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Balance Sun Shield - if you would be so kind.

  • Xsorus
    Xsorus
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    Blazing Shield was powerful for pretty much the entire 1.5 Patch and before that.

    To powerful in fact....and the last thing they need to do is add more Shields into the game scaling off Stamina/Magicka

    They need to make all shields scale off of Health.

  • Fizzlewizzle
    Fizzlewizzle
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    Skiserony wrote: »
    Skiserony wrote: »
    danno8 wrote: »
    The triple nerf in 1.6 hit hard for BS.

    Health pools from 1.5--> 1.1 = 40% nerf,
    Cost was increased 15%,
    Strength of shields in Cyro nerfed 15% further

    For a shield that has such a large glowing avoidable tell, it sure doesn't hit very hard either.

    I am not really sure what it is about Templar. People had to scream about Reflective Scales for like 6-7 months before it was addressed. If people scream about Templar a nerf is incoming inside of 2 weeks.

    The complaining about the shield was going on basically since launch once it became popular in PvP since it was so strong. Same for Reflective Scales.

    Wat? Sun Shield didn't become "OP" until they removed the magicka regeneration debuff. DKs have always been capable of putting out more AoE damage and reducing their incoming damage more than Templar, yet Sun Shield keeps getting nerfed.

    I have no exact idea of when it became OP so I guess you're right. But it sure wasn't for two weeks complaining and then started nerfing it.

    DK has had it's OP period for a pretty long time, that was really unbalanced then.
    So... make an IMBA shield which stops your Magicka regen?
    I would be up for that... i would even be up for a shield which stops all forms of regen... as long as it's uber powerful.

    "let them have a 50K shield, but stop their HP, Magicka and Stamina regen while it is up"
    :*
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Chrlynsch
    Chrlynsch
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    I do agree some love needs to be given to templar, buffing their shields is a good start.
    Edited by Chrlynsch on 7 June 2015 20:56
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Soris
    Soris
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    If you want a proper defence, you need a proper shield and some miss/dodge chance like blinding flashes or some other AoE CC. /edit and some good stamina management skill aka pre-nerf radiant aura.
    If you want a proper escape, then you need a new skill.
    Adding speed bonus to BS will not help. BS is meant for tanking for that tanky paladin/cleric type of gameplay. Please ruin another skill for your wannabe mage templar.
    Edited by Soris on 8 June 2015 02:52
    Welkynd [Templar/AD/EU]
  • Ffastyl
    Ffastyl
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    Cinbri wrote: »
    Well as always it ends with L2P, how expectable. You don't know who am I, you don't know how good am I, but still you trying to teach...
    If Templar that good than told us why pvp templars: 1. only hiding behind zerg with RD. 2. Their role in bomb-squads - only spamming one button - BoL? 3. Many high skilled templars rolled to other classes?
    P.S. While class is extincted some people still believe it is strong. So adorable.

    1) Then tell us who you are and how good you are.

    2) I have played a Templar since May 4th 2014, when I started playing ESO. I have taken a Stamina, Heavy Armor oriented build since beginning and am working well with it. I DPS for Veteran City of Ash, Veteran Dragonstar Arena, Aetherian Archive, and Hel Ra Citadel while still retaining some semblance of tanky-ness. I also tank up to Arena 10 (final fight) of Veteran Dragonstar Arena and through all veteran dungeons save Veteran City of Ash.

    In the Alliance War I have reached rank 23 (Centurion) and fight on the front lines with a variety of weapons. Primarily a longsword and shield. Twin daggers and a bow serve as auxiliary weapons for when I see stealth or caution is of greater importance. Radiant Destruction is a skill I use as a ranged execute, which is often replaced by Reverse Slash because of excessive Spell Resistance.

    Blazing shield is one of my primary defenses and it serves its purpose. A single shield may not last long, perhaps one hit, but by doing so I do not take that hit and roughly half of the damage is returned to a melee attacker(s). Without Purifying Ritual slotted, Blazing Shield is how I survive fire siege damage. I do not slot a heal besides Rally, which is only in use when a Greatsword is in use. I rely upon damage mitigation and regeneration to survive, which works well. I have dueled and won against some of Thornblade's top ten using my setup.

    3) In DC, parties are formed almost exclusively of Templars. Squadrons are often composed of 15/24 Templars, parties often 3/4 Templars, and raids often 5/12 Templars. I do not see it as an "extinct" class.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • Baphomet
    Baphomet
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    The only reason why blazing shield was ever OP was because it double-triggered in one of the previous patches. You can't really say that its old incarnation was too strong in the current PvP environment either because with 1.6 softcaps went away and burst damage is something completely else now.

    Stronger shield and longer duration would be a good place to start, but I would love to see some utility built into it so that we don't just get a copy/paste of hardened ward - hence I suggested adding 20% miss chance on radiant and a bigger damage return on blazing. Then you make it a great tool for both melee builds and ranged builds.

    @ZoS - gonna do something about it?
    - The Psijic Order
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  • ThatHappyCat
    ThatHappyCat
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    ZOS will never add blinds back to the game, so don't ask. (Even though it's still present on one item set).
  • AbraXuSeXile
    AbraXuSeXile
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    Unnerf blazing shield in everyway you did at 1.6 and templars will be decent again. It got tripple nerfed, thats like taking a sledgehammer to an insect instead of using your shoe.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
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  • david.haypreub18_ESO
    david.haypreub18_ESO
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    The 15% cost increase was overkill.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
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    38 Nightblade
    24 DK
  • Mr_Nobody
    Mr_Nobody
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    Honestly the amount is fine, what i find weak in the current meta is the duration of it. 5 seconds considering the slow animation is very little.
    ~ @Niekas ~




  • Cinbri
    Cinbri
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    Ffastyl wrote: »
    Cinbri wrote: »
    Well as always it ends with L2P, how expectable. You don't know who am I, you don't know how good am I, but still you trying to teach...
    If Templar that good than told us why pvp templars: 1. only hiding behind zerg with RD. 2. Their role in bomb-squads - only spamming one button - BoL? 3. Many high skilled templars rolled to other classes?
    P.S. While class is extincted some people still believe it is strong. So adorable.

    1) Then tell us who you are and how good you are.

    2) I have played a Templar since May 4th 2014, when I started playing ESO. I have taken a Stamina, Heavy Armor oriented build since beginning and am working well with it. I DPS for Veteran City of Ash, Veteran Dragonstar Arena, Aetherian Archive, and Hel Ra Citadel while still retaining some semblance of tanky-ness. I also tank up to Arena 10 (final fight) of Veteran Dragonstar Arena and through all veteran dungeons save Veteran City of Ash.

    In the Alliance War I have reached rank 23 (Centurion) and fight on the front lines with a variety of weapons. Primarily a longsword and shield. Twin daggers and a bow serve as auxiliary weapons for when I see stealth or caution is of greater importance. Radiant Destruction is a skill I use as a ranged execute, which is often replaced by Reverse Slash because of excessive Spell Resistance.

    Blazing shield is one of my primary defenses and it serves its purpose. A single shield may not last long, perhaps one hit, but by doing so I do not take that hit and roughly half of the damage is returned to a melee attacker(s). Without Purifying Ritual slotted, Blazing Shield is how I survive fire siege damage. I do not slot a heal besides Rally, which is only in use when a Greatsword is in use. I rely upon damage mitigation and regeneration to survive, which works well. I have dueled and won against some of Thornblade's top ten using my setup.

    3) In DC, parties are formed almost exclusively of Templars. Squadrons are often composed of 15/24 Templars, parties often 3/4 Templars, and raids often 5/12 Templars. I do not see it as an "extinct" class.
    Well, i really didn't understand the meaning of your post.
    1. I 100% sure that you don't care about who am i, just like i don't care about who you are. Btw you can see my signature.
    2. I could say that i have rank 36 (Palatine), but again i doubt that anyone cares about ranks. You talking about PvE where Templars are best healers and one of the best tanks. Also you talking about stamina builds that are actually great without any templar class skills. We are talking about PvP and templar class skills. And just a small add - you will never survive on front line longer than DK, except situation when all you doing is pressing Rushed Ceremony button.
    3. Ofc templars will be in group, just to spam one button - BoL. Is this skill good? Yes, it is. Do you want that only viable class skill in pvp would be BoL? Many magicka templar don't wanna see pocket healing as best option.

    Edited by Cinbri on 9 June 2015 20:19
  • Baphomet
    Baphomet
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    @ZoS bump
    - The Psijic Order
    - TKO
    - Dominant Dominion
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  • Soris
    Soris
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    Soris wrote: »
    Right now you need to have exactly 37k health plus 10% in Bastion passive to have a 10k shield in Cyrodiil. And it still hits 2k thanks to the nirn.
    Ridiculous. Fix this asap guys.
    Bump

    Welkynd [Templar/AD/EU]
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    Yeah blazing shield needs unnerfing. Its rediculously underpowered atm.
    Member of the glorious Zerg Squad
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  • Zsymon
    Zsymon
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    My suggestion is to make Blazing Shield scale with magicka, and Radiant Shield scale with and cost stamina. This will make stamina Templars viable again, and will allow Templar healers to survive in PvP. Now there will be an actual reason to roll a Templar. They need significant changes to their class nukes too though. Biting Jabs never hits anyone in PvP, and if it does it grants the enemy free CC immunity, I don't know which is worse, and Dawn's Wrath hasn't got a single useful damage skill.
    Edited by Zsymon on 17 June 2015 22:50
  • Soris
    Soris
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    No man, not THAT bad. They are still good healers. They just lacking some instant dmg abilities outside of hard cast spells and channels. And more importantly some proper defence outside of heals, like a stronger shield or an escape, though I prefer stronger shield.

    Just like 1.5, it was the sweet spot for our defence with the blind field and blazing shield. Anything like that would be ok for us I guess.
    Edited by Soris on 17 June 2015 22:58
    Welkynd [Templar/AD/EU]
  • TheBull
    TheBull
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    Temps offensively are very strong in Cyrodiil. Sun shield could use a small buff though. Make it 48% of heath instead of 28%.
  • Soris
    Soris
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    TheBull wrote: »
    Temps offensively are very strong in Cyrodiil. Sun shield could use a small buff though. Make it 48% of heath instead of 28%.
    Agreed, game doesn't need more magick scaled shields. Instead, all of them should scale off health with a slightly higher fixed value for the sake of build diversity and to prevent things like insane dmg&defence when stacked in same pool.
    Welkynd [Templar/AD/EU]
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