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In defense of the console version

  • GreySix
    GreySix
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    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The MMO has some glaring limitations, which I'm pretty sure would make themselves apparent over time, regardless of platform. Once a player beats Molag Bal, many of them say WTF to Cadwell's Silver and jump ship.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • OrangeTheCat
    OrangeTheCat
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    Why do subjective defenses of any game that is experiencing intense criticism these days seem to employ some variant of "having a blast"? Is it now an overloaded, and therefore meaningless, term like "viable"?
    Edited by OrangeTheCat on 13 July 2015 15:29
  • nastuug
    nastuug
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    nastuug wrote: »
    Pman85 wrote: »
    your ey
    nastuug wrote: »
    30 fps max with a smooth 15 fps average everywhere else? C'mon man...

    at what point to the human eyes start to notice FPS skipping?

    and besides @nastuug are you bashing someone for having fun? C'mon man...

    Are you trying to claim that a human can't notice the difference between 15/30/60/120 fps? Very good joke, indeed.

    http://xcorr.net/2011/11/20/whats-the-maximal-frame-rate-humans-can-perceive/

    "And the relevant question is really whether the choppiness bothers you or not, rather than whether it’s visible. Claypool, Claypool and Damaa (2006) report that performance saturates in a first-person shooter game at about 30 fps (above; notice that confidence intervals overlap between 30 and 60 fps). So, say it loud, say it proud: 30 fps is good enough for me!"

    Wow. Just... wow. I guess it isn't too surprising. Console players have never really expected too much out of their systems anyways.
    Edited by nastuug on 13 July 2015 15:30
  • Tobius
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    PC isn't as dead as a lot of people are claiming, I have started a few new characters over the last few weeks and in Khenarthis Roost (AD starter zone), there have been many new players. Heck, even in Wailing Prison there were a lot of people running around.
    "Remember: Sometime the Dragon wins."
  • Pallmor
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    BBSooner wrote: »
    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The effect caused by PC development slowing into stagnation due to console development.

    ZOS could have chosen to bulk up their dev teams and do both if they thought it was worth it. It's not fair to blame the consoles for their choice. You could just as easily argue that if the PC market had been stronger, they would have been more likely to keep the focus on the PC version.
  • BBSooner
    BBSooner
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    Pallmor wrote: »
    BBSooner wrote: »
    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The effect caused by PC development slowing into stagnation due to console development.

    ZOS could have chosen to bulk up their dev teams and do both if they thought it was worth it. It's not fair to blame the consoles for their choice. You could just as easily argue that if the PC market had been stronger, they would have been more likely to keep the focus on the PC version.

    I'm not blaming consoles for their choice, simply stating that a divided team puts out less content - which is likely the largest reason for ESO's dropping PC playerbase. Citing that ESO did poorly on PC (as the poster I quoted stated) is disingenuous unless the decision to port the game to consoles after release isn't also recognized.
  • nastuug
    nastuug
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    Pallmor wrote: »
    BBSooner wrote: »
    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The effect caused by PC development slowing into stagnation due to console development.

    ZOS could have chosen to bulk up their dev teams and do both if they thought it was worth it. It's not fair to blame the consoles for their choice. You could just as easily argue that if the PC market had been stronger, they would have been more likely to keep the focus on the PC version.

    The PC market was (still is) very strong. They under-developed a game, managed it poorly, and failed to provide promised content in the promised timelines. Then continued blaming this stunted development on their scrambling to build a proper console version.

    Combine all of that along with the "soon" shenanigans they are still pulling, and the result ends up with these disgruntled players. Players that would be very happy to throw money at the devs and come back if broken mechanics were fixed, community was listened to, and promises were kept.
  • OrangeTheCat
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    BBSooner wrote: »
    I'm not blaming consoles for their choice, simply stating that a divided team puts out less content - which is likely the largest reason for ESO's dropping PC playerbase. Citing that ESO did poorly on PC (as the poster I quoted stated) is disingenuous unless the decision to port the game to consoles after release isn't also recognized.

    I think the most likely explanation is that PC players have had their hands on the game much longer than console players and so have suffered from the game's failings and the snail's pace of change for a lot longer than console players.

    It seems ZOS' strategy was to put out the game in whatever state it was in, spend dev resources primarily building up the console version (at the expense of large fixes) in time to acquire new console players via intense marketing campaigns just as the PC player base got fed up and began its exodus. What they plan for the eventual console player base exodus is anyone's guess. Probably just "milk it for all its worth and then move on".
    Edited by OrangeTheCat on 13 July 2015 15:41
  • mrskinskull
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    Pallmor wrote: »
    I know it's hip to bash the console version around here sometimes. But let me tell you, I came over from the PC and am having an absolute blast on the PS4 (for now anyway). For one thing, it seems to be much more populated than the PC. I am currently in the final vet zone for Caldwell's Silver (Alik'r desert, for vet EP), and there are players EVERYWHERE. I never have to wait long for a group to tackle any world boss or dolmen. When I played PC, I would sit around waiting for someone to help with world bosses forever. It got to the point where I finally just stopped bothering. Now, on the PS4, as soon as a boss or dolmen is up, within minutes there will be multiple players there. Now that could change, of course, but for right now I'm seeing a lot more people in the PS4 vet zones that I had seen in a long time on the PC.

    I'm also digging the built in voice chat. I had a long interesting conversation last night with some random dude in my guild who just happened to be on the guild channel while I was playing. He was new to ESO and I helped him out with some tips. We talked a lot about all the previous ES games (he has been playing ES since Daggerfall) Really nice guy. Great stuff.

    Graphics wise, I don't really notice much of a difference from my maxed out PC settings (in 1080p anyway). The water doesn't look quite as good. The draw distances are shorter, and you see a little more pop-in. But the differences are really trivial. And the frame rate is pretty rock solid, even in mass chaos. Went through the Lost City of the Na-Totambu group delve last night with probably 10 people running through together, spells flying, enemies slaughtered, mass hysteria! And I never really noticed a significant fps drop.

    The only thing I find annoying is the lack of zone text chat and the ridiculous prices that people are asking for at the guild traders. But IIRC we saw the same kind of pricing in the early PC days too, before things stabilized and prices normalized a bit.

    It doesn't need defending. Its one of the best selling games on the market. The console copy probably saved ESO.

    Plus people tend to be really nice and willing to chat.

    The voice chat gets a bunch of grief but it can lead to some really interesting places.

  • RadicalSpirit
    RadicalSpirit
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    BBSooner wrote: »
    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The effect caused by PC development slowing into stagnation due to console development.

    Because PC is not relevant and there's far more money to be made from consoles.

    Or did you forget already that roughly 14% of Skyrim sales came from PC after the dust was settled... I would love to see a sales figure for ESO of consoles & PC compared a month after launch, I guarantee consoles will have sold more.

    Considering that, I actually think the test server should be on consoles, and not PC, because when the majority of your player base is on consoles, what's the use of testing on PCs.
  • Uncle_Voodoo
    Uncle_Voodoo
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    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    I just want to point out that there aren't many console MMOs, but if you take a game like DCUO as an example... less than 25% of the worldwide population is on pc. Playstation players are 75% of the population. ESO is a more popular IP and I am sure the console players will be around for years to come.
  • mrskinskull
    mrskinskull
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    Consoles are great all around, forget just console version of ESO, I really have no idea why PC guys try to degrade consoles so much other than trying to flex their e-peens.

    The good thing about any MMOs on console currently is that, not only is the player base far bigger than PC, it's also less diversified as there are only a few MMOs, unlike PC where there's probably 100s of MMOs to choose from.

    I was just thinking the same thing. ESO kinda owns console mmo gaming right now. Final fantasy is just meh.
    When ESO comes out with dlc let's check back and see how many console compies sell versus PC.

    I think console will sell a boatload.
  • nastuug
    nastuug
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    BBSooner wrote: »
    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The effect caused by PC development slowing into stagnation due to console development.

    Because PC is not relevant and there's far more money to be made from consoles.

    Or did you forget already that roughly 14% of Skyrim sales came from PC after the dust was settled... I would love to see a sales figure for ESO of consoles & PC compared a month after launch, I guarantee consoles will have sold more.

    Considering that, I actually think the test server should be on consoles, and not PC, because when the majority of your player base is on consoles, what's the use of testing on PCs.

    Skyrim sales ≠ ESO sales. You're comparing apples to oranges.
    Edited by nastuug on 13 July 2015 15:46
  • Mighty_oakk
    Mighty_oakk
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    BBSooner wrote: »
    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The effect caused by PC development slowing into stagnation due to console development.

    Because PC is not relevant and there's far more money to be made from consoles.

    Or did you forget already that roughly 14% of Skyrim sales came from PC after the dust was settled... I would love to see a sales figure for ESO of consoles & PC compared a month after launch, I guarantee consoles will have sold more.

    Considering that, I actually think the test server should be on consoles, and not PC, because when the majority of your player base is on consoles, what's the use of testing on PCs.

    Pc launch was about 650k, console about 1.4 mill.

    Figures were posted by a popular fan site so could be wrong
  • BBSooner
    BBSooner
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    BBSooner wrote: »
    I'm not blaming consoles for their choice, simply stating that a divided team puts out less content - which is likely the largest reason for ESO's dropping PC playerbase. Citing that ESO did poorly on PC (as the poster I quoted stated) is disingenuous unless the decision to port the game to consoles after release isn't also recognized.

    I think the most likely explanation is that PC players have had their hands on the game much longer than console players and so have suffered from the game's failings and the snail's pace of change for a lot longer than console players.

    It seems ZOS' strategy was to put out the game in whatever state it was in, spend dev resources primarily building up the console version (at the expense of large fixes) in time to acquire new console players via intense marketing campaigns just as the PC player base got fed up and began its exodus. What they plan for the eventual console player base exodus is anyone's guess.

    Absolutely. I'd imagine the VR system would be gone entirely at this point in time, with IC and 1 or 2 other zones released had ZOS decided to focus on developing a worthwhile PC experience. Instead they decided to drop their PC updates to finish up anything that was already close to being finished and release a PS4 and xbox version while leaving the PC with no new zones/instance for nearly a year.
  • nastuug
    nastuug
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    BBSooner wrote: »
    BBSooner wrote: »
    I'm not blaming consoles for their choice, simply stating that a divided team puts out less content - which is likely the largest reason for ESO's dropping PC playerbase. Citing that ESO did poorly on PC (as the poster I quoted stated) is disingenuous unless the decision to port the game to consoles after release isn't also recognized.

    I think the most likely explanation is that PC players have had their hands on the game much longer than console players and so have suffered from the game's failings and the snail's pace of change for a lot longer than console players.

    It seems ZOS' strategy was to put out the game in whatever state it was in, spend dev resources primarily building up the console version (at the expense of large fixes) in time to acquire new console players via intense marketing campaigns just as the PC player base got fed up and began its exodus. What they plan for the eventual console player base exodus is anyone's guess.

    Absolutely. I'd imagine the VR system would be gone entirely at this point in time, with IC and 1 or 2 other zones released had ZOS decided to focus on developing a worthwhile PC experience. Instead they decided to drop their PC updates to finish up anything that was already close to being finished and release a PS4 and xbox version while leaving the PC with no new zones/instance for nearly a year.

    Blatant cash grab is blatant.
    Edited by nastuug on 13 July 2015 15:48
  • Pallmor
    Pallmor
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    Why do subjective defenses of any game that is experiencing intense criticism these days seem to employ some variant of "having a blast"?

    I play games to have fun. If I'm having fun, I would call that a successful game. Perfect? Of course not. Above criticism? Certainly not. But a success nonetheless.

  • BBSooner
    BBSooner
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    BBSooner wrote: »
    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The effect caused by PC development slowing into stagnation due to console development.

    Because PC is not relevant and there's far more money to be made from consoles.

    Sorry, the highest grossing MMOs are PC, and will remain the same for a long time. The PC market is difficult to succeed in, jumping to the low hanging fruit was their avenue of choice for box sales.
    BBSooner wrote: »
    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The effect caused by PC development slowing into stagnation due to console development.

    Considering that, I actually think the test server should be on consoles, and not PC, because when the majority of your player base is on consoles, what's the use of testing on PCs.

    Factory PS4 comes with 500g, and the ESO client is 80g. ZOS requires an entire second client installed for their test server. I'd love to see the backlash when they say that their testers are required to use nearly 1/3 of their factory PS4 HDD for ESO. That would be hilarious.
    Edited by BBSooner on 13 July 2015 15:53
  • Pallmor
    Pallmor
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    GreySix wrote: »
    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The MMO has some glaring limitations, which I'm pretty sure would make themselves apparent over time, regardless of platform. Once a player beats Molag Bal, many of them say WTF to Cadwell's Silver and jump ship.

    You know, I was afraid of that when I bought into the console. But, like I said, I'm in the final zone of the EP silver vet area and there are a LOT of players here. Way more than there were on the PC version, anyway. I never have to wait around to find people to help with a dolmen or boss anymore. So there are a ton of players who are indeed doing Caldwell's silver and gold on the PS4.
  • OrangeTheCat
    OrangeTheCat
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    BBSooner wrote: »
    BBSooner wrote: »
    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The effect caused by PC development slowing into stagnation due to console development.

    Because PC is not relevant and there's far more money to be made from consoles.

    Sorry, the highest grossing MMOs are PC, and will remain the same for a long time. The PC market is difficult to succeed in, jumping to the low hanging fruit was their avenue of choice for box sales.

    I'm curious, I don't play League of Legends, but whenever I see streams of people playing it they do so on a PC or laptop. ICS is always on PCs. Is it fair to say that "serious" gamers or games are on PC? I'm not comparing ESO to LoL of course. Just working towards -> some games are more amenable to one platform or another.
  • Tonnopesce
    Tonnopesce
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    Pman85 wrote: »
    nastuug wrote: »
    Pman85 wrote: »
    your ey
    nastuug wrote: »
    30 fps max with a smooth 15 fps average everywhere else? C'mon man...

    at what point to the human eyes start to notice FPS skipping?

    and besides @nastuug are you bashing someone for having fun? C'mon man...

    Are you trying to claim that a human can't notice the difference between 15/30/60/120 fps? Very good joke, indeed.

    The difference exist, if your pc can run at 120 fps but you are using a 60 hz monitor well... i challenge you to notice the difference between 60 and 120...

    Btw try play @ less than 25 frames for a couple of hours and then close your eyes. You'll see a noisy shuffle of light and i don't belive that is really healty if you see it...

    while i am not trying to start a big convo about FPS and the preception of it ( i might have already D:) there is a big difference at that low of a FPS rate when it comes down to monitor type, display and the resoultion. If I may, what is your current settings? I am interested to see what you got going on over there.

    On PC usually i run around 50- 90 fps on a 37 inc 1080p Tv screen and on the PS4 the screen is the same but if i do long sessions in PVP (low framerate ) with the pc i got no problems while with the PS4 i got the (light shuffle) problem.

    I belive that even if i Cannot see the difference ( in a certrain range, 22-30 fps) the eyes suffer the bad fps rate of the console.

    I have the same problems with the witcher 3 on PC , if i push too much the settings i run with 27-35 fps and after 2 hours of play i have the problem.

    My point is that even if you are above the "i see the frames" level, low fps can make your eyes suffer.
    Signature


  • OrangeTheCat
    OrangeTheCat
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    Pman85 wrote: »
    nastuug wrote: »
    Pman85 wrote: »
    your ey
    nastuug wrote: »
    30 fps max with a smooth 15 fps average everywhere else? C'mon man...

    at what point to the human eyes start to notice FPS skipping?

    and besides @nastuug are you bashing someone for having fun? C'mon man...

    Are you trying to claim that a human can't notice the difference between 15/30/60/120 fps? Very good joke, indeed.

    The difference exist, if your pc can run at 120 fps but you are using a 60 hz monitor well... i challenge you to notice the difference between 60 and 120...

    Btw try play @ less than 25 frames for a couple of hours and then close your eyes. You'll see a noisy shuffle of light and i don't belive that is really healty if you see it...

    while i am not trying to start a big convo about FPS and the preception of it ( i might have already D:) there is a big difference at that low of a FPS rate when it comes down to monitor type, display and the resoultion. If I may, what is your current settings? I am interested to see what you got going on over there.

    On PC usually i run around 50- 90 fps on a 37 inc 1080p Tv screen and on the PS4 the screen is the same but if i do long sessions in PVP (low framerate ) with the pc i got no problems while with the PS4 i got the (light shuffle) problem.

    I belive that even if i Cannot see the difference ( in a certrain range, 22-30 fps) the eyes suffer the bad fps rate of the console.

    I have the same problems with the witcher 3 on PC , if i push too much the settings i run with 27-35 fps and after 2 hours of play i have the problem.

    My point is that even if you are above the "i see the frames" level, low fps can make your eyes suffer.

    If you read that article I linked to, it is clear that we can detect/sense flicker rates that we cannot actually perceive. For some folks it gives them headaches.

    Another relevant fact is that the fovea and parafovea are much more sensitive to flicker than the periphery of the retina, meaning they can detect faster flicker rates. If it is true that console players tend to play their games from a greater distance from their screens than PC players sit from their screens, then the two populations might notice different aspects of flicker for the same game.
  • Gorthax
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    BBSooner wrote: »
    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The effect caused by PC development slowing into stagnation due to console development.

    Because PC is not relevant and there's far more money to be made from consoles.

    Or did you forget already that roughly 14% of Skyrim sales came from PC after the dust was settled... I would love to see a sales figure for ESO of consoles & PC compared a month after launch, I guarantee consoles will have sold more.

    Considering that, I actually think the test server should be on consoles, and not PC, because when the majority of your player base is on consoles, what's the use of testing on PCs.

    Dear @RadicalSpirit I would like to direct you to this:

    http://www.forbes.com/sites/jasonevangelho/2014/04/28/as-global-pc-game-revenue-surpasses-consoles-how-long-should-console-makers-keep-fighting/

    and also to this:

    http://arstechnica.com/gaming/2014/04/analyst-pc-gaming-now-brings-in-more-money-than-console-gaming/

    and for stats check this out:

    http://www.forbes.com/sites/oliverchiang/2011/02/15/valve-and-steam-worth-billions/


    200% year over year growth EVERY. SINGLE. YEAR says pc gaming is far from dead lol in fact it is blowing consoles out of the water.

    Maybe I am alone here but if gamers came together instead of fighting with each other we could actually have systems and games where we can all play together.......but wait.....they want that fighting to create a who's better than who situation so they can profit more
    Edited by Gorthax on 13 July 2015 16:09
  • RadicalSpirit
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    BBSooner wrote: »
    BBSooner wrote: »
    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The effect caused by PC development slowing into stagnation due to console development.

    Because PC is not relevant and there's far more money to be made from consoles.

    Sorry, the highest grossing MMOs are PC, and will remain the same for a long time. The PC market is difficult to succeed in, jumping to the low hanging fruit was their avenue of choice for box sales.
    BBSooner wrote: »
    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The effect caused by PC development slowing into stagnation due to console development.

    Considering that, I actually think the test server should be on consoles, and not PC, because when the majority of your player base is on consoles, what's the use of testing on PCs.

    Factory PS4 comes with 500g, and the ESO client is 80g. ZOS requires an entire second client installed for their test server. I'd love to see the backlash when they say that their testers are required to use nearly 1/3 of their factory PS4 HDD for ESO. That would be hilarious.

    Who said MMOs?

    We are talking Elder Scrolls here... Console have a greater stake to ESO than PC does... the last two Elder scrolls games outsold PC versions massively on consoles.
  • GreySix
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    The reason I don't play games on a console is because I invested in a PS3 that was backward-compatible and played Blueray movies.

    Fast-forward to PS4, which is backward-compable to nothing at all, and the only games that I can't play on a PC that interest me are the new Star Wars Battlefront and the upcoming reboot of FF7.

    Nothing on the X-Box interests me.


    Plus, my wife likes to watch her TV shows, and my tying up the big screen with games would tend to irritate her, which is not value-added.


    Edited by GreySix on 13 July 2015 16:03
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • J2JMC
    J2JMC
    ✭✭✭✭✭
    Can we please stop the misconception that console development was thought of after the game's release? Console release was announced before the original payment model(subscription based) was announced.

    With that off my chest, what's the point of this thread? Who are you defending the console version from? Why do you feel the need to defend it? Are you embarrassed to play on it or something? Do you feel the need to get approval from people who hate console players anyway? Did you really expect anything else than what has been written in this thread? Will Goku save the universe from Majin Buu? Will Vegeta ever get the respect he deserves to match his awesome character development? Find out next time on Dragon Ball Z!

    Don't get me wrong. I'm glad you enjoy the game, but there's no reason to "defend" the console version.
    Edited by J2JMC on 13 July 2015 16:03
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    J2JMC wrote: »
    snip

    what's the point of this thread? Who are you defending the console version from? Why do you feel the need to defend it? Are you embarrassed to play on it or something? Do you feel the need to get approval from people who hate console players anyway? Did you really expect anything else than what has been written in this thread?

    snip

    Don't get me wrong. I'm glad you enjoy the game, but there's no reason to "defend" the console version.

    Excellent questions. The OP used a variant of the phrase "having a blast" so you know he is writing from a defensive position and his argument is purely subjective.
  • RazielWolf88
    nastuug wrote: »
    Pman85 wrote: »
    your ey
    nastuug wrote: »
    30 fps max with a smooth 15 fps average everywhere else? C'mon man...

    at what point to the human eyes start to notice FPS skipping?

    and besides @nastuug are you bashing someone for having fun? C'mon man...

    Are you trying to claim that a human can't notice the difference between 15/30/60/120 fps? Very good joke, indeed.

    Who the jek plays a game because of the fps **** the fps i want gameplay storyline and a bloody good experience!

    Screw fps and screw graphics!

  • Mighty_oakk
    Mighty_oakk
    ✭✭✭✭✭
    I think a large reason why is eso is more popular on console then pc is mmo options.

    Console gamers who want to play an mmo have very limited choice of games. Pc gamers have a ton of games to chose from
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    .
    BBSooner wrote: »
    BBSooner wrote: »
    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The effect caused by PC development slowing into stagnation due to console development.

    Because PC is not relevant and there's far more money to be made from consoles.

    Sorry, the highest grossing MMOs are PC, and will remain the same for a long time. The PC market is difficult to succeed in, jumping to the low hanging fruit was their avenue of choice for box sales.
    BBSooner wrote: »
    That's all good any everything. Enjoy it while you can. But you do realize that eventually the console versions will be dead while the PC version will live on. That's how it works on consoles. Kids will get bored and move on. PC will stay relevant for a much longer time.

    Uhh eso pc was on its last legs after what a year? B2p and failing to sell copies at a 75% discount is a pretty good indication of this...

    The effect caused by PC development slowing into stagnation due to console development.

    Considering that, I actually think the test server should be on consoles, and not PC, because when the majority of your player base is on consoles, what's the use of testing on PCs.

    Factory PS4 comes with 500g, and the ESO client is 80g. ZOS requires an entire second client installed for their test server. I'd love to see the backlash when they say that their testers are required to use nearly 1/3 of their factory PS4 HDD for ESO. That would be hilarious.

    Who said MMOs?

    We are talking Elder Scrolls here... Console have a greater stake to ESO than PC does... the last two Elder scrolls games outsold PC versions massively on consoles.

    Are we not playing an MMO? I think you've stumbled on a good point though, the identity crisis in ESO deciding if it wants to be more MMO or Elder Scrolls is why a lot of players drop it, though what medium that results in is irrelevant since players from both mediums simply want a good game.
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