As much as I love digitgrade legs and I love seeing anthro animals walking on them, I have to say that TES3 was an anomoly in the elder scrolls franchise. In every other game (TES1, 2, 4, 5) Argonians and Khajiit had plantigrade legs. I loved how they looked in TES3, but even going backwards to Daggerfall they did not have that. So this isn't a new thing, it was more of Morrowind had a one off thing.
So, for the elder scrolls online, I am going to have to say no, these races should have plantigrade legs to stick with established lore.
All of that said, if they do add in the option, I am changing my argonion to walk on digitgrade legs.
This kind of seems like an extremely petty thing to argue. It's like complaining about having bendy straws for Capri Sun packages in comparison to non-bendy straws.
Seriously guys it's just their feet. Considering animations would have to be reworked for two specific races and you would hardly see the feet anyway, I doubt it really would matter.
My interpretion is that, in Arena, the playable Khajiit was an Ohmes. In Daggerfall, it was an Ohmes-Raht (had a tail, whereas Arena didn't). In Morrowind, it was the Suthay-raht, as known because of Jobasha. That's the general consensus it seems, but I actually think the playable Khajiit in Oblivion and Skyrim aren't Suthay-raht's, but Cathays. Nowhere in the games directly if I recall are they called Suthay-rahts in those two games. In my mind Cathay's could be the plantigrade cat-like larger Khajiit form - a bit longer fur, built for battle whereas the Suthay's are more lithe and stealthy (though Khajiit in general are naturally better at stealth anyway, so even Cathays are still better at it than most races).
Hmm, I'd continue, but I gotta head to work. Just gonna post this then.
eventide03b14a_ESO wrote: »The problem is that they will have to redo every animation for both. That will require time and resources that can be better spent elsewhere on the game. Let me make this clear, this is a much bigger time investment than the OP is suggesting and there are much bigger problems we need to deal with.
Marik_Vash wrote: »My interpretion is that, in Arena, the playable Khajiit was an Ohmes. In Daggerfall, it was an Ohmes-Raht (had a tail, whereas Arena didn't). In Morrowind, it was the Suthay-raht, as known because of Jobasha. That's the general consensus it seems, but I actually think the playable Khajiit in Oblivion and Skyrim aren't Suthay-raht's, but Cathays. Nowhere in the games directly if I recall are they called Suthay-rahts in those two games. In my mind Cathay's could be the plantigrade cat-like larger Khajiit form - a bit longer fur, built for battle whereas the Suthay's are more lithe and stealthy (though Khajiit in general are naturally better at stealth anyway, so even Cathays are still better at it than most races).
Hmm, I'd continue, but I gotta head to work. Just gonna post this then.
That's a very interesting opinion. We know that the Cathay and Cathay-raht are built stronger than their Suthay and Suthay-raht counterparts -- which would be supported by their being plantigrade as a plantigrade skeletal structure is more suited to bearing weight.
I'll have to look into this in my spare time and see if I can't find evidence of what breed of Khajiit is specifically depicted in Oblivion and Skyrim. If they are meant to be Cathay or Cathay-raht, that would go a long way in explaining some of the discrepancies of appearance between the Ohmes/Ohmes-raht and what we've seen in Oblivion and Skyrim.
Edit: Stiletto Pumps of the Seducer
I also want to be able to customize my tail as a Khajiit. I want a big fluffy tail!
eventide03b14a_ESO wrote: »The problem is that they will have to redo every animation for both. That will require time and resources that can be better spent elsewhere on the game. Let me make this clear, this is a much bigger time investment than the OP is suggesting and there are much bigger problems we need to deal with.
dodgehopper_ESO wrote: »I think the problem or limitation has more to do with the artwork, and the difficulty of making certain gear work with that artwork. This is a large reason why the digitigrade species in Morrowind couldn't wear shoes (to my great frustration since I discovered Enchanting was my favorite thing to do).