Rune_Relic wrote: »Actually that makes me think up another point that troubles me.
If the videos and advertisements are about fighter / mage / assassin as per the guilds...what the hell do the classes actually represent ?
If we are supposed to see some resemblance between class and archetype. Should we see...
Mage = sorc (magicka)
Assassin = NB (stamina)
Fighter = DK & Temp (health)
Nihil wrote:While light armor does have it perks, it still doesn't mean it is the best. Depending on how you want to build your character you will focus on different skills from your class. They gave each class different skills that are not all that reliant on your spell power / magicka pools. If you are a stamina build it is those combinations. While I am not totally against some peoples suggestion of having damage derived from the pool that is most predominant (don't agree with making class abilities weapon based as that can lead to some serious reworking of the skills to make sure they aren't broken due to how easy it is to raise weapon damage). I don't agree with making the class skills use stamina.
This for one will cause even more of a disadvantage for stamina builds as we wont be able dip into the magicka pool as often to fuel are support abilities.
In all reality they just need to keep working on balancing, I am currently in the act of learning all morphs for all skills ( will take a while) only after actual testing can I really say if stamina builds are really weak or if people are just missing some potent combinations.
I am primarily a hybrid sorc that focuses on duel wielding.
Aett_Thorn wrote: »No other Elder Scrolls game has needed to worry about how things would play in a multi-player environment. Your character could be as overpowered as you wanted it to be, but that doesn't work out in a multiplayer game. As such, there are going to be mistakes made when you try to merge both TES and MMO trying to get the feel down.
Rune_Relic wrote: »No I 100% agree.
I want to see 0% magicka/spell warriors (ie physical combat) be actually viable.
Hence I have 0 points in any class at v1.
When you think of the trailers....
1x DC Assassin (pure stamina).
1x EP Fighter (pure health).
1x AD Mage (pure magicka).
..I wanted to be that pure fighter with no magic.
I expected them ti be equally viable....truth is magicka or GTFO
Meh....I'll persevere and hope the designers some day live up to the image they cast. Anyone actually remember this....
http://www.youtube.com/watch?v=FGK57vfI97w
The biggest drawbacks for pure stam builds are the lack of a stam based heal and the lack of a stam based shield.
Elmojito1000eb17_ESO wrote: »
Well then tell me how much frickin sense would it make to use you stamina to have lightning shoot out of you and using that lightning to slow down enemies around you (this refers to thunderclap a warrior based ability from an other game)
defilade__ESO wrote: »So what do you think? Would you like to see changes in the game so we could create pure stamina builds? Or do you like the predominance of magicka in ESO?
The real problem imho is a perception issue, ppl see magicka and think "Oh noes that'll turn me into a mage, no can use that as a Warrior"