc.
Or i've actually pvped since 1.6....as both a Stamina User and a Magicka User and understand why they're aren't throwing in a fix for nirnhoned before they do a rebalance.
You realize how screwed a lot of Stamina Users would be without Nirnhoned right now would be against something like a Magicka DK for example who can flame lash even the high resist people for 4 or 5k a pop? The ones without Nirnhoned I bloody crit for close to 9k....This is when they have 18k-20k Health...They can't dodge it either...
Or God...Prox Detonation... without Nirnhoned working the way it does right now.
Though I find it funny you went right to thinking I was just talking about sorcs...When in reality if Nirnhoned didn't exist all Magicka Users would be way over the top right now.
Sorcs would just be the ones most on the top.
Magicka doesn't do more damage than stamina... in fact it's the other way around.
Magicka right now is only balanced based on the fact Nirnhoned exists..Like I said..without nirnhoned people would be eating 8k+ whips from me left and right....Which are far easier to land then Wrecking Blow...in fact is Nirnhoned didn't exist the only Stamina user you would probably see is a Nightblade.
Rook_Master wrote: »And the fix is so simple, just make the percentage bonus apply to the individual armor piece. Done. Nirnhoned is fixed.
Prox det on npc - 28k
Prox det on nirn stacker - 6k
See the problem?
(these numbers are given under absolute perfect conditions using various buffs)
Rook_Master wrote: »
You do realize that he posted a month ago, and i just rezzed my thread simply to show that Zenimax implemented the exact fix that I suggested months ago?
Rook_Master wrote: »
Rook_Master wrote: »Rook_Master wrote: »And the fix is so simple, just make the percentage bonus apply to the individual armor piece. Done. Nirnhoned is fixed.
•The Nirnhoned trait now increases Spell Resistance on the piece of armor it’s attached to, rather than increasing your total Spell Resistance.
Finally. Really ridiculous that it went on this long, though.
lordrichter wrote: »Rook_Master wrote: »Rook_Master wrote: »And the fix is so simple, just make the percentage bonus apply to the individual armor piece. Done. Nirnhoned is fixed.
•The Nirnhoned trait now increases Spell Resistance on the piece of armor it’s attached to, rather than increasing your total Spell Resistance.
Finally. Really ridiculous that it went on this long, though.
Likely something to do with it needing to be in an Update vs an incremental patch. We can really only look forward to changes like this four times per year, which when you think about all the stuff that is not fixed in Update 7....