So nirnhoned is now what Impenetrable was pre 1.6?
Bfish22090 wrote: »
Peekachu99 wrote: »Correct me if I'm wrong, but the most damage that you can ever resist (spell or physical) from any attack is 50%. So you can stack spell resistance to the moon, though you still take 1/2 damage against someone (boss or player) with massive spell pen. Last I checked Nirnhorned wasn't broken, but the spell penetration trait was. If anything, they'll reduce the % value somewhat. But really, with half of the ESO population running around as 10K VR14 glass cannons, I don't mind if they leave Nirnhoned as is. Add vamps and WW into the mix and its one-shots all over the place.
Rook_Master wrote: »Adding a few traits to your armor completely trivializes all spell damage in the game, and breaks PvP balance. This will be fixed "probably in the next major content update."
A fast method of gaining XP is made public knowledge, and it is HOTFIXED THE SAME DAY.
Nirnhoned armor needs to be fixed yesterday, certainly not in the next major content update. Magicka builds are completely broken in PvP because of the insane amount of spell resistance you can get by throwing on some nirnhoned armor. And the fix is so simple, just make the percentage bonus apply to the individual armor piece. Done. Nirnhoned is fixed.
It's really unbelievable that it has gone on for this long.
Rook_Master wrote: »Adding a few traits to your armor completely trivializes all spell damage in the game, and breaks PvP balance. This will be fixed "probably in the next major content update."
A fast method of gaining XP is made public knowledge, and it is HOTFIXED THE SAME DAY.
Nirnhoned armor needs to be fixed yesterday, certainly not in the next major content update. Magicka builds are completely broken in PvP because of the insane amount of spell resistance you can get by throwing on some nirnhoned armor. And the fix is so simple, just make the percentage bonus apply to the individual armor piece. Done. Nirnhoned is fixed.
It's really unbelievable that it has gone on for this long.
It will be fixed in the next Major Update, that is what ZOS said. So in like 2months
Rook_Master wrote: »
I guess I just wanted to highlight the absurdity of the position that something completely breaking the game balance will be fixed in a few months, and not be immediately addressed.
Rook_Master wrote: »Adding a few traits to your armor completely trivializes all spell damage in the game, and breaks PvP balance. This will be fixed "probably in the next major content update."
A fast method of gaining XP is made public knowledge, and it is HOTFIXED THE SAME DAY.
Nirnhoned armor needs to be fixed yesterday, certainly not in the next major content update. Magicka builds are completely broken in PvP because of the insane amount of spell resistance you can get by throwing on some nirnhoned armor. And the fix is so simple, just make the percentage bonus apply to the individual armor piece. Done. Nirnhoned is fixed.
It's really unbelievable that it has gone on for this long.
It will be fixed in the next Major Update, that is what ZOS said. So in like 2months
Because you can't nerf nirn alone. You have to do some balancing at the same time, otherwise every magika build will become a oneshot build