Maintenance for the week of November 25:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Sorcerer in 1.6.1

  • ZRage
    ZRage
    ✭✭✭
    I had vr 12 sorc and it was fine, pre-buff time. Now lol it just looks like some people want to play even more OP class. Try nightblade if you think sorc is squishy.
  • xherics
    xherics
    ✭✭✭
    ZRage wrote: »
    I had vr 12 sorc and it was fine, pre-buff time. Now lol it just looks like some people want to play even more OP class. Try nightblade if you think sorc is squishy.

    You probably did not play sorc for more than half year... so, would be nice to be psssst ;-) NB do almost the same DPS than DK! Sorc? A half..
    Guild: HODOR - EU - Ebonheart Pact
    Char: Leliana fxn (Sorc) and Nuria fxn (DK)
    World first Sanctum Ophidia Time trial achievement unlock with my Sorcerer (v1.5.7)
    World second Sanctum Ophidia Hard Mode achievement unlock with my Sorcerer (v1.5.8)
    Pre-nerf Dragonstar Arena Hard Mode Conqueror with my Sorcerer

    "Sorcerer is for me a definition of the highest level of magician, what does not mean pets, but pure magic, pure spells.
    Pure magic from the heart, through the blood, to the last hairbreadth...
    Sorcerer means the highest magic killer with pure magic, not the weakest grandmamma's pet farm."

    11.02.2015 - Magicka Sorcerer RIP - What? Sorcerer and not using spells/magicka?
    19.02.2015 - Sorcerers, we have a new hope!
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    OtarTheMad wrote: »
    Speaking as a fan of Elder Scrolls I would absolutely love it if my Sorc could use Chain Lightning or Conjure up some atronachs or have an ice cloak or whatever.

    Now these are spells that Sorcerer's should ALREADY have. Get rid of liquid lightning and add in Chained Lightning for AoE damage. Have it hit a total of up to 5 people at once. Why not have a DPS spell when casted summons 3-5 atronachs to pound on a single target. This could replace the Clan Fear. People don't want to use the pet anyway. Give them a more viable DPS spell.

    Any of these would help give Sorc's a much needed DPS boost.
    NA Server - Kildair
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    Robbmrp wrote: »
    OtarTheMad wrote: »
    Speaking as a fan of Elder Scrolls I would absolutely love it if my Sorc could use Chain Lightning or Conjure up some atronachs or have an ice cloak or whatever.

    Now these are spells that Sorcerer's should ALREADY have. Get rid of liquid lightning and add in Chained Lightning for AoE damage. Have it hit a total of up to 5 people at once. Why not have a DPS spell when casted summons 3-5 atronachs to pound on a single target. This could replace the Clan Fear. People don't want to use the pet anyway. Give them a more viable DPS spell.

    Any of these would help give Sorc's a much needed DPS boost.

    I agree. You could also give us more than lightning spells, maybe frost. Everyone has fire resist glyphs they use, need to make the other element damage viable. I shouldn't have to carry a Destruction staff to get dish out different elemental damage.

  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    xherics wrote: »
    Derra wrote: »
    Well i have to admit my post on dmg abilities was a little bit oversimplyfied.

    Sorc has access to abilities that exceed the potential of their standard nuke. It would look something like:

    Destructive Reach (every 8s), Curse (every 4s), CS (filler), Fragments (priority when procced), degeneration (every 20s second bar) inner light is mandatory and the benefit of curse over 8% max magica from bound aegis is debateable.

    I don´t think proccs from fragments will be enough to compete with ~3300 dps coming from pets (this was tested in pvp might be a little less in pve def. not much though).

    Already tested this, no more sust. dps than 8k. I tried every possible combinations on single target, but it was not more than 8k sust. DPS.
    It can be like 11k-12k while the atronach or the meteor is used and they make the DoT, but after the ultimate ends, the dps goes down back to 8k.

    This just makes me sad:( I was unfortunately away while NA had their characters access and can't test my main right now but you seem to be using every combination I(and anyone else out there) could think of and more. And apparently it's still not good enough - that on top of having our only heal nerfed into uselessness and being pigeonholed into all the pet toggles. I suppose it might be time to level my baby DK. Or find a new game.

    Or hope they fix something before it goes live, but doesn't look like I should be holding my breath.
  • Vis
    Vis
    ✭✭✭✭✭
    Cody wrote: »
    be literally impossible to kill for 3-4 of us.....

    I call bs. Unless you are all just banging your heads on the keyboard. Actually, even then I call bs.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    Magdalina wrote: »
    xherics wrote: »
    Derra wrote: »
    Well i have to admit my post on dmg abilities was a little bit oversimplyfied.

    Sorc has access to abilities that exceed the potential of their standard nuke. It would look something like:

    Destructive Reach (every 8s), Curse (every 4s), CS (filler), Fragments (priority when procced), degeneration (every 20s second bar) inner light is mandatory and the benefit of curse over 8% max magica from bound aegis is debateable.

    I don´t think proccs from fragments will be enough to compete with ~3300 dps coming from pets (this was tested in pvp might be a little less in pve def. not much though).

    Already tested this, no more sust. dps than 8k. I tried every possible combinations on single target, but it was not more than 8k sust. DPS.
    It can be like 11k-12k while the atronach or the meteor is used and they make the DoT, but after the ultimate ends, the dps goes down back to 8k.

    This just makes me sad:( I was unfortunately away while NA had their characters access and can't test my main right now but you seem to be using every combination I(and anyone else out there) could think of and more. And apparently it's still not good enough - that on top of having our only heal nerfed into uselessness and being pigeonholed into all the pet toggles. I suppose it might be time to level my baby DK. Or find a new game.

    Or hope they fix something before it goes live, but doesn't look like I should be holding my breath.

    Agreed. This update today to PTS is Round 2 for the NA Server characters though, so test away man.

  • Pyatra
    Pyatra
    ✭✭✭
    OtarTheMad wrote: »
    Magdalina wrote: »
    xherics wrote: »
    Derra wrote: »
    Well i have to admit my post on dmg abilities was a little bit oversimplyfied.

    Sorc has access to abilities that exceed the potential of their standard nuke. It would look something like:

    Destructive Reach (every 8s), Curse (every 4s), CS (filler), Fragments (priority when procced), degeneration (every 20s second bar) inner light is mandatory and the benefit of curse over 8% max magica from bound aegis is debateable.

    I don´t think proccs from fragments will be enough to compete with ~3300 dps coming from pets (this was tested in pvp might be a little less in pve def. not much though).

    Already tested this, no more sust. dps than 8k. I tried every possible combinations on single target, but it was not more than 8k sust. DPS.
    It can be like 11k-12k while the atronach or the meteor is used and they make the DoT, but after the ultimate ends, the dps goes down back to 8k.

    This just makes me sad:( I was unfortunately away while NA had their characters access and can't test my main right now but you seem to be using every combination I(and anyone else out there) could think of and more. And apparently it's still not good enough - that on top of having our only heal nerfed into uselessness and being pigeonholed into all the pet toggles. I suppose it might be time to level my baby DK. Or find a new game.

    Or hope they fix something before it goes live, but doesn't look like I should be holding my breath.

    Agreed. This update today to PTS is Round 2 for the NA Server characters though, so test away man.

    I wish the 1.6.2 patch notes were up already. Gotta do something at work to avoid work. ;)
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    OtarTheMad wrote: »
    I agree. You could also give us more than lightning spells, maybe frost. Everyone has fire resist glyphs they use, need to make the other element damage viable. I shouldn't have to carry a Destruction staff to get dish out different elemental damage.

    Yeah. The Chained Lightning Spell could be Chained Damage and based on the Staff your using. So the effect would vary depending on the staff you have.

    If you have a Resto staff equipped it could do normal magic damage.

    Since they are basically requiring Sorcerers to use a Resto staff for heals, they should incorporate it within the existing spells.
    NA Server - Kildair
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    Pyatra wrote: »
    I wish the 1.6.2 patch notes were up already. Gotta do something at work to avoid work. ;)

    I hear ya!
    NA Server - Kildair
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    OtarTheMad wrote: »
    Magdalina wrote: »
    xherics wrote: »
    Derra wrote: »
    Well i have to admit my post on dmg abilities was a little bit oversimplyfied.

    Sorc has access to abilities that exceed the potential of their standard nuke. It would look something like:

    Destructive Reach (every 8s), Curse (every 4s), CS (filler), Fragments (priority when procced), degeneration (every 20s second bar) inner light is mandatory and the benefit of curse over 8% max magica from bound aegis is debateable.

    I don´t think proccs from fragments will be enough to compete with ~3300 dps coming from pets (this was tested in pvp might be a little less in pve def. not much though).

    Already tested this, no more sust. dps than 8k. I tried every possible combinations on single target, but it was not more than 8k sust. DPS.
    It can be like 11k-12k while the atronach or the meteor is used and they make the DoT, but after the ultimate ends, the dps goes down back to 8k.

    This just makes me sad:( I was unfortunately away while NA had their characters access and can't test my main right now but you seem to be using every combination I(and anyone else out there) could think of and more. And apparently it's still not good enough - that on top of having our only heal nerfed into uselessness and being pigeonholed into all the pet toggles. I suppose it might be time to level my baby DK. Or find a new game.

    Or hope they fix something before it goes live, but doesn't look like I should be holding my breath.

    Agreed. This update today to PTS is Round 2 for the NA Server characters though, so test away man.

    Oooo it is? I didn't know that, thanks!

    *braces self for much pain and suffering*>.>
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Derra wrote: »
    Jar_Ek wrote: »
    One additional problem to note is that stamina sorcerer s and hybrids are doomed in 1.6.1 as the stamina morphs do not include any real damage skills or indeed any stamina skills that scale with stamina. So they do not get anywhere near as much benefit from min/maxing... plus crit surge is still pretty RNG reliant and the stamina regeneration potential causes a cc effect.

    Well and the partially interesting stamina morph of bound armamend is a freaking toggle. Does anybody like toggles in this game? Why do they even exist.

    remove all toggles but pets and switch back to the beta system of toggles (wich then contains only pets).

    @ZOS regarding surge for god sake simply sum up all crits within one second and install a cap of lets say 800hps that can be healed.
    Edited by Tankqull on 10 February 2015 18:15
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Snit
    Snit
    ✭✭✭✭✭
    1.6 sorc = ToggleMancers.

    I'm not thrilled by this development :)
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm fine with toggles, but why can't they just take up one slot instead of two?
    #CAREBEARMASTERRACE
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm fine with toggles, but why can't they just take up one slot instead of two?

    It was something along the lines of players having passive toggle and timed buffs bar and one active combat bar.
    Without requiring two skillslots pet would be too strong now.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tankqull wrote: »
    Derra wrote: »
    Jar_Ek wrote: »
    One additional problem to note is that stamina sorcerer s and hybrids are doomed in 1.6.1 as the stamina morphs do not include any real damage skills or indeed any stamina skills that scale with stamina. So they do not get anywhere near as much benefit from min/maxing... plus crit surge is still pretty RNG reliant and the stamina regeneration potential causes a cc effect.

    Well and the partially interesting stamina morph of bound armamend is a freaking toggle. Does anybody like toggles in this game? Why do they even exist.


    @ZOS regarding surge for god sake simply sum up all crits within one second and install a cap of lets say 800hps that can be healed.

    No, that won't work, because you'll die in 2 seconds whenever you face a tough group of monsters.

    Surge heals need to scale up with outgoing AOE damage, otherwise the combined incoming damage from all the mobs will kill you first!

    Edited by Emma_Overload on 10 February 2015 19:43
    #CAREBEARMASTERRACE
  • ItsRejectz
    ItsRejectz
    ✭✭✭✭✭
    ZRage wrote: »
    I had vr 12 sorc and it was fine, pre-buff time. Now lol it just looks like some people want to play even more OP class. Try nightblade if you think sorc is squishy.

    When did you last play the game? Seriously? Nightblades probably have the best dps in 1.5 and a hell of a lot more survivability than sorcs
    Edited by ItsRejectz on 10 February 2015 22:38
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


Sign In or Register to comment.