Crushing shock? the BS ranged crap what does too much damage, and getting anim canceled by every ..gcerer?
florian.billeb16_ESO wrote: »
florian.billeb16_ESO wrote: »On blood spawn,
but anyway it's doesn't change the problem of the nerf of crushing shock
http://tamrielfoundry.com/topic/fear-turbo-dragon-knight-stamina-dps-1-6-pts/
florian.billeb16_ESO wrote: »
Where do you get these numbers? 20k nope, burst yes ok, but not 20k over 100sec
joshisanonymous wrote: »If Crushing Shock didn't need to be nerfed, then why has it recently become the sole DPS ability for a large number of PvP builds? When every other dueler seems to be running a build centered on using nothing but Crushing Shock for DPS, there's gotta be something up with it.
Crushing shock may have deserved a nerf, but sorcerers need a serious buff in pve. In pvp, they are more or less fine, but in pve, with CS nerf, they barely have half the dps of a NB…
Joy_Division wrote: »I really wish sorcerers would stop claiming ownership of this skill.
Every magicka based DPS from every class and their mother used this skill because it blows away every other alternative.
Really not hard to figure out when people stop viewing the game through the biased lens of their own DPS.
why would I use surge?Well, it got nerfed and Dawnbreaker does not make it OP anymore, but you know that surge will get you're 10% back, and more.
Joy_Division wrote: »I really wish sorcerers would stop claiming ownership of this skill.
Every magicka based DPS from every class and their mother used this skill because it blows away every other alternative.
Really not hard to figure out when people stop viewing the game through the biased lens of their own DPS.
Alright I'll correct you. EVERYONE using CS in PvE end game DPS that's a Magicka DPS build. The #1 ST DPS DK build in the game right now on Live 1.5.8 is a CS build (1.6-1.7K). The 2nd highest possible ST DPS in the game right now is a NB CS build (1.4-1.6K). After that it gets a little dodgy but it's currently looking like 2H Templar is 3rd with 1.2-1.3K and Sorc is right on their heels with either 2H or CS build. Also Templar can pull 1.2K with CS if built correctly.Correct me if I am wrong but, I do not see anyone using CS in PVE unless they are sorcerers. That is the case because sorcerers do not have anything better than CS, whereas other classes have better things so they do not use CS. And that is sad, the lowest DPS class has to use a skill which is not desirable by other classes... And that skill got nerfed.
Alright I'll correct you. EVERYONE using CS in PvE end game DPS that's a Magicka DPS build. The #1 ST DPS DK build in the game right now on Live 1.5.8 is a CS build (1.6-1.7K). The 2nd highest possible ST DPS in the game right now is a NB CS build (1.4-1.6K). After that it gets a little dodgy but it's currently looking like 2H Templar is 3rd with 1.2-1.3K and Sorc is right on their heels with either 2H or CS build. Also Templar can pull 1.2K with CS if built correctly.
We all use CS for 3 reasons. It's has the best Magicka return when used in conjunction with Elemental Drain since it counts as 3 hits per attack. It is currently the highest sustained DPS "spam ability" (for DK/NB). Lastly it's a ranged interrupt that is absolutely required for certain fights like going upstairs in HR after the first Boss. The 10% nerf makes no sense from a PvE perspective. You don't nerf an ability just because it's the FOTM, you nerf it because it's doing more damage than intended or is being exploited in some way, neither of which are happening atm.
For PvP they already reduced it to only count as 1 projectile instead of 3 against flappity flaps, which is fine. And it's not like it's OMGWTFPWNBBQ type of damage in PvP, especially with Shields being the FOTM there. Snipe does what, 8x the damage that CS does? Hell my Funnel Health can hit just as hard as CS in PvP.
On Live 1.5.8 I would say yes that Sorc is the lowest DPS, at least if they are using a Magicka build. Sorc/Templar with a CS build are pretty close, maybe less than 1K apart, pretty much the same as NB/DK being about 1K apart with a CS build. For 2H it's a little more difficult to say for sure as it has only become strong very recently and not many have adopted it yet.From PVE point of view:
Let's assume nerfing CS effects all of the classes (just assumption), I wonder; do you agree that sorcerers are having lowest DPS among classes, whereas they are aslo not the good tanks nor the good healers? If you disagree, fine, I would like to hear your counter argument. But if you agree, nerfing CS should effect the lowest DPS class the most (as CS will be a bigger percentage of already low DPS). So the lowest will be even lower.
I gave my opinion about PVP, do what ever it takes to find the balance...
On the other hand, do you have the opinion about PVE, that choosing any class should be as fine as any other?
That's the worst comparison I've ever seen. You're using a DoT to compare to a direct damage ability. The only thing they have in common is the interrupt. Snipe (even as a base ability) does more damage than CS with no stats and is a more accurate ability to compare with CS, even though it has a cast time. Physical abilities however scale MUCH better with increased Stamina & Weapon Damage than Spells do with Magicka & Spell Damage. They kind of have to or Healing would be stupidly OP.Compare DPS of the crushing shock to venom arrow you will know why it was nerfed. 10% nerf isn't that much really, crushing shock was and still is one of the best single target abilities in the game.