For the sake of simplicity, we'll make this a poll... Since there is not category for game discussion or suggestions, however, hopefully it can fit in this category well enough.
First of all, let me start by explaining that this is
NOT intended to be a discussion as to the importance or priority of such a proposed implementation. The purpose of this poll is meant to, in a single and concise place, compile the views of the community on this matter in a clear and empirical manner -- to whatever ends that may lead.
You may think of this poll as equal parts petition, equal parts general discussion. Whichever strikes your fancy.
Now, onto the point...
Those of us that have followed the Elder Scrolls universe for some time, specifically those of us that have played since the
"Elder Scrolls III: Morrowind" will note that, ever since TES IV: Oblivion, Khajiit and Argonians have undergone a rather significant change.
For those here that are newer to the franchise this change is that, between TES III and TES IV, Argonians and Khajiit suddenly began walking with a plantigrade stance and having a plantigrade bone structure -- whereas prior to TES IV: Oblivion they both had digitigrade stances and skeletal structures.
This poll highlights this fact, and proposes an
OPTIONAL choice during Character Creation that allows for players of either race to choose their preferred stance.
Now for some questions...
What is the difference between plantigrade and digitigrade?
Simply put, creatures that have a plantigrade stance and bone structure walk on the flats of their feet. This includes human-beings, so if you need a diagram of such, look no further than a model of the typical human skeleton and body!
Creatures that are digitigrade, by comparison and in contrast, walk upon the balls of their feet and their toes.
(Thus the term digitigrade, as in digits.) This can most commonly be seen in the hind legs of animals like dogs and cats in real-life. However, just below I've provided an example of how this works in bipedal characters.
(Thanks and credit goes to T.K. for this artists' study. I have found it very helpful in the past, and I also find it fitting given that he was originally inspired by the Beast-Races of TES: III.)[Digitigrade Study][/center]
What is the argument as to why this should be implemented?
The simplest answer? Because it is expressly supported by the lore of the Elder Scrolls universe, and because it would offer an additional layer of optional customization for those of us that care to have it.
It is a little-known fact that there are several different variations of Khajiit and Argonians in the Elder Scrolls Universe. Little is known about Argonian variations other than the obvious in some being plantigrade and some being digitigrade, but the difference is much more pronounced in Khajiit lore, which I will delve into now.
As can be read
here, there seventeen known breeds of Khajiit -- the morphology of sixteen of which are tied directly to the phases of the two moons of Nirn, Masser and Secunda. What kind is born depends on the phases of the moons on the night of their birth. The seventeenth is the Mane, which can only be born during a special lunar eclipse.
Without going into too much detail as to the nature of this relationship, there are two breeds of Khajiit that have been playable in Elder Scrolls games in the past: the Suthay-raht and the Ohmes-raht.
(Other breeds, such as the Alfiq, Alfiq-raht, Senche, and Senche-raht can be readily seen in TESO as NPCs.)
The Ohmes-raht are widely the most-known breed to players of the Elder Scrolls series. They have been featured in TES games ever since TES IV: Oblivion as both player and NPC races. Visually, they are identical to the Suthay-raht in every possible way... except for the structures of their skeletons past their waists.
The Suthay-raht are described as being just as numerous as the Ohmes-raht, and we saw examples of this breed of Khajiit on the island of Vvardenfell back in TES:III Morrowind. These Khajiit, as mentioned above, resemble the Ohmes-raht in every facet... except for their digitigrade stances.
What about the other breeds of Khajiit mentioned above? Why implement one additional breed and not some of the others as well?
As Ri'saad of the trade caravans of Skyrim said:
"An astute question." To which, there is an answer.
If you read over the descriptions of the Khajiit breeds you will notice that, of those of which we have knowledge of, many of them have to do with size, muscle mass, and fur coloration. Essentially meaning the only thing separating a Cathay-raht character from an Ohmes-raht character would be physical height and fur pattern -- all of which can already be customized in TESO's customization for Khajiit characters. So, in that fashion, you already have the ability to make the vast majority of the other breeds of Khajiit.
The exceptions are the Alfiq, Alfiq-raht, Senche, Senche-raht, Pahmar, and Pahmar-raht. Although all breeds of Khajiit are sentient and intelligent, these six are all quadrupedal and incapable of speech. For obvious reasons, they would not make for good player-characters in the
"Elder Scrolls: Online".
Too long? Didn't want to read through all of the above?
There is a lore-based foundation for the implementation of an optional choice in character creation for digitigrade or plantigrade skeletons for the Khajiit and Argonian races. Show your support, or lack thereof, of its implementation into the game to the community and potentially Zenimax by voting either yea or nay.
Please feel free to offer explanation as to your stance on the matter!