How bout switching our the sorc passive that adds health regen% @ZOS_BrianWheeler
Theres a lot of really simple things that nobody cares for/about in the sorc line from magicka/stam that you could use.
Please dont push a bad change ahead that messes with all sorc builds across the board in a negative way while actually trying to institute a buff.
Also, with regard to boundless storm, If that's all were getting i can't see it really being useful as a stamina morph unless it hits for 5k a tic, can decloak stealth, and increases your run speed by 500% -- since the biggest problems beyond damage are getting nuked from stealth with no chance to fight back and having no escape capacity.
Getting nuked from stealth is the same for all classes and stam Sorcerer can escape at least as well as stam Templar and DK. So no, these are not the biggest problems.
@torelax except that dks and Templars are built for sustained combat and do not rely entirely on tactical mobility for survival while in combat, so your example is flawed. Comparing sorcs to templars and dks is less like apples and oranges, and more like apples and rocks.
Don't buy into it? If I started pushing for stam sorcs to be given innate tanking ability on par for survivability with dks and templars, how do you think templars and dks would react? My guess is they'd lose their shjt over it.
A crucial part of being a sorc is being able to reposition yourself for a tactical edge. Its not just escaping from being stealth nuked, its combat in general. We can't pop a cloak or block permanently or self heal like a boss or dodge roll infinitely (because, as you may or may not recall, we have no practical stamina regen abilities).
So when you are stuck with no magicka pool, one bolt escape cast, weak defensive spells and forced to use a 2 handed mace (which you are, don't even try to argue against that one I've tried 10 builds and its the only way to penetrate armor enough to deal damage), no being stealth nuked is not the same for all classes and yes not having mobility or any way to recover from stealth attacks is a huge effkaying problem.
Also, with regard to boundless storm, If that's all were getting i can't see it really being useful as a stamina morph unless it hits for 5k a tic, can decloak stealth, and increases your run speed by 500% -- since the biggest problems beyond damage are getting nuked from stealth with no chance to fight back and having no escape capacity.
Getting nuked from stealth is the same for all classes and stam Sorcerer can escape at least as well as stam Templar and DK. So no, these are not the biggest problems.
@torelax except that dks and Templars are built for sustained combat and do not rely entirely on tactical mobility for survival while in combat, so your example is flawed. Comparing sorcs to templars and dks is less like apples and oranges, and more like apples and rocks.
Don't buy into it? If I started pushing for stam sorcs to be given innate tanking ability on par for survivability with dks and templars, how do you think templars and dks would react? My guess is they'd lose their shjt over it.
A crucial part of being a sorc is being able to reposition yourself for a tactical edge. Its not just escaping from being stealth nuked, its combat in general. We can't pop a cloak or block permanently or self heal like a boss or dodge roll infinitely (because, as you may or may not recall, we have no practical stamina regen abilities).
So when you are stuck with no magicka pool, one bolt escape cast, weak defensive spells and forced to use a 2 handed mace (which you are, don't even try to argue against that one I've tried 10 builds and its the only way to penetrate armor enough to deal damage), no being stealth nuked is not the same for all classes and yes not having mobility or any way to recover from stealth attacks is a huge effkaying problem.
byrom101b16_ESO wrote: »
Someone doesn't play many RPGs.. Sure ESO might not follow the traditional method of Hybrid Classes(requiring a magic resource to do anything...magical), but hybrids are still nothing new(which all the classes in ESO are, btw..). So, a sorcerer doesn't have to be someone that strictly sits in the back and casts ranged spells with a staff.
There are more than enough useless morphs that the average magicka Sorc doesn't use(like Thundering Presence). Those morphs can easily be changed to accommodate stam builds without affecting magicka.
Flat out WRONG.
Thundering presence has longer duration and is damn useful for such places as vDSA.
If stamina junkies want to summon lightning with stamina, I want to Snipe and Wrecking Blow with magicka! I want to dodge forever using magicka!!!
lmfao...
Hell, let's do away with all pretence this is a TES game and have a 'Power' stat so all abilities pull from the same resource... no need for common sense to prevail on what fuels what abilities then is there?
In any case, although it would spoil my own skill build, it is entirely illogical from a PvE point of view to have the suggested morph as the stamina one. Thundering Presence is clearly the best tanking morph with it's enhanced duration... but hey, it's really being done for the PvPQQer's isn't it - so they get more mobility for WB spamming... not to mention punishing magicka Sorcerers further for having the cheek to use Bolt Escape despite the nerfs to it.
More PvPQQer reactionary changes made to oil the squeaky wheel of players who cannot adapt their play-style and spend a good deal of their significant online time complaining on the forums.
byrom101b16_ESO wrote: »
Someone doesn't play many RPGs.. Sure ESO might not follow the traditional method of Hybrid Classes(requiring a magic resource to do anything...magical), but hybrids are still nothing new(which all the classes in ESO are, btw..). So, a sorcerer doesn't have to be someone that strictly sits in the back and casts ranged spells with a staff.
There are more than enough useless morphs that the average magicka Sorc doesn't use(like Thundering Presence). Those morphs can easily be changed to accommodate stam builds without affecting magicka.
Flat out WRONG.
Thundering presence has longer duration and is damn useful for such places as vDSA.
If stamina junkies want to summon lightning with stamina, I want to Snipe and Wrecking Blow with magicka! I want to dodge forever using magicka!!!
lmfao...
Hell, let's do away with all pretence this is a TES game and have a 'Power' stat so all abilities pull from the same resource... no need for common sense to prevail on what fuels what abilities then is there?
In any case, although it would spoil my own skill build, it is entirely illogical from a PvE point of view to have the suggested morph as the stamina one. Thundering Presence is clearly the best tanking morph with it's enhanced duration... but hey, it's really being done for the PvPQQer's isn't it - so they get more mobility for WB spamming... not to mention punishing magicka Sorcerers further for having the cheek to use Bolt Escape despite the nerfs to it.
More PvPQQer reactionary changes made to oil the squeaky wheel of players who cannot adapt their play-style and spend a good deal of their significant online time complaining on the forums.
@ToRelax naw man mobility is crap. Compared to mag sorcs kiting is miserably bad. You def can't get away from anything that tries to chase you, so you are forced to go offensive 100%.
Damage is only borderline aweful. Could be better, but not the worst part of stam sorcs. For sure you won't see 20k crits. Won't argue with you about sustain.
@ToRelax naw man mobility is crap. Compared to mag sorcs kiting is miserably bad. You def can't get away from anything that tries to chase you, so you are forced to go offensive 100%.
Damage is only borderline aweful. Could be better, but not the worst part of stam sorcs. For sure you won't see 20k crits. Won't argue with you about sustain.
With roll dodge cancel boundless storm with a bow, I am fasster than my magicka sorc and even sustain that speed better.
If I also have bolt escape, I'll be able to run from pretty much everything. So no, mobility is far from being crap.
If you won't agree with me here I suppose we'll have to agree to disagree on that point.
@ToRelax naw man mobility is crap. Compared to mag sorcs kiting is miserably bad. You def can't get away from anything that tries to chase you, so you are forced to go offensive 100%.
Damage is only borderline aweful. Could be better, but not the worst part of stam sorcs. For sure you won't see 20k crits. Won't argue with you about sustain.
cschwingeb14_ESO wrote: »Shields are far from useless, because you can't crit on a shield. So even a 1k shield is crit immunity for the next attack. Not that I think 1k shields are super useful due to the overflow bug, but you need to take the crit immunity as part of the calculation of how big of a shield is useful
@cozmon3c_ESO you shouldn't use ward. Shields are bugged, in that the damage you take beyond the shield value bypasses armor. So if you get hit with a 10-15k crit lets say, 5-10k of that damage will be completely unmitigated. That's why we need a ward that scales so that we can get those 10-15k+ bubbles that actually mitigate damage.