Lukeh Shadyvale wrote: »I've yet to see a response on this really disruptive ability!
The Toppling Charge (Focused Charge Morph) and not sure but possible Explosive Charge does this also seems to stun the Templar casting it just as much as the intended target!
The infuriating thing about it is you launch to attack which is the intended purposes sticking you in the fight and if they've broken free or absorbed the stun you're still stuck for 2-3 seconds like a tool, no exit, no escape, you can't put up shields, heal, bloke, weapon attack or ability attack you're dead still for a few seconds.
In PvP this causes a terrible issue in the fact that you can't use it in a fight as there is no use of an ability which stuns YOURSELF.
For those who have yet to see what I'm chatting about view the video below and pay attention to be bashing the 3rd ability button just after it finishes the spell and I'm doing nothing for a few seconds. Everyone keeps saying lag but as this is an issue dating back to release I call lies as every other ability works fine and you can see the latancy next to the FPS at the bottom left showing good ping.
It's 0:48 seconds long and I do the attack multiple times and repeat the actions so just keep watching after I do my toppling charge strike.
Click for video.
If possible can someone link me to a quote saying this is being fixed, or if it's working as intended!? If it is working as intended then what a terrible ability, launching you into a fight then stunning you.
I have noticed this, there is a bit of a delay after using toppling/explosive charge. It reminded me of the time when biting jabs/puncturing sweep had that 1 second cooldown after it's use, unable to do any other skill afterwards. Luckily, that was fixed but now we have toppling charge that pretty much has the same issue.
I mainly only use this skill for pvp, and even then it's just my "get into the fight quickly" skill. What I do want fixed is the ridiculous animation bug where you get stuck in the charge animation for a good 30 seconds, unable to do anything. I believe this bug is also present with shield charge in the sword and shield line.
Here's the history behind this:
When the game hit early access then release, it was filled with bot farmers. Which were using a simple macro to tag nearly every dungeon boss using Templars with Focused Charge and then Biting Jabs Spam (before Biting Jabs healed, it was because the knockback worked on almost everything and allowed for damage to go out without taking any) on an auto-macro.
The GCD was inserted to break the macro, but it also effed over every Templar. As such, you are glued to either Critical Charge or Shield Charge as a gap closer.
Focused Charge, Eclipse, Backlash, the Dark Flare Morph, the Searing Light Morph, and Piercing Javelin are essentially terrible and the class has more dead abilities at this point that never serve any purpose at all.
This is just the tip of the iceberg.
ZOS_JessicaFolsom wrote: »We agree that the post global cooldown on Focused Charge is a little too long right now. We do plan to reduce it so you can cast your next ability sooner after the charge is complete, in Update 6.
ZOS_JessicaFolsom wrote: »We agree that the post global cooldown on Focused Charge is a little too long right now. We do plan to reduce it so you can cast your next ability sooner after the charge is complete, in Update 6.
And please don't forget about this thread as well:ZOS_JessicaFolsom wrote: »We agree that the post global cooldown on Focused Charge is a little too long right now. We do plan to reduce it so you can cast your next ability sooner after the charge is complete, in Update 6.
ZOS_JessicaFolsom wrote: »We agree that the post global cooldown on Focused Charge is a little too long right now. We do plan to reduce it so you can cast your next ability sooner after the charge is complete, in Update 6.
ZOS_JessicaFolsom wrote: »We agree that the post global cooldown on Focused Charge is a little too long right now. We do plan to reduce it so you can cast your next ability sooner after the charge is complete, in Update 6.
ZOS_JessicaFolsom wrote: »We agree that the post global cooldown on Focused Charge is a little too long right now. We do plan to reduce it so you can cast your next ability sooner after the charge is complete, in Update 6.
GCD's aren't supposed to exist in this game. You should put a GCD on heavy/light attacks and kill animation cancelling if you're going to implement them, not a niche gap closer.
ZOS_JessicaFolsom wrote: »We agree that the post global cooldown on Focused Charge is a little too long right now. We do plan to reduce it so you can cast your next ability sooner after the charge is complete, in Update 6.