Hlaren_shortsheath wrote: »thats an excelent point, and i do use those other skills that are magicka based.
and thank you by the way for focusing on the thread subject and not my imperfections in speech.
the skills in the stamina based skill line tho, they should not be as weak as they are. - with the limited amount of skill slots -
"Oops. I made a mistake. Sorry.". Try it. It's fun, I promise.
For the record, I agree. I've got into a number of debates here that regen isn't the only issue with stamina builds. The skills themselves are, in many cases, very lackluster in comparison to their magicka equivalents.
Hlaren_shortsheath wrote: »thats an excelent point, and i do use those other skills that are magicka based.
and thank you by the way for focusing on the thread subject and not my imperfections in speech.
the skills in the stamina based skill line tho, they should not be as weak as they are. - with the limited amount of skill slots -
"Oops. I made a mistake. Sorry.". Try it. It's fun, I promise.
For the record, I agree. I've got into a number of debates here that regen isn't the only issue with stamina builds. The skills themselves are, in many cases, very lackluster in comparison to their magicka equivalents.
Hlaren_shortsheath wrote: »Hlaren_shortsheath wrote: »thats an excelent point, and i do use those other skills that are magicka based.
and thank you by the way for focusing on the thread subject and not my imperfections in speech.
the skills in the stamina based skill line tho, they should not be as weak as they are. - with the limited amount of skill slots -
"Oops. I made a mistake. Sorry.". Try it. It's fun, I promise.
For the record, I agree. I've got into a number of debates here that regen isn't the only issue with stamina builds. The skills themselves are, in many cases, very lackluster in comparison to their magicka equivalents.
oh, absolutely, np
the dark brotherhood and thieves guild,
the invisibility and casting invisibility is a must and thats magicka based. in addition to the sneaking which is all classes.
i do use magicka based spells and have done alot of experimenting with them.
i just prefer physical because when you look at the description of "my apologies for bringing this up but" nightblade - it implies dark brotherhood and thieves guild type play style and it involves clearly physical type actions and implied stamina type skills.
A key point I think we are missing out on here for stam based builds is how the armor functions, how damage is done and how many lines focus on stam vs magic. I know some class powers scale with stam, some with health, and some with magica. However all class powers use magica and for the majority of builds people want to use their class powers because class powers are awesome, which in turn makes using a LA build more effective and stronger, which is not balanced, for the regen so you can use your class abilities more often and off set the LA with stam/stam regen to make up for the loss of MA stam; which is not how it should be done. The majority of the 5 powers on your bar will be class based because there are a total of 8 possible lines to choose from for magica and only 4 possible lines that are stam based (but really it is usually 3/4 magic to 1/2 stam). This is off balance for the use of stam based builds pushing for an optimal build to go LA because the majority of powers are Magica based.
I personally feel that if a class power scales off of health or stam it should cost stam and if it scales of magica it should cost magica. Most class power 60-70% seem to scale off of magica but the other 30-40% would change how a pure fighter or tank would be built in regards to armor. It would still leave hybrids as hybrids and maybe shift one power of the 5/10 they use to stam, and it will leave magic users as magic users because the majority of the class powers in most lines will still be 60-70 magica based, so it won't effect you as much as the current system is effecting stam based builds.
I for one am all for a rework in making some class powers that use stam and health as their primary scaler to become stam based powers.
Hlaren_shortsheath wrote: »Hlaren_shortsheath wrote: »thats an excelent point, and i do use those other skills that are magicka based.
and thank you by the way for focusing on the thread subject and not my imperfections in speech.
the skills in the stamina based skill line tho, they should not be as weak as they are. - with the limited amount of skill slots -
"Oops. I made a mistake. Sorry.". Try it. It's fun, I promise.
For the record, I agree. I've got into a number of debates here that regen isn't the only issue with stamina builds. The skills themselves are, in many cases, very lackluster in comparison to their magicka equivalents.
oh, absolutely, np
the dark brotherhood and thieves guild,
the invisibility and casting invisibility is a must and thats magicka based. in addition to the sneaking which is all classes.
i do use magicka based spells and have done alot of experimenting with them.
i just prefer physical because when you look at the description of "my apologies for bringing this up but" nightblade - it implies dark brotherhood and thieves guild type play style and it involves clearly physical type actions and implied stamina type skills.
That is debatable in the lore... I recall a few mages in each organisation. Also nightblades are traditionally illusion, healing, and destruction mages in TES. But I digress...
I really find it rather sad that ZOS did not forsee this problem, and that players would gravitate to the class with the description that seemed the least involved with magic. To be fair, though, nightblade skills do conjure bound weapons, and TES also has shortrange touch spells...
But I see that more as a misconception than a class problem.
Nox_Aeterna wrote: »You just said it OP , is TES games usually you never get almost no moves to spend stamina on.
Stamina builds in the others games is pretty much just using your blade and having a few extra moves.
While magicka is about having over a hundred different spells and moves that do the most absurd things.
With that said , we can expect them to make some changes to that since this is an MMO.
PS: still hoping to see spears in this game.
A key point I think we are missing out on here for stam based builds is how the armor functions, how damage is done and how many lines focus on stam vs magic. I know some class powers scale with stam, some with health, and some with magica. However all class powers use magica and for the majority of builds people want to use their class powers because class powers are awesome, which in turn makes using a LA build more effective and stronger, which is not balanced, for the regen so you can use your class abilities more often and off set the LA with stam/stam regen to make up for the loss of MA stam; which is not how it should be done. The majority of the 5 powers on your bar will be class based because there are a total of 8 possible lines to choose from for magica and only 4 possible lines that are stam based (but really it is usually 3/4 magic to 1/2 stam). This is off balance for the use of stam based builds pushing for an optimal build to go LA because the majority of powers are Magica based.
I personally feel that if a class power scales off of health or stam it should cost stam and if it scales of magica it should cost magica. Most class power 60-70% seem to scale off of magica but the other 30-40% would change how a pure fighter or tank would be built in regards to armor. It would still leave hybrids as hybrids and maybe shift one power of the 5/10 they use to stam, and it will leave magic users as magic users because the majority of the class powers in most lines will still be 60-70 magica based, so it won't effect you as much as the current system is effecting stam based builds.
I for one am all for a rework in making some class powers that use stam and health as their primary scaler to become stam based powers.
It is actually 100% of class abilities scale off of Magicka. Some use weapon crit and some use spell crit but 100% scale from Magicka.
A key point I think we are missing out on here for stam based builds is how the armor functions, how damage is done and how many lines focus on stam vs magic. I know some class powers scale with stam, some with health, and some with magica. However all class powers use magica and for the majority of builds people want to use their class powers because class powers are awesome, which in turn makes using a LA build more effective and stronger, which is not balanced, for the regen so you can use your class abilities more often and off set the LA with stam/stam regen to make up for the loss of MA stam; which is not how it should be done. The majority of the 5 powers on your bar will be class based because there are a total of 8 possible lines to choose from for magica and only 4 possible lines that are stam based (but really it is usually 3/4 magic to 1/2 stam). This is off balance for the use of stam based builds pushing for an optimal build to go LA because the majority of powers are Magica based.
I personally feel that if a class power scales off of health or stam it should cost stam and if it scales of magica it should cost magica. Most class power 60-70% seem to scale off of magica but the other 30-40% would change how a pure fighter or tank would be built in regards to armor. It would still leave hybrids as hybrids and maybe shift one power of the 5/10 they use to stam, and it will leave magic users as magic users because the majority of the class powers in most lines will still be 60-70 magica based, so it won't effect you as much as the current system is effecting stam based builds.
I for one am all for a rework in making some class powers that use stam and health as their primary scaler to become stam based powers.
It is actually 100% of class abilities scale off of Magicka. Some use weapon crit and some use spell crit but 100% scale from Magicka.
I have read other people post otherwise or I am getting the crit part mixed up and if a class powers crit is the bases and it is weapon then it should be stam if it is spell crit then magica. I wish I could find a source that is 100% what is used for what, whether crit on weapons or spell, or how ti scales. either way it can be changed.
edit: if that is the case, that is even worse and only strengths my stand point with armor.
A key point I think we are missing out on here for stam based builds is how the armor functions, how damage is done and how many lines focus on stam vs magic. I know some class powers scale with stam, some with health, and some with magica. However all class powers use magica and for the majority of builds people want to use their class powers because class powers are awesome, which in turn makes using a LA build more effective and stronger, which is not balanced, for the regen so you can use your class abilities more often and off set the LA with stam/stam regen to make up for the loss of MA stam; which is not how it should be done. The majority of the 5 powers on your bar will be class based because there are a total of 8 possible lines to choose from for magica and only 4 possible lines that are stam based (but really it is usually 3/4 magic to 1/2 stam). This is off balance for the use of stam based builds pushing for an optimal build to go LA because the majority of powers are Magica based.
I personally feel that if a class power scales off of health or stam it should cost stam and if it scales of magica it should cost magica. Most class power 60-70% seem to scale off of magica but the other 30-40% would change how a pure fighter or tank would be built in regards to armor. It would still leave hybrids as hybrids and maybe shift one power of the 5/10 they use to stam, and it will leave magic users as magic users because the majority of the class powers in most lines will still be 60-70 magica based, so it won't effect you as much as the current system is effecting stam based builds.
I for one am all for a rework in making some class powers that use stam and health as their primary scaler to become stam based powers.
It is actually 100% of class abilities scale off of Magicka. Some use weapon crit and some use spell crit but 100% scale from Magicka.
I have read other people post otherwise or I am getting the crit part mixed up and if a class powers crit is the bases and it is weapon then it should be stam if it is spell crit then magica. I wish I could find a source that is 100% what is used for what, whether crit on weapons or spell, or how ti scales. either way it can be changed.
edit: if that is the case, that is even worse and only strengths my stand point with armor.
General rule. Class skills are magicka and spell damage to determine damage, if it is damage from a melee like source ( impale, teleport strike, and vield strike) crit is based off of weapon crit and goes against armor. If it is from a magic source it is spell crit and works against spell resistance. All stamina weapon skills is based off of weapon crit tho.
Hlaren_shortsheath wrote: »Hlaren_shortsheath wrote: »Hlaren_shortsheath wrote: »thats an excelent point, and i do use those other skills that are magicka based.
and thank you by the way for focusing on the thread subject and not my imperfections in speech.
the skills in the stamina based skill line tho, they should not be as weak as they are. - with the limited amount of skill slots -
"Oops. I made a mistake. Sorry.". Try it. It's fun, I promise.
For the record, I agree. I've got into a number of debates here that regen isn't the only issue with stamina builds. The skills themselves are, in many cases, very lackluster in comparison to their magicka equivalents.
oh, absolutely, np
the dark brotherhood and thieves guild,
the invisibility and casting invisibility is a must and thats magicka based. in addition to the sneaking which is all classes.
i do use magicka based spells and have done alot of experimenting with them.
i just prefer physical because when you look at the description of "my apologies for bringing this up but" nightblade - it implies dark brotherhood and thieves guild type play style and it involves clearly physical type actions and implied stamina type skills.
That is debatable in the lore... I recall a few mages in each organisation. Also nightblades are traditionally illusion, healing, and destruction mages in TES. But I digress...
I really find it rather sad that ZOS did not forsee this problem, and that players would gravitate to the class with the description that seemed the least involved with magic. To be fair, though, nightblade skills do conjure bound weapons, and TES also has shortrange touch spells...
But I see that more as a misconception than a class problem.
this is correct if you are only looking at oblivion and skyrim, because they even specificly mention in the dark brotherhood in skyrim that magicka base has equal uses especially from stealth in dark brotherhood.
i cannot remember the exact wording but, the old man in the db sanctuary said sopmething along the lines of:
"magicka should not be overlooked here in the dark brotherhood, because from stealth a fireball can kill just as easly as a hidden dagger can"
However, this was not so in morrowind,
morrowind's dark brotherhood was based on physical damage mingled with invisibility, the members allways used daggers or swords with poisen on them including stunn. my beliefs stem from that memory and is a deep passion with me based on that memory.
A key point I think we are missing out on here for stam based builds is how the armor functions, how damage is done and how many lines focus on stam vs magic. I know some class powers scale with stam, some with health, and some with magica. However all class powers use magica and for the majority of builds people want to use their class powers because class powers are awesome, which in turn makes using a LA build more effective and stronger, which is not balanced, for the regen so you can use your class abilities more often and off set the LA with stam/stam regen to make up for the loss of MA stam; which is not how it should be done. The majority of the 5 powers on your bar will be class based because there are a total of 8 possible lines to choose from for magica and only 4 possible lines that are stam based (but really it is usually 3/4 magic to 1/2 stam). This is off balance for the use of stam based builds pushing for an optimal build to go LA because the majority of powers are Magica based.
I personally feel that if a class power scales off of health or stam it should cost stam and if it scales of magica it should cost magica. Most class power 60-70% seem to scale off of magica but the other 30-40% would change how a pure fighter or tank would be built in regards to armor. It would still leave hybrids as hybrids and maybe shift one power of the 5/10 they use to stam, and it will leave magic users as magic users because the majority of the class powers in most lines will still be 60-70 magica based, so it won't effect you as much as the current system is effecting stam based builds.
I for one am all for a rework in making some class powers that use stam and health as their primary scaler to become stam based powers.
It is actually 100% of class abilities scale off of Magicka. Some use weapon crit and some use spell crit but 100% scale from Magicka.
I have read other people post otherwise or I am getting the crit part mixed up and if a class powers crit is the bases and it is weapon then it should be stam if it is spell crit then magica. I wish I could find a source that is 100% what is used for what, whether crit on weapons or spell, or how ti scales. either way it can be changed.
edit: if that is the case, that is even worse and only strengths my stand point with armor.
General rule. Class skills are magicka and spell damage to determine damage, if it is damage from a melee like source ( impale, teleport strike, and vield strike) crit is based off of weapon crit and goes against armor. If it is from a magic source it is spell crit and works against spell resistance. All stamina weapon skills is based off of weapon crit tho.
Thanks that is insightful but it just makes going LA that much more viable with magica vs HA/MA and going stam based. It is off balanced and some distinct class powers should be changed to stam based. NB and DK inparticular should have some stam based class powers where I can see Sorc and Temps primarily being magic based. I think this would really shut us stam builders up LOL
Hlaren_shortsheath wrote: »you are talking about magicka based skills, this thread is about stamina, Not magicka.
And you're talking about weapon skill lines, which have nothing, at all, to do with Nightblades. Every class has access to DW. I know Sorcs that would like to play a DW, so this is not a NB issue.
To further correct your statement, all weapon skills with the exception of 1-hand/shield have at least 1 damage AoE.
Dual Wield has 1 AoE (Whirlwind), 1/5 skills is 20% of all DW skills is AoE.
2-Handed - Cleave, 1/5 is 20% AoE.
Bow - Volley and Arrow Spray - 2/5 is 40% of skills are AoE.
Compare this to Destro Staff - Impulse - 1/5 is 20% (the same as most weapons).
Stranglehands wrote: »It's simple. You get a magicka pool that gets bigger every time you level up. Even if you don't put any attrib points into it you've still got a load of magicka that's sitting there unused if you don't equip any magicka abilities. You can't make the sort of character you can make in the single player games that's totally useless at magic, it works differently. In ESO everyone is some kind of battlemage, that's what it boils down to
I really don't care that much what pool an ability draws from, so I'm trying to wrap my head around why this is such a big deal.
However, the suggestion of an FG ability that lest you convert Magica to Stamina, as the Sorc skill does Stamina to Magica seem like a good idea.
Rune_Relic wrote: »defilade__ESO wrote: »In all the other Elder Scrolls games we could make a character that was all stamina, using weapons and either used no magicka at all, or very little. In ESO every class skill line relies on the use of Magicka, and the more magicka you have the more potent they will be.
I think if there were unique weapon skills specific to our various classes it would be a step towards us being able to create a real stamina build, and not force all of us to rely so much on magicka.
So what do you think? Would you like to see changes in the game so we could create pure stamina builds? Or do you like the predominance of magicka in ESO?
Each class also has abilities that gain little to no benefit from magicka, but uses magicka as a resource. DK use hp to determine their shield, and from the testing I have done ( low lvl DK) their igneous weapons weapon damage buff does not scale off of anything. THey have reflective scale that doesn't scale off of magicka, and I bet other skills I am not thinking of right now. Sorcerers have bolt escape, and the armor / spell resistance gain from their lightning form spell. Bound armor is also not determined by magicka as well. NB and Templars probably have things too, but due to lack of playing them enough I can't speak for them.
To want to build an entire stamina build you are not using one of your entire resources. Magicka users still use the stamina resource for blocking / dodging, it only makes sense that stamina users would try and pet magicka abilities to complement their play style. Being stuck on a name of a resource pool just seems limiting. If they ended up giving weapon skills magical aspects (lightning sword attacks) would you stop using those skills?
I have a sorc that primarily focuses on duel wielding and bow/resto staff. Although most of my skills are stamina based, I compliment them with the skills that aren't determined by magicka in the class skills.
I will try to explain this from my point of view.
Lets take a hypothetical nord that hates mages.
He would detest everything about magic and its users....but...
..he is happy to pray to kyne or the divines for assistance.
1 is 1st part magic if you like used directly by the individual where they are skilled in its use.
1 is 3rd party magic where they don't get their hands dirty but rely on the gods to provide such magic on their behalf.
1 is acceptable to such a nord and 1 is not.
So if I had access to curses, blessings and that kind of thing that relies on a 3rd party to do the dirty work it wouldn't be such an issue. Having to become a MAGE with weapons is something entirely different.
If I wanted to be a mage...I would be a mage (non-fighter). If I wanted to be a battle mage ...I wold be a fighter/mage. If I wanted to be a fighter I would be a fighter (non-mage).
So why would a warrior (non-mage) want a list full of magical mage skills (or even battle mage skills) instead of a list full of physical warrior skills ?
In a game that is balanced..there is no such thing as "Cant" be that.
Roleplaying choices are notorious for not performing optimally, while it can be fun, game developers can't design everything around choices that players want to role play. Say they did make pure stamina builds a viable dps strategy, then the players who use both magicka and stamina should ( and in most cases) would still be better, and then the problem would still exist. If players want they can role play that the magic they have is a divine gift in your example ( cleric dnd) and is only granted to them through some ordain blessing. It is a choice, but no matter what you will be setting limitations on yourself.
As other players have pointed out it is possible to make a pure stamina build, and probably beat most solo content with it (group content with a group maybe).
To compare this to earlier TES games is also not the best choice, from what I remember from skyrim ( and what my friends told me about oblivion) while pure melee was viable, it was no where near as optimal as magic with melee or magic could get with creativity. Skyrim you could have armies fight each other with magic, or you could sneak attack tagets one right after another by calming them. While you could do anything in the game with pure melee (the TES games aren't really known for their difficulty either), it was no where near as optimal as combining it with magic.
Hlaren_shortsheath wrote: »You mean you want to force me to play "your way" by changing my class skills into stamina skills? No.
Hybrid Builds are the best, period. And, Stamina Builds should NOT be viable. Refusing to use your Class Abilities should get you slaughtered.
What if I want to go unarmed and unarmored and use only Guild/World/Alliance War Skills and be as perfectly good for all content as a properly equipped character?
This is not an issue of "stamina builds should be good" this is an issue of general maturity. If you are mature, you study the mechanics and use what works while looking for new, better ways.
If you refuse to use the optimal build for trials or correct gameplay in PVP, don't cry when people drop you from groups.
The game should not be changed to appease you. Learn how to use your class abilities. Sorry the game doesn't allow you to have a great character when you refuse to use your abilities. You actually can go naked, and unarmed, you can go use all stamina abilities. And you will be as good as you should be.
thats an excelent point, and i do use those other skills that are magicka based.
and thank you by the way for focusing on the thread subject and not my imperfections in speech.
the skills in the stamina based skill line tho, they should not be as weak as they are. - with the limited amount of skill slots -
Rune_Relic wrote: »defilade__ESO wrote: »In all the other Elder Scrolls games we could make a character that was all stamina, using weapons and either used no magicka at all, or very little. In ESO every class skill line relies on the use of Magicka, and the more magicka you have the more potent they will be.
I think if there were unique weapon skills specific to our various classes it would be a step towards us being able to create a real stamina build, and not force all of us to rely so much on magicka.
So what do you think? Would you like to see changes in the game so we could create pure stamina builds? Or do you like the predominance of magicka in ESO?
Each class also has abilities that gain little to no benefit from magicka, but uses magicka as a resource. DK use hp to determine their shield, and from the testing I have done ( low lvl DK) their igneous weapons weapon damage buff does not scale off of anything. THey have reflective scale that doesn't scale off of magicka, and I bet other skills I am not thinking of right now. Sorcerers have bolt escape, and the armor / spell resistance gain from their lightning form spell. Bound armor is also not determined by magicka as well. NB and Templars probably have things too, but due to lack of playing them enough I can't speak for them.
To want to build an entire stamina build you are not using one of your entire resources. Magicka users still use the stamina resource for blocking / dodging, it only makes sense that stamina users would try and pet magicka abilities to complement their play style. Being stuck on a name of a resource pool just seems limiting. If they ended up giving weapon skills magical aspects (lightning sword attacks) would you stop using those skills?
I have a sorc that primarily focuses on duel wielding and bow/resto staff. Although most of my skills are stamina based, I compliment them with the skills that aren't determined by magicka in the class skills.
I will try to explain this from my point of view.
Lets take a hypothetical nord that hates mages.
He would detest everything about magic and its users....but...
..he is happy to pray to kyne or the divines for assistance.
1 is 1st part magic if you like used directly by the individual where they are skilled in its use.
1 is 3rd party magic where they don't get their hands dirty but rely on the gods to provide such magic on their behalf.
1 is acceptable to such a nord and 1 is not.
So if I had access to curses, blessings and that kind of thing that relies on a 3rd party to do the dirty work it wouldn't be such an issue. Having to become a MAGE with weapons is something entirely different.
If I wanted to be a mage...I would be a mage (non-fighter). If I wanted to be a battle mage ...I wold be a fighter/mage. If I wanted to be a fighter I would be a fighter (non-mage).
So why would a warrior (non-mage) want a list full of magical mage skills (or even battle mage skills) instead of a list full of physical warrior skills ?
In a game that is balanced..there is no such thing as "Cant" be that.
Roleplaying choices are notorious for not performing optimally, while it can be fun, game developers can't design everything around choices that players want to role play. Say they did make pure stamina builds a viable dps strategy, then the players who use both magicka and stamina should ( and in most cases) would still be better, and then the problem would still exist. If players want they can role play that the magic they have is a divine gift in your example ( cleric dnd) and is only granted to them through some ordain blessing. It is a choice, but no matter what you will be setting limitations on yourself.
As other players have pointed out it is possible to make a pure stamina build, and probably beat most solo content with it (group content with a group maybe).
To compare this to earlier TES games is also not the best choice, from what I remember from skyrim ( and what my friends told me about oblivion) while pure melee was viable, it was no where near as optimal as magic with melee or magic could get with creativity. Skyrim you could have armies fight each other with magic, or you could sneak attack tagets one right after another by calming them. While you could do anything in the game with pure melee (the TES games aren't really known for their difficulty either), it was no where near as optimal as combining it with magic.
Well mixed builds would only be better because you always have a majicka pool and stamina pool. Make the majicka pool transferable in some way and have enough stamina abilities added through guilds and you've got balance.
Further, in Skyrim you could evetually craft armor/weapons that made you far more powerful than any majicka builds, though you would be less flexible.
The whole illusion skill line in skyrim was broken and unbalanced in the way you described it, because ultimately AI has limits.
ESO shouldn't emulate this.
Rune_Relic wrote: »defilade__ESO wrote: »In all the other Elder Scrolls games we could make a character that was all stamina, using weapons and either used no magicka at all, or very little. In ESO every class skill line relies on the use of Magicka, and the more magicka you have the more potent they will be.
I think if there were unique weapon skills specific to our various classes it would be a step towards us being able to create a real stamina build, and not force all of us to rely so much on magicka.
So what do you think? Would you like to see changes in the game so we could create pure stamina builds? Or do you like the predominance of magicka in ESO?
Each class also has abilities that gain little to no benefit from magicka, but uses magicka as a resource. DK use hp to determine their shield, and from the testing I have done ( low lvl DK) their igneous weapons weapon damage buff does not scale off of anything. THey have reflective scale that doesn't scale off of magicka, and I bet other skills I am not thinking of right now. Sorcerers have bolt escape, and the armor / spell resistance gain from their lightning form spell. Bound armor is also not determined by magicka as well. NB and Templars probably have things too, but due to lack of playing them enough I can't speak for them.
To want to build an entire stamina build you are not using one of your entire resources. Magicka users still use the stamina resource for blocking / dodging, it only makes sense that stamina users would try and pet magicka abilities to complement their play style. Being stuck on a name of a resource pool just seems limiting. If they ended up giving weapon skills magical aspects (lightning sword attacks) would you stop using those skills?
I have a sorc that primarily focuses on duel wielding and bow/resto staff. Although most of my skills are stamina based, I compliment them with the skills that aren't determined by magicka in the class skills.
I will try to explain this from my point of view.
Lets take a hypothetical nord that hates mages.
He would detest everything about magic and its users....but...
..he is happy to pray to kyne or the divines for assistance.
1 is 1st part magic if you like used directly by the individual where they are skilled in its use.
1 is 3rd party magic where they don't get their hands dirty but rely on the gods to provide such magic on their behalf.
1 is acceptable to such a nord and 1 is not.
So if I had access to curses, blessings and that kind of thing that relies on a 3rd party to do the dirty work it wouldn't be such an issue. Having to become a MAGE with weapons is something entirely different.
If I wanted to be a mage...I would be a mage (non-fighter). If I wanted to be a battle mage ...I wold be a fighter/mage. If I wanted to be a fighter I would be a fighter (non-mage).
So why would a warrior (non-mage) want a list full of magical mage skills (or even battle mage skills) instead of a list full of physical warrior skills ?
In a game that is balanced..there is no such thing as "Cant" be that.
Roleplaying choices are notorious for not performing optimally, while it can be fun, game developers can't design everything around choices that players want to role play. Say they did make pure stamina builds a viable dps strategy, then the players who use both magicka and stamina should ( and in most cases) would still be better, and then the problem would still exist. If players want they can role play that the magic they have is a divine gift in your example ( cleric dnd) and is only granted to them through some ordain blessing. It is a choice, but no matter what you will be setting limitations on yourself.
As other players have pointed out it is possible to make a pure stamina build, and probably beat most solo content with it (group content with a group maybe).
To compare this to earlier TES games is also not the best choice, from what I remember from skyrim ( and what my friends told me about oblivion) while pure melee was viable, it was no where near as optimal as magic with melee or magic could get with creativity. Skyrim you could have armies fight each other with magic, or you could sneak attack tagets one right after another by calming them. While you could do anything in the game with pure melee (the TES games aren't really known for their difficulty either), it was no where near as optimal as combining it with magic.
Rune_Relic wrote: »Actually that makes me think up another point that troubles me.
If the videos and advertisements are about fighter / mage / assassin as per the guilds...what the hell do the classes actually represent ?
If we are supposed to see some resemblance between class and archetype. Should we see...
Mage = sorc (magicka)
Assassin = NB (stamina)
Fighter = DK & Temp (health)
..and if so why would Fighter archetype have 2 classes ? Why 4 classes instead of 3. The only reason I could come up with such a thing is if either DK or Temp is actually a jack of all trades or hybrid ?...
Mage = sorc
Assassin = NB
Fighter = DK
Mage/Assassin/Sorc = Templar ?
I know its not completely on topic ..just bothers me when I cant fathom the original reason for things. lol
/shrugs
To really understand a game you have to be able to make sense of it.....things like this make me struggle.