While I like some sort of anti zerging ability, no. Seriously, is anyone going to be able to take over anything? Sure, you could use a small group, but the devs already did away with that when they raised the lvl of the NPCs and buffed them. Way too OP'd. If you want to get rid of zerging, I'd say buff people defending a keep scaled to the number of people attacking. At that point, their superior numbers would be wasted.
Nivzruo_ESO wrote: »If you want to nerf zergs, then Aoe damage as a whole should be nerfed into the ground. AoE should all be around path of darkness' level.
As I said in another post, more powerful siege is the answer to zergs as siege can be used to bust zergs, but zergs can't stack siege together.
You want to counter zergs, then-
Siege does 30-40% more damage to players.
Siege effects and DOTs are not purgable.
Siege ignores 100% of armor and spell/elemental resist.
Siege weapons themselves have hit points reduced 50%
Then the days of waltzing through siege are over. Big zerg blob comes, players can set up tactical siege and fire right into their ranks and inflict heavy damage.
I see better siege as a better solution because you can't stack siege close together, folks will find ways to use another aoe for zerging, they can't do that with siege.
Just my 2 cents
As I said in another post, more powerful siege is the answer to zergs as siege can be used to bust zergs, but zergs can't stack siege together.
You want to counter zergs, then-
Siege does 30-40% more damage to players.
Siege effects and DOTs are not purgable.
Siege ignores 100% of armor and spell/elemental resist.
Siege weapons themselves have hit points reduced 50%
Then the days of waltzing through siege are over. Big zerg blob comes, players can set up tactical siege and fire right into their ranks and inflict heavy damage.
I see better siege as a better solution because you can't stack siege close together, folks will find ways to use another aoe for zerging, they can't do that with siege.
Just my 2 cents
thelordoffelines wrote: »Why don't they just make a new siege weapon that we can place on the ground and we can use as a powerful pbaoe. I could've sworn we used to have one....
thelordoffelines wrote: »Why don't they just make a new siege weapon that we can place on the ground and we can use as a powerful pbaoe. I could've sworn we used to have one....
As I said in another post, more powerful siege is the answer to zergs as siege can be used to bust zergs, but zergs can't stack siege together.
You want to counter zergs, then-
Siege does 30-40% more damage to players.
Siege effects and DOTs are not purgable.
Siege ignores 100% of armor and spell/elemental resist.
Siege weapons themselves have hit points reduced 50%
Then the days of waltzing through siege are over. Big zerg blob comes, players can set up tactical siege and fire right into their ranks and inflict heavy damage.
I see better siege as a better solution because you can't stack siege close together, folks will find ways to use another aoe for zerging, they can't do that with siege.
Just my 2 cents
As I said in another post, more powerful siege is the answer to zergs as siege can be used to bust zergs, but zergs can't stack siege together.
You want to counter zergs, then-
Siege does 30-40% more damage to players.
Siege effects and DOTs are not purgable.
Siege ignores 100% of armor and spell/elemental resist.
Siege weapons themselves have hit points reduced 50%
Then the days of waltzing through siege are over. Big zerg blob comes, players can set up tactical siege and fire right into their ranks and inflict heavy damage.
I see better siege as a better solution because you can't stack siege close together, folks will find ways to use another aoe for zerging, they can't do that with siege.
Just my 2 cents
As I said in another post, more powerful siege is the answer to zergs as siege can be used to bust zergs, but zergs can't stack siege together.
You want to counter zergs, then-
Siege does 30-40% more damage to players.
Siege effects and DOTs are not purgable.
Siege ignores 100% of armor and spell/elemental resist.
Siege weapons themselves have hit points reduced 50%
Then the days of waltzing through siege are over. Big zerg blob comes, players can set up tactical siege and fire right into their ranks and inflict heavy damage.
I see better siege as a better solution because you can't stack siege close together, folks will find ways to use another aoe for zerging, they can't do that with siege.
Just my 2 cents
Siege does 30-40% more damage to players. YES
Siege effects and DOTs are not purgable. No
Siege ignores 100% of armor and spell/elemental resist. No
Siege weapons themselves have hit points reduced 50% Yes
Those middle option are a bit too much. You should be allowed to burn your resources purging away DOT effects, making you briefly easier to kill. And ignoring armor and spell resist WHILE augmenting the damage is just OP. maybe lower the percentage to 50%.
Remember, this stuff will hit your 20 man siege as well, not just the roving zergball. Increasing the damage to players AND lowering the siege hit point gives a significant advantage to defenders.
As I said in another post, more powerful siege is the answer to zergs as siege can be used to bust zergs, but zergs can't stack siege together.
You want to counter zergs, then-
Siege does 30-40% more damage to players.
Siege effects and DOTs are not purgable.
Siege ignores 100% of armor and spell/elemental resist.
Siege weapons themselves have hit points reduced 50%
Then the days of waltzing through siege are over. Big zerg blob comes, players can set up tactical siege and fire right into their ranks and inflict heavy damage.
I see better siege as a better solution because you can't stack siege close together, folks will find ways to use another aoe for zerging, they can't do that with siege.
Just my 2 cents
Yeah because we need a bunch of bads shooting god cannons everywhere.
No thanks.
Crit Charge hits one guy. Fire Ballista hits everyone. With the DoT Ballistas do more than damage btw. And its AoE. There is no AoE that deals as much damage as sieges. Fire Trebuchets deal 900 instant damage to nonvamps and 1350 to vamps. Time 2 Trebs good and you have 1800-2700 instantdamage. Combined with a meatbag this should be a serious counter to zergs. I think that sieges are powerful enough.As I said in another post, more powerful siege is the answer to zergs as siege can be used to bust zergs, but zergs can't stack siege together.
You want to counter zergs, then-
Siege does 30-40% more damage to players.
Siege effects and DOTs are not purgable.
Siege ignores 100% of armor and spell/elemental resist.
Siege weapons themselves have hit points reduced 50%
Then the days of waltzing through siege are over. Big zerg blob comes, players can set up tactical siege and fire right into their ranks and inflict heavy damage.
I see better siege as a better solution because you can't stack siege close together, folks will find ways to use another aoe for zerging, they can't do that with siege.
Just my 2 cents
Siege does 30-40% more damage to players. YES
Siege effects and DOTs are not purgable. No
Siege ignores 100% of armor and spell/elemental resist. No
Siege weapons themselves have hit points reduced 50% Yes
Those middle option are a bit too much. You should be allowed to burn your resources purging away DOT effects, making you briefly easier to kill. And ignoring armor and spell resist WHILE augmenting the damage is just OP. maybe lower the percentage to 50%.
Remember, this stuff will hit your 20 man siege as well, not just the roving zergball. Increasing the damage to players AND lowering the siege hit point gives a significant advantage to defenders.
Purging away the dot effects are a big reason siege in its current state isn't good enough.
I realize attackers will be firing this siege at defenders, good. I shouldn't be able to stand on the walls and fire with no consequences or risk.
Besides, crit charge with a two handed sword does more damage the a direct shot with a fire ballista, so anything would be an improvement at thus point.
Siege would not be op because it makes a huge red circle giving you 2.5-3 secs to move, if someone don't move, well it should hit pretty hard, not kill you in one shot but should hit hard. The fact the dots are purgeable with siege is part of the reason its not effective.
As I said in another post, more powerful siege is the answer to zergs as siege can be used to bust zergs, but zergs can't stack siege together.
You want to counter zergs, then-
Siege does 30-40% more damage to players.
Siege effects and DOTs are not purgable.
Siege ignores 100% of armor and spell/elemental resist.
Siege weapons themselves have hit points reduced 50%
Then the days of waltzing through siege are over. Big zerg blob comes, players can set up tactical siege and fire right into their ranks and inflict heavy damage.
I see better siege as a better solution because you can't stack siege close together, folks will find ways to use another aoe for zerging, they can't do that with siege.
Just my 2 cents
Yeah because we need a bunch of bads shooting god cannons everywhere.
No thanks.
God cannons? Nah not that far, just siege will then be a viable counter to the zerg groups like the ones you so much like to run, of course you wouldn't want more powerful siege