ZOS should stop bothering with AvA and focus on Structured PvP.

  • Molsondry
    Molsondry
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    Of course as a percentage of wow pop its really not alots . at 2.2k your in the top 5% pvp player.

    and probly like .7% of the wow player base. Why ?? most of wow player base are casual! and most of them dont even get in pvp.

    And cyro is great for casual but it sucks for top pvp players. and adding structured pvp will take this game to a whole new level and will attract more players that want competitive environment. people like me that has played wow for over 5 years and got bored and wanted something new.

    Cyro is fun ! but at one point it gets boring . either you get stomp , you are the stomper or you just get into mindless grinding battle . There are also WAY TOO MUCH pve aspect in cyro, wich makes it great for casual but sucks for competitive play.

    In a game if it wants to succed you need Casual content but you also need Hardcore content or else you just shoot yourself in the foot. Why only keeping this game for casual? It has so much potential for structured competitive pvp( im talking about battleground !)

    so my two cent : Cyro is great but its more likely casual , a good game need Casual and harcore content to succeed and I like eso alot so far so I want it to succeed. So in other words Eso need strcutured pvp.
    v9 Sorcerer
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Please no.

    AvA is way more fun than 'structured' PvP.

    We just need Imperial City now.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Molsondry
    Molsondry
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    wrlifeboil wrote: »

    Grats. There are a lot in numbers but as a percentage of the WoW pop not much. Even you have to admit that.

    To add some color for those who don't play WoW, Tichondrius is a Horde dominated pvp server. He plays an Alliance lock.

    And what does it do? arena are NA server wide , you can get match up agaisnt any team alliance or horde from any server I could be in w/e server it would be the same and also they removed arena team you can match up with anyone from any server as long its in the NA zone..
    v9 Sorcerer
  • Vandril
    Vandril
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    noobfury wrote: »
    So why come to this game and then ask to change one of the main attractions for many players into something we can already find in a ton of other games out there ?

    If structured pvp is so great why aren't the people suggesting it playing those games instead of being here?

    Why not put some thought into how we can improve the current system rather than change it into something else.

    Answer to these questions, in order.

    1: No one's asking for the main PvP attraction, AvA, to be changed at all. We're asking for a separate piece of additional PvP content. Ideally, AvA would be left alone.

    2: Because a game is not comprised a single feature. All those other games out there that have structured PvP are not ESO. If they were ESO, then ESO would not have had any reason to exist. I enjoy ESO's combat system, its skill system is grand in scale and allows a lot of awesome build flexibility, and I enjoy how gear is not the sole determinant of character power at max level. Fact is, I and many others are drawn to ESO over those other games because we like ESO. But we also like structured PvP, and would enjoy ESO all the more if it had that as an option.

    The reply, "then just play that other game that has this feature" is a non-solution. It isn't just the feature we want. We want the feature in a game we enjoy. In this case, that game is ESO.

    3: Once again, no one is asking that Cyrodiil's AvA PvP be turned into structured PvP. Well, at least the reasonable people aren't asking for this. AvA could and should remain as it is - AvA - and be worked on as was originally intended. Adding a new, additional type of PvP does not mean AvA needs to change or be neglected. It's no different than adding any other new piece of content - the rest of content is not suddenly ignored unless the previous content was already complete.

    My main problem with AvA PvP is that, as said earlier in the thread, 90% of the time spent in Cyrodiil is spent traveling on your horse from node to node, whether it be to reach the next battle or due to having to resurrect at a far node after death. That kind of PvP bores me due to all the downtime. I love the grand scale, but I cannot in my right mind consider 90% downtime in my PvP to be fun. The only ways to avoid said downtime are to play a ranged class (Archer, mainly) or an unkillable tank, to avoid combat entirely, or to follow/play in large groups of players. None of these things are appealing to me. The only potential solution to all this downtime is to increase combat uptime by allowing people who die or otherwise need to travel to a fight to do so extremely quickly, a la forward camps. Admittedly, this solution actually ruins AvA by allowing for unending battles over nodes, so it's not even really an option.

    Specifically because I don't want to ruin AvA for those who enjoy it, my only alternative hope for enjoying PvP in ESO is an entirely different piece of PvP content. In particular, structured PvP.
    Edited by Vandril on 9 April 2015 09:20
  • Anilahation
    Anilahation
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    pecheckler wrote: »
    I'd quit bitching and stomach Cyrodiil if after dying I could immediately respawn and be back in the fight in less than 30 seconds. If that requirement isn't met, then it's not fun. In WoW, Rift, Planetside, Guild Wars, neverwinter, the old republic, wildstar, and many other games which compete with ESO, I can do this.

    As someone who wants this non-stop action, I can't even begin to describe how pissed I was when I read forward camps were being removed. That was the wrong direction entirely.

    The problem with this is you want death to be meaningless. IF you are defending a keep and i kill you and you cant get rezzed and have to relasease but can come back in 30seconds....then killing you was pointless and that was also the problem with F camps. The fact that now I can kill you and if you release you are out of the battle and is what actually makes the system work and has purpose. This system forces you to play smart and make smart decisions, this system also makes map placement important as gives tactics to map position and travel time. This system also makes player rezzes very important. battle are actually decided by player skills and not just who can zerg back faster.

    Too bad you never played DAOC, if you had you wouldn't be complaining. when you had to release, it was usually a 20 minute run back out to the other side of the map. 10 minutes if you were with a speed class.


    structured PvP doesn't make death meaningless.

    making X amount deaths hurt your team score or literally limiting the amount of your team respawns.


    if anything Mobas and FPS games have shown us what games look like when death truly matters.

    the feeling of being the last man standing or your team being one death away from a loss feels a lot better then killing someone just so they spawn again so you can farm more AP.

    Stuctured matches take away all the chaos and unknown. They also reset shortly later and afterward its like nothing matters, no actions stand. In Cyrodiil what you do stands until the enemy alliance takes actions to change that. there is no waiting for resets, You are also learning to survive on the battle field and when you are the last man standing after a battle it means so much more. Not knowing what you will encounter or could come "over that hill" at you is what adds excitement. Your plans can be completely changed for the night by the enemy realms actions, like when they are going for one of your elder scrolls. this causes panic and chaos, you can see it in zone chat. And it causes more excitement and satisfaction if you are victorious than any pointless resetting match or arena battle will ever cause. there are times when the enemies action kept me playing 4 hours longer and even made me cancel my real life plans for that night. I never remember a stuctured match doing that.

    Yeah because taking a fort in cyrodil just to have it switch sides an hour later totally feels like something changed.... Literally Cyrodill feels endless and like it has no point.

    At least in BG's you win or you lose... in Cyrodill that doesn't happen even the rewards at the end of the reset doesn't feel like you "Won".
  • Anoteros
    Anoteros
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    ZOS should stop bothering with ESO and focus on ESO.
  • Anilahation
    Anilahation
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    wrlifeboil wrote: »
    Zargorius wrote: »
    xDonMega wrote: »
    Yeah, since "structured" pvp has worked out so well for every other mmo...

    yes that's why MMO with structured PvP are doing better then MMO without it.

    Can you present any hard data to back up this assumption?

    I already did on the OP the revenue of multiple games and you'll notice none of them have RvR.
    Structured PVP in arenas is boring as hell in the long term. Many MMO offer this type of PVP, and they don't manage to keep their player base.

    Large scale combats can be fun, provided that they are not resolved by siege weapons or by the lag.

    ESO was designed for these large scale combats - ZOS has built their own graphics engine for that - and is one of the few MMO on the market that proposes such combats. It would be a pity not to finish the job and provide the players with something unique and fun.


    Swtor GW2 and WoW have arenas and their playerbase is fine...

    Yeah it's pretty silly that y'all counter argument is " I don't want other PvP options because I want people to be forced to do the single option."

    WOW is not popular for its arenas, and no, the player base of GW2 and SWTOR is not fine. Both have been a huge desillusion.
    most WoW streamers stream arenas.

    also on the chart I gave you notice Swtor is listed in the top 5 but not GW2 ,warhammer online, or DAOC in revenue earned 2013.

    Swtor is making revenue which means it's doing well... it even launched an expansion.

    They are streaming for a specific audience. A very small segment of the population does arenas in WoW competitively. Granted that even a small slice of WoW's pop can be big numbers. But ask around or randomly look up some of your friends' or families' or acquaintance's armory for their arenas ratings. Most won't even have 1800+ ratings.

    High rating doesn't mean they don't play PVP.

    The majority of League of legends players are at Silver V and Bronze I... It doesn't mean those players don't PVP or play league.
  • ChuckyPayne
    ChuckyPayne
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    Don't stop, but hire more employee. That is not good when same team work on different parts, Separate teams for AvA and structured PvP.

    I hope when they finally release console they hire more ppl, because this is not good when all employee work on console and because console we dont get new content. Need more teams to separate.

    Don't stop working on AvA just hire more employee for structured PvP, for Console etc.
  • Vizier
    Vizier
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    Molsondry wrote: »
    Hey folks dont get me wrong no one is asking to remove Cyro they are asking some kind of competitive pvp . Cyro is just an open world AvAvA pvp for casual. There is absolutely nothing competitive about it and there WAY TO MUCH way to just gank scroll abuse and etc. There are no faire real small cale pvp what so ever unless you actualy talk to somone in an other alliance and set up one.

    Hardcore pvp player ask for some kind of ranked instanced battleground that would be competitive and would add real small scale pvp.

    Nowhere we ask to remove cyrodil its a great for casual solo pugging and doing some fun i would compare cyro to Random battleground in wow actually.

    Also adding that kind of system would help alot Cyro with lag and helping alot new players out in there thinking most of the top end pvp player are gonna stop mostly stop Cyro ( for most of it) And get into these ranked instanced battle ground instead of waisting there tim just running around in Cyro ganking nubs. wich is absolutely NOT FUN.

    So i just see good thing everywhere. Better envirnoment in casual Cyro AvAvA dragging out Top pvp player out of there. And giving them ranked pvp play where they can REALLY test there skills agaisnt a equally matched up team with everyone vr14 and fully geared.

    And like mentioned several time above those are nothing to develop compared to Cyro and they arent hard to maintain.

    And I also wanna put a heads up on everyone suggestion small scale pvp XvXvX . no this cant be competitive too much place for abuse with alliance into the small scale pvp it will end up in ok we kill X team together and then we fight and will always end up in a XvX anyway. This model cant work in competitve play. And its also one of the reason Cyro will NEVER be competitive

    You are just wrong on so many levels. You assert far too much here. Being "competitive" isn't necessarily about evenly matching up every fight. Gawd how boring. "Cyrodiil is not competitive?" What? You are really missing the whole point of open world PvP. The dynamic is far greater than you'll find in any "arena/instanced PvP." IMO the variables are greater therefore the challenge is greater because the circumstances can not be "prepared" for. Anything can happen and you have to adapt on the fly. Sure there are ebbs and flows and patterns of play but you can never know what to expect over every hill or across every bridge. All you can do is take it as it comes according to your ability.

    It's not competitive, AND FYI, it is fun to Gank EVERYONE. Lols- @ #cyrodiilisnotcompetitve
  • Vandril
    Vandril
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    Molsondry wrote: »
    And I also wanna put a heads up on everyone suggestion small scale pvp XvXvX . no this cant be competitive too much place for abuse with alliance into the small scale pvp it will end up in ok we kill X team together and then we fight and will always end up in a XvX anyway. This model cant work in competitve play.

    I agree with what you want - structured PvP - but find that I disagree with pretty much everything else you've said. But I'm sure you get enough of that from the people who don't agree with the addition of structured PvP, so I'll just harmlessly tease you a little for the above quote, instead.

    FFXIV:ARR's Frontlines are exactly what you are describing as impossible, here. It's essentially a World of Warcraft Battleground or SWtoR Warzone - a small map locked behind a queue. In Frontlines, there are three teams - one for each Grand Company (aka. faction). Each team (when filled) has 3 groups of 8 people, totaling 24 people per faction. It is very competitive, and there is NEVER a "temporary alliance" of two teams against the third.

    The reason stuff like these temporary alliances just don't happen is out of fear of being betrayed. One team never knows if the second team will play along with this temporary alliance to wipe out the third team. Because of this distrust, these temporary alliances are more like temporary dreams of alliances that get crushed the moment someone's face is bashed in.

    3-way PvP is far more fascinating than 2-way, and that's a fact my totally subjective opinion!
  • Zargorius
    Zargorius
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    Zargorius wrote: »
    xDonMega wrote: »
    Yeah, since "structured" pvp has worked out so well for every other mmo...

    yes that's why MMO with structured PvP are doing better then MMO without it.

    Can you present any hard data to back up this assumption?

    I already did on the OP the revenue of multiple games and you'll notice none of them have RvR.
    Structured PVP in arenas is boring as hell in the long term. Many MMO offer this type of PVP, and they don't manage to keep their player base.

    Large scale combats can be fun, provided that they are not resolved by siege weapons or by the lag.

    ESO was designed for these large scale combats - ZOS has built their own graphics engine for that - and is one of the few MMO on the market that proposes such combats. It would be a pity not to finish the job and provide the players with something unique and fun.


    Swtor GW2 and WoW have arenas and their playerbase is fine...

    Yeah it's pretty silly that y'all counter argument is " I don't want other PvP options because I want people to be forced to do the single option."

    WOW is not popular for its arenas, and no, the player base of GW2 and SWTOR is not fine. Both have been a huge desillusion.
    most WoW streamers stream arenas.

    also on the chart I gave you notice Swtor is listed in the top 5 but not GW2 ,warhammer online, or DAOC in revenue earned 2013.

    Swtor is making revenue which means it's doing well... it even launched an expansion.

    And what's your proof that structured PVP impacts revenue? Do you have comparison charts that show actual cases of MMORPGs introducing structured PVP and having an ARPU spike? Without other factors that might have similar impact? What are the actual numbers of people playing strucutred PVP? How much do these people spend? I have serious doubts that Arenas/Battlegrounds are what pulls any significant weight in the MMORPGs.

    All this is simply speculation without any actual proper data. The average gamer's perception of the market and it's mechanics is usually quite wrong as well, see all the flak F2P gets while it's taking over the market nonethelles because it works.
    Honor is a dead man's code.
  • Cogo
    Cogo
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    Structured PvP sells a lot better on the market and will appeal to the console gamers a lot more who generally only played structured PvP.

    the fact is RvR is a overhyped nostalgic feature that is never implemented correctly to the way " we" want it because the fact is what we felt was simply something new and you can't revive something of nostalgia.

    inb4 (but ZOS promised it)

    I'm not asking for it to be removed but after the imperial city is added serious PvP needs to be the focus because atm all Cyrodill is literally just AP grind fest of boredom...

    usually when a game offers PvP having a single form of PvP is bad and proof of that is Destiny.

    Destiny only has death match.
    Destiny is bad.
    having one option of PvP is bad, just like having one option for PvE is bad.

    Absolutly not. They deliver what was described. Several times the devs kindly inform players cyrodiil is warfare.

    There lots of pvp games out there. Very few good wars...

    New catapult is cool as hell!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Rhakon
    Rhakon
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    I do not understand how in hell someone could be against smallscale PvP.
    It would bring new players to the game instead of making bored PvP players leave because of missing challenges.

    AvA players would profit also. PvP players love PvP, so most of them will play AvA too, its fun.

    Why are players afraid of this? there is simply no argument what make sense.

    The players want duels and arenas, ctf or domination maps to play endgame PvP.
    In Cyrodiil you find good fights so rarely and when you find a 1on1 or 2on2 every *** time 10+ players of your own or rival fraction disturb this.

    There are Arenaguilds and playerbased events, thats fine and fun.
    but i want log in play 30 min PvP have fun and log out. (IN ESO NOT ANOTHER GAME!there is no game you could compare)

    Small Battlegrounds would not Lag, so everyone could have great fights against a maximum of performance approved players.

    AvA Campaigns are locked in primetime, and nightcapping is boring.At these situations smallscale would be perfect.


    greets
  • NewBlacksmurf
    NewBlacksmurf
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    I've always felt that Cyrodil was too big
    Maybe if they keep what exists but also add maps 1/3 of the size with a simplistic start and finish objective. No more than 30mins-1hour per match

    I don't agree with a non AvA format tho
    Edited by NewBlacksmurf on 9 April 2015 12:44
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Sausage
    Sausage
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    It just causes flame wars... PVP forum is surprisingly calm. Lets not ruin it.
  • J2B2
    J2B2
    Soul Shriven
    I would not mind as long as they refuse to fall into the PvP gear grind trap like WoW, Rift, EQ, WildStar...etc etc.... I play this game because I can craft all my gear. I can't stand the never ending carrot on a stick gear grind attached to PvP in most other MMOs.
  • necroticgames_ESO
    necroticgames_ESO
    Soul Shriven
    J2B2 wrote: »
    I would not mind as long as they refuse to fall into the PvP gear grind trap like WoW, Rift, EQ, WildStar...etc etc.... I play this game because I can craft all my gear. I can't stand the never ending carrot on a stick gear grind attached to PvP in most other MMOs.

    Exactly, that and no eSports. I love this game and I would not mind adding different types of PvP as long as it does not turn into another WoW type MMO like SWTOR did.

  • Cherryblossom
    Cherryblossom
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    All they need to do is fix the Lag and I will be having fun again. Simple as.....

    They can't get GF to work, so I don't think there is any chance they would be able set up a balanced Arena style PVP.
  • Seraphyel
    Seraphyel
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    Zenimax won't ever fix Cyrodiil, they can't. They couldn't fix it within 1 year, it will never ever get better. That's why they should take a step into another PvP direction.
  • Anilahation
    Anilahation
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    Zargorius wrote: »
    Zargorius wrote: »
    xDonMega wrote: »
    Yeah, since "structured" pvp has worked out so well for every other mmo...

    yes that's why MMO with structured PvP are doing better then MMO without it.

    Can you present any hard data to back up this assumption?

    I already did on the OP the revenue of multiple games and you'll notice none of them have RvR.
    Structured PVP in arenas is boring as hell in the long term. Many MMO offer this type of PVP, and they don't manage to keep their player base.

    Large scale combats can be fun, provided that they are not resolved by siege weapons or by the lag.

    ESO was designed for these large scale combats - ZOS has built their own graphics engine for that - and is one of the few MMO on the market that proposes such combats. It would be a pity not to finish the job and provide the players with something unique and fun.


    Swtor GW2 and WoW have arenas and their playerbase is fine...

    Yeah it's pretty silly that y'all counter argument is " I don't want other PvP options because I want people to be forced to do the single option."

    WOW is not popular for its arenas, and no, the player base of GW2 and SWTOR is not fine. Both have been a huge desillusion.
    most WoW streamers stream arenas.

    also on the chart I gave you notice Swtor is listed in the top 5 but not GW2 ,warhammer online, or DAOC in revenue earned 2013.

    Swtor is making revenue which means it's doing well... it even launched an expansion.

    And what's your proof that structured PVP impacts revenue? Do you have comparison charts that show actual cases of MMORPGs introducing structured PVP and having an ARPU spike? Without other factors that might have similar impact? What are the actual numbers of people playing strucutred PVP? How much do these people spend? I have serious doubts that Arenas/Battlegrounds are what pulls any significant weight in the MMORPGs.

    All this is simply speculation without any actual proper data. The average gamer's perception of the market and it's mechanics is usually quite wrong as well, see all the flak F2P gets while it's taking over the market nonethelles because it works.


    The fact that all the top revenue MMO this year and the year before that offer structured PvP and update it consistently shows that it sells a lot better then RvR.( WoW puts the effort of creating mounts,titles, and armor every season "patch" for their PvP playerbase)

    when a company does something it's to make more money...GW2 added structured PvP for that reason.

    honestly the fact that ZOS actually already uses structured PvP and there is a demand for it should suffice enough reason to add it.
  • Anilahation
    Anilahation
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    J2B2 wrote: »
    I would not mind as long as they refuse to fall into the PvP gear grind trap like WoW, Rift, EQ, WildStar...etc etc.... I play this game because I can craft all my gear. I can't stand the never ending carrot on a stick gear grind attached to PvP in most other MMOs.

    Exactly, that and no eSports. I love this game and I would not mind adding different types of PvP as long as it does not turn into another WoW type MMO like SWTOR did.

    I mean ZOS cash shop is similar to league where it's pretty much all cosmetics.

    If they added structured PvP it should just be for climbing the ladder.

    there should be a ranked and unranked option, so pre mades can fight other premades and casuals can grab like 2-3 buddies and have fun without getting run over by people farming then for AP.
  • Seraphyel
    Seraphyel
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    The fact that all the top revenue MMO this year and the year before that offer structured PvP and update it consistently shows that it sells a lot better then RvR.( WoW puts the effort of creating mounts,titles, and armor every season "patch" for their PvP playerbase)

    when a company does something it's to make more money...GW2 added structured PvP for that reason.

    Another thing here is, GW2 WvWvW is working. ESOs WvWvW isn't. And there is no alternative in ESO for a broken AvA...
  • Anilahation
    Anilahation
    ✭✭✭✭
    Seraphyel wrote: »
    The fact that all the top revenue MMO this year and the year before that offer structured PvP and update it consistently shows that it sells a lot better then RvR.( WoW puts the effort of creating mounts,titles, and armor every season "patch" for their PvP playerbase)

    when a company does something it's to make more money...GW2 added structured PvP for that reason.

    Another thing here is, GW2 WvWvW is working. ESOs WvWvW isn't. And there is no alternative in ESO for a broken AvA...

    GW2 WvW literally is a grind fest like ESO RvR.

    the only reason people go into it is to 1v1 without buying a custom game server.

    that being said gw2 is still adding a new WvW map and Spvp game mode for it's expansion so it still caters to both groups.
    Edited by Anilahation on 9 April 2015 17:30
  • Seraphyel
    Seraphyel
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    It may be a grind fest, but the performance is great. That's what I wanted to say. Cyrodiil performance is just awful in comparison. And GW2 WvW has been designed quite good whilst Cyrodiil seems to be lacking something, it seems to be not that well thought.
  • Forumer-in-Prison
    Forumer-in-Prison
    ✭✭✭
    ]
    Molsondry wrote: »
    Hey folks dont get me wrong no one is asking to remove Cyro they are asking some kind of competitive pvp . Cyro is just an open world AvAvA pvp for casual. There is absolutely nothing competitive about it and there WAY TO MUCH way to just gank scroll abuse and etc. There are no faire real small cale pvp what so ever unless you actualy talk to somone in an other alliance and set up one.

    Hardcore pvp player ask for some kind of ranked instanced battleground that would be competitive and would add real small scale pvp.

    Nowhere we ask to remove cyrodil its a great for casual solo pugging and doing some fun i would compare cyro to Random battleground in wow actually.

    Also adding that kind of system would help alot Cyro with lag and helping alot new players out in there thinking most of the top end pvp player are gonna stop mostly stop Cyro ( for most of it) And get into these ranked instanced battle ground instead of waisting there tim just running around in Cyro ganking nubs. wich is absolutely NOT FUN.

    So i just see good thing everywhere. Better envirnoment in casual Cyro AvAvA dragging out Top pvp player out of there. And giving them ranked pvp play where they can REALLY test there skills agaisnt a equally matched up team with everyone vr14 and fully geared.

    And like mentioned several time above those are nothing to develop compared to Cyro and they arent hard to maintain.

    And I also wanna put a heads up on everyone suggestion small scale pvp XvXvX . no this cant be competitive too much place for abuse with alliance into the small scale pvp it will end up in ok we kill X team together and then we fight and will always end up in a XvX anyway. This model cant work in competitve play. And its also one of the reason Cyro will NEVER be competitive

    All I can read here is what ESO to become DOTA 2 or LOL. Because that is the style of play YOU want. Then please quit ESO and go back to those games.


    Siblings-in-Prison

    Lore:
    At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.

    Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.

    Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.

    They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
      [*] Close-to-Prison | Khajiit | Cat of Life
      [*] Sliced-in-Prison | Bosmer | Suction Blade
      [*] Hunk-in-Prison | Breton | Hunky Blade
      [*] Muse-in-Prison | Altmer | Healing Babe
      [*] Hot-in-Prison | Breton | HotBod Killer

    • Valymer
      Valymer
      ✭✭✭✭✭
      ]
      Molsondry wrote: »
      Hey folks dont get me wrong no one is asking to remove Cyro they are asking some kind of competitive pvp . Cyro is just an open world AvAvA pvp for casual. There is absolutely nothing competitive about it and there WAY TO MUCH way to just gank scroll abuse and etc. There are no faire real small cale pvp what so ever unless you actualy talk to somone in an other alliance and set up one.

      Hardcore pvp player ask for some kind of ranked instanced battleground that would be competitive and would add real small scale pvp.

      Nowhere we ask to remove cyrodil its a great for casual solo pugging and doing some fun i would compare cyro to Random battleground in wow actually.

      Also adding that kind of system would help alot Cyro with lag and helping alot new players out in there thinking most of the top end pvp player are gonna stop mostly stop Cyro ( for most of it) And get into these ranked instanced battle ground instead of waisting there tim just running around in Cyro ganking nubs. wich is absolutely NOT FUN.

      So i just see good thing everywhere. Better envirnoment in casual Cyro AvAvA dragging out Top pvp player out of there. And giving them ranked pvp play where they can REALLY test there skills agaisnt a equally matched up team with everyone vr14 and fully geared.

      And like mentioned several time above those are nothing to develop compared to Cyro and they arent hard to maintain.

      And I also wanna put a heads up on everyone suggestion small scale pvp XvXvX . no this cant be competitive too much place for abuse with alliance into the small scale pvp it will end up in ok we kill X team together and then we fight and will always end up in a XvX anyway. This model cant work in competitve play. And its also one of the reason Cyro will NEVER be competitive

      All I can read here is what ESO to become DOTA 2 or LOL. Because that is the style of play YOU want. Then please quit ESO and go back to those games.


      But don't you see that you are doing the same thing as him, but from the opposite side?

      Why do you think that your vision of ESO is the only correct one? Do you speak on behalf of the developers?
    • Anilahation
      Anilahation
      ✭✭✭✭
      ]
      Molsondry wrote: »
      Hey folks dont get me wrong no one is asking to remove Cyro they are asking some kind of competitive pvp . Cyro is just an open world AvAvA pvp for casual. There is absolutely nothing competitive about it and there WAY TO MUCH way to just gank scroll abuse and etc. There are no faire real small cale pvp what so ever unless you actualy talk to somone in an other alliance and set up one.

      Hardcore pvp player ask for some kind of ranked instanced battleground that would be competitive and would add real small scale pvp.

      Nowhere we ask to remove cyrodil its a great for casual solo pugging and doing some fun i would compare cyro to Random battleground in wow actually.

      Also adding that kind of system would help alot Cyro with lag and helping alot new players out in there thinking most of the top end pvp player are gonna stop mostly stop Cyro ( for most of it) And get into these ranked instanced battle ground instead of waisting there tim just running around in Cyro ganking nubs. wich is absolutely NOT FUN.

      So i just see good thing everywhere. Better envirnoment in casual Cyro AvAvA dragging out Top pvp player out of there. And giving them ranked pvp play where they can REALLY test there skills agaisnt a equally matched up team with everyone vr14 and fully geared.

      And like mentioned several time above those are nothing to develop compared to Cyro and they arent hard to maintain.

      And I also wanna put a heads up on everyone suggestion small scale pvp XvXvX . no this cant be competitive too much place for abuse with alliance into the small scale pvp it will end up in ok we kill X team together and then we fight and will always end up in a XvX anyway. This model cant work in competitve play. And its also one of the reason Cyro will NEVER be competitive

      All I can read here is what ESO to become DOTA 2 or LOL. Because that is the style of play YOU want. Then please quit ESO and go back to those games.


      Yeah but that counter argument is so weak and just generally a toxic point of view.

      Lets use ESO on launch.


      "I want to steal things"
      "Go play a game where you can steal things"

      "I want chat bubbles"
      "Go play a game where you have chat bubbles"

      "I want wave after wave PVE combat (Dragonstar)"
      "Go play a game with Wave PVE Combat"


      And the list goes on... you are literally halting the progress of the game with that attitude.
      Edited by Anilahation on 10 April 2015 01:59
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