wrlifeboil wrote: »
Grats. There are a lot in numbers but as a percentage of the WoW pop not much. Even you have to admit that.
To add some color for those who don't play WoW, Tichondrius is a Horde dominated pvp server. He plays an Alliance lock.
So why come to this game and then ask to change one of the main attractions for many players into something we can already find in a ton of other games out there ?
If structured pvp is so great why aren't the people suggesting it playing those games instead of being here?
Why not put some thought into how we can improve the current system rather than change it into something else.
Pirhana7_ESO wrote: »JoseDelgadoCub17_ESO wrote: »Pirhana7_ESO wrote: »pecheckler wrote: »I'd quit bitching and stomach Cyrodiil if after dying I could immediately respawn and be back in the fight in less than 30 seconds. If that requirement isn't met, then it's not fun. In WoW, Rift, Planetside, Guild Wars, neverwinter, the old republic, wildstar, and many other games which compete with ESO, I can do this.
As someone who wants this non-stop action, I can't even begin to describe how pissed I was when I read forward camps were being removed. That was the wrong direction entirely.
The problem with this is you want death to be meaningless. IF you are defending a keep and i kill you and you cant get rezzed and have to relasease but can come back in 30seconds....then killing you was pointless and that was also the problem with F camps. The fact that now I can kill you and if you release you are out of the battle and is what actually makes the system work and has purpose. This system forces you to play smart and make smart decisions, this system also makes map placement important as gives tactics to map position and travel time. This system also makes player rezzes very important. battle are actually decided by player skills and not just who can zerg back faster.
Too bad you never played DAOC, if you had you wouldn't be complaining. when you had to release, it was usually a 20 minute run back out to the other side of the map. 10 minutes if you were with a speed class.
structured PvP doesn't make death meaningless.
making X amount deaths hurt your team score or literally limiting the amount of your team respawns.
if anything Mobas and FPS games have shown us what games look like when death truly matters.
the feeling of being the last man standing or your team being one death away from a loss feels a lot better then killing someone just so they spawn again so you can farm more AP.
Stuctured matches take away all the chaos and unknown. They also reset shortly later and afterward its like nothing matters, no actions stand. In Cyrodiil what you do stands until the enemy alliance takes actions to change that. there is no waiting for resets, You are also learning to survive on the battle field and when you are the last man standing after a battle it means so much more. Not knowing what you will encounter or could come "over that hill" at you is what adds excitement. Your plans can be completely changed for the night by the enemy realms actions, like when they are going for one of your elder scrolls. this causes panic and chaos, you can see it in zone chat. And it causes more excitement and satisfaction if you are victorious than any pointless resetting match or arena battle will ever cause. there are times when the enemies action kept me playing 4 hours longer and even made me cancel my real life plans for that night. I never remember a stuctured match doing that.
wrlifeboil wrote: »JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »
Can you present any hard data to back up this assumption?
I already did on the OP the revenue of multiple games and you'll notice none of them have RvR.most WoW streamers stream arenas.trimsic_ESO wrote: »JoseDelgadoCub17_ESO wrote: »trimsic_ESO wrote: »Structured PVP in arenas is boring as hell in the long term. Many MMO offer this type of PVP, and they don't manage to keep their player base.
Large scale combats can be fun, provided that they are not resolved by siege weapons or by the lag.
ESO was designed for these large scale combats - ZOS has built their own graphics engine for that - and is one of the few MMO on the market that proposes such combats. It would be a pity not to finish the job and provide the players with something unique and fun.
Swtor GW2 and WoW have arenas and their playerbase is fine...
Yeah it's pretty silly that y'all counter argument is " I don't want other PvP options because I want people to be forced to do the single option."
WOW is not popular for its arenas, and no, the player base of GW2 and SWTOR is not fine. Both have been a huge desillusion.
also on the chart I gave you notice Swtor is listed in the top 5 but not GW2 ,warhammer online, or DAOC in revenue earned 2013.
Swtor is making revenue which means it's doing well... it even launched an expansion.
They are streaming for a specific audience. A very small segment of the population does arenas in WoW competitively. Granted that even a small slice of WoW's pop can be big numbers. But ask around or randomly look up some of your friends' or families' or acquaintance's armory for their arenas ratings. Most won't even have 1800+ ratings.
Hey folks dont get me wrong no one is asking to remove Cyro they are asking some kind of competitive pvp . Cyro is just an open world AvAvA pvp for casual. There is absolutely nothing competitive about it and there WAY TO MUCH way to just gank scroll abuse and etc. There are no faire real small cale pvp what so ever unless you actualy talk to somone in an other alliance and set up one.
Hardcore pvp player ask for some kind of ranked instanced battleground that would be competitive and would add real small scale pvp.
Nowhere we ask to remove cyrodil its a great for casual solo pugging and doing some fun i would compare cyro to Random battleground in wow actually.
Also adding that kind of system would help alot Cyro with lag and helping alot new players out in there thinking most of the top end pvp player are gonna stop mostly stop Cyro ( for most of it) And get into these ranked instanced battle ground instead of waisting there tim just running around in Cyro ganking nubs. wich is absolutely NOT FUN.
So i just see good thing everywhere. Better envirnoment in casual Cyro AvAvA dragging out Top pvp player out of there. And giving them ranked pvp play where they can REALLY test there skills agaisnt a equally matched up team with everyone vr14 and fully geared.
And like mentioned several time above those are nothing to develop compared to Cyro and they arent hard to maintain.
And I also wanna put a heads up on everyone suggestion small scale pvp XvXvX . no this cant be competitive too much place for abuse with alliance into the small scale pvp it will end up in ok we kill X team together and then we fight and will always end up in a XvX anyway. This model cant work in competitve play. And its also one of the reason Cyro will NEVER be competitive
And I also wanna put a heads up on everyone suggestion small scale pvp XvXvX . no this cant be competitive too much place for abuse with alliance into the small scale pvp it will end up in ok we kill X team together and then we fight and will always end up in a XvX anyway. This model cant work in competitve play.
JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »
Can you present any hard data to back up this assumption?
I already did on the OP the revenue of multiple games and you'll notice none of them have RvR.most WoW streamers stream arenas.trimsic_ESO wrote: »JoseDelgadoCub17_ESO wrote: »trimsic_ESO wrote: »Structured PVP in arenas is boring as hell in the long term. Many MMO offer this type of PVP, and they don't manage to keep their player base.
Large scale combats can be fun, provided that they are not resolved by siege weapons or by the lag.
ESO was designed for these large scale combats - ZOS has built their own graphics engine for that - and is one of the few MMO on the market that proposes such combats. It would be a pity not to finish the job and provide the players with something unique and fun.
Swtor GW2 and WoW have arenas and their playerbase is fine...
Yeah it's pretty silly that y'all counter argument is " I don't want other PvP options because I want people to be forced to do the single option."
WOW is not popular for its arenas, and no, the player base of GW2 and SWTOR is not fine. Both have been a huge desillusion.
also on the chart I gave you notice Swtor is listed in the top 5 but not GW2 ,warhammer online, or DAOC in revenue earned 2013.
Swtor is making revenue which means it's doing well... it even launched an expansion.
JoseDelgadoCub17_ESO wrote: »Structured PvP sells a lot better on the market and will appeal to the console gamers a lot more who generally only played structured PvP.
the fact is RvR is a overhyped nostalgic feature that is never implemented correctly to the way " we" want it because the fact is what we felt was simply something new and you can't revive something of nostalgia.
inb4 (but ZOS promised it)
I'm not asking for it to be removed but after the imperial city is added serious PvP needs to be the focus because atm all Cyrodill is literally just AP grind fest of boredom...
usually when a game offers PvP having a single form of PvP is bad and proof of that is Destiny.
Destiny only has death match.
Destiny is bad.
having one option of PvP is bad, just like having one option for PvE is bad.
I would not mind as long as they refuse to fall into the PvP gear grind trap like WoW, Rift, EQ, WildStar...etc etc.... I play this game because I can craft all my gear. I can't stand the never ending carrot on a stick gear grind attached to PvP in most other MMOs.
JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »
Can you present any hard data to back up this assumption?
I already did on the OP the revenue of multiple games and you'll notice none of them have RvR.most WoW streamers stream arenas.trimsic_ESO wrote: »JoseDelgadoCub17_ESO wrote: »trimsic_ESO wrote: »Structured PVP in arenas is boring as hell in the long term. Many MMO offer this type of PVP, and they don't manage to keep their player base.
Large scale combats can be fun, provided that they are not resolved by siege weapons or by the lag.
ESO was designed for these large scale combats - ZOS has built their own graphics engine for that - and is one of the few MMO on the market that proposes such combats. It would be a pity not to finish the job and provide the players with something unique and fun.
Swtor GW2 and WoW have arenas and their playerbase is fine...
Yeah it's pretty silly that y'all counter argument is " I don't want other PvP options because I want people to be forced to do the single option."
WOW is not popular for its arenas, and no, the player base of GW2 and SWTOR is not fine. Both have been a huge desillusion.
also on the chart I gave you notice Swtor is listed in the top 5 but not GW2 ,warhammer online, or DAOC in revenue earned 2013.
Swtor is making revenue which means it's doing well... it even launched an expansion.
And what's your proof that structured PVP impacts revenue? Do you have comparison charts that show actual cases of MMORPGs introducing structured PVP and having an ARPU spike? Without other factors that might have similar impact? What are the actual numbers of people playing strucutred PVP? How much do these people spend? I have serious doubts that Arenas/Battlegrounds are what pulls any significant weight in the MMORPGs.
All this is simply speculation without any actual proper data. The average gamer's perception of the market and it's mechanics is usually quite wrong as well, see all the flak F2P gets while it's taking over the market nonethelles because it works.
necroticgames_ESO wrote: »I would not mind as long as they refuse to fall into the PvP gear grind trap like WoW, Rift, EQ, WildStar...etc etc.... I play this game because I can craft all my gear. I can't stand the never ending carrot on a stick gear grind attached to PvP in most other MMOs.
Exactly, that and no eSports. I love this game and I would not mind adding different types of PvP as long as it does not turn into another WoW type MMO like SWTOR did.
JoseDelgadoCub17_ESO wrote: »The fact that all the top revenue MMO this year and the year before that offer structured PvP and update it consistently shows that it sells a lot better then RvR.( WoW puts the effort of creating mounts,titles, and armor every season "patch" for their PvP playerbase)
when a company does something it's to make more money...GW2 added structured PvP for that reason.
JoseDelgadoCub17_ESO wrote: »The fact that all the top revenue MMO this year and the year before that offer structured PvP and update it consistently shows that it sells a lot better then RvR.( WoW puts the effort of creating mounts,titles, and armor every season "patch" for their PvP playerbase)
when a company does something it's to make more money...GW2 added structured PvP for that reason.
Another thing here is, GW2 WvWvW is working. ESOs WvWvW isn't. And there is no alternative in ESO for a broken AvA...
Hey folks dont get me wrong no one is asking to remove Cyro they are asking some kind of competitive pvp . Cyro is just an open world AvAvA pvp for casual. There is absolutely nothing competitive about it and there WAY TO MUCH way to just gank scroll abuse and etc. There are no faire real small cale pvp what so ever unless you actualy talk to somone in an other alliance and set up one.
Hardcore pvp player ask for some kind of ranked instanced battleground that would be competitive and would add real small scale pvp.
Nowhere we ask to remove cyrodil its a great for casual solo pugging and doing some fun i would compare cyro to Random battleground in wow actually.
Also adding that kind of system would help alot Cyro with lag and helping alot new players out in there thinking most of the top end pvp player are gonna stop mostly stop Cyro ( for most of it) And get into these ranked instanced battle ground instead of waisting there tim just running around in Cyro ganking nubs. wich is absolutely NOT FUN.
So i just see good thing everywhere. Better envirnoment in casual Cyro AvAvA dragging out Top pvp player out of there. And giving them ranked pvp play where they can REALLY test there skills agaisnt a equally matched up team with everyone vr14 and fully geared.
And like mentioned several time above those are nothing to develop compared to Cyro and they arent hard to maintain.
And I also wanna put a heads up on everyone suggestion small scale pvp XvXvX . no this cant be competitive too much place for abuse with alliance into the small scale pvp it will end up in ok we kill X team together and then we fight and will always end up in a XvX anyway. This model cant work in competitve play. And its also one of the reason Cyro will NEVER be competitive
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Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.
Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.
They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
babyjosef17 wrote: »]Hey folks dont get me wrong no one is asking to remove Cyro they are asking some kind of competitive pvp . Cyro is just an open world AvAvA pvp for casual. There is absolutely nothing competitive about it and there WAY TO MUCH way to just gank scroll abuse and etc. There are no faire real small cale pvp what so ever unless you actualy talk to somone in an other alliance and set up one.
Hardcore pvp player ask for some kind of ranked instanced battleground that would be competitive and would add real small scale pvp.
Nowhere we ask to remove cyrodil its a great for casual solo pugging and doing some fun i would compare cyro to Random battleground in wow actually.
Also adding that kind of system would help alot Cyro with lag and helping alot new players out in there thinking most of the top end pvp player are gonna stop mostly stop Cyro ( for most of it) And get into these ranked instanced battle ground instead of waisting there tim just running around in Cyro ganking nubs. wich is absolutely NOT FUN.
So i just see good thing everywhere. Better envirnoment in casual Cyro AvAvA dragging out Top pvp player out of there. And giving them ranked pvp play where they can REALLY test there skills agaisnt a equally matched up team with everyone vr14 and fully geared.
And like mentioned several time above those are nothing to develop compared to Cyro and they arent hard to maintain.
And I also wanna put a heads up on everyone suggestion small scale pvp XvXvX . no this cant be competitive too much place for abuse with alliance into the small scale pvp it will end up in ok we kill X team together and then we fight and will always end up in a XvX anyway. This model cant work in competitve play. And its also one of the reason Cyro will NEVER be competitive
All I can read here is what ESO to become DOTA 2 or LOL. Because that is the style of play YOU want. Then please quit ESO and go back to those games.
babyjosef17 wrote: »]Hey folks dont get me wrong no one is asking to remove Cyro they are asking some kind of competitive pvp . Cyro is just an open world AvAvA pvp for casual. There is absolutely nothing competitive about it and there WAY TO MUCH way to just gank scroll abuse and etc. There are no faire real small cale pvp what so ever unless you actualy talk to somone in an other alliance and set up one.
Hardcore pvp player ask for some kind of ranked instanced battleground that would be competitive and would add real small scale pvp.
Nowhere we ask to remove cyrodil its a great for casual solo pugging and doing some fun i would compare cyro to Random battleground in wow actually.
Also adding that kind of system would help alot Cyro with lag and helping alot new players out in there thinking most of the top end pvp player are gonna stop mostly stop Cyro ( for most of it) And get into these ranked instanced battle ground instead of waisting there tim just running around in Cyro ganking nubs. wich is absolutely NOT FUN.
So i just see good thing everywhere. Better envirnoment in casual Cyro AvAvA dragging out Top pvp player out of there. And giving them ranked pvp play where they can REALLY test there skills agaisnt a equally matched up team with everyone vr14 and fully geared.
And like mentioned several time above those are nothing to develop compared to Cyro and they arent hard to maintain.
And I also wanna put a heads up on everyone suggestion small scale pvp XvXvX . no this cant be competitive too much place for abuse with alliance into the small scale pvp it will end up in ok we kill X team together and then we fight and will always end up in a XvX anyway. This model cant work in competitve play. And its also one of the reason Cyro will NEVER be competitive
All I can read here is what ESO to become DOTA 2 or LOL. Because that is the style of play YOU want. Then please quit ESO and go back to those games.