I'm looking at skills like Volley with the fire field morph. 3 second AoE does 252 damage total, 6 second dot does an additional 102 damage at softcap. So a cast nets 352 damage, over 6 seconds. Poison arrow is outright bad, why have you made DoT's in this game so pathetic, 192 damage over 10 seconds DoT that's 19 damage ticks on a weak initial 190 damage attack, when there are class skills instantly doing 350-400+ damage tooltips.
Meanwhile Impulse with Light Armor (you actually nerfed leather and plate by increasing its mana costs instead of nerfing light armor cost reduction passives) does about 240 tooltip damage at the SOFTCAP INSTANTLY. Sorcerers stacking around 2500 magicka, well over the softcap, are doing easily 300+ tooltip damage in one cast, plus either pulsar or elemental ring.
Same goes for Cleave and Steel Tornado (Steel Tornado needs 50% lower health mobs to start doing anywhere close to Impulse).
Then you have a ranged snare attack like Hidden Blade doing the highest damage of the stamina skills, and still several points behind magicka attacks like fire lash and crystal shards and biting jabs.
Why have you allowed stamina based weaponskills get so bad? It's been well over a month of release and you should realize everyone besides the tank is going light armor class/destro AoE spam.
Edited by Crescent on 25 May 2014 18:05