In a previous thread about blinding flashes someone mentioned they removed miss from the game. But we still have dodge, can anyone explain the difference?Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.
Dodge as in dodge chance, or manually dodge 100% damage and CC? I would rather see 40% more shield.driosketch wrote: »
For both morphs, increase duration to 8 seconds.
1. Radiant Ward
Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.
2. Blazing shield
Up the damage return to 75-80% instead.
Well, it is. Even if Templar will wear full heavy armor and stack 7 defensive skills on 10 skillslots, he still will die quicker than any other class. Is it balanced? I don't think so.
For both morphs, increase duration to 8 seconds.
1. Radiant Ward
Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.
2. Blazing shield
Up the damage return to 75-80% instead.
You just gave them three reasons why they should nerf if it were to be like that. It's way too op like that, especially in PvP. And yeah I do know Templars doesn't got a decent shield or so but seriosuly? You're a Templar for crying out loud. If you do it good in PvP you're practically unkillable and in PvE you shouldn't be worried about it much either.
I can see it's kind of dissapointing as a Templar yourself, but complaining about survivabily is not something you should be doing with a Templar.
Well, it is. Even if Templar will wear full heavy armor and stack 7 defensive skills on 10 skillslots, he still will die quicker than any other class. Is it balanced? I don't think so.
For both morphs, increase duration to 8 seconds.
1. Radiant Ward
Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.
2. Blazing shield
Up the damage return to 75-80% instead.
You just gave them three reasons why they should nerf if it were to be like that. It's way too op like that, especially in PvP. And yeah I do know Templars doesn't got a decent shield or so but seriosuly? You're a Templar for crying out loud. If you do it good in PvP you're practically unkillable and in PvE you shouldn't be worried about it much either.
I can see it's kind of dissapointing as a Templar yourself, but complaining about survivabily is not something you should be doing with a Templar.
Well, it is. Even if Templar will wear full heavy armor and stack 7 defensive skills on 10 skillslots, he still will die quicker than any other class. Is it balanced? I don't think so.
For both morphs, increase duration to 8 seconds.
1. Radiant Ward
Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.
2. Blazing shield
Up the damage return to 75-80% instead.
You just gave them three reasons why they should nerf if it were to be like that. It's way too op like that, especially in PvP. And yeah I do know Templars doesn't got a decent shield or so but seriosuly? You're a Templar for crying out loud. If you do it good in PvP you're practically unkillable and in PvE you shouldn't be worried about it much either.
I can see it's kind of dissapointing as a Templar yourself, but complaining about survivabily is not something you should be doing with a Templar.
Wow, really? PvP wise you're so wrong, ever been in combat with a good Templar? I have had duels with my (then) v3 Templar against v14 other classes and even then I could win. The Templar does have the ability to hold his ground (not solo against zergs ofcourse, but no build can do that if that's why people are upset about).
PvE wise it depends on what you're doing, if you're dps you shouldn't be wearing that shield anyway (for high endgame content I mean) and it's pretty obvious they are the best healers. Tanks did get nerfed a bit, but are you really gonne say it's squishy compared to other classes? If you're using 7 heavy and have 7 defensive skills as a Templar (and die) you're doing it wrong. They still make great tanks, if you do it right.
Don't get me wrong, I do get the frustration, but you know there is a reason why they nerfed it in the first place right? You want them to change it back and start balancing other classes defence skills too since the Templar has a better skill? No, you expect the Templar to be too op, and if you say DK's are too op you're wrong too. They do make excellent tanks, but there are still many that die. Most of them are just really good tanks since they have been doing it since launch. But yeah, DK's might be a little easier to tank with, not gonna deny that.
Tbh with some practice everything could be achieved with every clss in the game, some are easier and some take more time to master. I just hate it when people tank or heal like a few weeks and then start complaining it's too underpowered. Funny thing is, in the good competitive guilds there isn't so much complaining about it, they try to work around it to make it work.
They removed the miss chance for a reason (it was kinda OP, although back then it was 50%).1. Radiant Ward
Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.
For this one i would suggest decreasing the shield by around 20%, and making it return 100% of the damage.2. Blazing shield
Up the damage return to 75-80% instead.
@glak So it what, auto dodge rolls for you on some percentage of attacks?Dodge as in dodge chance, or manually dodge 100% damage and CC? I would rather see 40% more shield.driosketch wrote: »
Well, it is. Even if Templar will wear full heavy armor and stack 7 defensive skills on 10 skillslots, he still will die quicker than any other class. Is it balanced? I don't think so.
For both morphs, increase duration to 8 seconds.
1. Radiant Ward
Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.
2. Blazing shield
Up the damage return to 75-80% instead.
You just gave them three reasons why they should nerf if it were to be like that. It's way too op like that, especially in PvP. And yeah I do know Templars doesn't got a decent shield or so but seriosuly? You're a Templar for crying out loud. If you do it good in PvP you're practically unkillable and in PvE you shouldn't be worried about it much either.
I can see it's kind of dissapointing as a Templar yourself, but complaining about survivabily is not something you should be doing with a Templar.
Wow, really? PvP wise you're so wrong, ever been in combat with a good Templar? I have had duels with my (then) v3 Templar against v14 other classes and even then I could win. The Templar does have the ability to hold his ground (not solo against zergs ofcourse, but no build can do that if that's why people are upset about).
PvE wise it depends on what you're doing, if you're dps you shouldn't be wearing that shield anyway (for high endgame content I mean) and it's pretty obvious they are the best healers. Tanks did get nerfed a bit, but are you really gonne say it's squishy compared to other classes? If you're using 7 heavy and have 7 defensive skills as a Templar (and die) you're doing it wrong. They still make great tanks, if you do it right.
Don't get me wrong, I do get the frustration, but you know there is a reason why they nerfed it in the first place right? You want them to change it back and start balancing other classes defence skills too since the Templar has a better skill? No, you expect the Templar to be too op, and if you say DK's are too op you're wrong too. They do make excellent tanks, but there are still many that die. Most of them are just really good tanks since they have been doing it since launch. But yeah, DK's might be a little easier to tank with, not gonna deny that.
Tbh with some practice everything could be achieved with every clss in the game, some are easier and some take more time to master. I just hate it when people tank or heal like a few weeks and then start complaining it's too underpowered. Funny thing is, in the good competitive guilds there isn't so much complaining about it, they try to work around it to make it work.
Well as always it ends with L2P, how expectable. You don't know who am I, you don't know how good am I, but still you trying to teach...
If Templar that good than told us why pvp templars: 1. only hiding behind zerg with RD. 2. Their role in bomb-squads - only spamming one button - BoL? 3. Many high skilled templars rolled to other classes?
P.S. While class is extincted some people still believe it is strong. So adorable.
driosketch wrote: »
Well, it is. Even if Templar will wear full heavy armor and stack 7 defensive skills on 10 skillslots, he still will die quicker than any other class. Is it balanced? I don't think so.
For both morphs, increase duration to 8 seconds.
1. Radiant Ward
Add a 20% miss chance to compensate for the critical blinding flashes the templar lost.
2. Blazing shield
Up the damage return to 75-80% instead.
You just gave them three reasons why they should nerf if it were to be like that. It's way too op like that, especially in PvP. And yeah I do know Templars doesn't got a decent shield or so but seriosuly? You're a Templar for crying out loud. If you do it good in PvP you're practically unkillable and in PvE you shouldn't be worried about it much either.
I can see it's kind of dissapointing as a Templar yourself, but complaining about survivabily is not something you should be doing with a Templar.
Wow, really? PvP wise you're so wrong, ever been in combat with a good Templar? I have had duels with my (then) v3 Templar against v14 other classes and even then I could win. The Templar does have the ability to hold his ground (not solo against zergs ofcourse, but no build can do that if that's why people are upset about).
PvE wise it depends on what you're doing, if you're dps you shouldn't be wearing that shield anyway (for high endgame content I mean) and it's pretty obvious they are the best healers. Tanks did get nerfed a bit, but are you really gonne say it's squishy compared to other classes? If you're using 7 heavy and have 7 defensive skills as a Templar (and die) you're doing it wrong. They still make great tanks, if you do it right.
Don't get me wrong, I do get the frustration, but you know there is a reason why they nerfed it in the first place right? You want them to change it back and start balancing other classes defence skills too since the Templar has a better skill? No, you expect the Templar to be too op, and if you say DK's are too op you're wrong too. They do make excellent tanks, but there are still many that die. Most of them are just really good tanks since they have been doing it since launch. But yeah, DK's might be a little easier to tank with, not gonna deny that.
Tbh with some practice everything could be achieved with every clss in the game, some are easier and some take more time to master. I just hate it when people tank or heal like a few weeks and then start complaining it's too underpowered. Funny thing is, in the good competitive guilds there isn't so much complaining about it, they try to work around it to make it work.
Well as always it ends with L2P, how expectable. You don't know who am I, you don't know how good am I, but still you trying to teach...
If Templar that good than told us why pvp templars: 1. only hiding behind zerg with RD. 2. Their role in bomb-squads - only spamming one button - BoL? 3. Many high skilled templars rolled to other classes?
P.S. While class is extincted some people still believe it is strong. So adorable.
I indeed do not know you or your skills, the things I was saying was from my own experience, defending my arguments against others. In fact not only my experience, but others too, those that actually do those things you don't believe in. But man really? Teaching, not at all, it's just a sentence you're saying to bring my arguments down easy without using viable reason. Maybe because you're good? I don't know that about you ...
Tell me why Templars changed? Because when 1.6 came out a lot of things changed and it was hard go get you build back up, and then suddenly someone posting a build with 12k dps so everyone decides to reroll and copy that? Because they are not the very best at dps or tanking? (they are at healing ...) I do believe you're skilled at being a Templar and some things are frustrating but you don't think other classes have that too? What I am saying is, you can do anything with the Templar endgame, PvP and PvE.
Do you ever go dueling or ganking in PvP? Because if that is the only thing you do what you say in Cyrodiil then your arguments are kind of meaningless for me. But I don't know that ofcourse.
Joy_Division wrote: »
Just because a Templar "can" tank doesn't mean it is balanced with respect to the other classes. My PvP sorcerer who has not a single piece of gear or champion point devoted to healing, successfully healed a no death City of Ash Run, that doesn't make my sorcerer a standard for healing in ESO.
Joy_Division wrote: »
There is a difference between class "frustrations" and giving class a tool that is supposed to do a job that fails at its intended purpose. A templar is frustrated because they lack mobility - there is no skill in the templar tree that performs this purpose. It is by design. The designers gave templars a class shield as part of that class's toolkit for close quarters defensive combat. That is the intent. Because these shields stink, it is a failure of design and an unintended frustration.
The triple nerf in 1.6 hit hard for BS.
Health pools from 1.5--> 1.1 = 40% nerf,
Cost was increased 15%,
Strength of shields in Cyro nerfed 15% further
For a shield that has such a large glowing avoidable tell, it sure doesn't hit very hard either.
timidobserver wrote: »The triple nerf in 1.6 hit hard for BS.
Health pools from 1.5--> 1.1 = 40% nerf,
Cost was increased 15%,
Strength of shields in Cyro nerfed 15% further
For a shield that has such a large glowing avoidable tell, it sure doesn't hit very hard either.
I am not really sure what it is about Templar. People had to scream about Reflective Scales for like 6-7 months before it was addressed. If people scream about Templar a nerf is incoming inside of 2 weeks.
Grampa_Smurf wrote: »I would like to see Sun Shield have a cost reduction and maybe a 40% speed increase to movement added that's all
I'm easy pleased.
timidobserver wrote: »The triple nerf in 1.6 hit hard for BS.
Health pools from 1.5--> 1.1 = 40% nerf,
Cost was increased 15%,
Strength of shields in Cyro nerfed 15% further
For a shield that has such a large glowing avoidable tell, it sure doesn't hit very hard either.
I am not really sure what it is about Templar. People had to scream about Reflective Scales for like 6-7 months before it was addressed. If people scream about Templar a nerf is incoming inside of 2 weeks.
The complaining about the shield was going on basically since launch once it became popular in PvP since it was so strong. Same for Reflective Scales.
timidobserver wrote: »
Wat? Sun Shield didn't become "OP" until they removed the magicka regeneration debuff.
timidobserver wrote: »timidobserver wrote: »The triple nerf in 1.6 hit hard for BS.
Health pools from 1.5--> 1.1 = 40% nerf,
Cost was increased 15%,
Strength of shields in Cyro nerfed 15% further
For a shield that has such a large glowing avoidable tell, it sure doesn't hit very hard either.
I am not really sure what it is about Templar. People had to scream about Reflective Scales for like 6-7 months before it was addressed. If people scream about Templar a nerf is incoming inside of 2 weeks.
The complaining about the shield was going on basically since launch once it became popular in PvP since it was so strong. Same for Reflective Scales.
Wat? Sun Shield didn't become "OP" until they removed the magicka regeneration debuff. DKs have always been capable of putting out more AoE damage and reducing their incoming damage more than Templar, yet Sun Shield keeps getting nerfed.