What is your point?
The point is that Temps are far from being useless.
More than probably 60 % of my DK's deaths are relative to Templars one way or another.
The OP just needs to keep at it and he'll figure it out.
Meanwhile , I'm gonna go pick some apples while I think about how much I hate RD.
chongguang wrote: »I still can not understand why people keep saying that Templar is weak.
Checked leaderborads of 4 battle grounds, 2 top score class are NB while the other 2 are templars (NA), one is occupied top 1 for Azura star, the battle-ground contains the highest number of top skilled players. Is it really indicated that people have bias to Templars? I do think so!
apart from that, you could even achieve very decent AP/h by simply spamming rapid regeneration in zergs and leeching defticks. If you can do that for 20h a day, you might also be ranked #1
You where afk or forgot that you can move your character? And it took 2 players to kill you, jabs are so OP
cazlonb16_ESO wrote: »You where afk or forgot that you can move your character? And it took 2 players to kill you, jabs are so OP
Sometimes it still will put you in stun lock with nothing you can do. That seems to be a rare problem with the generally broken CC immunity system though and not some easily reproducable bug with Biting Jabs.
Attorneyatlawl wrote: »Fact is Templars are the most disadvantaged class in the game and the DEV's most likely do not play the class so they have no clue what the issues are.
They continue to force GCDs on the Templar class but no other, something they stated would never be part of the game, even worse is the GCD on Templars is so buggy that it randomly locks many skills on our bar making the Templar a more about random luck of the draw as to whether or not your skill will actually cast.
Wrong, actually every skill in the game has a global cooldown, that's why attack weaving works. A handful have a slight extra one like shield charge and jabs to prevent overlapping skills mid cast and make them not look ridiculously awkward but that's about it. There's no special skill lockout in templars , just the same one everyone has from the sprint glitch and skill lock unless you open and close a Ui window, both which are bugs and not Templar exclusive.p_tsakirisb16_ESO wrote: »Oke Zenimax, Im playing a templar since release of the game, am VR 14, love to be templar, and not a healer, but what is enough is enough. I have tried everything, and when saying everything, that's the truth! I've got every single skill, spell, tried every combination, it's just impossible!
In PvP I am dying very very fast, and not versus VR 14 or so, but even VR 1.
Look, while the Templars are not Nightblades, Sorcerers or Dragonknight, they have plenty of tricks up their sleeves.
Also you haven't said what race you are, and how you play.
There are plenty of tools for Templars to make fantastic Magicka and Stamina builds.
But on getting one shotted in Cyrodiil, indeed is annoying, and all changes ZoS implemented after all the forum whiners for more power, made the game a disgusting fragfest
Nah, that's also largely an effect of people stacking tons of damage and no health or survivability, mitigation or avoidance. Common mistake and issue people make for themselves in pvp games when they aren't forced not to by stat caps. Freedom to build doesn't mean only freedom to build well, but also to build yourself gimped .
Do you actually play this game? No every-skill does not have a GCD. Templars CAN NOT weave out of several skills, the Templar GCD forces NO Skills to work for a brief time after certain ones have cast, for example Toppling Charge has such a GCD where the Two handed version Critical Rush does not. THE DEVS HAVE EVEN ADMITTED THIS FACT and at first stated it was a bug only to latter change their minds.
The weaving allows a players to cancel animation, it is animation casting that allows weaving and it does not cancel GCDs, I suggest you learn the difference. GCD is a hard lock out nothing can cancel.
Rev Rielle wrote: »I'd like to know how you get those numbers, and what you must sacrifice (namely armour/spell resistence, etc?) to do so.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Fact is Templars are the most disadvantaged class in the game and the DEV's most likely do not play the class so they have no clue what the issues are.
They continue to force GCDs on the Templar class but no other, something they stated would never be part of the game, even worse is the GCD on Templars is so buggy that it randomly locks many skills on our bar making the Templar a more about random luck of the draw as to whether or not your skill will actually cast.
Wrong, actually every skill in the game has a global cooldown, that's why attack weaving works. A handful have a slight extra one like shield charge and jabs to prevent overlapping skills mid cast and make them not look ridiculously awkward but that's about it. There's no special skill lockout in templars , just the same one everyone has from the sprint glitch and skill lock unless you open and close a Ui window, both which are bugs and not Templar exclusive.p_tsakirisb16_ESO wrote: »Oke Zenimax, Im playing a templar since release of the game, am VR 14, love to be templar, and not a healer, but what is enough is enough. I have tried everything, and when saying everything, that's the truth! I've got every single skill, spell, tried every combination, it's just impossible!
In PvP I am dying very very fast, and not versus VR 14 or so, but even VR 1.
Look, while the Templars are not Nightblades, Sorcerers or Dragonknight, they have plenty of tricks up their sleeves.
Also you haven't said what race you are, and how you play.
There are plenty of tools for Templars to make fantastic Magicka and Stamina builds.
But on getting one shotted in Cyrodiil, indeed is annoying, and all changes ZoS implemented after all the forum whiners for more power, made the game a disgusting fragfest
Nah, that's also largely an effect of people stacking tons of damage and no health or survivability, mitigation or avoidance. Common mistake and issue people make for themselves in pvp games when they aren't forced not to by stat caps. Freedom to build doesn't mean only freedom to build well, but also to build yourself gimped .
Do you actually play this game? No every-skill does not have a GCD. Templars CAN NOT weave out of several skills, the Templar GCD forces NO Skills to work for a brief time after certain ones have cast, for example Toppling Charge has such a GCD where the Two handed version Critical Rush does not. THE DEVS HAVE EVEN ADMITTED THIS FACT and at first stated it was a bug only to latter change their minds.
The weaving allows a players to cancel animation, it is animation casting that allows weaving and it does not cancel GCDs, I suggest you learn the difference. GCD is a hard lock out nothing can cancel.
Incorrect. The basic weapon attack is on one global cooldown, while skills are all on another. As you noticed, some skills are set to a slightly longer gcd and it impacts how efficiently you can rotate the attacks without overlapping your cooldowns. This is most readily obvious with sorcerers and their overload attacks where it is long enough you essentially can't attack weave (it isn't actually cancelling anything, by the way, when you weave... "animation cancelling" is a misnomer based on the visual only). Before attacking others because your current game knowledge isn't the same, try going out and checking what others say. You'll rarely find there isn't any basis for their assertions, other than how they interpret what is occurring. This post of yours is a prime example, steadfastly claiming Templar skills all are on hard lockouts when that couldn't be further from the truth, though a handful trigger partial gcd's.
"Knowledge is power."
Joy_Division wrote: »
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Fact is Templars are the most disadvantaged class in the game and the DEV's most likely do not play the class so they have no clue what the issues are.
They continue to force GCDs on the Templar class but no other, something they stated would never be part of the game, even worse is the GCD on Templars is so buggy that it randomly locks many skills on our bar making the Templar a more about random luck of the draw as to whether or not your skill will actually cast.
Wrong, actually every skill in the game has a global cooldown, that's why attack weaving works. A handful have a slight extra one like shield charge and jabs to prevent overlapping skills mid cast and make them not look ridiculously awkward but that's about it. There's no special skill lockout in templars , just the same one everyone has from the sprint glitch and skill lock unless you open and close a Ui window, both which are bugs and not Templar exclusive.p_tsakirisb16_ESO wrote: »Oke Zenimax, Im playing a templar since release of the game, am VR 14, love to be templar, and not a healer, but what is enough is enough. I have tried everything, and when saying everything, that's the truth! I've got every single skill, spell, tried every combination, it's just impossible!
In PvP I am dying very very fast, and not versus VR 14 or so, but even VR 1.
Look, while the Templars are not Nightblades, Sorcerers or Dragonknight, they have plenty of tricks up their sleeves.
Also you haven't said what race you are, and how you play.
There are plenty of tools for Templars to make fantastic Magicka and Stamina builds.
But on getting one shotted in Cyrodiil, indeed is annoying, and all changes ZoS implemented after all the forum whiners for more power, made the game a disgusting fragfest
Nah, that's also largely an effect of people stacking tons of damage and no health or survivability, mitigation or avoidance. Common mistake and issue people make for themselves in pvp games when they aren't forced not to by stat caps. Freedom to build doesn't mean only freedom to build well, but also to build yourself gimped .
Do you actually play this game? No every-skill does not have a GCD. Templars CAN NOT weave out of several skills, the Templar GCD forces NO Skills to work for a brief time after certain ones have cast, for example Toppling Charge has such a GCD where the Two handed version Critical Rush does not. THE DEVS HAVE EVEN ADMITTED THIS FACT and at first stated it was a bug only to latter change their minds.
The weaving allows a players to cancel animation, it is animation casting that allows weaving and it does not cancel GCDs, I suggest you learn the difference. GCD is a hard lock out nothing can cancel.
Incorrect. The basic weapon attack is on one global cooldown, while skills are all on another. As you noticed, some skills are set to a slightly longer gcd and it impacts how efficiently you can rotate the attacks without overlapping your cooldowns. This is most readily obvious with sorcerers and their overload attacks where it is long enough you essentially can't attack weave (it isn't actually cancelling anything, by the way, when you weave... "animation cancelling" is a misnomer based on the visual only). Before attacking others because your current game knowledge isn't the same, try going out and checking what others say. You'll rarely find there isn't any basis for their assertions, other than how they interpret what is occurring. This post of yours is a prime example, steadfastly claiming Templar skills all are on hard lockouts when that couldn't be further from the truth, though a handful trigger partial gcd's.
"Knowledge is power."