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Why Can't I Make a Pure Stamina Build in ESO?

  • Vuron
    Vuron
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    Rune_Relic wrote: »
    Actually that makes me think up another point that troubles me.
    If the videos and advertisements are about fighter / mage / assassin as per the guilds...what the hell do the classes actually represent ?

    If we are supposed to see some resemblance between class and archetype. Should we see...
    Mage = sorc (magicka)
    Assassin = NB (stamina)
    Fighter = DK & Temp (health)

    Now we're getting to the root of the problem. We've been told all along that that we're NOT supposed to see a resemblance between class and archetype. Each class is supposed to be able to fill any role.

    Most of these issues are being driven by players that came into the game with the preconceived notion that NB's were supposed to be the rogue class.
  • Sord
    Sord
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    Nihil wrote:
    While light armor does have it perks, it still doesn't mean it is the best. Depending on how you want to build your character you will focus on different skills from your class. They gave each class different skills that are not all that reliant on your spell power / magicka pools. If you are a stamina build it is those combinations. While I am not totally against some peoples suggestion of having damage derived from the pool that is most predominant (don't agree with making class abilities weapon based as that can lead to some serious reworking of the skills to make sure they aren't broken due to how easy it is to raise weapon damage). I don't agree with making the class skills use stamina.

    This for one will cause even more of a disadvantage for stamina builds as we wont be able dip into the magicka pool as often to fuel are support abilities.

    In all reality they just need to keep working on balancing, I am currently in the act of learning all morphs for all skills ( will take a while) only after actual testing can I really say if stamina builds are really weak or if people are just missing some potent combinations.

    I am primarily a hybrid sorc that focuses on duel wielding.

    Actually most of my characters have at least 3-4 class abilities on there bar because they have a general base damage that is higher or has a good CC where most weapon abilities might have a individual stun and usually lower direct damage output. Therefore making LA a much more viable build in general. I mean how many class abilities vs weapon abilities do you most people have on their bars? probably the same as me because there are WAY more options that are better for class abilities or magica based attacks then stam based attacks.

    I am not saying that a viable stam build can't be created right now, what I am saying is that stam builds are more limiting vs magic based builds because of the amount of magic based abilities available. I also stated in a previous post that only a small percent of class abilities should be stam based and in come cases like the Sorc very few need to be changed over where NB and DK would probably have the most.

    I mean look around in Cyro most people that understand game mechanics are running around in LA or at least 5 pieces because it optimizes a characters build even tanking toons I watch YouTube videos all the time of tank like characters running LA. So there is a defiant advantage to LA/Magica builds because the majority of our abilities are Magica based.
    www.fateslegacy.com Share your build or find a build here at Fate's Legacy!
    -This is your life and its ending one moment at a time-
  • Illumous
    Illumous
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    A lot of the issues with Stamina builds is the lack of freedom compared to a full Magicka build. There are only 5 full skill lines that use stamina (not including the Medium and Heavy Armor Actives as well as Warewolf and Assault trees). These are Bow, DW, Two-hander, S&B, and Fighters Guild. This is made even thinner with the fact that on any given bar, only one Weapon skill line can be used at a time, limiting the total options to 3 skill lines (Assault only has 2 actives, but adding the 2 Armor actives essentially fills it out to around 3 skill lines with ~5 actives each). So a total of 13 stamina based skills to fill out a bar.

    For a Magicka build there are a total of 7 skill lines; the 3 class skill lines, Mages Guild, Undaunted, Restoration, and Destruction (and not including the Light Armor Active, Vampire, Soul Magic, and Support skill lines). The total skill choices (with only one weapon skill line being usable on each bar) for magicka only builds on any given bar is 35.

    As a note, all these numbers do not include Ultimates.

    So lets look at those numbers...

    13 possible Stamina skills at any given time to fill out a bar
    35 possible Magicka skills at any given time to fill out a bar

    Seems pretty clear which side has more freedom and diversity.

    Given the mass amount of choices available to Magicka focused characters vs Stamina users, its not really surprising that magicka is more heavily favored. More skills means more synergy opportunities (but this isn't to say this is the only reason stamina is inferior atm).

    Hopefully the addition of the Thieves Guild and Dark Brotherhood skill lines will bring more to the stamina table (assuming they use stamina)... But with spell crafting also coming, this could just tip even further off the scale.

    Edited by Illumous on 24 September 2014 20:02
    Sol-Illumous | Breton Templar | Mag Support/Healer | EP
    Sol-Ventus | Imperial Templar | Stam DPS | EP
    Famìne | Argonian Templar | Mag Support/Healer | DC
    NA Azura's Star (PC) - WCFC (Myrmidons) & Horsemen of Apocalypse
  • Head.hunter
    Head.hunter
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    I'm waiting for them to give us spears or a new weapon skill line for stam builds, but until then it's not viable for pvp unless you have a bow. Pve it works, even with 1h/shield and 2h but unless you use magicka class skills or magicka something, you won't get far.
    I'm just a banana from another dimension.
  • defilade__ESO
    defilade__ESO
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    Aett_Thorn wrote: »
    No other Elder Scrolls game has needed to worry about how things would play in a multi-player environment. Your character could be as overpowered as you wanted it to be, but that doesn't work out in a multiplayer game. As such, there are going to be mistakes made when you try to merge both TES and MMO trying to get the feel down.

    I realize it's a learning curve for the developers of the game.

    I'm sure they are not relishing the thought of changing the game to allow stamina builds, because someone might find a way to be more powerful than they intended.
  • ZoM_Head
    ZoM_Head
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    Rune_Relic wrote: »
    No I 100% agree.
    I want to see 0% magicka/spell warriors (ie physical combat) be actually viable.
    Hence I have 0 points in any class at v1.

    When you think of the trailers....
    1x DC Assassin (pure stamina).
    1x EP Fighter (pure health).
    1x AD Mage (pure magicka).
    ..I wanted to be that pure fighter with no magic.

    I expected them ti be equally viable....truth is magicka or GTFO

    Meh....I'll persevere and hope the designers some day live up to the image they cast. Anyone actually remember this....

    http://www.youtube.com/watch?v=FGK57vfI97w

    ^^ZOS this guy knows what he is talking about.

    If i wear full heavy and charge in with a 2H weapon, i should be slow but hit hard and hard to kill.

    If i wear medium, then i can get in, be deadly and quick, and get out.

    If i wear light, i should be either healing, supporting or dealing damage from range.

    Now, its all 1H and shield + resto staff and light = can heal, dps and tank from all ranges.

    We do not have warriors in ESO and i am sorry but heavy armour is just rubbish at the moment. A light armoured enemy with a 1H and shield will out tank, out damage and out heal a heavy armour character with ease.
    mDKs still need a lot of love!
  • ZoM_Head
    ZoM_Head
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    TheBull wrote: »
    The biggest drawbacks for pure stam builds are the lack of a stam based heal and the lack of a stam based shield.

    And the lack of proper or comparable AOE stamina based skills. Cleave and whirlwind are not as effective as impulse or any aoe class based skill.
    mDKs still need a lot of love!
  • Varicite
    Varicite
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    TheBull wrote: »
    The biggest drawbacks for pure stam builds are the lack of a stam based heal and the lack of a stam based shield.

    And the lack of proper or comparable AOE stamina based skills. Cleave and whirlwind are not as effective as impulse or any aoe class based skill.

    Well, Cleave is on the list to be buffed up to be comparable to Impulse levels, as per the Guild Summit this weekend.
  • jackyd
    jackyd
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    Meh why not keep it simple, just remove the damage scaling off of magicka and stamina and make it all damage scaling weapon based and while we're at it make no more distinction between spell and weapon crit.

    Also if I recall correctly weren't the only abilities in ES games that ever used stamina heavy attacks, blocking, bashing, dashing and sprinting? Heck if you wanted to dodge in an ES game you needed to mod it in and it was clunky at best.

    So in the spirit of the ES games let's convert all stamina abilities into magicka ones.

    Oh and with the changes to Circle of Life, shouldn't a NB who switches his resto staff for a daggers or swords do but 10% less damage since that spec relied only on class skills?

    The real problem imho is a perception issue, ppl see magicka and think "Oh noes that'll turn me into a mage, no can use that as a Warrior"

    Well then tell me how much frickin sense would it make to use you stamina to have lightning shoot out of you and using that lightning to slow down enemies around you (this refers to thunderclap a warrior based ability from an other game)
    Edited by jackyd on 6 October 2014 19:11
  • Varicite
    Varicite
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    jackyd wrote: »
    Well then tell me how much frickin sense would it make to use you stamina to have lightning shoot out of you and using that lightning to slow down enemies around you (this refers to thunderclap a warrior based ability from an other game)

    But they used rage, not stamina. RAGE FUELED LIGHTNING!
  • Nerouyn
    Nerouyn
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    So what do you think? Would you like to see changes in the game so we could create pure stamina builds? Or do you like the predominance of magicka in ESO?

    Personally I always play casters so this isn't a problem for me even though I absolutely believe it's a design error.

    The developers sell the game as being playable your own way and that has been such a core feature of TES singler player games. So I'm vicariously disappointed for players who want to ignore magic in exactly the same way I want (and am able to) ignore melee weapons.
  • Sord
    Sord
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    jackyd wrote: »
    The real problem imho is a perception issue, ppl see magicka and think "Oh noes that'll turn me into a mage, no can use that as a Warrior"

    No the real problem is armor. To utilize your class abilities on a more frequent bases EVERYONE will benefit by far by wearing LA because it allows you to take advantage of your class abilities by regenerating the appropriate energy bar to use them (magic). Which in most cases 3 or more of your ability bars abilities are Magic based. To go MA or HA is senseless because you don't regen magic back fast enough with those armor sets. It also has to do with there being way more magic based abilities in the game vs stam based abilities, something like 1 stam to every 3 magic based abilities. Another thing to note is that magic abilities also output more damage compared to stam abilities on average which is why magic abilities will also push out stam abilities on ones ability bar.

    I so agree about perception but feel that some class abilities (not many, but some) could be converted to stam based or maybe be a combination of stam/magic. I mean yes a templar whips out his magic spear but it still take stam to thrust it through several enemies in front of them, if you want to be a little more realistic about it. Magic use requires stamina, for example "Willow" he had to have physical stam and the magical skill to transform Raziel back to human. Just saying :wink: it could be interpreted that way.

    If more abilities where stam based it would allow for MA builds to be more effective and for people to gear and build toward stam based and not feel like they have to use LA to get regen the energy type they need to be more effective. Sure they could go MA or HA but someone with LA will be able to deal more damage, have more spells cast that negate other abilities (such as raise armor, create damage shields, or reflect spells back) and not run out of the energy they need to be effective.

    That is the reality of the state of the game and from a recent interview ZOS is aware of these problems and is rethinking how to make things more balanced. There are a lot of good ideas floating around here on the board and I wish them luck figuring this out and can't wait to see what they do.

    www.fateslegacy.com Share your build or find a build here at Fate's Legacy!
    -This is your life and its ending one moment at a time-
  • Gulvar
    Gulvar
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    They mentioned at the summit that stamina builds will be brought inline with magicka builds with comparable damage and a stamina heal.

    Some of you guys who constantly lecture people on what you believe ESO is supposed to be need to calm down and not get so worked up when someone says something you don't like. The angst some of you show whenever someone points out a flaw in ESO is disturbing.

    Stamina needs to be buffed and ZOS agrees. People are going to talk about it until the changes go live. Accept it and move on.
    Edited by Gulvar on 9 October 2014 15:30
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