A third pool is a bad idea, it will just give casters more power...
Stamina dps sharing their resource with dodge/block is fine, if its not competitive dps wise, then simply buff the regen of stamina. .
A third pool is a bad idea, it will just give casters more power...
Stamina dps sharing their resource with dodge/block is fine, if its not competitive dps wise, then simply buff the regen of stamina. .
I dont even think that is necessary. Just buff the Athletic's passive in the medium armor tree. Right now it reduces Dodge cost by 2% per piece. Change it so that CC breaks are included, and buff that number up to 5% and now your cost for cc-break and dodge are much less (35% in 7/7), without having to add a new bar for it.
This gives Stamina based builds more incentive to wear Medium armor and should help the problem of resource sharing.
CaptainSilverbrow wrote: »Sure, but nothing would change for magicka-centric playstyles insomuch as concerns their resource management and related mechanics. The two contrasts betwixt magicka users and stamina users are variety and sourcing, only the latter of which is really being discussed in the scope of this thread. Magicka is consumed exclusively for spells, no matter the purpose, whereas we all use stamina for at least defensive maneuvering. For us concurrently, a roll dodge consumes something like a fourth or third of the bar, and our attacks are not much more economical. Stamina regeneration is severely limited in both mode (being forced to use medium armor and occupy valuable jewelry enchants) and mechanics, whereas magicka is not at all, despite serving only to fuel spells, and whereas magicka is presently concerned, that's fine. Stamina isn't, though. If maneuvers for us more puissantly armored folks were reduced to around 8% or 10% a maneuver, and our attacks were a third or half their current costs, we'd not only require less stamina regen., leaving room for more creative itemization, we would be wholly viable in PvP and PvE environs.I think if you made stamina abilities cost a 1/3 less to account for the double draw in stamina then it would fix it for PvP in regards to block casting. However the result in PvE is now that Magicka users consume 3x that of stamina users per attack.
And then we get to address the skills and individual weapon-type philosophies informing each skill tree's design. I'm thinking up some stuff for DW and 2H now, with DW focusing more on speed and burst, and 2H being made, obviously, more to focus on power and its own vulnerability.
Athletics reduces Dodge by 4% with Level 50 in Medium Armor, not 2%.
ArcVelarian wrote: »Here's a quick and easy band-aid fix, at least until they actually buff stamina builds. Buff the click attack damage done by weapons that use stamina by say, 50%.
Khivas_Carrick wrote: »ArcVelarian wrote: »Here's a quick and easy band-aid fix, at least until they actually buff stamina builds. Buff the click attack damage done by weapons that use stamina by say, 50%.
Light attack you mean? Gods no that's too high, but I'll take 25% as fair and balanced (50% would make light attacks do more damage than some skills and heavy attacks make many skills nearly obsolete)
Khivas_Carrick wrote: »Nah, I considered that, it's just a bit broken when we don't spend any of our resource to do as much damage as a skill that consumes said resource. It's a bit more in depth in my mind but I need sleep, so I'll touch this later, don't let me forget.
Thejollygreenone wrote: »Khivas_Carrick wrote: »Nah, I considered that, it's just a bit broken when we don't spend any of our resource to do as much damage as a skill that consumes said resource. It's a bit more in depth in my mind but I need sleep, so I'll touch this later, don't let me forget.
My point is that when a stamina build in this theory doesn't spend any resource they do less damage than a magicka build user who is consuming resources due to animation cancelling/spell weaving.
Your argument is based around the idea that when consuming no resources they do the same resources, my argument is that they wouldn't do more damage in that scenario mainly for the reason explained above, especially with a more thought out %increase than a flat 50.
A stamina build would have to spend a more precious resource to do the superior damage you claim, and even then they will be able to do it only for a limited duration unlike the magicka counterpart.
That's all I'm saying, it's a hook, a way in to balance things, and I think it'd be a cool dynamic to work with. But again, I don't see it occurring in the grand scheme of things with the announcements the dev team has already made, so this is pretty much a moot discussion.