defilade__ESO wrote: »In all the other Elder Scrolls games we could make a character that was all stamina, using weapons and either used no magicka at all, or very little. In ESO every class skill line relies on the use of Magicka, and the more magicka you have the more potent they will be.
I think if there were unique weapon skills specific to our various classes it would be a step towards us being able to create a real stamina build, and not force all of us to rely so much on magicka.
So what do you think? Would you like to see changes in the game so we could create pure stamina builds? Or do you like the predominance of magicka in ESO?
Aett_Thorn wrote: »Being completely, 100% viable is different from not being able to make one at all. Do the Devs need to keep working on balance to make it more of an option? Sure. Can you do it now, creating a 100% Stam-based build? Yes. absolutely nothing is stopping you from doing that. But you just won't be as optimized as all-Magika or mixed builds.
defilade__ESO wrote: »Aett_Thorn wrote: »Being completely, 100% viable is different from not being able to make one at all. Do the Devs need to keep working on balance to make it more of an option? Sure. Can you do it now, creating a 100% Stam-based build? Yes. absolutely nothing is stopping you from doing that. But you just won't be as optimized as all-Magika or mixed builds.
That sounds all well and good, just go make a stamina character, except that every class skill uses magicka.
I'm talking about the devs giving us the choice of going stamina based or magicka based, as it is now all class skills are magicka based. I'd like to see stamina based class skills for melee and ranged weapons, to compliment the magicka based class skills.
ers101284b14_ESO wrote: »defilade__ESO wrote: »Aett_Thorn wrote: »Being completely, 100% viable is different from not being able to make one at all. Do the Devs need to keep working on balance to make it more of an option? Sure. Can you do it now, creating a 100% Stam-based build? Yes. absolutely nothing is stopping you from doing that. But you just won't be as optimized as all-Magika or mixed builds.
That sounds all well and good, just go make a stamina character, except that every class skill uses magicka.
I'm talking about the devs giving us the choice of going stamina based or magicka based, as it is now all class skills are magicka based. I'd like to see stamina based class skills for melee and ranged weapons, to compliment the magicka based class skills.
Think about what you just said. Class skills for weapons. Class skills are
For the class, weapon skills for weapons hence why class skills are not weapon skills. What you want is class skills based off stamina. But since class
Skills only make sense as magical type things then it only makes sense to have them based off magic. You wouldn't base a sword off magic would you?
defilade__ESO wrote: »ers101284b14_ESO wrote: »defilade__ESO wrote: »Aett_Thorn wrote: »Being completely, 100% viable is different from not being able to make one at all. Do the Devs need to keep working on balance to make it more of an option? Sure. Can you do it now, creating a 100% Stam-based build? Yes. absolutely nothing is stopping you from doing that. But you just won't be as optimized as all-Magika or mixed builds.
That sounds all well and good, just go make a stamina character, except that every class skill uses magicka.
I'm talking about the devs giving us the choice of going stamina based or magicka based, as it is now all class skills are magicka based. I'd like to see stamina based class skills for melee and ranged weapons, to compliment the magicka based class skills.
Think about what you just said. Class skills for weapons. Class skills are
For the class, weapon skills for weapons hence why class skills are not weapon skills. What you want is class skills based off stamina. But since class
Skills only make sense as magical type things then it only makes sense to have them based off magic. You wouldn't base a sword off magic would you?
I know what i said, it's only one suggestion for incorporating more stamina based skills. Of course class based stamina skills would be the best, but it does not seem like the devs wanted to that, so they made all class skills magicka based. Stamina skills based off weapon types, unique to each class is just one more idea, it would help make our builds and skill choices even more varied.
ers101284b14_ESO wrote: »defilade__ESO wrote: »Aett_Thorn wrote: »Being completely, 100% viable is different from not being able to make one at all. Do the Devs need to keep working on balance to make it more of an option? Sure. Can you do it now, creating a 100% Stam-based build? Yes. absolutely nothing is stopping you from doing that. But you just won't be as optimized as all-Magika or mixed builds.
That sounds all well and good, just go make a stamina character, except that every class skill uses magicka.
I'm talking about the devs giving us the choice of going stamina based or magicka based, as it is now all class skills are magicka based. I'd like to see stamina based class skills for melee and ranged weapons, to compliment the magicka based class skills.
Think about what you just said. Class skills for weapons. Class skills are
For the class, weapon skills for weapons hence why class skills are not weapon skills. What you want is class skills based off stamina. But since class
Skills only make sense as magical type things then it only makes sense to have them based off magic. You wouldn't base a sword off magic would you?
defilade__ESO wrote: »In all the other Elder Scrolls games we could make a character that was all stamina, using weapons and either used no magicka at all, or very little. In ESO every class skill line relies on the use of Magicka, and the more magicka you have the more potent they will be.
I think if there were unique weapon skills specific to our various classes it would be a step towards us being able to create a real stamina build, and not force all of us to rely so much on magicka.
So what do you think? Would you like to see changes in the game so we could create pure stamina builds? Or do you like the predominance of magicka in ESO?
Stranglehands wrote: »It's simple. You get a magicka pool that gets bigger every time you level up. Even if you don't put any attrib points into it you've still got a load of magicka that's sitting there unused if you don't equip any magicka abilities. You can't make the sort of character you can make in the single player games that's totally useless at magic, it works differently. In ESO everyone is some kind of battlemage, that's what it boils down to
defilade__ESO wrote: »In all the other Elder Scrolls games we could make a character that was all stamina, using weapons and either used no magicka at all, or very little. In ESO every class skill line relies on the use of Magicka, and the more magicka you have the more potent they will be.
I think if there were unique weapon skills specific to our various classes it would be a step towards us being able to create a real stamina build, and not force all of us to rely so much on magicka.
So what do you think? Would you like to see changes in the game so we could create pure stamina builds? Or do you like the predominance of magicka in ESO?
Each class also has abilities that gain little to no benefit from magicka, but uses magicka as a resource. DK use hp to determine their shield, and from the testing I have done ( low lvl DK) their igneous weapons weapon damage buff does not scale off of anything. THey have reflective scale that doesn't scale off of magicka, and I bet other skills I am not thinking of right now. Sorcerers have bolt escape, and the armor / spell resistance gain from their lightning form spell. Bound armor is also not determined by magicka as well. NB and Templars probably have things too, but due to lack of playing them enough I can't speak for them.
To want to build an entire stamina build you are not using one of your entire resources. Magicka users still use the stamina resource for blocking / dodging, it only makes sense that stamina users would try and pet magicka abilities to complement their play style. Being stuck on a name of a resource pool just seems limiting. If they ended up giving weapon skills magical aspects (lightning sword attacks) would you stop using those skills?
I have a sorc that primarily focuses on duel wielding and bow/resto staff. Although most of my skills are stamina based, I compliment them with the skills that aren't determined by magicka in the class skills.
Aett_Thorn wrote: »Heck, I'd be fine with a passive in the Fighter's Guild that made it so that dodge's, CC breaks, etc drained magika instead of stamina. Call it something like "Inner Will" or something, and it would make sense that instead of directing your magika outwards into the world (spells), that you use it to power your own movements.