Maintenance for the week of December 2:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Balance Sun Shield - if you would be so kind.

Baphomet
Baphomet
✭✭✭✭✭
This ability basicly went from being one of the best to the worste shield ability in the game.

Just try to compare it with igneous shield, hardened ward and double take for instance - all superior in most regards.

A few tweaks should put sun shield back on the menu again - easy tweaks.

For both morphs, increase duration to 8 seconds.

1. Radiant Ward

Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.

2. Blazing shield

Up the damage return to 75-80% instead.

That or - being shields - make them scale of off magicka instead or give them a higher fixed value.

This would really do wonders for melee templars, which really got shafted.

- The Psijic Order
- TKO
- Dominant Dominion
- The Noore
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    Templar shields got nerfed when ZOS realized Sorc shields were OP and had to be toned down in Cyrodiil. Sadly, nothing was done to compensate Templars, who are so far from OP it is no longer funny.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • likewow777
    likewow777
    ✭✭✭
    Yes please.
    "War doesn't build character, it reveals it."
  • glak
    glak
    ✭✭✭
    2. Blazing shield
    Cost/scale on stamina, please.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Increase the duration and bigger % scale so its somewhat bigger, sure. Templars need far more then this tho, bot be comparable to NBs and Sorcs. Jesusbeam however needs a nerf somehow.

    PC EU
    PvP only
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭
    Baphomet wrote: »
    Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.
    In a previous thread about blinding flashes someone mentioned they removed miss from the game. But we still have dodge, can anyone explain the difference?

    Edited by driosketch on 6 June 2015 01:01
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • glak
    glak
    ✭✭✭
    driosketch wrote: »
    Baphomet wrote: »
    Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.
    In a previous thread about blinding flashes someone mentioned they removed miss from the game. But we still have dodge, can anyone explain the difference?
    Dodge as in dodge chance, or manually dodge 100% damage and CC? I would rather see 40% more shield.
  • Roselle
    Roselle
    ✭✭✭✭
    Buffs to Templar?

    Sure.
    This one was rekt by Zenimax
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
    ✭✭✭✭
    Couldn't agree more with you...buff templars :)
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • Skiserony
    Skiserony
    ✭✭✭
    Baphomet wrote: »

    For both morphs, increase duration to 8 seconds.

    1. Radiant Ward

    Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.

    2. Blazing shield

    Up the damage return to 75-80% instead.

    You just gave them three reasons why they should nerf if it were to be like that. It's way too op like that, especially in PvP. And yeah I do know Templars doesn't got a decent shield or so but seriosuly? You're a Templar for crying out loud. If you do it good in PvP you're practically unkillable and in PvE you shouldn't be worried about it much either.

    I can see it's kind of dissapointing as a Templar yourself, but complaining about survivabily is not something you should be doing with a Templar.
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
    ✭✭✭✭
    Blazing shield is a joke atm and i have tried putting points into bastion from lord tree to increase the max health pool it draws from 25% to 28%. I think they should just make it scale with magicka.
    Edited by kkravaritieb17_ESO on 6 June 2015 08:11
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Skiserony wrote: »
    Baphomet wrote: »

    For both morphs, increase duration to 8 seconds.

    1. Radiant Ward

    Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.

    2. Blazing shield

    Up the damage return to 75-80% instead.

    You just gave them three reasons why they should nerf if it were to be like that. It's way too op like that, especially in PvP. And yeah I do know Templars doesn't got a decent shield or so but seriosuly? You're a Templar for crying out loud. If you do it good in PvP you're practically unkillable and in PvE you shouldn't be worried about it much either.

    I can see it's kind of dissapointing as a Templar yourself, but complaining about survivabily is not something you should be doing with a Templar.
    Well, it is. Even if Templar will wear full heavy armor and stack 7 defensive skills on 10 skillslots, he still will die quicker than any other class. Is it balanced? I don't think so.
  • Skiserony
    Skiserony
    ✭✭✭
    Cinbri wrote: »
    Skiserony wrote: »
    Baphomet wrote: »

    For both morphs, increase duration to 8 seconds.

    1. Radiant Ward

    Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.

    2. Blazing shield

    Up the damage return to 75-80% instead.

    You just gave them three reasons why they should nerf if it were to be like that. It's way too op like that, especially in PvP. And yeah I do know Templars doesn't got a decent shield or so but seriosuly? You're a Templar for crying out loud. If you do it good in PvP you're practically unkillable and in PvE you shouldn't be worried about it much either.

    I can see it's kind of dissapointing as a Templar yourself, but complaining about survivabily is not something you should be doing with a Templar.
    Well, it is. Even if Templar will wear full heavy armor and stack 7 defensive skills on 10 skillslots, he still will die quicker than any other class. Is it balanced? I don't think so.

    Wow, really? PvP wise you're so wrong, ever been in combat with a good Templar? I have had duels with my (then) v3 Templar against v14 other classes and even then I could win. The Templar does have the ability to hold his ground (not solo against zergs ofcourse, but no build can do that if that's why people are upset about).

    PvE wise it depends on what you're doing, if you're dps you shouldn't be wearing that shield anyway (for high endgame content I mean) and it's pretty obvious they are the best healers. Tanks did get nerfed a bit, but are you really gonne say it's squishy compared to other classes? If you're using 7 heavy and have 7 defensive skills as a Templar (and die) you're doing it wrong. They still make great tanks, if you do it right.

    Don't get me wrong, I do get the frustration, but you know there is a reason why they nerfed it in the first place right? You want them to change it back and start balancing other classes defence skills too since the Templar has a better skill? No, you expect the Templar to be too op, and if you say DK's are too op you're wrong too. They do make excellent tanks, but there are still many that die. Most of them are just really good tanks since they have been doing it since launch. But yeah, DK's might be a little easier to tank with, not gonna deny that.

    Tbh with some practice everything could be achieved with every clss in the game, some are easier and some take more time to master. I just hate it when people tank or heal like a few weeks and then start complaining it's too underpowered. Funny thing is, in the good competitive guilds there isn't so much complaining about it, they try to work around it to make it work.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Skiserony wrote: »
    Cinbri wrote: »
    Skiserony wrote: »
    Baphomet wrote: »

    For both morphs, increase duration to 8 seconds.

    1. Radiant Ward

    Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.

    2. Blazing shield

    Up the damage return to 75-80% instead.

    You just gave them three reasons why they should nerf if it were to be like that. It's way too op like that, especially in PvP. And yeah I do know Templars doesn't got a decent shield or so but seriosuly? You're a Templar for crying out loud. If you do it good in PvP you're practically unkillable and in PvE you shouldn't be worried about it much either.

    I can see it's kind of dissapointing as a Templar yourself, but complaining about survivabily is not something you should be doing with a Templar.
    Well, it is. Even if Templar will wear full heavy armor and stack 7 defensive skills on 10 skillslots, he still will die quicker than any other class. Is it balanced? I don't think so.

    Wow, really? PvP wise you're so wrong, ever been in combat with a good Templar? I have had duels with my (then) v3 Templar against v14 other classes and even then I could win. The Templar does have the ability to hold his ground (not solo against zergs ofcourse, but no build can do that if that's why people are upset about).

    PvE wise it depends on what you're doing, if you're dps you shouldn't be wearing that shield anyway (for high endgame content I mean) and it's pretty obvious they are the best healers. Tanks did get nerfed a bit, but are you really gonne say it's squishy compared to other classes? If you're using 7 heavy and have 7 defensive skills as a Templar (and die) you're doing it wrong. They still make great tanks, if you do it right.

    Don't get me wrong, I do get the frustration, but you know there is a reason why they nerfed it in the first place right? You want them to change it back and start balancing other classes defence skills too since the Templar has a better skill? No, you expect the Templar to be too op, and if you say DK's are too op you're wrong too. They do make excellent tanks, but there are still many that die. Most of them are just really good tanks since they have been doing it since launch. But yeah, DK's might be a little easier to tank with, not gonna deny that.

    Tbh with some practice everything could be achieved with every clss in the game, some are easier and some take more time to master. I just hate it when people tank or heal like a few weeks and then start complaining it's too underpowered. Funny thing is, in the good competitive guilds there isn't so much complaining about it, they try to work around it to make it work.

    Well as always it ends with L2P, how expectable. You don't know who am I, you don't know how good am I, but still you trying to teach...
    If Templar that good than told us why pvp templars: 1. only hiding behind zerg with RD. 2. Their role in bomb-squads - only spamming one button - BoL? 3. Many high skilled templars rolled to other classes?
    P.S. While class is extincted some people still believe it is strong. So adorable.
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    Baphomet wrote: »
    1. Radiant Ward

    Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.
    They removed the miss chance for a reason (it was kinda OP, although back then it was 50%).
    Just a boost to the shield value will be more than enough for this skill.

    With its short Duration (Most shields last around 20 seconds while Templar skills only last 6) it won't be that much of a problem if the shield is big. Keep it tied to HP however, meaning that the stronger you want your shield, the more other stats you have to give up on.
    100% of your health sounds like a decent one, with the potential boost you get for having more targets around you.
    "But 100% of your HP would be OP as hell".
    And you say having 10K health with a 20K shield isn't, as well as being full offensive (hint to sorcs)?
    If someone wants to pull off a high end shield they have to stack HP. Stacking HP means giving up on other things.
    In the end you might become a survival knight... but at what cost?

    Baphomet wrote: »
    2. Blazing shield

    Up the damage return to 75-80% instead.
    For this one i would suggest decreasing the shield by around 20%, and making it return 100% of the damage.
    (Would turn out as you suggested, but without a buffer)

    Should still scale of Health, like the one above, but pack a bit more punch.
    HP stackers would be able to play bomberman, but with the downside of "if you don't get hit you won't deal any damage".
    In PvE that might not be so much of a problem... if you're solo, but in PvP 95% of the people is smart enough to step aside if you see a Blazing shield guy run towards you.


    Edited by Fizzlewizzle on 6 June 2015 11:43
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Baphomet
    Baphomet
    ✭✭✭✭✭
    I am playing all classes and have been doing so since Marts 2013, and I've been through all the balance tweaks, so I tell myself that I do have a pretty good understanding of the classes. The reason I brought up sun shield (again) is because it is so "in your face" with its problems.

    The templars have two things going for them - healing and radiant oppression. But don't get me wrong, a templar is competitive in the hands of the right player, but not quite up there with the other three classes right now. Unfortunately, they are still suffering from a lot of issues both in terms of mechanics and abilities, but we've gotta address them one by one, I suppose.

    Remember the thread that was running for like 9 months where the devs wanted feedback/suggestions from the players? Just look at how much that achieved...maybe 2-3 changes based of off player feedback.

    So forgive me if I am beating a dead horse here, but unfortunately it is necessary and sun shield is one of the templar abilities (along with many other templar abilities) that is in most need of a fast change/buff.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭
    glak wrote: »
    driosketch wrote: »
    Baphomet wrote: »
    Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.
    In a previous thread about blinding flashes someone mentioned they removed miss from the game. But we still have dodge, can anyone explain the difference?
    Dodge as in dodge chance, or manually dodge 100% damage and CC? I would rather see 40% more shield.
    @glak So it what, auto dodge rolls for you on some percentage of attacks?

    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Skiserony
    Skiserony
    ✭✭✭
    Cinbri wrote: »
    Skiserony wrote: »
    Cinbri wrote: »
    Skiserony wrote: »
    Baphomet wrote: »

    For both morphs, increase duration to 8 seconds.

    1. Radiant Ward

    Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.

    2. Blazing shield

    Up the damage return to 75-80% instead.

    You just gave them three reasons why they should nerf if it were to be like that. It's way too op like that, especially in PvP. And yeah I do know Templars doesn't got a decent shield or so but seriosuly? You're a Templar for crying out loud. If you do it good in PvP you're practically unkillable and in PvE you shouldn't be worried about it much either.

    I can see it's kind of dissapointing as a Templar yourself, but complaining about survivabily is not something you should be doing with a Templar.
    Well, it is. Even if Templar will wear full heavy armor and stack 7 defensive skills on 10 skillslots, he still will die quicker than any other class. Is it balanced? I don't think so.

    Wow, really? PvP wise you're so wrong, ever been in combat with a good Templar? I have had duels with my (then) v3 Templar against v14 other classes and even then I could win. The Templar does have the ability to hold his ground (not solo against zergs ofcourse, but no build can do that if that's why people are upset about).

    PvE wise it depends on what you're doing, if you're dps you shouldn't be wearing that shield anyway (for high endgame content I mean) and it's pretty obvious they are the best healers. Tanks did get nerfed a bit, but are you really gonne say it's squishy compared to other classes? If you're using 7 heavy and have 7 defensive skills as a Templar (and die) you're doing it wrong. They still make great tanks, if you do it right.

    Don't get me wrong, I do get the frustration, but you know there is a reason why they nerfed it in the first place right? You want them to change it back and start balancing other classes defence skills too since the Templar has a better skill? No, you expect the Templar to be too op, and if you say DK's are too op you're wrong too. They do make excellent tanks, but there are still many that die. Most of them are just really good tanks since they have been doing it since launch. But yeah, DK's might be a little easier to tank with, not gonna deny that.

    Tbh with some practice everything could be achieved with every clss in the game, some are easier and some take more time to master. I just hate it when people tank or heal like a few weeks and then start complaining it's too underpowered. Funny thing is, in the good competitive guilds there isn't so much complaining about it, they try to work around it to make it work.

    Well as always it ends with L2P, how expectable. You don't know who am I, you don't know how good am I, but still you trying to teach...
    If Templar that good than told us why pvp templars: 1. only hiding behind zerg with RD. 2. Their role in bomb-squads - only spamming one button - BoL? 3. Many high skilled templars rolled to other classes?
    P.S. While class is extincted some people still believe it is strong. So adorable.

    I indeed do not know you or your skills, the things I was saying was from my own experience, defending my arguments against others. In fact not only my experience, but others too, those that actually do those things you don't believe in. But man really? Teaching, not at all, it's just a sentence you're saying to bring my arguments down easy without using viable reason. Maybe because you're good? I don't know that about you ...

    Tell me why Templars changed? Because when 1.6 came out a lot of things changed and it was hard go get you build back up, and then suddenly someone posting a build with 12k dps so everyone decides to reroll and copy that? Because they are not the very best at dps or tanking? (they are at healing ...) I do believe you're skilled at being a Templar and some things are frustrating but you don't think other classes have that too? What I am saying is, you can do anything with the Templar endgame, PvP and PvE.

    Do you ever go dueling or ganking in PvP? Because if that is the only thing you do what you say in Cyrodiil then your arguments are kind of meaningless for me. But I don't know that ofcourse.
  • Alcast
    Alcast
    Class Representative
    I would be happy if my Biting Jabs would hit enemies. Lag or repositioning and it aint working no more
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Soris
    Soris
    ✭✭✭✭✭
    Yes please do it. Right now you need to have exactly 37k health plus 10% in Bastion passive to have a nice 10k shield in Cyrodiil. And it still hits 2k thanks to the nirn.
    Ridiculous. Fix this asap guys.
    Welkynd [Templar/AD/EU]
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    The triple nerf in 1.6 hit hard for BS.

    Health pools from 1.5--> 1.1 = 40% nerf,
    Cost was increased 15%,
    Strength of shields in Cyro nerfed 15% further

    For a shield that has such a large glowing avoidable tell, it sure doesn't hit very hard either.

  • Animal_Mother
    Animal_Mother
    ✭✭✭✭
    driosketch wrote: »
    Baphomet wrote: »
    Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.
    In a previous thread about blinding flashes someone mentioned they removed miss from the game. But we still have dodge, can anyone explain the difference?

    You can and will dodge your own heals.

    In a stupid mechanic, dodge will work against you with beneficial abilities.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Skiserony wrote: »
    Cinbri wrote: »
    Skiserony wrote: »
    Cinbri wrote: »
    Skiserony wrote: »
    Baphomet wrote: »

    For both morphs, increase duration to 8 seconds.

    1. Radiant Ward

    Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.

    2. Blazing shield

    Up the damage return to 75-80% instead.

    You just gave them three reasons why they should nerf if it were to be like that. It's way too op like that, especially in PvP. And yeah I do know Templars doesn't got a decent shield or so but seriosuly? You're a Templar for crying out loud. If you do it good in PvP you're practically unkillable and in PvE you shouldn't be worried about it much either.

    I can see it's kind of dissapointing as a Templar yourself, but complaining about survivabily is not something you should be doing with a Templar.
    Well, it is. Even if Templar will wear full heavy armor and stack 7 defensive skills on 10 skillslots, he still will die quicker than any other class. Is it balanced? I don't think so.

    Wow, really? PvP wise you're so wrong, ever been in combat with a good Templar? I have had duels with my (then) v3 Templar against v14 other classes and even then I could win. The Templar does have the ability to hold his ground (not solo against zergs ofcourse, but no build can do that if that's why people are upset about).

    PvE wise it depends on what you're doing, if you're dps you shouldn't be wearing that shield anyway (for high endgame content I mean) and it's pretty obvious they are the best healers. Tanks did get nerfed a bit, but are you really gonne say it's squishy compared to other classes? If you're using 7 heavy and have 7 defensive skills as a Templar (and die) you're doing it wrong. They still make great tanks, if you do it right.

    Don't get me wrong, I do get the frustration, but you know there is a reason why they nerfed it in the first place right? You want them to change it back and start balancing other classes defence skills too since the Templar has a better skill? No, you expect the Templar to be too op, and if you say DK's are too op you're wrong too. They do make excellent tanks, but there are still many that die. Most of them are just really good tanks since they have been doing it since launch. But yeah, DK's might be a little easier to tank with, not gonna deny that.

    Tbh with some practice everything could be achieved with every clss in the game, some are easier and some take more time to master. I just hate it when people tank or heal like a few weeks and then start complaining it's too underpowered. Funny thing is, in the good competitive guilds there isn't so much complaining about it, they try to work around it to make it work.

    Well as always it ends with L2P, how expectable. You don't know who am I, you don't know how good am I, but still you trying to teach...
    If Templar that good than told us why pvp templars: 1. only hiding behind zerg with RD. 2. Their role in bomb-squads - only spamming one button - BoL? 3. Many high skilled templars rolled to other classes?
    P.S. While class is extincted some people still believe it is strong. So adorable.

    I indeed do not know you or your skills, the things I was saying was from my own experience, defending my arguments against others. In fact not only my experience, but others too, those that actually do those things you don't believe in. But man really? Teaching, not at all, it's just a sentence you're saying to bring my arguments down easy without using viable reason. Maybe because you're good? I don't know that about you ...

    Tell me why Templars changed? Because when 1.6 came out a lot of things changed and it was hard go get you build back up, and then suddenly someone posting a build with 12k dps so everyone decides to reroll and copy that? Because they are not the very best at dps or tanking? (they are at healing ...) I do believe you're skilled at being a Templar and some things are frustrating but you don't think other classes have that too? What I am saying is, you can do anything with the Templar endgame, PvP and PvE.

    Do you ever go dueling or ganking in PvP? Because if that is the only thing you do what you say in Cyrodiil then your arguments are kind of meaningless for me. But I don't know that ofcourse.

    For all you have written, you basically using anecdotal evidence and an appeal to authority (in this case, a dubious one in ZoS) to back up your claims.

    Just because a Templar "can" tank doesn't mean it is balanced with respect to the other classes. My PvP sorcerer who has not a single piece of gear or champion point devoted to healing, successfully healed a no death City of Ash Run, that doesn't make my sorcerer a standard for healing in ESO.

    And ZoS themselves told us why templars were changed in 1.6. They did not want them to dominate the healing role and thus tried to make other specs viable. They got rid of blinding flashes because they believed it was a niche spell and gave Templars an execute because PvE DPS has been a complaint since day 1. And as for citing ZoS as justification for class balance, one glance at how the magicka detonation skill has played out in Cyrodiil as opposed to its intended purpose is all that needs to be said.

    There is a difference between class "frustrations" and giving class a tool that is supposed to do a job that fails at its intended purpose. A templar is frustrated because they lack mobility - there is no skill in the templar tree that performs this purpose. It is by design. The designers gave templars a class shield as part of that class's toolkit for close quarters defensive combat. That is the intent. Because these shields stink, it is a failure of design and an unintended frustration.
  • Grampa_Smurf
    Grampa_Smurf
    ✭✭✭
    I would like to see Sun Shield have a cost reduction and maybe a 40% speed increase to movement added that's all ;)


    I'm easy pleased. :p



    Life isn't measured by the breaths we take, but by the moments that take our breath away.
  • Skiserony
    Skiserony
    ✭✭✭

    Just because a Templar "can" tank doesn't mean it is balanced with respect to the other classes. My PvP sorcerer who has not a single piece of gear or champion point devoted to healing, successfully healed a no death City of Ash Run, that doesn't make my sorcerer a standard for healing in ESO.

    Well thing is, I wasn't saying Templar is strongest of all classes in every role, what I said was a Templar could be succesful in every role. Healing is pretty obvious their strongest role, it's dps has been changed for the better since 1.6, not as strong as a Dunmer DK (they are just a bit too strong, but that's another discussion) but they can make the 12k mark which is really effective (and no, it's not easy and takes practice, not in the first runs!!). They also can make pretty good tanks, maybe not as good as DK's either. Templar's also make great stamina builds btw. So no, it might not be better than other classes, but I haven't seen many DK healers or Sorc tanks either. I have seen them and being succesful but not as powerful as other classes.

    There is a difference between class "frustrations" and giving class a tool that is supposed to do a job that fails at its intended purpose. A templar is frustrated because they lack mobility - there is no skill in the templar tree that performs this purpose. It is by design. The designers gave templars a class shield as part of that class's toolkit for close quarters defensive combat. That is the intent. Because these shields stink, it is a failure of design and an unintended frustration.

    I'm not even saying the Shield is good as it is now, and I agree they should do something about it. But I'd rather see a bigger shield than 75% damage returned for example, because before on 50% in cyrodiil was so strong. It was nerfed with a reason. But for some the shield is effective, some not. For tank Templars with 30k health or higher it's actually a great shield, for most dps it's isn't really effective. If that shield is made for defensive purposes in close quarter defensive combat it should be like that. Or would you rather see light armor dps tanking 5 people while doing ridiculously damage? That's not the point of the shield. With or without the shield, the Templar (if some experience ofcourse) can be extremely defensive in PvP, I don't get why people say they aren't because of that shield only. I do agree there mobility isn't that great compared to other classes, but takes NB's and Sorc's mobility away and they are dead. That is their defense, so it's kind of meant to be like that.

    It's the diversity in every class (as there should be), is it perfectly balanced? No, it is not. Is Templar left out? No, it is not either.

    PvE wise it is another song, then I do agree shield is pretty bad, but that has always been the problem: the balancing between PvE and PvP.

    I feel like I'm the only one holding ground here, while I see every day people actually achieving these things in the game, I do also see it being harder and some failing it, which their first reaction is start complaining. I'm really not making things up, it is like this, especially in decent guilds. And imo Templars are extremely fun to play with too, sometimes a bit harder, which makes it for me more challenging. Look at Alcast, Egorush, Jeckll(?) ..., they made some crazy Templar builds showing they are really effective. You can find the builds on Tamriel Foundry.

    My point is, Templars are awesome. And yeah, I might stand on ZoS' side, since it so damn hard for them to balance all the classes. They changed the shield because everyone was complaining about it, now everyone is complaining about it again. All the changes they make are for a reason, but there will always be things to complain about, while what they are doing is pretty damn awesome. They try to listen to our complaints, and even that is what we are complaining about. I think they're doing great job, don't expect them to change everything the next day you posting a bug, mistake or unbalancing thing.
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    danno8 wrote: »
    The triple nerf in 1.6 hit hard for BS.

    Health pools from 1.5--> 1.1 = 40% nerf,
    Cost was increased 15%,
    Strength of shields in Cyro nerfed 15% further

    For a shield that has such a large glowing avoidable tell, it sure doesn't hit very hard either.

    I am not really sure what it is about Templar. People had to scream about Reflective Scales for like 6-7 months before it was addressed. If people scream about Templar a nerf is incoming inside of 2 weeks.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Skiserony
    Skiserony
    ✭✭✭
    danno8 wrote: »
    The triple nerf in 1.6 hit hard for BS.

    Health pools from 1.5--> 1.1 = 40% nerf,
    Cost was increased 15%,
    Strength of shields in Cyro nerfed 15% further

    For a shield that has such a large glowing avoidable tell, it sure doesn't hit very hard either.

    I am not really sure what it is about Templar. People had to scream about Reflective Scales for like 6-7 months before it was addressed. If people scream about Templar a nerf is incoming inside of 2 weeks.

    The complaining about the shield was going on basically since launch once it became popular in PvP since it was so strong. Same for Reflective Scales.
  • eliisra
    eliisra
    ✭✭✭✭✭
    I would like to see Sun Shield have a cost reduction and maybe a 40% speed increase to movement added that's all ;)

    I'm easy pleased. :p

    I love this suggestion. They should really add major expedition to either Sun Shield morph and I'm perfectly happy to. Lack of mobility is definitely one of the worse parts for magicka templars.

    Frankly I dont get it.

    My sorcerer: escape, movement buff, 14-15k shield with long duration and similar self-healing to Breath of Life with Restoration Staff.

    Templar: 0 escape, 0 movement, 6-7k shield with short duration and self-heals comparable to anyone using a Restoration Staff.

    This is why my templar needs to fill half the skill bar with defensive skills in PvP, run heavy, sword and board, nirn stack and still dies faster than any other class, after sacrificing both dmg and healing. But I'm not that demanding, just give me magicka speed buff.
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Skiserony wrote: »
    danno8 wrote: »
    The triple nerf in 1.6 hit hard for BS.

    Health pools from 1.5--> 1.1 = 40% nerf,
    Cost was increased 15%,
    Strength of shields in Cyro nerfed 15% further

    For a shield that has such a large glowing avoidable tell, it sure doesn't hit very hard either.

    I am not really sure what it is about Templar. People had to scream about Reflective Scales for like 6-7 months before it was addressed. If people scream about Templar a nerf is incoming inside of 2 weeks.

    The complaining about the shield was going on basically since launch once it became popular in PvP since it was so strong. Same for Reflective Scales.

    Wat? Sun Shield didn't become "OP" until they removed the magicka regeneration debuff. DKs have always been capable of putting out more AoE damage and reducing their incoming damage more than Templar, yet Sun Shield keeps getting nerfed.
    Edited by timidobserver on 7 June 2015 17:53
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭

    Wat? Sun Shield didn't become "OP" until they removed the magicka regeneration debuff.

    Truth. Almost no one used it when it stopped your magicka regen, and so almost no one complained about it.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Skiserony
    Skiserony
    ✭✭✭
    Skiserony wrote: »
    danno8 wrote: »
    The triple nerf in 1.6 hit hard for BS.

    Health pools from 1.5--> 1.1 = 40% nerf,
    Cost was increased 15%,
    Strength of shields in Cyro nerfed 15% further

    For a shield that has such a large glowing avoidable tell, it sure doesn't hit very hard either.

    I am not really sure what it is about Templar. People had to scream about Reflective Scales for like 6-7 months before it was addressed. If people scream about Templar a nerf is incoming inside of 2 weeks.

    The complaining about the shield was going on basically since launch once it became popular in PvP since it was so strong. Same for Reflective Scales.

    Wat? Sun Shield didn't become "OP" until they removed the magicka regeneration debuff. DKs have always been capable of putting out more AoE damage and reducing their incoming damage more than Templar, yet Sun Shield keeps getting nerfed.

    I have no exact idea of when it became OP so I guess you're right. But it sure wasn't for two weeks complaining and then started nerfing it.

    DK has had it's OP period for a pretty long time, that was really unbalanced then.
Sign In or Register to comment.