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Stamina Sorcerer news from AMA

  • PainfulFAFA
    PainfulFAFA
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    FENGRUSH wrote: »
    How bout switching our the sorc passive that adds health regen% @ZOS_BrianWheeler

    Theres a lot of really simple things that nobody cares for/about in the sorc line from magicka/stam that you could use.

    Please dont push a bad change ahead that messes with all sorc builds across the board in a negative way while actually trying to institute a buff.

    Agreed.

    That health regeneration passive is useless lol
    The least they can do is let it stack when you have multiple daedric summoning slotted.


    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • ToRelax
    ToRelax
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    Cathexis wrote: »
    ToRelax wrote: »
    Cathexis wrote: »
    Also, with regard to boundless storm, If that's all were getting i can't see it really being useful as a stamina morph unless it hits for 5k a tic, can decloak stealth, and increases your run speed by 500% -- since the biggest problems beyond damage are getting nuked from stealth with no chance to fight back and having no escape capacity.

    Getting nuked from stealth is the same for all classes and stam Sorcerer can escape at least as well as stam Templar and DK. So no, these are not the biggest problems.

    @torelax except that dks and Templars are built for sustained combat and do not rely entirely on tactical mobility for survival while in combat, so your example is flawed. Comparing sorcs to templars and dks is less like apples and oranges, and more like apples and rocks.

    Don't buy into it? If I started pushing for stam sorcs to be given innate tanking ability on par for survivability with dks and templars, how do you think templars and dks would react? My guess is they'd lose their shjt over it.

    A crucial part of being a sorc is being able to reposition yourself for a tactical edge. Its not just escaping from being stealth nuked, its combat in general. We can't pop a cloak or block permanently or self heal like a boss or dodge roll infinitely (because, as you may or may not recall, we have no practical stamina regen abilities).

    So when you are stuck with no magicka pool, one bolt escape cast, weak defensive spells and forced to use a 2 handed mace (which you are, don't even try to argue against that one I've tried 10 builds and its the only way to penetrate armor enough to deal damage), no being stealth nuked is not the same for all classes and yes not having mobility or any way to recover from stealth attacks is a huge effkaying problem.

    So because Templars and DKs have more means to regen stamina and more useful abilities for stamina builds that also make them a better choice for "sustained combat" as you call it, Sorcs must have more mobility. Such mobility that lets them escape from combat anytime, instead of making them actually able to fight back. Got it.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • cozmon3c_ESO
    cozmon3c_ESO
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    Cathexis wrote: »
    ToRelax wrote: »
    Cathexis wrote: »
    Also, with regard to boundless storm, If that's all were getting i can't see it really being useful as a stamina morph unless it hits for 5k a tic, can decloak stealth, and increases your run speed by 500% -- since the biggest problems beyond damage are getting nuked from stealth with no chance to fight back and having no escape capacity.

    Getting nuked from stealth is the same for all classes and stam Sorcerer can escape at least as well as stam Templar and DK. So no, these are not the biggest problems.

    @torelax except that dks and Templars are built for sustained combat and do not rely entirely on tactical mobility for survival while in combat, so your example is flawed. Comparing sorcs to templars and dks is less like apples and oranges, and more like apples and rocks.

    Don't buy into it? If I started pushing for stam sorcs to be given innate tanking ability on par for survivability with dks and templars, how do you think templars and dks would react? My guess is they'd lose their shjt over it.

    A crucial part of being a sorc is being able to reposition yourself for a tactical edge. Its not just escaping from being stealth nuked, its combat in general. We can't pop a cloak or block permanently or self heal like a boss or dodge roll infinitely (because, as you may or may not recall, we have no practical stamina regen abilities).

    So when you are stuck with no magicka pool, one bolt escape cast, weak defensive spells and forced to use a 2 handed mace (which you are, don't even try to argue against that one I've tried 10 builds and its the only way to penetrate armor enough to deal damage), no being stealth nuked is not the same for all classes and yes not having mobility or any way to recover from stealth attacks is a huge effkaying problem.

    These are my findings after playing stam sorc as well.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Ace_SiN
    Ace_SiN
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    Ace_SiN wrote: »

    Someone doesn't play many RPGs.. Sure ESO might not follow the traditional method of Hybrid Classes(requiring a magic resource to do anything...magical), but hybrids are still nothing new(which all the classes in ESO are, btw..). So, a sorcerer doesn't have to be someone that strictly sits in the back and casts ranged spells with a staff.

    There are more than enough useless morphs that the average magicka Sorc doesn't use(like Thundering Presence). Those morphs can easily be changed to accommodate stam builds without affecting magicka.

    Flat out WRONG.

    Thundering presence has longer duration and is damn useful for such places as vDSA.

    If stamina junkies want to summon lightning with stamina, I want to Snipe and Wrecking Blow with magicka! I want to dodge forever using magicka!!!

    lmfao...

    Hell, let's do away with all pretence this is a TES game and have a 'Power' stat so all abilities pull from the same resource... no need for common sense to prevail on what fuels what abilities then is there?

    In any case, although it would spoil my own skill build, it is entirely illogical from a PvE point of view to have the suggested morph as the stamina one. Thundering Presence is clearly the best tanking morph with it's enhanced duration... but hey, it's really being done for the PvPQQer's isn't it - so they get more mobility for WB spamming... not to mention punishing magicka Sorcerers further for having the cheek to use Bolt Escape despite the nerfs to it.

    More PvPQQer reactionary changes made to oil the squeaky wheel of players who cannot adapt their play-style and spend a good deal of their significant online time complaining on the forums.

    3lcd.jpg
    Edited by Ace_SiN on 23 June 2015 05:26
    King of Beasts

  • Makkir
    Makkir
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    Nevermind
    Edited by Makkir on 23 June 2015 06:15
  • byrom101b16_ESO
    byrom101b16_ESO
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    Ace_SiN wrote: »
    Ace_SiN wrote: »

    Someone doesn't play many RPGs.. Sure ESO might not follow the traditional method of Hybrid Classes(requiring a magic resource to do anything...magical), but hybrids are still nothing new(which all the classes in ESO are, btw..). So, a sorcerer doesn't have to be someone that strictly sits in the back and casts ranged spells with a staff.

    There are more than enough useless morphs that the average magicka Sorc doesn't use(like Thundering Presence). Those morphs can easily be changed to accommodate stam builds without affecting magicka.

    Flat out WRONG.

    Thundering presence has longer duration and is damn useful for such places as vDSA.

    If stamina junkies want to summon lightning with stamina, I want to Snipe and Wrecking Blow with magicka! I want to dodge forever using magicka!!!

    lmfao...

    Hell, let's do away with all pretence this is a TES game and have a 'Power' stat so all abilities pull from the same resource... no need for common sense to prevail on what fuels what abilities then is there?

    In any case, although it would spoil my own skill build, it is entirely illogical from a PvE point of view to have the suggested morph as the stamina one. Thundering Presence is clearly the best tanking morph with it's enhanced duration... but hey, it's really being done for the PvPQQer's isn't it - so they get more mobility for WB spamming... not to mention punishing magicka Sorcerers further for having the cheek to use Bolt Escape despite the nerfs to it.

    More PvPQQer reactionary changes made to oil the squeaky wheel of players who cannot adapt their play-style and spend a good deal of their significant online time complaining on the forums.

    3lcd.jpg

    523492
  • SanderBuraas
    SanderBuraas
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    As a stamina Sorcerer, I can say that this change does not help at all. I am able to excel greatly both in pvp and pve with my current setup, but the only Sorcerer skill I use is Bound Armaments and possibly Ball of Lightning for pvp. The only stamina-scaling ability I use is a toggle, which says much about the variety of skills stamina Sorcerers have. We should have a few options for damaging abilities within our class skills, just like the other classes currently do.
  • Snit
    Snit
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    Cathexis wrote: »
    ...since the biggest problems beyond damage are getting nuked from stealth with no chance to fight back and having no escape capacity.

    Have you tried Defensive Rune? Did it help?



    Edited by Snit on 23 June 2015 15:01
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • cozmon3c_ESO
    cozmon3c_ESO
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    Snit wrote: »
    Cathexis wrote: »
    ...since the biggest problems beyond damage are getting nuked from stealth with no chance to fight back and having no escape capacity.

    Have you tried Defensive Rune? Did it help?



    nope you just get fear bursted after, real fun game imo.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Cathexis
    Cathexis
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    @torelax it shouldn't be the sorcs fault that you aren't built to chase them.

    @snit just for you I'll give it a try but in my experience all it results in is a CC break (and all the benefit that comes with that). Vs infinite stamina (and fear) not exactly useful. And also, not sure where to run it on my bar that is already packed with essential counters.
    Edited by Cathexis on 24 June 2015 14:30
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

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  • ToRelax
    ToRelax
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    Cathexis wrote: »
    @torelax it shouldn't be the sorcs fault that you aren't built to chase them.

    @snit just for you I'll give it a try but in my experience all it results in is a CC break (and all the benefit that comes with that). Vs infinite stamina (and fear) not exactly useful.

    What are you on about now? I never even said I had a problem with such high mobility, you just forgot the reasoning why it's mobility that the stam Sorc is missing. It already has very high mobility, but it's lacking in damage and sustain. Just adding more mobility won't make them able to kill stuff.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Cathexis
    Cathexis
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    @ToRelax naw man mobility is crap. Compared to mag sorcs kiting is miserably bad. You def can't get away from anything that tries to chase you, so you are forced to go offensive 100%.

    Damage is only borderline aweful. Could be better, but not the worst part of stam sorcs. For sure you won't see 20k crits. Won't argue with you about sustain.
    Edited by Cathexis on 24 June 2015 14:50
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

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  • ToRelax
    ToRelax
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    Cathexis wrote: »
    @ToRelax naw man mobility is crap. Compared to mag sorcs kiting is miserably bad. You def can't get away from anything that tries to chase you, so you are forced to go offensive 100%.

    Damage is only borderline aweful. Could be better, but not the worst part of stam sorcs. For sure you won't see 20k crits. Won't argue with you about sustain.

    With roll dodge cancel boundless storm with a bow, I am fasster than my magicka sorc and even sustain that speed better.
    If I also have bolt escape, I'll be able to run from pretty much everything. So no, mobility is far from being crap.
    If you won't agree with me here I suppose we'll have to agree to disagree on that point.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Cathexis
    Cathexis
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    ToRelax wrote: »
    Cathexis wrote: »
    @ToRelax naw man mobility is crap. Compared to mag sorcs kiting is miserably bad. You def can't get away from anything that tries to chase you, so you are forced to go offensive 100%.

    Damage is only borderline aweful. Could be better, but not the worst part of stam sorcs. For sure you won't see 20k crits. Won't argue with you about sustain.

    With roll dodge cancel boundless storm with a bow, I am fasster than my magicka sorc and even sustain that speed better.
    If I also have bolt escape, I'll be able to run from pretty much everything. So no, mobility is far from being crap.
    If you won't agree with me here I suppose we'll have to agree to disagree on that point.

    I have the same man and I'm an orc so I get a stamina and sprint bonus and I can tell you it is a vastly poorer substitute for a mana pool, mana regen, and bolt escape (having run that in the past). There is no way your keeping up with mag sorcs with that.
    Edited by Cathexis on 24 June 2015 17:50
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

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  • cozmon3c_ESO
    cozmon3c_ESO
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    Cathexis wrote: »
    @ToRelax naw man mobility is crap. Compared to mag sorcs kiting is miserably bad. You def can't get away from anything that tries to chase you, so you are forced to go offensive 100%.

    Damage is only borderline aweful. Could be better, but not the worst part of stam sorcs. For sure you won't see 20k crits. Won't argue with you about sustain.

    Not true all be it you can't get away as easily as magicka sorc. Basically you need a bow and enough mana for 3 streaks.

    So your like oh crap I'm surrounded. Bolt dodge roll 3 times and you will be able to get out about 75% of the time in my experience. Then boundless Storm dodge roll with bow out and run like a jet plane (which goes as fast as bolt and more efficiently)

    The issues I have with getting away are from people with charges, because of that "added feature" to improve charges to reach there target, you will get rooted over and over when they are on path to you letting a group of zergings you are trying to wtf peace from catch up to you. This is probably half of my deaths, as charges destroy you trying to run away. And the other half of my deaths is the insane burst from NB.

    Damage pretty good with wrecking blow compared to DK and Templar, but compared to the instant damage that is near unavoidable let from NB. Running around as a stam sorc really feels to pale in comparison. We need a strong melee ranged instant damage spell to be competitive with the other classes, especially NB. We need a way to mitigate damage like Hardened ward (which I use by the way, it's about 5k shield but does absolutely nothing against NB instant 4 hit combo of death that I don't think any class can survive unaware it's coming.)
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Cathexis
    Cathexis
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    @cozmon3c_ESO you shouldn't use ward. Shields are bugged, in that the damage you take beyond the shield value bypasses armor. So if you get hit with a 10-15k crit lets say, 5-10k of that damage will be completely unmitigated. That's why we need a ward that scales so that we can get those 10-15k+ bubbles that actually mitigate damage.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
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  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Shields are far from useless, because you can't crit on a shield. So even a 1k shield is crit immunity for the next attack. Not that I think 1k shields are super useful due to the overflow bug, but you need to take the crit immunity as part of the calculation of how big of a shield is useful
  • ToRelax
    ToRelax
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    Shields are far from useless, because you can't crit on a shield. So even a 1k shield is crit immunity for the next attack. Not that I think 1k shields are super useful due to the overflow bug, but you need to take the crit immunity as part of the calculation of how big of a shield is useful

    Actually, the overflow damage can crit.
    But I agree that Hardened Ward is not all that useless for stam sorcs, because of the lack of alternatives.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • cozmon3c_ESO
    cozmon3c_ESO
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    Cathexis wrote: »
    @cozmon3c_ESO you shouldn't use ward. Shields are bugged, in that the damage you take beyond the shield value bypasses armor. So if you get hit with a 10-15k crit lets say, 5-10k of that damage will be completely unmitigated. That's why we need a ward that scales so that we can get those 10-15k+ bubbles that actually mitigate damage.

    Hardened ward works pretty well against things that go through dodge roll like, concealed weapon and flame whip which is rampant all over cyrodiil right now. 5k Hardened ward coupled with dodge roll is decent but that bleed over bug is painful if hit with something hard but not really going to get you killed unless its a NB, but you would probably die either way to their burst.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
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