Shaun98ca2 wrote: »Well I believe Stamina is currently where they want it at. I think its really people are missing the point of a Stamina Build.
A full on Stamina Build gains excessive damage in Light/Heavy Attacks. IF you figure that's where the majority of your damage is coming from then having Stamina PLUS the increased survivability of Stamina using Block, Dodge, Stun starts to put the reduced damage into perspective.
Also looking at most Stamina Hotbar abilities they don't really seem like they are meant to be "spammed" more like situational bonuses to your strong Light/Heavy Attack.
WHY does it seem like Stamina builds are weaker than Magicka build because inherently they are SUPPOSED to be. As a Stamina build can sustain its damage infinitely, while a Magicka build is SUPPOSED to run out of Magicka and then once that happens their DPS would PLUMMET bellow that of a Full Stamina users DPS.
Full Magicka users have High Damage Low Sustainment - This theory WORKS if you look at a Templar with NO Magicka Management and realize NightBlades Magicka Management is getting screwed in patch 1.2.
Full Stamina users have Standard Damage Low Sustainment, High Survivability.
Full Magicka user runs out of Magicka their DPS becomes lower than a Stamina users, thus creating the balance. But Magicka users ARENT running out of Magicka but it looks like Devs ARE addressing that issue.
Shaun98ca2 wrote: »Well I believe Stamina is currently where they want it at. I think its really people are missing the point of a Stamina Build.
A full on Stamina Build gains excessive damage in Light/Heavy Attacks. IF you figure that's where the majority of your damage is coming from then having Stamina PLUS the increased survivability of Stamina using Block, Dodge, Stun starts to put the reduced damage into perspective.
Also looking at most Stamina Hotbar abilities they don't really seem like they are meant to be "spammed" more like situational bonuses to your strong Light/Heavy Attack.
WHY does it seem like Stamina builds are weaker than Magicka build because inherently they are SUPPOSED to be. As a Stamina build can sustain its damage infinitely, while a Magicka build is SUPPOSED to run out of Magicka and then once that happens their DPS would PLUMMET bellow that of a Full Stamina users DPS.
Full Magicka users have High Damage Low Sustainment - This theory WORKS if you look at a Templar with NO Magicka Management and realize NightBlades Magicka Management is getting screwed in patch 1.2.
Full Stamina users have Standard Damage Low Sustainment, High Survivability.
Full Magicka user runs out of Magicka their DPS becomes lower than a Stamina users, thus creating the balance. But Magicka users ARENT running out of Magicka but it looks like Devs ARE addressing that issue.
Other thing that needs to be addressed is Weapon Damage Cap, in PvE it's not to bad my Weapon Damage is like 188 or so and not over-charged, when in PvP the soft cap is like 170 or so, so my weapon damage drops from 180+ down to 172 and over-charged which is just stupid.
Yes but i can deal with a spell doing 600+ damage when i can do 450 by throwing a dagger, Blinding flurry obliterates targets.
Again, with the right build, the damage isnt bad.
DPS is terrible because you run out of stamina by breaking CCs, rolling... basically by just fighting.
Shaun98ca2 wrote: »Well I believe Stamina is currently where they want it at. I think its really people are missing the point of a Stamina Build.
A full on Stamina Build gains excessive damage in Light/Heavy Attacks. IF you figure that's where the majority of your damage is coming from then having Stamina PLUS the increased survivability of Stamina using Block, Dodge, Stun starts to put the reduced damage into perspective.
Also looking at most Stamina Hotbar abilities they don't really seem like they are meant to be "spammed" more like situational bonuses to your strong Light/Heavy Attack.
WHY does it seem like Stamina builds are weaker than Magicka build because inherently they are SUPPOSED to be. As a Stamina build can sustain its damage infinitely, while a Magicka build is SUPPOSED to run out of Magicka and then once that happens their DPS would PLUMMET bellow that of a Full Stamina users DPS.
Full Magicka users have High Damage Low Sustainment - This theory WORKS if you look at a Templar with NO Magicka Management and realize NightBlades Magicka Management is getting screwed in patch 1.2.
Full Stamina users have Standard Damage Low Sustainment, High Survivability.
Full Magicka user runs out of Magicka their DPS becomes lower than a Stamina users, thus creating the balance. But Magicka users ARENT running out of Magicka but it looks like Devs ARE addressing that issue.
steinernein wrote: »What's your DPS on 3-4 targets with Brawler? What's your DPS on 6 targets with Brawler?
demonlkojipub19_ESO wrote: »Stamina skills ARE under-performing. Your right OP. Doesn't matter what the situation, they need a boost, and some serious rethinking of their resource objectives. Period. But I think we need to be a bit more pro-active on our threads now. ZOS is getting the point. We aren't happy. we need to instead be constructive, and offer ideas. Think I'll start a post to consolidate ideas. might as well...not really playing the game at this point because VR is nigh unplayable with my preferred builds (mostly melee...go figure).
Not the point enough since there isn't anything in 1.2 to balance stam vs magicka either.
Sure, but nothing would change for magicka-centric playstyles insomuch as concerns their resource management and related mechanics. The two contrasts betwixt magicka users and stamina users are variety and sourcing, only the latter of which is really being discussed in the scope of this thread. Magicka is consumed exclusively for spells, no matter the purpose, whereas we all use stamina for at least defensive maneuvering. For us concurrently, a roll dodge consumes something like a fourth or third of the bar, and our attacks are not much more economical. Stamina regeneration is severely limited in both mode (being forced to use medium armor and occupy valuable jewelry enchants) and mechanics, whereas magicka is not at all, despite serving only to fuel spells, and whereas magicka is presently concerned, that's fine. Stamina isn't, though. If maneuvers for us more puissantly armored folks were reduced to around 8% or 10% a maneuver, and our attacks were a third or half their current costs, we'd not only require less stamina regen., leaving room for more creative itemization, we would be wholly viable in PvP and PvE environs.I think if you made stamina abilities cost a 1/3 less to account for the double draw in stamina then it would fix it for PvP in regards to block casting. However the result in PvE is now that Magicka users consume 3x that of stamina users per attack.
demonlkojipub19_ESO wrote: »Shaun98ca2 wrote: »Well I believe Stamina is currently where they want it at. I think its really people are missing the point of a Stamina Build.
A full on Stamina Build gains excessive damage in Light/Heavy Attacks. IF you figure that's where the majority of your damage is coming from then having Stamina PLUS the increased survivability of Stamina using Block, Dodge, Stun starts to put the reduced damage into perspective.
Also looking at most Stamina Hotbar abilities they don't really seem like they are meant to be "spammed" more like situational bonuses to your strong Light/Heavy Attack.
WHY does it seem like Stamina builds are weaker than Magicka build because inherently they are SUPPOSED to be. As a Stamina build can sustain its damage infinitely, while a Magicka build is SUPPOSED to run out of Magicka and then once that happens their DPS would PLUMMET bellow that of a Full Stamina users DPS.
Full Magicka users have High Damage Low Sustainment - This theory WORKS if you look at a Templar with NO Magicka Management and realize NightBlades Magicka Management is getting screwed in patch 1.2.
Full Stamina users have Standard Damage Low Sustainment, High Survivability.
Full Magicka user runs out of Magicka their DPS becomes lower than a Stamina users, thus creating the balance. But Magicka users ARENT running out of Magicka but it looks like Devs ARE addressing that issue.
As long as stamina is used by cc break, block, dodge etc, it is not balanced. Youre whole speach gets torn up by the existance of the light armor trait to reduce the magicka cost of everything as well. Spells end up costing less than weapon skills. And there are stamina skills that can only be reduced by jewelry and the arent cheap.
Ralathar44 wrote: »Shaun98ca2 wrote: »Well I believe Stamina is currently where they want it at. I think its really people are missing the point of a Stamina Build.
A full on Stamina Build gains excessive damage in Light/Heavy Attacks. IF you figure that's where the majority of your damage is coming from then having Stamina PLUS the increased survivability of Stamina using Block, Dodge, Stun starts to put the reduced damage into perspective.
Also looking at most Stamina Hotbar abilities they don't really seem like they are meant to be "spammed" more like situational bonuses to your strong Light/Heavy Attack.
WHY does it seem like Stamina builds are weaker than Magicka build because inherently they are SUPPOSED to be. As a Stamina build can sustain its damage infinitely, while a Magicka build is SUPPOSED to run out of Magicka and then once that happens their DPS would PLUMMET bellow that of a Full Stamina users DPS.
Full Magicka users have High Damage Low Sustainment - This theory WORKS if you look at a Templar with NO Magicka Management and realize NightBlades Magicka Management is getting screwed in patch 1.2.
Full Stamina users have Standard Damage Low Sustainment, High Survivability.
Full Magicka user runs out of Magicka their DPS becomes lower than a Stamina users, thus creating the balance. But Magicka users ARENT running out of Magicka but it looks like Devs ARE addressing that issue.
Even if all the other flaws in your argument were overlooked there is a critical flaw that still blows it out of the water:
Burst damage is better than sustained damage. For sustained damage to be competitive it has to be much better over time than the burst damage AND the fight must last long enough for that to matter.
So long as we still have to clear trash mobs quickly to survive burst damage will always be much better. As well, AOE damage is much better on magicka builds than stamina builds. That exacerbates the issue further.
Shaun98ca2 wrote: »Full Magicka user runs out of Magicka their DPS becomes lower than a Stamina users, thus creating the balance. But Magicka users ARENT running out of Magicka
but it looks like Devs ARE addressing that issue.
What about the resto staff magicka gain on heavy attack, or light/heavy attack weaving? If we still consider it a drop I see an intended drop in order to increase sustain.Shaun98ca2 wrote: »as their Light/Heavy Attacks would be a drop in DPS unless they stat towards Stamina.
This is a c/p from the official thread but I think it's worth consideration here too. Excuse the format but I didn't want to reword it just to be less formal.
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I wanted to address one of the main problems with stamina based builds in comparison to magicka based builds, and provide a possible solution.
Problem.
Stamina based weapons cause a double draw in Stamina due to the fact that blocks, rolls, CC breaks draw from the same pool as the weapon attacks.
Why it's a problem.
In PvP this allows magicka based builds to block cast using their stamina bar solely for block/roll/breaks while using their magicka solely for attacking. Stamina based builds can also block cast but they will consume their resource pool twice as fast. Simply put in a fight against a magicka user and a stamina user the stamina user will be out of resources long before the magicka user will. This gives the stamina user a sophies choice, do I block and run out of stamina to attack, or do I attack and run out of stamina to CC break? This is not a choice that the magicka user has to make.
Potential Solution.
Add a new bar called "power". Power = (Stamina + Magicka)/2). All blocks dodges and breaks consume a rescaled amount of power rather than stamina or magicka. The power bar could be as simple as the horse stamina bar.
**Alternate equation that does not require a rescaling and would automatically allow power to represent the highest resource pool.
( (S+M/2) * ( (S-M)/(S+M) ) ) + ((S+M)/2)
Why it could work.
* Both magicka and stamina builds have the same considerations when it comes to the choice of blocking, dodging or breaking.
* The resulting power pool is identical to what it currently is for magicka users in regards to being able to Block/dodge/break.
* The power bar equally represents what the player invests in whether he invests in stamina or magicka.
Ancillary uses for a Power bar.
* It can be used to provide an effective GCD without making a GCD by attaching certain skills to the power bar. If that skill is used consecutively then it causes an exhaustion debuff. If that skill is used again while under the exhaustion debuff it will consume power as well as stamina or magkica. This would be very effective in reducing skill spam without harming the individual skill or adding a GCD. If needed it can also be used for managing gap closers or openers such as Bolt escape and invasion without harming the individual skill or adding a GCD.
* It could give you an additional point of contact for fine tuning that may be more precise to the issue at hand then the current system may allow allow for.
When on top of everything else, peoples' solution to balance issues is apparently the addition of one ---extra--- pool for the developers to drown in. What with the immense amount of work this entails, and the following rewriting of so, so many skills..