ZOS_JessicaFolsom wrote: »We agree that the post global cooldown on Focused Charge is a little too long right now. We do plan to reduce it so you can cast your next ability sooner after the charge is complete, in Update 6.
Looks normal to me.. just that templar's charge has a shorter animation than it should have, hence the feeling of delay. Critical charge does the same (aka mob autoattacks you till you can react).. Shield charge only looks better because it has a shield knockdown animation at the end, filling up time and knocking down target to give you feeling of having even more time.
Sure it may feel clunky as hell, but unless they want to introduce cooldowns in the game, there's no way around it.. otherwise people would just run circles around you and charge charge charge.
One way to make it "feel more right" would be to add some fast animation at the end (swinging weapon or whatever) that would make up for the pause..
ZOS_JessicaFolsom wrote: »We agree that the post global cooldown on Focused Charge is a little too long right now. We do plan to reduce it so you can cast your next ability sooner after the charge is complete, in Update 6.
ZOS_JessicaFolsom wrote: »We agree that the post global cooldown on Focused Charge is a little too long right now. We do plan to reduce it so you can cast your next ability sooner after the charge is complete, in Update 6.
ZOS_JessicaFolsom wrote: »We agree that the post global cooldown on Focused Charge is a little too long right now. We do plan to reduce it so you can cast your next ability sooner after the charge is complete, in Update 6.
thx for nothing