Just another reason why some players are leaving the game. Don't know what kind of mind set ZOS is in and the reasoning behind this nerf. In my opinion it is wrong and totally unwarranted. Those folks who play characters who use Crushing Shot have evey reason to complain and ZOS needs to listen.
In PVE I agree somewhat, in pvp not a chance. Just about every melee you see has a gap closer. So much for the risk factor.joshisanonymous wrote: »If Crushing Shock didn't need to be nerfed, then why has it recently become the sole DPS ability for a large number of PvP builds? When every other dueler seems to be running a build centered on using nothing but Crushing Shock for DPS, there's gotta be something up with it.
Because there is no other option ?
Ranged magical DPS' rely on crushing shock, there is no other option. And crushing shock does not give us compareable DPS, that melee DPS's can do.
Crushing shock already got nerfed, since it is not affected by flawless dawnbreaker anymore. They should have increased the damage to balance it, but they decide to decrease it even further -.- this is ridiculous and it's making me angry.
The range gives you an advantage that melee dps does not have. If damage was equal, why melee? It's kind of a risk vs reward thing.
Joy_Division wrote: »
You are *very* wrong.
Healing Templars use it when asked to DPS and my NB friends tell me it is higher DPS than Funnel Health. This single skill is the cornerstone for *every* magicka based DPS.
You are right about one thing, sorcs don't have anything better and that is precisely the reason why my DK will always beat your sorc in raid DPS. I can use unstable flame and engulfing flames and flames of oblivion to supplement my crushing shock while you have ... nothing else.
Sorcs are their own worst enemies. They tell ZoS to buff CS...fine let's say they get their wish...guess what I will *still* beat you because my DK uses that skill. Certain other sorcs come on these threads and gloat about how THEY can pull 1.4 DPS (while not uploading videos to prove this as DKs do). If I was someone who derived pleasure from schadenfreude, then all this would be most amusing...
but 2h shield still OP for aoeIn PVE I agree somewhat, in pvp not a chance. Just about every melee you see has a gap closer. So much for the risk factor.joshisanonymous wrote: »If Crushing Shock didn't need to be nerfed, then why has it recently become the sole DPS ability for a large number of PvP builds? When every other dueler seems to be running a build centered on using nothing but Crushing Shock for DPS, there's gotta be something up with it.
Because there is no other option ?
Ranged magical DPS' rely on crushing shock, there is no other option. And crushing shock does not give us compareable DPS, that melee DPS's can do.
Crushing shock already got nerfed, since it is not affected by flawless dawnbreaker anymore. They should have increased the damage to balance it, but they decide to decrease it even further -.- this is ridiculous and it's making me angry.
The range gives you an advantage that melee dps does not have. If damage was equal, why melee? It's kind of a risk vs reward thing.
The risk of being melee has nothing to do with gap closers or getting kited. It has to do with just being in melee in general. Is that gap closer you have going to reduce the risk to you when it's 10 vs 10, 20 vs 20, 100 vs 100. No if you jump into melee in those situations your are at much greater risk then the caster shooting from 28+ meters away. That is why melee is designed to have higher dps. They typically have a shorter time frame to accomplish there goal then a ranged player.
If you relaly want to look at it, Crushing Shock has taken an indirect 23% nerf bat to its damage.
it lost its 13% passive damage bonus from slotting Flawless Dawnbreaker.
Now it takes another 10% nerf...honestly..im not sure Crushing Shock is even viable to use at all anymore...i'll find another way to make up the loss, i few ideas i will have to try, but its really a bummer as i always thought CS was a cool skill.
If you relaly want to look at it, Crushing Shock has taken an indirect 23% nerf bat to its damage.
it lost its 13% passive damage bonus from slotting Flawless Dawnbreaker.
Now it takes another 10% nerf...honestly..im not sure Crushing Shock is even viable to use at all anymore...i'll find another way to make up the loss, i few ideas i will have to try, but its really a bummer as i always thought CS was a cool skill.
If the nerf brings some more variety to builds I'm all for it, I have to say. Although I still think the other morph without the interrupt could have kept the full damage.
Honestly I am giving up on Sorcerers and ZoS efforts "fix" them is just outright break the class and playstyle into leather for stamina melee, heavy armor to survive PvP and relying on other skill lines to get the job done.
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Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"