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Unhappy with Templars

  • Soris
    Soris
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    noobfury wrote: »
    Soris wrote: »
    What is your point?

    The point is that Temps are far from being useless.

    More than probably 60 % of my DK's deaths are relative to Templars one way or another.

    The OP just needs to keep at it and he'll figure it out.

    Meanwhile , I'm gonna go pick some apples while I think about how much I hate RD.

    b6100d22-ab82-414a-bcc2-bb396ede294b.png

    6b4be8b5-14d0-4d65-91e9-141103bcc74f.png

    d178dcec-82f4-4843-9d1c-e49542179a59_zpsyatlpgp9.png

    Templars can indeed be powerful when played right but your screenshots prove nothing. Some random dude spammed same skill over and over and you did nothing to counter it other than perma block. And came here post *** about that? The last 2 death recaps are not even 1v1 cmon.
    Get real man. You would have died to anyone anyways

    Edited by Soris on 30 June 2015 04:29
    Welkynd [Templar/AD/EU]
  • chongguang
    chongguang
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    I still can not understand why people keep saying that Templar is weak.

    Checked leaderborads of 4 battle grounds, 2 top score class are NB while the other 2 are templars (NA), one is occupied top 1 for Azura star, the battle-ground contains the highest number of top skilled players. Is it really indicated that people have bias to Templars? I do think so!
  • Alcast
    Alcast
    Class Representative
    noobfury wrote: »



    b6100d22-ab82-414a-bcc2-bb396ede294b.png



    that 7k Punct Crit, how? I want to know, if you dont know please ask the dude that hit you with it. I never managed to get that high LOL
    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • Kas
    Kas
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    chongguang wrote: »
    I still can not understand why people keep saying that Templar is weak.

    Checked leaderborads of 4 battle grounds, 2 top score class are NB while the other 2 are templars (NA), one is occupied top 1 for Azura star, the battle-ground contains the highest number of top skilled players. Is it really indicated that people have bias to Templars? I do think so!

    top of leaderboards is most time + best group. i'm pretty sure i know several players who could take #1 without ever using a skill if they wanted to go for that challenge. just by being online and being part of (or better: leading) good guild groups. any connection between alliance points and class balances is pretty much non-existant.

    apart from that, you could even achieve very decent AP/h by simply spamming rapid regeneration in zergs and leeching defticks. If you can do that for 20h a day, you might also be ranked #1
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Alcast
    Alcast
    Class Representative
    Kas wrote: »
    apart from that, you could even achieve very decent AP/h by simply spamming rapid regeneration in zergs and leeching defticks. If you can do that for 20h a day, you might also be ranked #1

    thats the spirit!

    Edited by Alcast on 30 June 2015 09:52
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  • Lettigall
    Lettigall
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    noobfury wrote: »
    d28f950b-fb21-49f9-b29c-cb1b898d2466.png



    You where afk or forgot that you can move your character? And it took 2 players to kill you, jabs are so OP :D:D:D

    In all but one your screenshots you were fighting multiple enemies, jabs and puncturing sweep is useless against mobile enemy, RD is almost useless in 1v1 as the class itself. You cherry picked situations where you in 1vX died to templars and you clearly have no idea how to counter this class!

    P.S.
    F**K the RD give us back Blinding light!!!
    Some men just want to watch the world burn... I just want a cold beer!
  • cazlonb16_ESO
    cazlonb16_ESO
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    Lettigall wrote: »
    You where afk or forgot that you can move your character? And it took 2 players to kill you, jabs are so OP :D:D:D

    Sometimes it still will put you in stun lock with nothing you can do. That seems to be a rare problem with the generally broken CC immunity system though and not some easily reproducable bug with Biting Jabs.
  • Lettigall
    Lettigall
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    Lettigall wrote: »
    You where afk or forgot that you can move your character? And it took 2 players to kill you, jabs are so OP :D:D:D

    Sometimes it still will put you in stun lock with nothing you can do. That seems to be a rare problem with the generally broken CC immunity system though and not some easily reproducable bug with Biting Jabs.

    Never seen that bug in 2.0, last time I saw perma stunlock from jabs was in PTS. But if it happens sometimes very rarely- dodge roll.
    Some men just want to watch the world burn... I just want a cold beer!
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    Skwor wrote: »
    Skwor wrote: »
    Fact is Templars are the most disadvantaged class in the game and the DEV's most likely do not play the class so they have no clue what the issues are.

    They continue to force GCDs on the Templar class but no other, something they stated would never be part of the game, even worse is the GCD on Templars is so buggy that it randomly locks many skills on our bar making the Templar a more about random luck of the draw as to whether or not your skill will actually cast.

    Wrong, actually every skill in the game has a global cooldown, that's why attack weaving works. A handful have a slight extra one like shield charge and jabs to prevent overlapping skills mid cast and make them not look ridiculously awkward but that's about it. There's no special skill lockout in templars , just the same one everyone has from the sprint glitch and skill lock unless you open and close a Ui window, both which are bugs and not Templar exclusive.


    ZAMOLXIS wrote: »
    Oke Zenimax, Im playing a templar since release of the game, am VR 14, love to be templar, and not a healer, but what is enough is enough. I have tried everything, and when saying everything, that's the truth! I've got every single skill, spell, tried every combination, it's just impossible!

    In PvP I am dying very very fast, and not versus VR 14 or so, but even VR 1.

    Look, while the Templars are not Nightblades, Sorcerers or Dragonknight, they have plenty of tricks up their sleeves.

    Also you haven't said what race you are, and how you play.

    There are plenty of tools for Templars to make fantastic Magicka and Stamina builds.

    But on getting one shotted in Cyrodiil, indeed is annoying, and all changes ZoS implemented after all the forum whiners for more power, made the game a disgusting fragfest

    Nah, that's also largely an effect of people stacking tons of damage and no health or survivability, mitigation or avoidance. Common mistake and issue people make for themselves in pvp games when they aren't forced not to by stat caps. Freedom to build doesn't mean only freedom to build well, but also to build yourself gimped ;).

    Do you actually play this game? No every-skill does not have a GCD. Templars CAN NOT weave out of several skills, the Templar GCD forces NO Skills to work for a brief time after certain ones have cast, for example Toppling Charge has such a GCD where the Two handed version Critical Rush does not. THE DEVS HAVE EVEN ADMITTED THIS FACT and at first stated it was a bug only to latter change their minds.

    The weaving allows a players to cancel animation, it is animation casting that allows weaving and it does not cancel GCDs, I suggest you learn the difference. GCD is a hard lock out nothing can cancel.

    Incorrect. The basic weapon attack is on one global cooldown, while skills are all on another. As you noticed, some skills are set to a slightly longer gcd and it impacts how efficiently you can rotate the attacks without overlapping your cooldowns. This is most readily obvious with sorcerers and their overload attacks where it is long enough you essentially can't attack weave (it isn't actually cancelling anything, by the way, when you weave... "animation cancelling" is a misnomer based on the visual only). Before attacking others because your current game knowledge isn't the same, try going out and checking what others say. You'll rarely find there isn't any basis for their assertions, other than how they interpret what is occurring. This post of yours is a prime example, steadfastly claiming Templar skills all are on hard lockouts when that couldn't be further from the truth, though a handful trigger partial gcd's.

    "Knowledge is power." ;)
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Mr_Nobody
    Mr_Nobody
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    Rev Rielle wrote: »
    I'd like to know how you get those numbers, and what you must sacrifice (namely armour/spell resistence, etc?) to do so.

    You dont have to sacrifice anything for it. 5 Light, 1 Medium & 1 Heavy (Undaunted Passive). And it actually isnt that high, im sacrificing 150ish Spellpower just to use the Engine Guardian set.
    ~ @Niekas ~




  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    Skwor wrote: »
    Skwor wrote: »
    Fact is Templars are the most disadvantaged class in the game and the DEV's most likely do not play the class so they have no clue what the issues are.

    They continue to force GCDs on the Templar class but no other, something they stated would never be part of the game, even worse is the GCD on Templars is so buggy that it randomly locks many skills on our bar making the Templar a more about random luck of the draw as to whether or not your skill will actually cast.

    Wrong, actually every skill in the game has a global cooldown, that's why attack weaving works. A handful have a slight extra one like shield charge and jabs to prevent overlapping skills mid cast and make them not look ridiculously awkward but that's about it. There's no special skill lockout in templars , just the same one everyone has from the sprint glitch and skill lock unless you open and close a Ui window, both which are bugs and not Templar exclusive.


    ZAMOLXIS wrote: »
    Oke Zenimax, Im playing a templar since release of the game, am VR 14, love to be templar, and not a healer, but what is enough is enough. I have tried everything, and when saying everything, that's the truth! I've got every single skill, spell, tried every combination, it's just impossible!

    In PvP I am dying very very fast, and not versus VR 14 or so, but even VR 1.

    Look, while the Templars are not Nightblades, Sorcerers or Dragonknight, they have plenty of tricks up their sleeves.

    Also you haven't said what race you are, and how you play.

    There are plenty of tools for Templars to make fantastic Magicka and Stamina builds.

    But on getting one shotted in Cyrodiil, indeed is annoying, and all changes ZoS implemented after all the forum whiners for more power, made the game a disgusting fragfest

    Nah, that's also largely an effect of people stacking tons of damage and no health or survivability, mitigation or avoidance. Common mistake and issue people make for themselves in pvp games when they aren't forced not to by stat caps. Freedom to build doesn't mean only freedom to build well, but also to build yourself gimped ;).

    Do you actually play this game? No every-skill does not have a GCD. Templars CAN NOT weave out of several skills, the Templar GCD forces NO Skills to work for a brief time after certain ones have cast, for example Toppling Charge has such a GCD where the Two handed version Critical Rush does not. THE DEVS HAVE EVEN ADMITTED THIS FACT and at first stated it was a bug only to latter change their minds.

    The weaving allows a players to cancel animation, it is animation casting that allows weaving and it does not cancel GCDs, I suggest you learn the difference. GCD is a hard lock out nothing can cancel.

    Incorrect. The basic weapon attack is on one global cooldown, while skills are all on another. As you noticed, some skills are set to a slightly longer gcd and it impacts how efficiently you can rotate the attacks without overlapping your cooldowns. This is most readily obvious with sorcerers and their overload attacks where it is long enough you essentially can't attack weave (it isn't actually cancelling anything, by the way, when you weave... "animation cancelling" is a misnomer based on the visual only). Before attacking others because your current game knowledge isn't the same, try going out and checking what others say. You'll rarely find there isn't any basis for their assertions, other than how they interpret what is occurring. This post of yours is a prime example, steadfastly claiming Templar skills all are on hard lockouts when that couldn't be further from the truth, though a handful trigger partial gcd's.

    "Knowledge is power." ;)

    "Ignorance is bliss"

    https://www.youtube.com/watch?v=4Kb3lNjEnAI
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭

    ^ this.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Vynist
    Vynist
    ✭✭✭
    I know I am not the best at this game, but if your entire death recap is Biting Jabs or Puncturing Sweep, you are even worse than me lol and that's saying a lot. Jabs is seriously the easiest thing to avoid.
  • Darklord_Tiberius
    Darklord_Tiberius
    ✭✭✭✭
    The biggest thing with Templars, is we are the ONLY class that requires legitimate in-depth theory crafting to really be a viable class in PvP. I have played Templar since Beta and even though we have been the weakest class in PvP since the beginning of this game, we are sitting at a very good place currently. The only other class that can come close to how bad we were in PvP are NBs; but even they were catapulted to the top of the PvP list with 1.6.

    That is one reason I love playing a Templar. You have to realize that every other class only has to stack one or two stats and they can run around cyrodiil and play without issue. Many things are unbalanced in PvP currently and that is why they are allowed to that. Templars on the other hand have to balance at least 4 or more stats to be viable. I can easily 1v2 anyone and when I run small man groups of 2-4 we can kill groups twice our size.

    My suggestion to you is find a good PvP community to join and learn from people that really spend time theory crafting. Unfortunately, this game has many smug and elitist groups; but there are still great PvP guilds out there willing to help people become better.
  • Vynist
    Vynist
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    @Darklord_Tiberius Do you have a DC Templar called "Lord Commader Tiberius"? Just curious if you were there when we were dueling Benzy last night.
    Edited by Vynist on 1 July 2015 18:35
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    I'm a full plate magicka templar who takes the reverse approach to everything. Make myself tanky as hell and use lightning pulsar to reduce damage/useable health pool, darkflare for reduced healing, charge (most people dont know who rotate), and sweep for knockback.

    great for keeping constant pressure and keeping yourself alive, not to mention 36M of execute an a couple of dark flares/welding arcs for mid range pressure for when the gap opens/closes.

    *shrug*

  • Dredlord
    Dredlord
    ✭✭✭✭✭
    Skwor wrote: »
    Skwor wrote: »
    Fact is Templars are the most disadvantaged class in the game and the DEV's most likely do not play the class so they have no clue what the issues are.

    They continue to force GCDs on the Templar class but no other, something they stated would never be part of the game, even worse is the GCD on Templars is so buggy that it randomly locks many skills on our bar making the Templar a more about random luck of the draw as to whether or not your skill will actually cast.

    Wrong, actually every skill in the game has a global cooldown, that's why attack weaving works. A handful have a slight extra one like shield charge and jabs to prevent overlapping skills mid cast and make them not look ridiculously awkward but that's about it. There's no special skill lockout in templars , just the same one everyone has from the sprint glitch and skill lock unless you open and close a Ui window, both which are bugs and not Templar exclusive.


    ZAMOLXIS wrote: »
    Oke Zenimax, Im playing a templar since release of the game, am VR 14, love to be templar, and not a healer, but what is enough is enough. I have tried everything, and when saying everything, that's the truth! I've got every single skill, spell, tried every combination, it's just impossible!

    In PvP I am dying very very fast, and not versus VR 14 or so, but even VR 1.

    Look, while the Templars are not Nightblades, Sorcerers or Dragonknight, they have plenty of tricks up their sleeves.

    Also you haven't said what race you are, and how you play.

    There are plenty of tools for Templars to make fantastic Magicka and Stamina builds.

    But on getting one shotted in Cyrodiil, indeed is annoying, and all changes ZoS implemented after all the forum whiners for more power, made the game a disgusting fragfest

    Nah, that's also largely an effect of people stacking tons of damage and no health or survivability, mitigation or avoidance. Common mistake and issue people make for themselves in pvp games when they aren't forced not to by stat caps. Freedom to build doesn't mean only freedom to build well, but also to build yourself gimped ;).

    Do you actually play this game? No every-skill does not have a GCD. Templars CAN NOT weave out of several skills, the Templar GCD forces NO Skills to work for a brief time after certain ones have cast, for example Toppling Charge has such a GCD where the Two handed version Critical Rush does not. THE DEVS HAVE EVEN ADMITTED THIS FACT and at first stated it was a bug only to latter change their minds.

    The weaving allows a players to cancel animation, it is animation casting that allows weaving and it does not cancel GCDs, I suggest you learn the difference. GCD is a hard lock out nothing can cancel.

    Incorrect. The basic weapon attack is on one global cooldown, while skills are all on another. As you noticed, some skills are set to a slightly longer gcd and it impacts how efficiently you can rotate the attacks without overlapping your cooldowns. This is most readily obvious with sorcerers and their overload attacks where it is long enough you essentially can't attack weave (it isn't actually cancelling anything, by the way, when you weave... "animation cancelling" is a misnomer based on the visual only). Before attacking others because your current game knowledge isn't the same, try going out and checking what others say. You'll rarely find there isn't any basis for their assertions, other than how they interpret what is occurring. This post of yours is a prime example, steadfastly claiming Templar skills all are on hard lockouts when that couldn't be further from the truth, though a handful trigger partial gcd's.

    "Knowledge is power." ;)

    at least you put the truth at the end of your *** post, your ridiculous bias is getting tiresome...

    btw there is no partial gcd, it's like saying "your honor I only partially killed him"

    there is either a gcd or no gcd and templars have by far the most gcd's...more than all the other classes combined.

    Take your own advice lawl and gain some knowledge of the situation it extremely well documented on the forums with video showing it.

    how could you be this clueless and finish with knowledge is power?

  • Francescolg
    Francescolg
    ✭✭✭✭
    Btw, atm the moment, until next patch, you can try to use "double empower" to raise your damage even more. First use Darkflare (1. empower buff up) than use Entropy, Aequilibrium or Mage light (2. empower buff [by using a skill WHICH is not affected by empower no°1]). After that use a spell which works with empower: Meteor/Darkflare/a real DD instant attack/charge/whatever benefits from empower (no DoT, no channelled stuff, etc. ONLY spells which really get their full damage benefit from empower!)

    If what I read on tamrielfoundry is true, you should get 40% empower instead of 20%.

    I do not play templar atm, not even for testing such stuff. Just waiting for patch 2.1+ :s
    Edited by Francescolg on 2 July 2015 12:25
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