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Hi Zeni, please FIX NIRN

  • xaraan
    xaraan
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    Not saying Nirn doesn't need balancing, but with my very high spell resist and blocking I still get hit by spells that almost one shot me with 24K+ health. So the ability to do damage will spell power is there apparently. How much more powerful will those players that know how to build their character min/maxed get if nirn is nerfed badly?
    -- @xaraan --
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  • xaraan
    xaraan
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    R0M2K wrote: »
    Soooo Nirn is broken but:

    - Shield staking is ok?
    - Regenerate magica while runing or moving shealthed is ok?
    - Block casting is ok?



    Stamina users have ONE pool to block, dodge and use skills, and the stamina pool stop regenerating while runing or moving sealthed...

    That doesnt happen to magica users, low on magica? No problem, run a bit while it regenerates then shield stack and back to kick some asses.


    If you Nerf Nirn i demand a Dmg boost on stamina skills to be on pair with the fact its a pool shared with block/dodge/sprint mechanics, and also i demand Stamina regenerates while moving shealthed or running.



    QQ

    I run both stam and magicka characters and despite the "shared pool" thing, stamina is in a much better position (in fact because of that). Stam reduction reduces the cost of those abilities, stam pool on stam characters is much higher, medium armor gives reductions to those abilities (which most stam users wear at least a 5 pc of), and stam builds regen their resource much much faster. My stamina character can roll dodge all around, sprint, still have enough resources to fight, and does crazy damage. My magicka character can break free like one time from fear, after that - dead.

    I agree with you that Nirn doesn't need nerfed like some say it does (even though it probably needs a little balance tweaking) but Stamina builds right now are overpowered compared to magicka builds.
    -- @xaraan --
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  • Ernest145
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    Lower nirn a bit and buff reinforced because with 4 pieces of nirn spells hit hard sometimes but mostly not but stamina builds hit crazy hard because reinforced is garbage. The only majicka builds i think are a bit unbalanced is sorcs.
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    Big Ernie - Templar - EP Grand Overlord
  • Red_Olander
    Red_Olander
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    Here's a stupid question for this unnecessary debate.
    How many Sorc's sneak or sprint while in battle?
    I never had, it's point less to try.
  • Rylana
    Rylana
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    OP,. my procced crystal frags with empower already hit for over 15000 damage (and ive seen them go for 19). Nirn users get that down to about 8k or so.


    Do you really want the full 15k every time? Because thats what will happen.

    Not to mention magicka DK heavy attacks with molten armaments. You really have no idea what happens to TTK if nirn is nerfed, do you
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  • olsborg
    olsborg
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    Nirn needs to be nerfed, its way op. Ive had duels with ppl with no-nirn suits and with-nirn suits. I won every fight without nirn, and couldnt even get them below 50% when they had nirn(same ppl). How is this balanced? by a trait on the armor, nothing else, a trait ffs. Yes its op as hell. When people start winning fights they would otherwise loose, becuase of an armor trait.....enough said.

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  • byrom101b16_ESO
    byrom101b16_ESO
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    xaraan wrote: »
    Not saying Nirn doesn't need balancing, but with my very high spell resist and blocking I still get hit by spells that almost one shot me with 24K+ health. So the ability to do damage will spell power is there apparently. How much more powerful will those players that know how to build their character min/maxed get if nirn is nerfed badly?

    With very high spell resist and blocking, NO, you don't...
  • Morvul
    Morvul
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    Rylana wrote: »
    OP,. my procced crystal frags with empower already hit for over 15000 damage (and ive seen them go for 19). Nirn users get that down to about 8k or so.


    Do you really want the full 15k every time? Because thats what will happen.

    Not to mention magicka DK heavy attacks with molten armaments. You really have no idea what happens to TTK if nirn is nerfed, do you

    uhm, yes, that's exactly what I want to happen.
    why would it be ok for stamina builds to have extremely low TTK, but not for magicka builds?

    of course, that whole TTK issue in and of itself needs fixing - most easily via further adjustment of the cyrodiil battle spirit buff
  • MichYodias
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    I say leave nirn as is but adjust the current mitigation values of light and medium armor. Currently medium is 3/4 of heavy mitigation while light is 1/4. That's too far of a gap in my opinion. With medium having so much base spell resist, nirn is more effective and far easier to hit the spell resist cap. If your a magicka build wearing 5 pcs of light or more, you are hardly benefitting from nirn and will end up with around ~23k spell resist.

    I think nirn and reinforced (which I hope changes to work like nirn) would be better balanced if medium was 55% and light buffed to 35%.
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  • SkylarkAU
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    Nirn is the only thing keeping my sorc alive in many pvp engagements nowadays and I still get 2 shot regularly by stamina builds despite constant bar switching to bring up multiple wards etc (which isn't a cake walk on oceanic ping). Nerfing it in to the ground would be very harsh and have a huge impact on light armour wearers in particular.

    My suggestion is that nirn potency should be scaled to the type of armour its on, so for example 100% of its current value on light, 50% on medium and 25% on heavy.

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  • k2blader
    k2blader
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    R0M2K wrote: »
    "The Nirn issue" haha ha, still asking for a Nirn nerf? Check both Deltias/Sypher Sorcs builds.

    Deltias has a post dedicated to nirn here. In the comments he himself says:

    "It isn’t intended and it isn’t fixed. Hopefully showing this off to everyone will incentives ZOS to fix it…"

    Not sure what Sypher thinks about it. I'd be surprised if he wasn't on the same page though. Guessing he can still wipe up many people without it.

    What's going on is, many people want to be on the "same footing" and not at a distinct disadvantage-- that's why they're using nirn. If they didn't "have to" because their opponents use it, I don't think they would use it.

    The answer isn't: Just everyone use nirn. The answer is: Fix traits so they all work for different but relatively equal purposes.

    Meantime, an update from Zeni on the issue would be wonderful.
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  • bowmanz607
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    Molsondry wrote: »
    Nirn gear break all the magika build.

    Basicly your crystal frag that would hit for 15 k on a normal target , a guy qith full nirn gear will get hit for about 2k.


    So basicly , stamina build was already superiorior due to dodge rolling and animation cancelling. Add into that nirn gear , any NB running that with alot of stam regen is basicly GODMOD agaisnt any magika builded players.

    The magika doesn not even stand a chance. not a single little one agaisnt a full nirn gear guy.

    And there is no equivalent gear for armor(physical resistance)

    Just trying to be clear here. i have not read every comment but i have seen others also posting about magicka attacks not hitting hard. But lets think here for a min. if a person has capped their spell resist then they are taking 50% less damage. so a 15k attack would hit for 7.5k not 2k. so you seem to be suggesting that nirn is broken beyond the normal 50% reduction. this this correct? if that is not so then there are ways around this. for instance, increasing your spell penetration. so the mudus stone grants 5120 spell pen. add in say 5pc mundus stone giving say a 30% ish bonus to that which puts you at roughly 6656 spell pen. now lets add in light armor passive for another 5000ish spell pen. then add in a sharpened trait and you are probably going to ignore half of their spell resistance. then you add in high spell damage with spell damage buffs and you can still put out decent damage. and lets face the facts. not everyone is running around with heavy armor. lets take a full medium set for instance. even if they rock all nirn they wont push much more than 20kish which means with the mundus stone and the light armor passive you already ignore half the armor. add in the fact that it cost 17k-20k per pc of nirn and you have deterred others from spending the money on a set like that. Bottom line is i do decent damge when specced out full mag even against nirn.

    that said, there is no armor alternative which leaves the balance out of whack.

  • k2blader
    k2blader
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    xaraan wrote: »
    Not saying Nirn doesn't need balancing, but with my very high spell resist and blocking I still get hit by spells that almost one shot me with 24K+ health. So the ability to do damage will spell power is there apparently. How much more powerful will those players that know how to build their character min/maxed get if nirn is nerfed badly?

    Snipe hits for 24k+, why shouldn't spells? Just asking honestly. I don't think either physicals or spells should hit for that much.

    You'd have to ask the person who hit you for that much how it happened. I'm guessing it was a sorc frag buffed by empower (dare I say that is what's OP) and other stuffs, from a full spell damage and magicka (no nirn) build.


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  • k2blader
    k2blader
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    Rylana wrote: »
    OP,. my procced crystal frags with empower already hit for over 15000 damage (and ive seen them go for 19). Nirn users get that down to about 8k or so.


    Do you really want the full 15k every time? Because thats what will happen.

    Not to mention magicka DK heavy attacks with molten armaments. You really have no idea what happens to TTK if nirn is nerfed, do you

    VR12 in green/blue gear but my crit frags hit for 12k-ish without empower, presumably on non-nirned players. Lucky if I get 5k-ish on nirn users.

    And don't worry about me-- I don't use nirn and do ok, maybe largely due to harness magicka, though I probably play much more defensively than the average person. Meaning I don't do as much damage but I stay alive more/longer, which is what I prefer.

    Yes, I've seen DKs brag about what they could do on folks without nirn; but as mentioned, not using nirn I'm already dealing with that possibility, as well as any other possibility from other classes.

    So don't talk to me as if I don't know what happens if nirn is balanced better to not make the game so skewed against magicka-damage builds. Unless you mean I may not know how much crying is going to come from all the nirned people who refuse to learn how to mitigate without the crutch.

    I don't think we're at odds on the TTK thing.
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  • k2blader
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    For dev tracking purposes, latest mention of nirn is HERE. The complete ZOS comment is also shown below:
    Domander wrote: »
    such as nirnhoned armor making magicka useless

    We've commented on this particular one before, but it's possible the info got buried with how busy the forums have been. To reiterate, addressing the current issues with the Nirnhoned Trait requires some redesign--if it was something we could hotfix or quickly get into an incremental patch, we certainly would have. The changes are planned for the Imperial City patch, and Eric Wrobel will actually be discussing what those changes are in today's ESO Live show, if you're able to tune in. (If not, we'll do our best to provide a summary of what the changes will be.)



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  • k2blader
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    Hey Zeni, thanks for the news that with the next major update nirn will only affect the resist of the specific armor value. For clarity, is anything changing for nirn on weapons, or is that staying the same?
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