Joy_Division wrote: »
Really? Because i see countless Magicka Sorcs/DKs/Templars out there
In fact my Magicka Dk is better then my Stamina DK.
As for you wanting 40 to 50k armor..You going to give everyone 20k+ Armor Pen like ya have Spell Pen? No?
You are definitely traumatized by some bad experience you had with a sorc...probably with their broken nirn staff and broken crystal frags proc.
Or i've actually pvped since 1.6....as both a Stamina User and a Magicka User and understand why they're aren't throwing in a fix for nirnhoned before they do a rebalance.
You realize how screwed a lot of Stamina Users would be without Nirnhoned right now would be against something like a Magicka DK for example who can flame lash even the high resist people for 4 or 5k a pop? The ones without Nirnhoned I bloody crit for close to 9k....This is when they have 18k-20k Health...They can't dodge it either...
Or God...Prox Detonation... without Nirnhoned working the way it does right now.
Though I find it funny you went right to thinking I was just talking about sorcs...When in reality if Nirnhoned didn't exist all Magicka Users would be way over the top right now.
Sorcs would just be the ones most on the top.
Magicka doesn't do more damage than stamina... in fact it's the other way around.
Really? Because i see countless Magicka Sorcs/DKs/Templars out there
In fact my Magicka Dk is better then my Stamina DK.
As for you wanting 40 to 50k armor..You going to give everyone 20k+ Armor Pen like ya have Spell Pen? No?
Magicka works as well as stamina against anyone that's not spell resist capped, otherwise you're doing half damage. Have you been up against it? your attacks will literally do half damage. You going to kill someone with 2.5k lashes? I mean unless they have 0 healiing. (oh and that's if they are NOT blocking) If I could get 50k armor... who cares if the enemy has 20k penetration? LOL
maybe not everyone wants to be stamina? that's why you see a lot? On my DK, I did not like the stamina playstyle, I love magicka, I used to switch between them before 1.6 for my bow build when I needed the range. I can't really do that anymore.
On my sorc, I'm going stam
Septimus_Magna wrote: »whiteshadow711jppreub18_ESO wrote: »
On one of the ESO lives Jessica, if I remember correctly, said that the next major update will be like a week after console
@whiteshadow711jppreub18_ESO or anyone else can confirm this information? I did not see anywhere that ZOS gave a time frame for when the 'next major update' would be hitting PC after console release.
I remember them saying that too, Next major updated which will be 2-3Months after console release
Yup, the Nirnhoned trait will be adjusted to be more in line with the other traits in the next major content update.
If they dail down the values on nirn items it should be fine, spell resist of 30k might seem like a lot but basic spell penetration is something around 12-13k so almost half is easily ignored.
The main issue is the lack of physical resistance from the Reinforced trait, if they buff Reinforced the TTK in pvp will become longer which will prevent people from getting one-shot by gankers etc.
Joy_Division wrote: »
Really? Because i see countless Magicka Sorcs/DKs/Templars out there
In fact my Magicka Dk is better then my Stamina DK.
As for you wanting 40 to 50k armor..You going to give everyone 20k+ Armor Pen like ya have Spell Pen? No?
You are definitely traumatized by some bad experience you had with a sorc...probably with their broken nirn staff and broken crystal frags proc.
Or i've actually pvped since 1.6....as both a Stamina User and a Magicka User and understand why they're aren't throwing in a fix for nirnhoned before they do a rebalance.
You realize how screwed a lot of Stamina Users would be without Nirnhoned right now would be against something like a Magicka DK for example who can flame lash even the high resist people for 4 or 5k a pop? The ones without Nirnhoned I bloody crit for close to 9k....This is when they have 18k-20k Health...They can't dodge it either...
Or God...Prox Detonation... without Nirnhoned working the way it does right now.
Though I find it funny you went right to thinking I was just talking about sorcs...When in reality if Nirnhoned didn't exist all Magicka Users would be way over the top right now.
Sorcs would just be the ones most on the top.
Magicka doesn't do more damage than stamina... in fact it's the other way around.
Magicka right now is only balanced based on the fact Nirnhoned exists..Like I said..without nirnhoned people would be eating 8k+ whips from me left and right....Which are far easier to land then Wrecking Blow...in fact is Nirnhoned didn't exist the only Stamina user you would probably see is a Nightblade.
Septimus_Magna wrote: »whiteshadow711jppreub18_ESO wrote: »
On one of the ESO lives Jessica, if I remember correctly, said that the next major update will be like a week after console
@whiteshadow711jppreub18_ESO or anyone else can confirm this information? I did not see anywhere that ZOS gave a time frame for when the 'next major update' would be hitting PC after console release.
I remember them saying that too, Next major updated which will be 2-3Months after console release
Yup, the Nirnhoned trait will be adjusted to be more in line with the other traits in the next major content update.
If they dail down the values on nirn items it should be fine, spell resist of 30k might seem like a lot but basic spell penetration is something around 12-13k so almost half is easily ignored.
The main issue is the lack of physical resistance from the Reinforced trait, if they buff Reinforced the TTK in pvp will become longer which will prevent people from getting one-shot by gankers etc.
They won't buff Reinforced trait to match Nirnhoned if they're smart
Pretty much every Magicka User would Cap Physical Resist, and then use Dampen Magicka or harness Magicka to combat Magicka Damage....It'll basically make Magicka Users over the top defense wise.
They need to Raise HP up, reduce some damage on certain classes, and then nerf nirnhoned.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
While i agree that nirnohoned need fix coz it is imbalance, i also afraid what will happen after it will be fixed coz with my current 52k spellresist and stacked Hardy CP crystal fragments still crits me for 14-16k damage even after stuck empower fix(was it even fixed?); this means if i don't have defensive stance or Eclipse i will be dead for 100% after blocking will drain all my stamina; and - no, i not talking about emperor sorc. (So fixing nirn without fixing balance would be devastating and only bring back Era of Sorcs Online)
Rook_Master wrote: »On a side note, there is no way you got hit with a 16k frag with 52k spell resistance. Most likely it clipped past your shield and hit you unmitigated for the rest of the damage.
Joy_Division wrote: »
Really? Because i see countless Magicka Sorcs/DKs/Templars out there
In fact my Magicka Dk is better then my Stamina DK.
As for you wanting 40 to 50k armor..You going to give everyone 20k+ Armor Pen like ya have Spell Pen? No?
You are definitely traumatized by some bad experience you had with a sorc...probably with their broken nirn staff and broken crystal frags proc.
Or i've actually pvped since 1.6....as both a Stamina User and a Magicka User and understand why they're aren't throwing in a fix for nirnhoned before they do a rebalance.
You realize how screwed a lot of Stamina Users would be without Nirnhoned right now would be against something like a Magicka DK for example who can flame lash even the high resist people for 4 or 5k a pop? The ones without Nirnhoned I bloody crit for close to 9k....This is when they have 18k-20k Health...They can't dodge it either...
Or God...Prox Detonation... without Nirnhoned working the way it does right now.
Though I find it funny you went right to thinking I was just talking about sorcs...When in reality if Nirnhoned didn't exist all Magicka Users would be way over the top right now.
Sorcs would just be the ones most on the top.
They won't buff Reinforced trait to match Nirnhoned if they're smart
Pretty much every Magicka User would Cap Physical Resist, and then use Dampen Magicka or harness Magicka to combat Magicka Damage....It'll basically make Magicka Users over the top defense wise.
They need to Raise HP up, reduce some damage on certain classes, and then nerf nirnhoned.
No, i said that change something that will make only one class strongest again, won't help at allRook_Master wrote: »So because CF is powerful we need to completely break spell resistance?
Sadly, i got this and was very sad that even nirn and full heavy armor for some reason are not helping mitigate strongest magic ability and i have no idea why. I think it some issues with spell penetration.Rook_Master wrote: »On a side note, there is no way you got hit with a 16k frag with 52k spell resistance. Most likely it clipped past your shield and hit you unmitigated for the rest of the damage.
Rook_Master wrote: »[...]While i agree that nirnohoned need fix coz it is imbalance, i also afraid what will happen after it will be fixed coz with my current 52k spellresist and stacked Hardy CP crystal fragments still crits me for 14-16k damage even after stuck empower fix(was it even fixed?); this means if i don't have defensive stance or Eclipse i will be dead for 100% after blocking will drain all my stamina; and - no, i not talking about emperor sorc. (So fixing nirn without fixing balance would be devastating and only bring back Era of Sorcs Online)
On a side note, there is no way you got hit with a 16k frag with 52k spell resistance. Most likely it clipped past your shield and hit you unmitigated for the rest of the damage.
No, i said that change something that will make only one class strongest again, won't help at allRook_Master wrote: »So because CF is powerful we need to completely break spell resistance?Sadly, i got this and was very sad that even nirn and full heavy armor for some reason are not helping mitigate strongest magic ability and i have no idea why. I think it some issues with spell penetration.Rook_Master wrote: »On a side note, there is no way you got hit with a 16k frag with 52k spell resistance. Most likely it clipped past your shield and hit you unmitigated for the rest of the damage.
Anyway i voting for nirn fix and spellpenetration as wearing light nirn armor giving you, just like in 1.5, biggest profit.
But somewhy i don't believe in miracle.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
No, i said that change something that will make only one class strongest again, won't help at allRook_Master wrote: »So because CF is powerful we need to completely break spell resistance?Sadly, i got this and was very sad that even nirn and full heavy armor for some reason are not helping mitigate strongest magic ability and i have no idea why. I think it some issues with spell penetration.Rook_Master wrote: »On a side note, there is no way you got hit with a 16k frag with 52k spell resistance. Most likely it clipped past your shield and hit you unmitigated for the rest of the damage.
Anyway i voting for nirn fix and spellpenetration as wearing light nirn armor giving you, just like in 1.5, biggest profit.
But somewhy i don't believe in miracle.
say hello to the dmgshield overflow bug.
No, i said that change something that will make only one class strongest again, won't help at allRook_Master wrote: »So because CF is powerful we need to completely break spell resistance?Sadly, i got this and was very sad that even nirn and full heavy armor for some reason are not helping mitigate strongest magic ability and i have no idea why. I think it some issues with spell penetration.Rook_Master wrote: »On a side note, there is no way you got hit with a 16k frag with 52k spell resistance. Most likely it clipped past your shield and hit you unmitigated for the rest of the damage.
Anyway i voting for nirn fix and spellpenetration as wearing light nirn armor giving you, just like in 1.5, biggest profit.
But somewhy i don't believe in miracle.
say hello to the dmgshield overflow bug.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Rook_Master wrote: »[...]While i agree that nirnohoned need fix coz it is imbalance, i also afraid what will happen after it will be fixed coz with my current 52k spellresist and stacked Hardy CP crystal fragments still crits me for 14-16k damage even after stuck empower fix(was it even fixed?); this means if i don't have defensive stance or Eclipse i will be dead for 100% after blocking will drain all my stamina; and - no, i not talking about emperor sorc. (So fixing nirn without fixing balance would be devastating and only bring back Era of Sorcs Online)
On a side note, there is no way you got hit with a 16k frag with 52k spell resistance. Most likely it clipped past your shield and hit you unmitigated for the rest of the damage.
That is possible, just need a glass cannon build...
Demp everything into spell damage > max magicka, get every bit of possible spell penetration. Then you would penetrate a bit of the resistance already (7k or so, if you want to trust thoe numbers...) and you can have 14k + fragments tooltip (fully buffed), depending on cp.
cschwingeb14_ESO wrote: »Rook_Master wrote: »[...]While i agree that nirnohoned need fix coz it is imbalance, i also afraid what will happen after it will be fixed coz with my current 52k spellresist and stacked Hardy CP crystal fragments still crits me for 14-16k damage even after stuck empower fix(was it even fixed?); this means if i don't have defensive stance or Eclipse i will be dead for 100% after blocking will drain all my stamina; and - no, i not talking about emperor sorc. (So fixing nirn without fixing balance would be devastating and only bring back Era of Sorcs Online)
On a side note, there is no way you got hit with a 16k frag with 52k spell resistance. Most likely it clipped past your shield and hit you unmitigated for the rest of the damage.
That is possible, just need a glass cannon build...
Demp everything into spell damage > max magicka, get every bit of possible spell penetration. Then you would penetrate a bit of the resistance already (7k or so, if you want to trust thoe numbers...) and you can have 14k + fragments tooltip (fully buffed), depending on cp.
No, it is not possible without the shield bug. To hit someone with 52k resistance for 16k, you would have to be able to hit a critter for 32k with frags. That is just not possible since they fixed the +20% bug.
cschwingeb14_ESO wrote: »Also, the target would have to have no champ points in the reduced magic damage taken passive. Also, that 14k tooltip already includes the+20% procs damage bonus... And if you're getting numbers that high, then you're using DW and don't get any destro passives
Septimus_Magna wrote: »whiteshadow711jppreub18_ESO wrote: »
On one of the ESO lives Jessica, if I remember correctly, said that the next major update will be like a week after console
@whiteshadow711jppreub18_ESO or anyone else can confirm this information? I did not see anywhere that ZOS gave a time frame for when the 'next major update' would be hitting PC after console release.
I remember them saying that too, Next major updated which will be 2-3Months after console release
Yup, the Nirnhoned trait will be adjusted to be more in line with the other traits in the next major content update.
If they dail down the values on nirn items it should be fine, spell resist of 30k might seem like a lot but basic spell penetration is something around 12-13k so almost half is easily ignored.
The main issue is the lack of physical resistance from the Reinforced trait, if they buff Reinforced the TTK in pvp will become longer which will prevent people from getting one-shot by gankers etc.
Septimus_Magna wrote: »whiteshadow711jppreub18_ESO wrote: »
On one of the ESO lives Jessica, if I remember correctly, said that the next major update will be like a week after console
@whiteshadow711jppreub18_ESO or anyone else can confirm this information? I did not see anywhere that ZOS gave a time frame for when the 'next major update' would be hitting PC after console release.
I remember them saying that too, Next major updated which will be 2-3Months after console release
Yup, the Nirnhoned trait will be adjusted to be more in line with the other traits in the next major content update.
If they dail down the values on nirn items it should be fine, spell resist of 30k might seem like a lot but basic spell penetration is something around 12-13k so almost half is easily ignored.
The main issue is the lack of physical resistance from the Reinforced trait, if they buff Reinforced the TTK in pvp will become longer which will prevent people from getting one-shot by gankers etc.
They won't buff Reinforced trait to match Nirnhoned if they're smart
Pretty much every Magicka User would Cap Physical Resist, and then use Dampen Magicka or harness Magicka to combat Magicka Damage....It'll basically make Magicka Users over the top defense wise.
They need to Raise HP up, reduce some damage on certain classes, and then nerf nirnhoned.
Attorneyatlawl wrote:Like I've said before in other threads, we need to slow down time to kill, not speed it up by nerfing nirnhoned in a vacuum. Frankly, it's one of the things in this game that is close to perfect on balance, and could possibly stand a reduction of its percentage by a small amount (18 to 20% at legendary instead of 24% on an armor item as it is now). In tandem with that, as I've said many times over the past few months, balancing out nirnhoned with an equivalent physical resistance trait available such as retuning Reinforced to work in the same way and percentages, would go a long way towards fixing the incredibly bursty gameplay that has come to become a large amount of the encounters you fight in now in Cyrodiil. Some people are saying that the TTK is too slow, but I'd actually posit that for magicka users, it's just right.
Now we need to balance it for physical builds to match, along with (also mentioned many times before) bringing more parity to the amounts of weapon damage you can stack in feasible/good gear combinations versus how much you can stack spell damage in a similar fashion. The best usable builds in PVE and PVP for spell damage, excluding using dual wield weapons which sacrifices your magicka-based medium-weave attack and is normally a substantial part of your damage (it accounts for around 15-20% of my damage output for example on my Dragon Knight) while cutting yourself off from weapon-based magicka skills, is around the 2900-3100 range. In a good physical-based build, it is very practical to carry around 3500+ weapon damage and in high-damage builds along the lines of the magicka comparison, over 4,100-4,300. You can also opt to drop a few hundred or so of that weapon damage and slot in sets like Hawk Eye or Morag Tong which fit well in a variety of builds, for 5% reduced bow skill cost and increased damage, or 15% extra (bow skill essentially) damage with poisons (which the bow skills morph into). The only comparable item set for magicka builds is the Sun set, which is a 5% bonus to fire damage, and there is no comparable set like Ravaging for physical builds. This is by and large more of the same that I've already posted, but I've noticed a handful of others are beginning to comment along the same lines such as Xsorus more recently.
Attorneyatlawl wrote:]Maces in dual wield provide 10% penetration each, or a two-handed mace provides 20% penetration. Sharpened tops at 14% penetration whereas Nirnhoned tops at 18%. From weapons alone with sharpened maces, you'll get 34% armor penetration whereas a magicka build will get 18%, while light armor provides a ~4800 spell resistance penetration (~10-14% against many enemies) but medium armor additionally gets 12% weapon damage rating. So generally, you'll land at around 34% armor penetration factoring in just the armor passives and weapon passives/traits, versus around 30% spell penetration, while the physical builds will also gain 12% weapon damage rating. Destruction staff users gain an extra 10% ignore but it's only for destruction skills, whereas the mace passives apply to everything including class skills, etc.
Spell resistance is also easier by far to get to the 35,000-40,000+ range with little sacrifice made in medium/heavy armor builds (and around 25,000 in magicka builds based on light armor 5/1/1 light/medium/heavy armor combinations), while for physical resistance it is extremely difficult to get that above 25,000-27,000 in builds fully decked out for it in heavy armor (impractical for a magicka build). Major Armor debuffs are on a variety of skills commonly used by physical builds, while the only magicka ability that does a major Spell Resistance debuff other than the nightblade's reaper's mark (which actually does armor, too) class skill, is the Destruction Staff's "Elemental Drain". Otherwise, you're out of luck. Meanwhile a variety of class and weapon skills apply major armor debuffs while dealing large amounts of damage.
Add in the huge disparity in practically reachable weapon damage and spell damage amounts, and that they scale very similarly on a like-ability to like-ability basis for your skills, and physical is far ahead at this point in time. That is why you see the majority of players running around with physical builds at this point in time
Rook_Master wrote: »
RinaldoGandolphi wrote: »No worries, next week Nirnhoned should be nerfed as the console day patch should be the one that does it.
ZOS has too much riding on console,. no way they allow it to go that long...they have too mnay folks copying accounts from PC, they would literally be unkillable and ruin their sales on console.
I will honestly be shocked if its not patched on the same day console hits as they have a patched slated to go out that day which is June 9th next week.
RinaldoGandolphi wrote: »The fact that Nirnhoned is even in this game in its current state is nonsense.
Attorneyatlawl wrote: »RinaldoGandolphi wrote: »The fact that Nirnhoned is even in this game in its current state is nonsense.
Care to explain your views with supporting math? The facts just don't support that.
That is possible, just need a glass cannon build...
Demp everything into spell damage > max magicka, get every bit of possible spell penetration. Then you would penetrate a bit of the resistance already (7k or so, if you want to trust thoe numbers...) and you can have 14k + fragments tooltip (fully buffed), depending on cp.
Elemental Drain and destro passives make it easier ofc as was mentioned, but obviously not for fragments.
End of the day I have no idea what some people's problem is - nirn is so blatantly overpowered it's not funny anymore, and I can honestly do just fine with either magicka or stamina builds without using a single piece of nirnhoned.
Something like a magicka burst NB with Prox Detonation can kill me very easily if I am not extra careful, but that is a glass cannon setup as well, if I catch them 1v1 and use a detect potion they can't do much against me.
That is possible, just need a glass cannon build...
Demp everything into spell damage > max magicka, get every bit of possible spell penetration. Then you would penetrate a bit of the resistance already (7k or so, if you want to trust thoe numbers...) and you can have 14k + fragments tooltip (fully buffed), depending on cp.
Elemental Drain and destro passives make it easier ofc as was mentioned, but obviously not for fragments.
End of the day I have no idea what some people's problem is - nirn is so blatantly overpowered it's not funny anymore, and I can honestly do just fine with either magicka or stamina builds without using a single piece of nirnhoned.
Something like a magicka burst NB with Prox Detonation can kill me very easily if I am not extra careful, but that is a glass cannon setup as well, if I catch them 1v1 and use a detect potion they can't do much against me.
Due to nirn being broke (and exploited), there is little other choice for a sorc except to go the max spell damage route. Maybe some still prefer sustain builds but I figure what is the point unless you want to bolt away a ton.
Due to practically nonexistent viable ways to mitigate physical damage, magicka build players (not just sorcs) who want to enjoy group play are that much more challenged, unless their group always has superhero level healers.