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If you're not playing some version of Pulsar spam

  • arnaldomoraleseb17_ESO
    Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?

    I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.

    Who cares 1v1 situations? Problem is in big battles... Mages have a huge advantage and Impulse have much blame for this.

    Can you please tell me how an organised group using single target skills can beat organised groups using AoEs skills? Before answer, remember that AoEs can't be blocked and AoEs spammers have immovable up all time.
    Edited by arnaldomoraleseb17_ESO on 8 July 2014 20:53
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • krim
    krim
    ✭✭✭✭✭



    In MMOs there are basically two types of role Wizards and Warriors. Are you saying me that I can't play effectively only because I like play as warrior?

    No what im saying is in this game everyone is open to a bunch of skills not unique to his class. What do sport teams do when they lose? The next day they watch the film to see what they can adjust to do better next game. In this case its what spells/skills or tactics will help you be more effective. Maybe its bringing in more healers, more efficient purge spams more heal spams. These so called coordinated impulse groups have plenty of those.

    Like i said before its only logical that in a massive player battles its obvious what type of skills you should be using.. Every class is capable of some type of AoE. Every player has two weapon slots. There should be no reason why no one can come up with some type of combination to be effective at all times.

  • kirnmalidus
    kirnmalidus
    ✭✭✭✭
    Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?

    I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.

    Who cares 1v1 situations? Problem is in big battles... Mages have a huge advantage and Impulse have much blame for this.

    Can you please tell me how an organised group using single target skills can beat organised groups using AoEs skills? Before answer, remember that AoEs can't be blocked and AoEs spammers have immovable up all time.

    I never said anything about still using single target abilities when going up against a group. That would be silly.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • arnaldomoraleseb17_ESO
    Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?

    I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.

    Who cares 1v1 situations? Problem is in big battles... Mages have a huge advantage and Impulse have much blame for this.

    Can you please tell me how an organised group using single target skills can beat organised groups using AoEs skills? Before answer, remember that AoEs can't be blocked and AoEs spammers have immovable up all time.

    I never said anything about still using single target abilities when going up against a group. That would be silly.

    Then, explain me why 90% of weapon skills are single target if we can't use it effectively in AvA. Bad design?

    You are wrong dude.... If Zenimax would want that PvP be only about AoEs, we would have more than only 4 AoE weapon skills.

    Single target skills should be a good option to organised groups as AoE skills do. If the only way to do organised PvP effectively in this game is using AoEs skills, I hope Zenimax confirm this and then I leave.

    Edited by arnaldomoraleseb17_ESO on 8 July 2014 22:25
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • krim
    krim
    ✭✭✭✭✭

    Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?

    I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.

    Who cares 1v1 situations? Problem is in big battles... Mages have a huge advantage and Impulse have much blame for this.

    Can you please tell me how an organised group using single target skills can beat organised groups using AoEs skills? Before answer, remember that AoEs can't be blocked and AoEs spammers have immovable up all time.

    I never said anything about still using single target abilities when going up against a group. That would be silly.

    Then, explain me why 90% of weapon skills are single target if we can't use it effectively in AvA. Bad design?

    You are wrong dude.... If Zenimax would want that PvP be only about AoEs, we would have more than only 4 AoE weapon skills.

    Single target skills should be a good option to organised groups as AoE skills do. If the only way to do organised PvP effectively in this game is using AoEs skills, I hope Zenimax confirm this and then I leave.

    Yes that makes perfect sense a skill that hits one target should be just as good as an option then one that hits multiple targets.
  • arnaldomoraleseb17_ESO
    krim wrote: »
    Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?

    I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.

    Who cares 1v1 situations? Problem is in big battles... Mages have a huge advantage and Impulse have much blame for this.

    Can you please tell me how an organised group using single target skills can beat organised groups using AoEs skills? Before answer, remember that AoEs can't be blocked and AoEs spammers have immovable up all time.

    I never said anything about still using single target abilities when going up against a group. That would be silly.

    Then, explain me why 90% of weapon skills are single target if we can't use it effectively in AvA. Bad design?

    You are wrong dude.... If Zenimax would want that PvP be only about AoEs, we would have more than only 4 AoE weapon skills.

    Single target skills should be a good option to organised groups as AoE skills do. If the only way to do organised PvP effectively in this game is using AoEs skills, I hope Zenimax confirm this and then I leave.

    Yes that makes perfect sense a skill that hits one target should be just as good as an option then one that hits multiple targets.

    Are you new in MMO games? OMG.....

    Single Target: high dmg but only affect one target. Nice skills to kill fast prioritary targets like healers.

    AoE: Medium/Low dmg but affect multiple targets.


    Now if you take a look how work skills in Teso:

    Single target: High dmg but can be blocked, so medium/low dmg the most time. You can't kill healer because they can heal while blocking.

    AoE: Medium/High dmg and can't be blocked, so better dmg than single target skills and affect multiple targets.

    Can you see the problem now? or your brain can't process this information?

    Edited by arnaldomoraleseb17_ESO on 8 July 2014 23:12
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • krim
    krim
    ✭✭✭✭✭
    krim wrote: »
    Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?

    I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.

    Who cares 1v1 situations? Problem is in big battles... Mages have a huge advantage and Impulse have much blame for this.

    Can you please tell me how an organised group using single target skills can beat organised groups using AoEs skills? Before answer, remember that AoEs can't be blocked and AoEs spammers have immovable up all time.

    I never said anything about still using single target abilities when going up against a group. That would be silly.

    Then, explain me why 90% of weapon skills are single target if we can't use it effectively in AvA. Bad design?

    You are wrong dude.... If Zenimax would want that PvP be only about AoEs, we would have more than only 4 AoE weapon skills.

    Single target skills should be a good option to organised groups as AoE skills do. If the only way to do organised PvP effectively in this game is using AoEs skills, I hope Zenimax confirm this and then I leave.

    Yes that makes perfect sense a skill that hits one target should be just as good as an option then one that hits multiple targets.

    Are you new in MMO games? OMG.....

    Single Target: high dmg but only affect one target. Nice skills to kill fast prioritary targets like healers.

    AoE: Medium/Low dmg but affect multiple targets.


    Now if you take a look how work skills in Teso:

    Single target: High dmg but can be blocked, so medium/low dmg the most time. You can't kill healer because they can heal while blocking.

    AoE: Medium/High dmg and can't be blocked, so better dmg than single target skills and affect multiple targets.

    Can you see the problem now? or your brain can't process this information?


    You can only block so much buddy.
  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    krim wrote: »
    krim wrote: »
    Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?

    I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.

    Who cares 1v1 situations? Problem is in big battles... Mages have a huge advantage and Impulse have much blame for this.

    Can you please tell me how an organised group using single target skills can beat organised groups using AoEs skills? Before answer, remember that AoEs can't be blocked and AoEs spammers have immovable up all time.

    I never said anything about still using single target abilities when going up against a group. That would be silly.

    Then, explain me why 90% of weapon skills are single target if we can't use it effectively in AvA. Bad design?

    You are wrong dude.... If Zenimax would want that PvP be only about AoEs, we would have more than only 4 AoE weapon skills.

    Single target skills should be a good option to organised groups as AoE skills do. If the only way to do organised PvP effectively in this game is using AoEs skills, I hope Zenimax confirm this and then I leave.

    Yes that makes perfect sense a skill that hits one target should be just as good as an option then one that hits multiple targets.

    Are you new in MMO games? OMG.....

    Single Target: high dmg but only affect one target. Nice skills to kill fast prioritary targets like healers.

    AoE: Medium/Low dmg but affect multiple targets.


    Now if you take a look how work skills in Teso:

    Single target: High dmg but can be blocked, so medium/low dmg the most time. You can't kill healer because they can heal while blocking.

    AoE: Medium/High dmg and can't be blocked, so better dmg than single target skills and affect multiple targets.

    Can you see the problem now? or your brain can't process this information?


    You can only block so much buddy.

    That is true, you can only block so much, But by the time that person ran out of stamina, you could of already killed them with massive impulse spam kinda is the point.

    Like i said before though, The reason these groups are able to do what they're doing is because they're abusing the aoe cap by staying close to one another and spamming aoe, it happened in GW2 cause they had the cap, and its happening in this game cause it has the cap.

  • AkelDamascus
    AkelDamascus
    Soul Shriven
    If Impulse were nerfed to the moon then everyone would start complaining about class skill PBAoEs like Solar Barrage. The nerfing would continue until the large fights are single target burns only. Then people would complain about coordinated groups being able to focus their single target abilities so effectively. Eventually people will want the "W" key nerfed because everyone is using it to move forward at the same time. The crying won't stop - the purported cause of the crying will only change.

    I do wish they'd make Heavy and Medium armor more viable though in light of the current all-mage meta.

    But the coordinated collective hive tactics will almost always win and solo/small group people will almost always be butt hurt about it.
  • murmur
    murmur
    ✭✭✭
    Bashev wrote: »
    Glantris wrote: »
    pick out their healer - they probably only have one or two, and use tab targeting to focus and take them down.
    You have to show me how to tab target 1-2-3 healers out of 20 ppl in this game. There is no mark system and it is very difficult to find the healers in the group, especially when it is a bomb group.

    It's not that difficult to find those healers from the group, just target the ones wielding staff and wearing robe, right?
  • Halrloprillalar
    Halrloprillalar
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    We counter impulse the impulse zergs with an added element of surprise and a few of our own twists, hence a patented trademark name that I am not at liberty to disclose.
  • Bashev
    Bashev
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    ✭✭
    murmur wrote: »
    Bashev wrote: »
    Glantris wrote: »
    pick out their healer - they probably only have one or two, and use tab targeting to focus and take them down.
    You have to show me how to tab target 1-2-3 healers out of 20 ppl in this game. There is no mark system and it is very difficult to find the healers in the group, especially when it is a bomb group.

    It's not that difficult to find those healers from the group, just target the ones wielding staff and wearing robe, right?

    If you target the healer in the train from 20+ meters I can say you are a pro. I cannot do it. Yes I can find the healer if I am in mele range, but it means that I am inside the train (impulse spam) and I am dead in 5 seconds.
    In ESO (AvA) you do not care who you attack, there is no priority, it is just AoE spam(heals and dps). The only thing that you have to do is follow the train and recast immovable.
    Another thing - all players in the train wear 5+ pieces of light armors, and they use the best skill of the heavy armor. This is totally wrong.

    Because I can!
  • SwampRaider
    SwampRaider
    ✭✭✭✭✭
    I run with a group of 20-40 DC(depending on the night). Only like 3 use any form of impulse spam. the rest use whatever the hell we want. Negates, Barriers, Hidden refreshes and Standards are mandatory though.
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • arnaldomoraleseb17_ESO
    There are people who like AoEs and there are people who like single target skills. I have played a lot of MMOs and both options should be viable if devs want a balanced game. There is a basic rule to make both builds/styles viable:

    Single Target skills high dmg/best cc/high DoT and AoE skills medieum dmg/medium cc/medium DoT.

    This rule isn't enforced at all in TESO and therefore half of the community is angry.
    krim wrote: »
    krim wrote: »
    Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?

    I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.

    Who cares 1v1 situations? Problem is in big battles... Mages have a huge advantage and Impulse have much blame for this.

    Can you please tell me how an organised group using single target skills can beat organised groups using AoEs skills? Before answer, remember that AoEs can't be blocked and AoEs spammers have immovable up all time.

    I never said anything about still using single target abilities when going up against a group. That would be silly.

    Then, explain me why 90% of weapon skills are single target if we can't use it effectively in AvA. Bad design?

    You are wrong dude.... If Zenimax would want that PvP be only about AoEs, we would have more than only 4 AoE weapon skills.

    Single target skills should be a good option to organised groups as AoE skills do. If the only way to do organised PvP effectively in this game is using AoEs skills, I hope Zenimax confirm this and then I leave.

    Yes that makes perfect sense a skill that hits one target should be just as good as an option then one that hits multiple targets.

    Are you new in MMO games? OMG.....

    Single Target: high dmg but only affect one target. Nice skills to kill fast prioritary targets like healers.

    AoE: Medium/Low dmg but affect multiple targets.


    Now if you take a look how work skills in Teso:

    Single target: High dmg but can be blocked, so medium/low dmg the most time. You can't kill healer because they can heal while blocking.

    AoE: Medium/High dmg and can't be blocked, so better dmg than single target skills and affect multiple targets.

    Can you see the problem now? or your brain can't process this information?


    You can only block so much buddy.

    Yes, I can.


    If Impulse were nerfed to the moon then everyone would start complaining about class skill PBAoEs like Solar Barrage. The nerfing would continue until the large fights are single target burns only. Then people would complain about coordinated groups being able to focus their single target abilities so effectively. Eventually people will want the "W" key nerfed because everyone is using it to move forward at the same time. The crying won't stop - the purported cause of the crying will only change.

    I do wish they'd make Heavy and Medium armor more viable though in light of the current all-mage meta.

    But the coordinated collective hive tactics will almost always win and solo/small group people will almost always be butt hurt about it.

    If Zenimax do what you say, single target skills will one shot people who don't know how to block effectively. The best way is nerf AoEs keeping in mind this "Single Target skills high dmg/best cc/high DoT and AoE skills medieum dmg/medium cc/medium DoT"


    We counter impulse the impulse zergs with an added element of surprise and a few of our own twists, hence a patented trademark name that I am not at liberty to disclose.


    Shield Bash could be countered before nerf, but this doesn't mean the skill wasn't OP.



    Edited by arnaldomoraleseb17_ESO on 9 July 2014 11:50
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Morticielle
    Morticielle
    ✭✭✭
    TheBull wrote: »
    Rylana wrote: »
    Sap Essence master class reporting in
    1-50 Siphon Blade here. I'd rather watch TV than play - Immov- Lotus - Sap - Pulsar spam again...
    You let out Bat Swarm and its morphs. ;)
    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

    Subscription cancelled due to the following facts:

    - Zenimax implements more bugs from patch to patch
    - Zenimax does not care about the increasing instability of the game. People have more and more crashes Fix of memory bug decreased number of crashes considerably
    - Zenimax has still not fully fixed the fps drops they (!) implemented with patch1.2.3
    - Zenimax does nothing to fix the massive ability lags in PvP
    - Zenimax gives more attention to unnecassary 'content' like dyes for armors than fixing issues
    - In patchnotes Zenimax lies about bugs allegedly fixed
    - Zenimax has no plan as to how balance population in Cyrodiil campaigns
    - Support is ineffective and does not even speak in a way one can linguistically understand

  • bruceb14_ESO5
    bruceb14_ESO5
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    Flavor of the Month, tastes will and do change. Coordination is the key though.
  • thelg
    thelg
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    There are ways to counter but none of them are single target. Thats the issue. Single target melee range dps is good in 1on1(kinda) but is absolutely and utterly worthless in anything above 3vs3(even that is stretching it). Most of the counters revolve at least in my experience around creative shield stacking and spamming the enemy with our own aoe and ultis. It is very very basic.

    To be honest I enjoy finding 1on1s in ESO far more then running with a group. Once you get past 5-8 man groups it just gets silly.

    I loved bomb groups in DAOC because they took some thinking, setup and skill.. My issue with ESO pbaoe spam is that it is very low risk and requires zero setup.

    I would be all for Raising damage of Impulse.. but giving it cast time. Same with all other dmg aoes.

    Dont dumb down the game.. make it harder and thus more fun.
  • Aeaeren
    Aeaeren
    ✭✭✭
    Bramir wrote: »
    I'm telling you...its not the impulse spam damage that is killing you...its the fact that you get debuffed to like 50% hps and then the impulse spam kills you...but really so could just about anything else.

    What are you talking about? Pulsar only reduces max 13% health not even close to 50. If you re ignorant plz dont talk and check things before you post.

    This thread is generally rediculous. I just hate the whinners that get every good ability in this game hammer-nerfed because they cant use their brain to counter act...In the end we ll be left with light and heavy attacks and spam those. I hope then the whinners will be happy.

    So if one uses a fire staff and one uses a Lightning staff and one uses a cold staff do they stack? Either way the key here is DON'T BE THERE or negate like AD was doing to us. I have never seen so many negates in my life as I did against that one group.
  • HazardousNovex
    HazardousNovex
    ✭✭✭
    Glantris wrote: »
    nerf coordination plz


    Coordinated groups without impulse can't do nothing vs coordinate groups with impulse. This is the problem, I can understand you are happy with you mage build but many people don't like to play as mage neither DoEs spam. Can you understand it or not?


    You really make me laugh buddy, I run full heavy armour, sword and board and I wreck these impulse spamming groups all day long, people like you are too shortsighted, so they look at what everyone else is doing and think 'oh, that must be the best'..

    I am currently using a build that is extremely effective in countering the groups that spam impulse and it's awesome, they just drop dead and get confused why. Yesterday my guild farmed over 200K AP in about an hour while guesting in wabbajack because all people do there is impulse spam, it's hilarious that they just keep coming back expecting to kill us with their 1 button win ability.

    Every ability has a counter, you just have to figure it out.
    Edited by HazardousNovex on 9 July 2014 18:22
    Novexus - VR12 Dragonknight

    DiE - Oceanic PvP
    www.dieguild.com.au
  • TheBull
    TheBull
    ✭✭✭✭✭

    I am currently using a build that is extremely effective in countering the groups that spam impulse and it's awesome, they just drop dead and get confused why. Yesterday my guild farmed over 200K AP in about an hour while guesting in wabbajack because all people do there is impulse spam, it's hilarious that they just keep coming back expecting to kill us with their 1 button win ability.

    Every ability has a counter, you just have to figure it out.
    Make sure you take a screen shot of that codex next time ;)
    Edited by TheBull on 9 July 2014 20:36
  • HazardousNovex
    HazardousNovex
    ✭✭✭
    TheBull wrote: »

    I am currently using a build that is extremely effective in countering the groups that spam impulse and it's awesome, they just drop dead and get confused why. Yesterday my guild farmed over 200K AP in about an hour while guesting in wabbajack because all people do there is impulse spam, it's hilarious that they just keep coming back expecting to kill us with their 1 button win ability.

    Every ability has a counter, you just have to figure it out.
    Make sure you take a screen shot of that codex next time ;)

    I don't have a screenshot sadly, we just happened to be in the right place at the right time. One of my guildies did get video footage of it though, he's editing the video and I'll post a link once he's done :P
    Novexus - VR12 Dragonknight

    DiE - Oceanic PvP
    www.dieguild.com.au
  • Krentar_RNX
    Krentar_RNX
    ✭✭
    Hope is not based in pressing the orb buttom
    Noob
  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    Like I said before, it all has to do with the AOE cap

    https://www.youtube.com/watch?v=A8Is9SVgy_M

  • Raeder
    Raeder
    ✭✭✭
    Like I said before, it all has to do with the AOE cap

    https://www.youtube.com/watch?v=A8Is9SVgy_M

    There currently exists no reliable counter to this, as you'll notice that the entire zergball is running with Immovable and everyone is wielding a Restoration Staff. There's even one point in the video where the entire zerg single targets someone and all you see a 20 Restoration Staff light attacks.

    The are only two ways that I see countering this, but both require that ZOS make a change.

    Remove the AOE cap, but make the damage that AOEs deal based on how many targets are hit. The more targets the lower the damage.

    Or add a Negate skill to the Support tree that doesn't require Ultimate so that anyone can Negate them.

    As an aside; a group of DC were doing this not 30 minutes ago on Wabbajack, and I just logged off. I don't have time to get frustrated because I can't do anything to stop them.
    Edited by Raeder on 13 July 2014 21:39
  • quakedawg_ESO
    quakedawg_ESO
    ✭✭✭
    Quite the dance! Crazy amount of blueberries

    Edited by quakedawg_ESO on 13 July 2014 22:10
    Pro Tip: Form a group of 4 and hang out with the zerg. Now you can claim you only run with 4. I'm l33t

    'I've never died in AvA. Undefeated!'
    'My group of 4 will often take on 100+ with no problem. I have videos to prove it'
    'All the abilities on my keyboard require real skill to spam'
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