Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
OrangeTheCat wrote: »
Are you trying to claim that a human can't notice the difference between 15/30/60/120 fps? Very good joke, indeed.
http://xcorr.net/2011/11/20/whats-the-maximal-frame-rate-humans-can-perceive/
Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
The effect caused by PC development slowing into stagnation due to console development.
Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
The effect caused by PC development slowing into stagnation due to console development.
ZOS could have chosen to bulk up their dev teams and do both if they thought it was worth it. It's not fair to blame the consoles for their choice. You could just as easily argue that if the PC market had been stronger, they would have been more likely to keep the focus on the PC version.
Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
The effect caused by PC development slowing into stagnation due to console development.
ZOS could have chosen to bulk up their dev teams and do both if they thought it was worth it. It's not fair to blame the consoles for their choice. You could just as easily argue that if the PC market had been stronger, they would have been more likely to keep the focus on the PC version.
I'm not blaming consoles for their choice, simply stating that a divided team puts out less content - which is likely the largest reason for ESO's dropping PC playerbase. Citing that ESO did poorly on PC (as the poster I quoted stated) is disingenuous unless the decision to port the game to consoles after release isn't also recognized.
I know it's hip to bash the console version around here sometimes. But let me tell you, I came over from the PC and am having an absolute blast on the PS4 (for now anyway). For one thing, it seems to be much more populated than the PC. I am currently in the final vet zone for Caldwell's Silver (Alik'r desert, for vet EP), and there are players EVERYWHERE. I never have to wait long for a group to tackle any world boss or dolmen. When I played PC, I would sit around waiting for someone to help with world bosses forever. It got to the point where I finally just stopped bothering. Now, on the PS4, as soon as a boss or dolmen is up, within minutes there will be multiple players there. Now that could change, of course, but for right now I'm seeing a lot more people in the PS4 vet zones that I had seen in a long time on the PC.
I'm also digging the built in voice chat. I had a long interesting conversation last night with some random dude in my guild who just happened to be on the guild channel while I was playing. He was new to ESO and I helped him out with some tips. We talked a lot about all the previous ES games (he has been playing ES since Daggerfall) Really nice guy. Great stuff.
Graphics wise, I don't really notice much of a difference from my maxed out PC settings (in 1080p anyway). The water doesn't look quite as good. The draw distances are shorter, and you see a little more pop-in. But the differences are really trivial. And the frame rate is pretty rock solid, even in mass chaos. Went through the Lost City of the Na-Totambu group delve last night with probably 10 people running through together, spells flying, enemies slaughtered, mass hysteria! And I never really noticed a significant fps drop.
The only thing I find annoying is the lack of zone text chat and the ridiculous prices that people are asking for at the guild traders. But IIRC we saw the same kind of pricing in the early PC days too, before things stabilized and prices normalized a bit.
Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
The effect caused by PC development slowing into stagnation due to console development.
Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
RadicalSpirit wrote: »Consoles are great all around, forget just console version of ESO, I really have no idea why PC guys try to degrade consoles so much other than trying to flex their e-peens.
The good thing about any MMOs on console currently is that, not only is the player base far bigger than PC, it's also less diversified as there are only a few MMOs, unlike PC where there's probably 100s of MMOs to choose from.
RadicalSpirit wrote: »Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
The effect caused by PC development slowing into stagnation due to console development.
Because PC is not relevant and there's far more money to be made from consoles.
Or did you forget already that roughly 14% of Skyrim sales came from PC after the dust was settled... I would love to see a sales figure for ESO of consoles & PC compared a month after launch, I guarantee consoles will have sold more.
Considering that, I actually think the test server should be on consoles, and not PC, because when the majority of your player base is on consoles, what's the use of testing on PCs.
RadicalSpirit wrote: »Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
The effect caused by PC development slowing into stagnation due to console development.
Because PC is not relevant and there's far more money to be made from consoles.
Or did you forget already that roughly 14% of Skyrim sales came from PC after the dust was settled... I would love to see a sales figure for ESO of consoles & PC compared a month after launch, I guarantee consoles will have sold more.
Considering that, I actually think the test server should be on consoles, and not PC, because when the majority of your player base is on consoles, what's the use of testing on PCs.
OrangeTheCat wrote: »I'm not blaming consoles for their choice, simply stating that a divided team puts out less content - which is likely the largest reason for ESO's dropping PC playerbase. Citing that ESO did poorly on PC (as the poster I quoted stated) is disingenuous unless the decision to port the game to consoles after release isn't also recognized.
I think the most likely explanation is that PC players have had their hands on the game much longer than console players and so have suffered from the game's failings and the snail's pace of change for a lot longer than console players.
It seems ZOS' strategy was to put out the game in whatever state it was in, spend dev resources primarily building up the console version (at the expense of large fixes) in time to acquire new console players via intense marketing campaigns just as the PC player base got fed up and began its exodus. What they plan for the eventual console player base exodus is anyone's guess.
OrangeTheCat wrote: »I'm not blaming consoles for their choice, simply stating that a divided team puts out less content - which is likely the largest reason for ESO's dropping PC playerbase. Citing that ESO did poorly on PC (as the poster I quoted stated) is disingenuous unless the decision to port the game to consoles after release isn't also recognized.
I think the most likely explanation is that PC players have had their hands on the game much longer than console players and so have suffered from the game's failings and the snail's pace of change for a lot longer than console players.
It seems ZOS' strategy was to put out the game in whatever state it was in, spend dev resources primarily building up the console version (at the expense of large fixes) in time to acquire new console players via intense marketing campaigns just as the PC player base got fed up and began its exodus. What they plan for the eventual console player base exodus is anyone's guess.
Absolutely. I'd imagine the VR system would be gone entirely at this point in time, with IC and 1 or 2 other zones released had ZOS decided to focus on developing a worthwhile PC experience. Instead they decided to drop their PC updates to finish up anything that was already close to being finished and release a PS4 and xbox version while leaving the PC with no new zones/instance for nearly a year.
OrangeTheCat wrote: »Why do subjective defenses of any game that is experiencing intense criticism these days seem to employ some variant of "having a blast"?
RadicalSpirit wrote: »Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
The effect caused by PC development slowing into stagnation due to console development.
Because PC is not relevant and there's far more money to be made from consoles.
RadicalSpirit wrote: »Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
The effect caused by PC development slowing into stagnation due to console development.
Considering that, I actually think the test server should be on consoles, and not PC, because when the majority of your player base is on consoles, what's the use of testing on PCs.
Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
The MMO has some glaring limitations, which I'm pretty sure would make themselves apparent over time, regardless of platform. Once a player beats Molag Bal, many of them say WTF to Cadwell's Silver and jump ship.
RadicalSpirit wrote: »Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
The effect caused by PC development slowing into stagnation due to console development.
Because PC is not relevant and there's far more money to be made from consoles.
Sorry, the highest grossing MMOs are PC, and will remain the same for a long time. The PC market is difficult to succeed in, jumping to the low hanging fruit was their avenue of choice for box sales.
Tonnopesceb16_ESO wrote: »
Are you trying to claim that a human can't notice the difference between 15/30/60/120 fps? Very good joke, indeed.
The difference exist, if your pc can run at 120 fps but you are using a 60 hz monitor well... i challenge you to notice the difference between 60 and 120...
Btw try play @ less than 25 frames for a couple of hours and then close your eyes. You'll see a noisy shuffle of light and i don't belive that is really healty if you see it...
while i am not trying to start a big convo about FPS and the preception of it ( i might have already) there is a big difference at that low of a FPS rate when it comes down to monitor type, display and the resoultion. If I may, what is your current settings? I am interested to see what you got going on over there.
Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »
Are you trying to claim that a human can't notice the difference between 15/30/60/120 fps? Very good joke, indeed.
The difference exist, if your pc can run at 120 fps but you are using a 60 hz monitor well... i challenge you to notice the difference between 60 and 120...
Btw try play @ less than 25 frames for a couple of hours and then close your eyes. You'll see a noisy shuffle of light and i don't belive that is really healty if you see it...
while i am not trying to start a big convo about FPS and the preception of it ( i might have already) there is a big difference at that low of a FPS rate when it comes down to monitor type, display and the resoultion. If I may, what is your current settings? I am interested to see what you got going on over there.
On PC usually i run around 50- 90 fps on a 37 inc 1080p Tv screen and on the PS4 the screen is the same but if i do long sessions in PVP (low framerate ) with the pc i got no problems while with the PS4 i got the (light shuffle) problem.
I belive that even if i Cannot see the difference ( in a certrain range, 22-30 fps) the eyes suffer the bad fps rate of the console.
I have the same problems with the witcher 3 on PC , if i push too much the settings i run with 27-35 fps and after 2 hours of play i have the problem.
My point is that even if you are above the "i see the frames" level, low fps can make your eyes suffer.
RadicalSpirit wrote: »Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
The effect caused by PC development slowing into stagnation due to console development.
Because PC is not relevant and there's far more money to be made from consoles.
Or did you forget already that roughly 14% of Skyrim sales came from PC after the dust was settled... I would love to see a sales figure for ESO of consoles & PC compared a month after launch, I guarantee consoles will have sold more.
Considering that, I actually think the test server should be on consoles, and not PC, because when the majority of your player base is on consoles, what's the use of testing on PCs.
RadicalSpirit wrote: »Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
The effect caused by PC development slowing into stagnation due to console development.
Because PC is not relevant and there's far more money to be made from consoles.
Sorry, the highest grossing MMOs are PC, and will remain the same for a long time. The PC market is difficult to succeed in, jumping to the low hanging fruit was their avenue of choice for box sales.RadicalSpirit wrote: »Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
The effect caused by PC development slowing into stagnation due to console development.
Considering that, I actually think the test server should be on consoles, and not PC, because when the majority of your player base is on consoles, what's the use of testing on PCs.
Factory PS4 comes with 500g, and the ESO client is 80g. ZOS requires an entire second client installed for their test server. I'd love to see the backlash when they say that their testers are required to use nearly 1/3 of their factory PS4 HDD for ESO. That would be hilarious.
snip
what's the point of this thread? Who are you defending the console version from? Why do you feel the need to defend it? Are you embarrassed to play on it or something? Do you feel the need to get approval from people who hate console players anyway? Did you really expect anything else than what has been written in this thread?
snip
Don't get me wrong. I'm glad you enjoy the game, but there's no reason to "defend" the console version.
Are you trying to claim that a human can't notice the difference between 15/30/60/120 fps? Very good joke, indeed.
RadicalSpirit wrote: »RadicalSpirit wrote: »Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
The effect caused by PC development slowing into stagnation due to console development.
Because PC is not relevant and there's far more money to be made from consoles.
Sorry, the highest grossing MMOs are PC, and will remain the same for a long time. The PC market is difficult to succeed in, jumping to the low hanging fruit was their avenue of choice for box sales.RadicalSpirit wrote: »Mighty_oakk wrote: »Stormvessel wrote: »That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.
Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...
The effect caused by PC development slowing into stagnation due to console development.
Considering that, I actually think the test server should be on consoles, and not PC, because when the majority of your player base is on consoles, what's the use of testing on PCs.
Factory PS4 comes with 500g, and the ESO client is 80g. ZOS requires an entire second client installed for their test server. I'd love to see the backlash when they say that their testers are required to use nearly 1/3 of their factory PS4 HDD for ESO. That would be hilarious.
Who said MMOs?
We are talking Elder Scrolls here... Console have a greater stake to ESO than PC does... the last two Elder scrolls games outsold PC versions massively on consoles.