Id rather have a class shield then stupid HoTs (NB speaking)
sorc is ridiculously OP in 1.6. Crushing shock builds are wrecking face. They are extremely hard to fight coz the amount of pressure they put on you is absurd.
The real issue is or was to give Templars a full tree dedicated on healing. That totally destroys the balance of the game.
Give every class the skills to be an equal healer or no class - but to give a class a tree full of great heals and to give the crap to the resto staff is just dumb.
WTF is up with sorcerors crying about templars in every thread?
Khivas_Carrick wrote: »Wait, Nightblades have an instant self heal? Also didn't other stuff get buffed recently?[/b]
I ask this legitimately, I'm in need of enlightenment on sorc damage
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
xsorusb14_ESO wrote: »Sorcs are incredibly overpowered on PTS right now....If anything they need a nerf
Sorcs complain about no healing, others complain about Damage Shields with maxed out Magicka.
So give Sorcs good healing, and make all damage shields based of max health again.
A bit more resources would be good as well, at least let us gain CP faster. With it's resource pools my template didn't really have an option other than shield stacking, I haven't yet logged in PTS with my main, maybe it's different with her.
xsorusb14_ESO wrote: »Sorcs are incredibly overpowered on PTS right now....If anything they need a nerf
Go and WASH your mouth mate!
Pancake-Tragedy wrote: »Emma_Eunjung wrote: »Anybody who thinks Crit Surge got "buffed" in 1.6.1 with the 0.25 second cooldown needs a reality check. AOE attacks still don't generate NEARLY as much healing per second as they used to:
I'm only seeing 5-10% of DPS returned as HPS, so that means even wasps and random hedge wizards are owning my *ss. My template build is VR14 with all the Aether gear, but of course Spell Crit itself is nerfed in 1.6, so that doesn't help as much as it should.
For comparison, my sorc's average HPS is about 40% of DPS on 1.5.7. ZoS needs to fix this before sorcs just give up and re-roll...
PLEASE get rid of the cooldown that NO ONE asked for!
I feel like this change was mainly a pvp change. A sorc streaking through a zerg would be unkillable if surge was left alone.
With that being said, a reliable self heal for sorcs would be nice.
The real issue is or was to give Templars a full tree dedicated on healing. That totally destroys the balance of the game.
Give every class the skills to be an equal healer or no class - but to give a class a tree full of great heals and to give the crap to the resto staff is just dumb.
WTF is up with sorcerors crying about templars in every thread?
The real issue is or was to give Templars a full tree dedicated on healing. That totally destroys the balance of the game.
Give every class the skills to be an equal healer or no class - but to give a class a tree full of great heals and to give the crap to the resto staff is just dumb.
Why would you complain about a templar (who is the "healer" of this game) having a tree dedicated to healing. It does not destroy the balance of the game as they have less options for CC/DPS. And honestly, with the nerf to mending, templars healing is alot worse.
Rune focus + ritual are pretty poor skills anyways.
xsorusb14_ESO wrote: »Sorcs are incredibly overpowered on PTS right now....If anything they need a nerf
Go and WASH your mouth mate!
Does sorc still have dps issues in pve? Atleast magica based it is fine for pvp in my opinion.
Can´t comment on pve though. The surge healing seems fine from my perspective but i´m killing a pack of wasps just with mines and degeneration...
GW2 shows the depths an MMO sinks in terms of coherent group content if all classes can do everything .. ESO doesn't need to go down that road any further.The real issue is or was to give Templars a full tree dedicated on healing. That totally destroys the balance of the game.
Give every class the skills to be an equal healer or no class - but to give a class a tree full of great heals and to give the crap to the resto staff is just dumb.
WTF is up with sorcerors crying about templars in every thread?
I don't play a Sorc, I am just interested in the discussion. And to deny that Templars are ridiculously OP with 1.6... sorry.The real issue is or was to give Templars a full tree dedicated on healing. That totally destroys the balance of the game.
Give every class the skills to be an equal healer or no class - but to give a class a tree full of great heals and to give the crap to the resto staff is just dumb.
Why would you complain about a templar (who is the "healer" of this game) having a tree dedicated to healing. It does not destroy the balance of the game as they have less options for CC/DPS. And honestly, with the nerf to mending, templars healing is alot worse.
Rune focus + ritual are pretty poor skills anyways.
That's the problem, there shouldn't be "the" healer of the game. That's the issue with it.
That's the problem, there shouldn't be "the" healer of the game. That's the issue with it.
mike.gaziotisb16_ESO wrote: »As for PvE, light-armor tanking via Crit Surge is no longer possible but tbh, I don't see that as problem. Outhealing all damage from 10+ mobs while also dealing huge damage, standing in the middle of it all, was just lazy gameplay. That gameplay has taken a nerf for all classes (look at NB VoB & Sap Essence
mike.gaziotisb16_ESO wrote: »
As for PvE, light-armor tanking via Crit Surge is no longer possible but tbh, I don't see that as problem. Outhealing all damage from 10+ mobs while also dealing huge damage, standing in the middle of it all, was just lazy gameplay. That gameplay has taken a nerf for all classes (look at NB VoB & Sap Essence)
Then why do Templars have a skill tree devoted to healing? If that skill tree does not make us better healers, then it is useless.
It is one or the other. Fine, you don't think templars should be the best healer in the game, then replace the Restoring Light Tree.
Then why do Templars have a skill tree devoted to healing? If that skill tree does not make us better healers, then it is useless.
It is one or the other. Fine, you don't think templars should be the best healer in the game, then replace the Restoring Light Tree.
You did not understand the issue.
As I said, Zenimax wanted to open every role for every class. But still they dedicate an entire Templar tree for healing - that's against their ambition to make every class competitive in every position.
Sure with a healing tree Templars should be better healers, but exactly that's the problem: there shouldn't be a class-exclusive healing tree in game. And even if, it shouldn't have the only burst heals in the game in it.
Then why do Templars have a skill tree devoted to healing? If that skill tree does not make us better healers, then it is useless.
It is one or the other. Fine, you don't think templars should be the best healer in the game, then replace the Restoring Light Tree.
You did not understand the issue.
As I said, Zenimax wanted to open every role for every class. But still they dedicate an entire Templar tree for healing - that's against their ambition to make every class competitive in every position.
Sure with a healing tree Templars should be better healers, but exactly that's the problem: there shouldn't be a class-exclusive healing tree in game. And even if, it shouldn't have the only burst heals in the game in it.
By that logic, NBs shouldn't have the shadow tree , Sorcerors shouldnt have the pet tree, dragon knights shouldnt have the earthen heart tree.....
cozmon3c_ESO wrote: »Sabre you definitely found a sweet spot for sorcs, but most haven't played you two hand style and will need time, if they go that route, on how to not suck doing it. Every sorc feels like zos took there car out for a spin and brought it back but didn't put the seat back where it was. Our builds that we have been playing for months now do not work at all anymore and we have no means to get new gear. But it seems you logged in and play as you always have and bam, you're like damn I'm f'ing beast now, why are all these sorcs complaining.
Edited for autospell.
ItsRejectz wrote: »ItsRejectz wrote: »Id rather have a class shield then stupid HoTs (NB speaking)
sorc is ridiculously OP in 1.6. Crushing shock builds are wrecking face. They are extremely hard to fight coz the amount of pressure they put on you is absurd.
Crushing shock is not a sorcerer skill.. Any class can use crushing shock.
i said crushing shock builds. Your frag is very powerful when insta cast, which is procced super easy with crushing shock. Vel curse packs a bunch also. You can easy burst for 10-15k in a second if you timed it right.
Regardless, read the other sorcerer topic. The main issue sorcerers have is the necessity to run Resto staff for survivability. All the other classes in the game have extremely good survivability without resto and still have stupidly high dps.
Look at all the PvP 1vX videos of Templars,Dragon knights and nightblades recently. Then try and find a single video of a sorcerer doing it within the last 4 months... None, says it all really
Apart from gankers, nearly every NB runs a resto. Now with vigor, all stam NBs run vigor but before that we had the same problem you have. Most NBs will still run a resto post 1.6 because they might not be stam. You cant honestly thing that swallow soul is enough healing to sustain against more then one person.
You cant say just because people dont upload 1vX videos that sorc 1vX doesnt happen.
https://www.youtube.com/results?search_query=eso+pvp+sorcerer+1vX&search_sort=video_date_uploaded
Oh look, 1vX sorc videos from a week ago....
you should actually look into your so called healing tree.Then why do Templars have a skill tree devoted to healing? If that skill tree does not make us better healers, then it is useless.
It is one or the other. Fine, you don't think templars should be the best healer in the game, then replace the Restoring Light Tree.
You did not understand the issue.
As I said, Zenimax wanted to open every role for every class. But still they dedicate an entire Templar tree for healing - that's against their ambition to make every class competitive in every position.
Sure with a healing tree Templars should be better healers, but exactly that's the problem: there shouldn't be a class-exclusive healing tree in game. And even if, it shouldn't have the only burst heals in the game in it.
By that logic, NBs shouldn't have the shadow tree , Sorcerors shouldnt have the pet tree, dragon knights shouldnt have the earthen heart tree.....
And you didn't get it either.
It's about the three roles: DPS / Tank / Healer.
Everybody has skills for tanking and for DPS in their class trees, but only the Templar has an entire tree for healing, where other classes have 1 / 2 abilities or NOTHING.
That's the issue here.
Don't say you want to open up every role for every class when there is a huge difference.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
It's about the three roles: DPS / Tank / Healer.
Everybody has skills for tanking and for DPS in their class trees, but only the Templar has an entire tree for healing, where other classes have 1 / 2 abilities or NOTHING.