Maintenance for the week of November 18:
[IN PROGRESS] PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST) https://forums.elderscrollsonline.com/en/discussion/668861

If you're not playing some version of Pulsar spam

TheBull
TheBull
✭✭✭✭✭
and you are not a healer, you're doing it wrong.

ZOS fix this ***.

Idk, I don't think AoE should be hitting for 300-600 a press, 150 tops... It's AoE ffs. Extra dmg should come from extra targets. It needs to be sub par in single target situations. If it's viable in a single target situation, it's stupidly OP when it can hit 6 targets. Simple math ZOS... Bring it down to the level of Cleave and Steel tornado.
Edited by TheBull on 6 July 2014 19:50
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sap Essence master class reporting in
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • TheBull
    TheBull
    ✭✭✭✭✭
    Rylana wrote: »
    Sap Essence master class reporting in
    1-50 Siphon Blade here. I'd rather watch TV than play - Immov- Lotus - Sap - Pulsar spam again...
    Edited by TheBull on 6 July 2014 20:13
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    I run resto staff spamming sorc skills, shards lands for 1094 crit, 800 non crit. I must be doing it so wrong. :expressionless:

    Hint: pulsar is not that good for single target dps, unless you hit a vamp, in which case, working as intended.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Daragon
    Daragon
    Shards takes 1.5 sec to cast with 30% chance of insta, pulsar is like 1 sec or less if he's getting hit for 600 a tick, pulsar does more sustained single target than shards...
    Dont know sounds like pulsar is the winner to me....

    On the other hand I've never been hit for 600 by a pulsar/ fire ring about 380 tops and I'm a vamp. but then never been hit for 1k plus by shards, 900 tops.

    On the other hand some NB just critted me for 1984 from stealth. As I have yellow gear I felt that was maybe a little excessive, only silver shards and soul assault has ever hit harder. 5% chance from silver shards and 3.5 sec cast from soul assault I'd say NB skill is pretty damn OP as it comes with stun as well.

    Can anyone else hit that hard with an insta cast skill?
  • Prettiboi
    Prettiboi
    ✭✭✭
    Thing is, impulse IS subpar for 1v1 scenarios. Unless you're facing a total noob, there's no way you're going to win 1v1 using impulse.

    Stop complaining about this, you're terribly bad if you cannot handle impulse spam in a 1v1 situation.

    Crystal Frags/Swallow Soul/Flame Whip/Biting Jabs all do more damage than impulse and are much more superior in a 1v1 situation. What are you talking about?
    Edited by Prettiboi on 6 July 2014 20:35
    PrettiBoi
    Daggerfall Covenant
    No Mercy PVP Guild -- Former Emperor
    Awaken PVE Guild -- DC's Fastest AA & Hel Ra Times
  • arnaldomoraleseb17_ESO
    Prettiboi wrote: »
    Thing is, impulse IS subpar for 1v1 scenarios. Unless you're facing a total noob, there's no way you're going to win 1v1 using impulse.

    Stop complaining about this, you're terribly bad if you cannot handle impulse spam in a 1v1 situation.

    Crystal Frags/Swallow Soul/Flame Whip/Biting Jabs all do more damage than impulse and are much more superior in a 1v1 situation. What are you talking about?


    WTF???? Who cares about 1vs1 situations? The problem right now is that zerg balls using Pulsar Spam are unbeatable. To face them we have to run and attack while keep distance. Now explain me why the best option to play in melee range is Pulsar Spam? don't you think should be melee weapons the deadliest option in melee range and not the staves?
    Edited by arnaldomoraleseb17_ESO on 7 July 2014 11:32
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Im sorry, Brian Wheeler cannot respond to your valid complaints about PvP at this time. He is working on unknown issues that do not directly impact the current state of PvP.
  • griszax
    griszax
    ✭✭✭
    Impulse is not even close to good in 1vs1 situation .. if You loose 1vs1 againt someone who spam impulse then You really gotta work on Your build :)


    WTF???? Who cares about 1vs1 situations? The problem right now is that zerg balls using Pulsar Spam are unbeatable. To face them we have to run and attack while keep distance. Now explain me why the best option to play in melee range is Pulsar Spam? don't you think should be melee weapons the deadliest option in melee range and not the staffs?

    Unbeatable is such a strong word :P There are many ways to stop people zerging like that just use common sense and the game mechanics to fight them. Why You compare magicka (staffs ) to stamina (melee ) while we all know that the second one is clearly underpowered and is getting tweaks in the future.

    Sandriks EU Auriel's bow
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    So we're talking exclusively about pulsar trains now? Without going into how aoe cap plays into it, you need a very organized group to counter it.

    Caltrops, volcanic runes, ult spam, siege and oil where the terrain allows. The main issue here is blob stacking, without pulsar they can still stack and use other aoe.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Prettiboi
    Prettiboi
    ✭✭✭
    Pulsar spamming zergs can easily be stopped with a Talon/Negate Magic/Banner combo.

    Unbeatable? Not even close. We fight AD's horde every day on Auriel's Bow, thats what the AD zerg always do, spam impulse as they run towards us. We simply send our sorcs to streak through them, get our DKs to Talons, then drop Negate Magic and Banner and its bye bye impulse spamming group.

    If your group cannot seem to overcome an impulse spamming group, you guys just need more work on your coordination and tactics. There's absolutely nothing wrong or broken with impulse.
    Edited by Prettiboi on 6 July 2014 21:09
    PrettiBoi
    Daggerfall Covenant
    No Mercy PVP Guild -- Former Emperor
    Awaken PVE Guild -- DC's Fastest AA & Hel Ra Times
  • TheBull
    TheBull
    ✭✭✭✭✭
    Kirsika wrote: »
    So we're talking exclusively about pulsar trains now? Without going into how aoe cap plays into it, you need a very organized group to counter it.

    Caltrops, volcanic runes, ult spam, siege and oil where the terrain allows. The main issue here is blob stacking, without pulsar they can still stack and use other aoe.

    An here is the thing my friend. What other AoE would be REMOTELY close to Pulsar spam? There are none. Take it to the level of cleave and steel tornado, you know the other weapon AoE's.

    Buff the other weapon AoE's? I think game play is a little to AoE heavy as it is.


    pre-edit - Talon spam comes close :p
    Edited by TheBull on 6 July 2014 21:23
  • KBKB
    KBKB
    ✭✭✭✭✭
    How the hell did people take a nerf pulsar thread as someone Q.Qing about its single target DPS? L2read...
  • Prettiboi
    Prettiboi
    ✭✭✭
    Black-Bird wrote: »
    How the hell did people take a nerf pulsar thread as someone Q.Qing about its single target DPS? L2read...

    YOU should learn to read. The OP said...
    TheBull wrote: »
    It needs to be sub par in single target situations.

    Which several people including I have concluded that it IS subpar in single target situations.

    PrettiBoi
    Daggerfall Covenant
    No Mercy PVP Guild -- Former Emperor
    Awaken PVE Guild -- DC's Fastest AA & Hel Ra Times
  • arnaldomoraleseb17_ESO
    Prettiboi wrote: »
    Pulsar spamming zergs can easily be stopped with a Talon/Negate Magic/Banner combo.

    Unbeatable? Not even close. We fight AD's horde every day on Auriel's Bow, thats what the AD zerg always do, spam impulse as they run towards us. We simply send our sorcs to streak through them, get our DKs to Talons, then drop Negate Magic and Banner and its bye bye impulse spamming group.

    If your group cannot seem to overcome an impulse spamming group, you guys just need more work on your coordination and tactics. There's absolutely nothing wrong or broken with impulse.

    You have said how you can stop them but not how to kill them. I am sure your group killed them using AoEs, included PULSAR.

    What really bother me is this kind of PRO players that say L2P. You have to stop and think about problem here is light amor+destro sttaf and AoEs shouldn't be the best way to play in melee range, and sadly at this moment it is.
    Edited by arnaldomoraleseb17_ESO on 6 July 2014 21:46
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Witar
    Witar
    ✭✭✭✭✭
    TheBull wrote: »
    An here is the thing my friend. What other AoE would be REMOTELY close to Pulsar spam? There are none. Take it to the level of cleave and steel tornado, you know the other weapon AoE's.
    Sap Essence is superior to Pulsar, as it can heal your entire group. Banner and Bat Swarm is far superior to Pulsar and can be combined with other AOEs.
    Again if your crying get Destro staff AOE nerfed, organized groups will use synergies for AOE damage and still wipe unorganized trash. Many groups do that already, cause synergies hit harder. The problem is on your end as you are obviously don't know how to counter or get organized not in the ability being OP.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
    ✭✭✭✭✭
    Prettiboi wrote: »
    We fight AD's horde every day on Auriel's Bow, thats what the AD zerg always do, spam impulse as they run towards us. We simply send our sorcs to streak through them, get our DKs to Talons, then drop Negate Magic and Banner and its bye bye impulse spamming group.

    Why you complain about AD horde only?

    Everyone is doing it mate. You do it, the others do it also. Across all the campaigns on both servers.
  • Talcyndl
    Talcyndl
    ✭✭✭✭✭
    Witar wrote: »
    Banner and Bat Swarm is far superior to Pulsar and can be combined with other AOEs.

    Yup, two Ultimates, are "superior" to a spammable weapon skill.

    :)
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • SwampRaider
    SwampRaider
    ✭✭✭✭✭
    if there's nothing wrong with impulse, then why are 80% of the peopel i see using destro staves and spamming it?
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    Because its the best pbaoe that can be spammed. This is a result of light armor being superior - making magica builds superior. Just because its the best at what it does doesn't make it OP, there are plenty of counters that are the best at what they do.

    And pls don't make up numbers nowhere near 80% of ppl are just spamming pulsar. I wish that many ppl were doing it, would give me free kills in 1v1. Sure there are maybe that many ppl in light armor, but that's a completely different issue.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Glantris
    Glantris
    ✭✭✭
    my guild has been running experiments with aoe trains. its a good way to wipe an unorganised group but actually not that easy to do effectively (especially with the fps issues at the moment) and really, REALLY easy to counter after a bit of practice.

    also, only one person in an aoe train should be running pulsar... the 10% overall health reduction does not stack, and really doesn't do much. elemental ring is the morph you should be worried about, with most people running fire staves. the fire DoT stacks, as do the concussions from shock ring.

    if you come across an aoe train, oil is your friend, along with meatbags and oil catas - oil catas cannot be purged, purified or maneuvered out of. pick out their healer - they probably only have one or two, and use tab targeting to focus and take them down. try a lethal arrow or a dark flare, both cut healing by a substantial amount, along with those meatbags i mentioned earlier. healers in aoe trains are usually running utility as well as heals, skills such as purge, combat prayer and retreating maneuver, and without those advantages the train will be weaker.

    complaining about aoe trains is legit, because at the moment, it IS the thing to do. stamina builds cannot stand up to magicka builds, armour's mitigation sucks (test it for yourself - it literally amounts to nothing even with armour ratings of over 2000) not to mention that it is relatively easy to reach over 2000 armour at all times wearing full light with immovable and combat prayer, and i know that some classes have passives and active abilities which take armour even further than that.

    let zos sort out balancing. it is totally impossible that they cannot know how bad the situation is, but the game is still new, and it makes no sense and is unfair how everyone is pushed into light armour/destro/resto, but plenty of mmos at endgame are games of flavour of the month builds rather than skill. its unbalanced, yes, but also simple to counter with a bit of work.

    i also don't understand what you mean by pulsar's viability 1v1. NOBODY uses pulsar 1v1. you'd just run yourself out of magicka which is usually one of those things that makes or breaks a duel. did you die to someone using pulsar 1v1? because damn, dude.
    Glantris | VR14 AD Templar | Main Group Heals/Support
    Officer of Decibel, Officer of Legend, Sender of Congealed Cheese
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    its just sad that people are defending impulse spamming to begin with. who cares about 1v1 situations? the fact that people can group together, and create huge impulse trains/zergs and do as well as they seem to do is a little sad. im serious, that's what you will see 85% to 90% of the time. every once in a while you will face a group not doing it. now, SINCE some people started talking about it in 1v1s..... these people are correct in the fact its not the best way to 1v1(iv only died once from someone trying that crap on me,i did not see her run behind me and start spamming it, and i was VR1, she was VR12, so yeah. lol) but it still does a little too much damage at times(it does more damage than single target attacks at times) im no mmo expert by any means, but would it not make sense for an AOE to do less damage at te expense of hitting more people? and single target abilities doing more damage than AOEs, at the expense of only hitting one person? please correct me if im wrong. also, the fact that a magical spell that covers a wide area is spammable in the first place is bad:/ it should take a lot more energy than a single target hit, yet its spammable. does not make sense to me. again, correct me if im wrong.
    Edited by Cody on 7 July 2014 03:08
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Blame the AOE cap for making AOE trains effective like they were in GW2.

    No AoE cap, you force those idiots to spread out otherwise they get wiped by AoE just the same.

  • sommazzatoreb14_ESO
    Prettiboi wrote: »
    Thing is, impulse IS subpar for 1v1 scenarios. Unless you're facing a total noob, there's no way you're going to win 1v1 using impulse.

    Stop complaining about this, you're terribly bad if you cannot handle impulse spam in a 1v1 situation.

    Crystal Frags/Swallow Soul/Flame Whip/Biting Jabs all do more damage than impulse and are much more superior in a 1v1 situation. What are you talking about?

    Nub ^
    EP
    Khale Justice - V14 Breton Templar (Rank 17)
    Sommozzatore - V14 Imperial Nightblade (Rank 16)
    Sommazzatore - 46 Wood Elf Sorc (Rank 6)
    Nazeem Ula'q - 35 Dark Elf DK (Rank 3)
    100 CPS
  • Tintinabula
    Tintinabula
    ✭✭✭✭✭
    actually elemental ring adds a damage over time..combined with 4 other DOTs that a DK can place on you.Its nice if they purge that dot rather than another..or not.
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    I manage to do pretty good in rankings and I do not run Pulsar. I haven't run Pulsar since I got bored of it around VR10.

    You can PVP just fine without it unless you are a zerger.
    Edited by timidobserver on 7 July 2014 08:09
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • arnaldomoraleseb17_ESO
    I manage to do pretty good in rankings and I do not run Pulsar. I haven't run Pulsar since I got bored of it around VR10.

    You can PVP just fine without it unless you are a zerger.

    You are right, stamina builds/single target builds can do it pretty good in 1vs1 - 2vs2 - 3vs3 situations. Problem is 10vs10 or bigger battles that involves a lot of people, AoE spam is simply far better than stamina builds.

    I think is pretty ridiculous to see big battles where warriors with melee weapons are forced to run and try to keep distance against mages with light armor+staff.

    I am not a genius in balancing issues but I think there are basic concepts that must be considered when you make a MMO and Zenimax didn't consider it.

    Warriors should be the best role to play in melee range, not mages.
    Edited by arnaldomoraleseb17_ESO on 7 July 2014 08:42
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • dcincali
    dcincali
    ✭✭✭✭
    Dang... I wish there was a pvp armor set that would reduce AOE damage by 20%..
  • arnaldomoraleseb17_ESO
    dcincali wrote: »
    Dang... I wish there was a pvp armor set that would reduce AOE damage by 20%..

    Oh yes, Then I am forced to choose only one set armor with ugliest traits only because I have to deal with AoEs spammers (90% of people). And what happen if I wanna wear medium armor? Am I destined to die only because I don't wanna be an AoE spammer and beucause I hate the mage playstyle?.
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • dcincali
    dcincali
    ✭✭✭✭
    dcincali wrote: »
    Dang... I wish there was a pvp armor set that would reduce AOE damage by 20%..

    Oh yes, Then I am forced to choose only one set armor with ugliest traits only because I have to deal with AoEs spammers (90% of people). And what happen if I wanna wear medium armor? Am I destined to die only because I don't wanna be an AoE spammer and beucause I hate the mage playstyle?.

    I'm forced to roll light armor to be effective if I want magicka recovery.. Your point?
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Glantris wrote: »
    pick out their healer - they probably only have one or two, and use tab targeting to focus and take them down.
    You have to show me how to tab target 1-2-3 healers out of 20 ppl in this game. There is no mark system and it is very difficult to find the healers in the group, especially when it is a bomb group.

    Because I can!
Sign In or Register to comment.