Soooo Nirn is broken but:
- Shield staking is ok?
- Regenerate magica while runing or moving shealthed is ok?
- Block casting is ok?
Stamina users have ONE pool to block, dodge and use skills, and the stamina pool stop regenerating while runing or moving sealthed...
That doesnt happen to magica users, low on magica? No problem, run a bit while it regenerates then shield stack and back to kick some asses.
If you Nerf Nirn i demand a Dmg boost on stamina skills to be on pair with the fact its a pool shared with block/dodge/sprint mechanics, and also i demand Stamina regenerates while moving shealthed or running.
Not saying Nirn doesn't need balancing, but with my very high spell resist and blocking I still get hit by spells that almost one shot me with 24K+ health. So the ability to do damage will spell power is there apparently. How much more powerful will those players that know how to build their character min/maxed get if nirn is nerfed badly?
OP,. my procced crystal frags with empower already hit for over 15000 damage (and ive seen them go for 19). Nirn users get that down to about 8k or so.
Do you really want the full 15k every time? Because thats what will happen.
Not to mention magicka DK heavy attacks with molten armaments. You really have no idea what happens to TTK if nirn is nerfed, do you
"The Nirn issue" haha ha, still asking for a Nirn nerf? Check both Deltias/Sypher Sorcs builds.
Nirn gear break all the magika build.
Basicly your crystal frag that would hit for 15 k on a normal target , a guy qith full nirn gear will get hit for about 2k.
So basicly , stamina build was already superiorior due to dodge rolling and animation cancelling. Add into that nirn gear , any NB running that with alot of stam regen is basicly GODMOD agaisnt any magika builded players.
The magika doesn not even stand a chance. not a single little one agaisnt a full nirn gear guy.
And there is no equivalent gear for armor(physical resistance)
Not saying Nirn doesn't need balancing, but with my very high spell resist and blocking I still get hit by spells that almost one shot me with 24K+ health. So the ability to do damage will spell power is there apparently. How much more powerful will those players that know how to build their character min/maxed get if nirn is nerfed badly?
OP,. my procced crystal frags with empower already hit for over 15000 damage (and ive seen them go for 19). Nirn users get that down to about 8k or so.
Do you really want the full 15k every time? Because thats what will happen.
Not to mention magicka DK heavy attacks with molten armaments. You really have no idea what happens to TTK if nirn is nerfed, do you
ZOS_JessicaFolsom wrote: »such as nirnhoned armor making magicka useless
We've commented on this particular one before, but it's possible the info got buried with how busy the forums have been. To reiterate, addressing the current issues with the Nirnhoned Trait requires some redesign--if it was something we could hotfix or quickly get into an incremental patch, we certainly would have. The changes are planned for the Imperial City patch, and Eric Wrobel will actually be discussing what those changes are in today's ESO Live show, if you're able to tune in. (If not, we'll do our best to provide a summary of what the changes will be.)