Stoped reading after this. Most adorable thing i heared in this game.Attorneyatlawl wrote: »T Templar dps is comparable to and in some ways better than sorc
There are so many options to be strong in PVP as templar. The best advice is really to test stuff yourself on the PTS then play on live once you find something you like
Not sure if you're console or PC, but here is more info:
You can DPS as either a stamina or magicka templar (if you go more magicka, you do have to be able to repentance off corpses in 1vX or have really high stam and magicka regen)... Or vampire omggg hit them with oil they're going to purge off really fast?
You do have plenty of options and never let anyone tell you templars need to be nerfed or buffed. (I won't say no to templar buffs these days though, I think I've referenced Jared Leto enough )
Do you pvp Allcast? I'd say quite the opposite is true. I see some really good Stamina Temps, and very few Magicka Temps. There is something to be said, though, that after wiping group after group of zergs, the Templar kill quest can take forever to fill. I know there are some very talented Templars, but I suspect that they are just awesome players and would demolish with any other class. No..Magicka dps Templars are not in a good place for pvp.
I beg to differ there. It's a matter of building the right set of regeneration/healing, mitigation, and/or evasiveness.Stamina templar is nice to, insane burst and a very nice addition in a raid, but way to squishy small scale or solo roaming.
There are so many options to be strong in PVP as templar. The best advice is really to test stuff yourself on the PTS then play on live once you find something you like
Not sure if you're console or PC, but here is more info:
You can DPS as either a stamina or magicka templar (if you go more magicka, you do have to be able to repentance off corpses in 1vX or have really high stam and magicka regen)... Or vampire omggg hit them with oil they're going to purge off really fast?
You do have plenty of options and never let anyone tell you templars need to be nerfed or buffed. (I won't say no to templar buffs these days though, I think I've referenced Jared Leto enough )
I played Templar from Beta, we can be strong and dps ... but compared to other classes with much higher effort.
Especially in PvP changes are needed.
http://forums.elderscrollsonline.com/en/discussion/171130/updated-poll-strongest-class-in-pvp/p1
this cant be ignored!
Beside this bugs and bad design desiciones like the Globalcooldown on some skills are anoying and gamebraking for Templars.
Attorneyatlawl wrote: »Fact is Templars are the most disadvantaged class in the game and the DEV's most likely do not play the class so they have no clue what the issues are.
They continue to force GCDs on the Templar class but no other, something they stated would never be part of the game, even worse is the GCD on Templars is so buggy that it randomly locks many skills on our bar making the Templar a more about random luck of the draw as to whether or not your skill will actually cast.
Wrong, actually every skill in the game has a global cooldown, that's why attack weaving works. A handful have a slight extra one like shield charge and jabs to prevent overlapping skills mid cast and make them not look ridiculously awkward but that's about it. There's no special skill lockout in templars , just the same one everyone has from the sprint glitch and skill lock unless you open and close a Ui window, both which are bugs and not Templar exclusive.p_tsakirisb16_ESO wrote: »Oke Zenimax, Im playing a templar since release of the game, am VR 14, love to be templar, and not a healer, but what is enough is enough. I have tried everything, and when saying everything, that's the truth! I've got every single skill, spell, tried every combination, it's just impossible!
In PvP I am dying very very fast, and not versus VR 14 or so, but even VR 1.
Look, while the Templars are not Nightblades, Sorcerers or Dragonknight, they have plenty of tricks up their sleeves.
Also you haven't said what race you are, and how you play.
There are plenty of tools for Templars to make fantastic Magicka and Stamina builds.
But on getting one shotted in Cyrodiil, indeed is annoying, and all changes ZoS implemented after all the forum whiners for more power, made the game a disgusting fragfest
Nah, that's also largely an effect of people stacking tons of damage and no health or survivability, mitigation or avoidance. Common mistake and issue people make for themselves in pvp games when they aren't forced not to by stat caps. Freedom to build doesn't mean only freedom to build well, but also to build yourself gimped .
I'd like to know how you get those numbers, and what you must sacrifice (namely armour/spell resistence, etc?) to do so.I will give you a templar advice.
Idk about stamina templars though, but magicka ones, if played well, can solo/smallman and be super strong. It, however, does require alot of practise because you will find yourself in many different situations. Game is not about finding someone in an empty field and beating it easily without much work. Every fight is different. So here it goes...
~ Focus on 27-32k Magicka Pool, 1700+ spell power and 1500+ magicka regen.
~ Slot Dark Flare/Jabs, Jesus Beam, Proximity Deto/Vamps bane + Toppling Charge and either Blazing Shield or that Mage's Guild spell that you land on the ground for CC. Think of what do you prefer more, range type of fighting, or melee one - templar does great at both.
~ Keep 2nd bar for pure sustain, i advise you to become a vampire since bats (invisibility ones) and mist save me alot every few minutes, as well as turn fights completely around.
For ranged... With the above stats, dark flare hits for 9k+ tooltip damage, which combined with some certain passives, can crit for nearly 18k. It has a very long travel time, you can literally cast 2 of them and then jesus beam, the person receiving it would get instantly hit with the first Flare and Jesus beam (which does crit for up to 18k Single tick w/ the average being 8-10k) and then the 2nd Dark Flare on top. Everyone thats not 30khp and nirnhorned... gets removed from the screen.
For melee... Focus on proximity detonation and jabs + jesus beam to finish people off, dont forget to always keep the shields on and watch your surroundings, dont try to take more than you can chew and dont be afraid to kill someone and then go into mist form and kite the remaining for a few minutes and turn around. Yes, playing a templar isnt easy, but it is damn strong if mastered. At last, when you kill all other classes you know you have killed them with the worst one to solo!
Well that's a good standpointLava_Croft wrote: »
What is your point?