arnaldomoraleseb17_ESO wrote: »Dang... I wish there was a pvp armor set that would reduce AOE damage by 20%..
Oh yes, Then I am forced to choose only one set armor with ugliest traits only because I have to deal with AoEs spammers (90% of people). And what happen if I wanna wear medium armor? Am I destined to die only because I don't wanna be an AoE spammer and beucause I hate the mage playstyle?.
I'm forced to roll light armor to be effective if I want magicka recovery.. Your point?
Ah, the Elder staves...online..
Wait...but no one is left playing?
Oh,...the good ole days of The Elder staves ...offline.
A couple things about pulsar spam.
1. Don't let the zerg run you over. Seriously...just don't...
2. The stacking hp debuff from (I think) using different elemental types needs to be removed, and is the real problem here. It can be countered by a spellcaster with a good mana pool spamming efficient purge, but literally if they lag out for a couple seconds everyone dies, because you do have to spam it.
I applaud whoever discovered that this hp debuff stacks, but it really does need to be removed.
arnaldomoraleseb17_ESO wrote: »A couple things about pulsar spam.
1. Don't let the zerg run you over. Seriously...just don't...
2. The stacking hp debuff from (I think) using different elemental types needs to be removed, and is the real problem here. It can be countered by a spellcaster with a good mana pool spamming efficient purge, but literally if they lag out for a couple seconds everyone dies, because you do have to spam it.
I applaud whoever discovered that this hp debuff stacks, but it really does need to be removed.
I really don't think pulsar spam zerg is unbeatable, but do you think is normal that I am forced to run against light armor+staff players if I am wearing heavy armor/Medium armor and melee weapons?. Warriors should do better than mages in melee range. Am I crazy for thinking this way?
arnaldomoraleseb17_ESO wrote: »I really don't think pulsar spam zerg is unbeatable, but do you think is normal that I am forced to run against light armor+staff players if I am wearing heavy armor/Medium armor and melee weapons?. Warriors should do better than mages in melee range. Am I crazy for thinking this way?
IcyDeadPeople wrote: »arnaldomoraleseb17_ESO wrote: »I really don't think pulsar spam zerg is unbeatable, but do you think is normal that I am forced to run against light armor+staff players if I am wearing heavy armor/Medium armor and melee weapons?. Warriors should do better than mages in melee range. Am I crazy for thinking this way?
Would you run away from a mage in light armor if it was 1v1?
What you are running away from is not just a couple of random mages using destro staves, but an organized guild group, no?
I'm telling you...its not the impulse spam damage that is killing you...its the fact that you get debuffed to like 50% hps and then the impulse spam kills you...but really so could just about anything else.
I can say the same for you. Please check before you post. Currently the skill is bugged and the debuffs from different elemental staffs stuck. So 3*13 is 39%. If we add that impulse cannot be blocked and its average damage is 200 (no crits) that means 3 ppl with 3 different elemental staffs will kill you with 3 casts of impulse each. 9*200 = 1800 the rest is from the debuff. Everything happens so fast when I see the train coming ....kkravaritieb17_ESO wrote: »What are you talking about? Pulsar only reduces max 13% health not even close to 50. If you re ignorant plz dont talk and check things before you post.
I can say the same for you. Please check before you post. Currently the skill is bugged and the debuffs from different elemental staffs stuck. So 3*13 is 39%. If we add that impulse cannot be blocked and its average damage is 200 (no crits) that means 3 ppl with 3 different elemental staffs will kill you with 3 casts of impulse each. 9*200 = 1800 the rest is from the debuff. Everything happens so fast when I see the train coming ....kkravaritieb17_ESO wrote: »What are you talking about? Pulsar only reduces max 13% health not even close to 50. If you re ignorant plz dont talk and check things before you post.
arnaldomoraleseb17_ESO wrote: »timidobserver wrote: »I manage to do pretty good in rankings and I do not run Pulsar. I haven't run Pulsar since I got bored of it around VR10.
You can PVP just fine without it unless you are a zerger.
You are right, stamina builds/single target builds can do it pretty good in 1vs1 - 2vs2 - 3vs3 situations. Problem is 10vs10 or bigger battles that involves a lot of people, AoE spam is simply far better than stamina builds.
I think is pretty ridiculous to see big battles where warriors with melee weapons are forced to run and try to keep distance against mages with light armor+staff.
I am not a genius in balancing issues but I think there are basic concepts that must be considered when you make a MMO and Zenimax didn't consider it.
Warriors should be the best role to play in melee range, not mages.
AkelDamascus wrote: »The Elemental Ring morph outratios Pulsar in importance, although to achieve optimum results Pulsar does need to be in use to some degree. Oh and Impulse doesn't need a nerf simply because the masses haven't figured out how to counter its use.
The main reason Impulse morphs become so deadly is because AvA groups inside of voice comms can dynamically "hive zerg" in real time against PvP enemies. Many small groups combined with lots of other randoms cannot possibly outmaneuver and outwit a voice comm linked up group of teammates who regularly play together. That's not Zeni against you - that's you against you.
When PBAoE skills are made available to the arsenal of such an organized group you will typically see the strategic implementation of white hot dps spikes on top of their foes. This precise lazer of elements etches out an AP path through the often times clueless opponent masses.
Besides there's much more going on that leads up to and after the use of PBAoE; group movement, coordinated buffs and preps, ranged focus fire, efficient disengagements, fast refueling, etc.
That's just what you get in mass scale PvP MMOs, and those that are at peace with that learn to team up in fun, intelligent groups to seek out conquest by the best means available. If lonewolfers and small groups want to PvP in ESO without voice comms then by all means do. But don't get upset with Zeni when you run into a group that surgically cuts your forces to bits simply because they are maximizing their group's potential in a way that yours outside of voice comms cannot
.
Pulsar is nice but it's not overpowered because all you need are 3 people (*gasp* that's not even hardly a small group!) to use each a different elemental staff and no matter how many more players with Pulsar you add to that you're never going to help improve that debuff any further.
Larger organized groups (24-manish) often run 6 minimal coordinated Pulsars to help make up for discrepancies of having a larger group dps spread as the players try to keep pace with the driver. That leaves the nearly 18 other raid mates free to choose any of the other PBAoEs as their close combat dps spell. This includes Elemental Ring with a thoughtful mix of its 3 elemental effects. Both Impulse morphs are important until you reach 3 reliably consistent elements of Pulsar - after that Elemental Ring takes over mostly the rest of the way.
How do you counter that? You could either not let the PBAoE reach you by, you know, staying away from the players doing the PBAoE. More importantly though get intimately familiar with the proper uses for the skills War Horn, Barrier, Maneuver, Immovable, Siege Shield, Purge - all that wonderful stuff and more. You'll discover how to win against Impulse and its morphy pals, as well as against just about anything else. The funny thing about those skills though is that most of them work best in a coordinated group benefiting manner, so guess that means you'll have to... you know... get in voice comms.
*/And then Levar Burton smiles and says something like "And now you know."
Typical voice com group communications usually consists of: Charge ULTIS11!!!111 STACK STACK STACK!!!! BARRIERS UP!!!! spam spam spam NEGATE spam spam spam
Seirously ESO right now is not DAOC. Level of tactics used by even good groups is very rudimentary.
High damage aoes need cast time it is that simple.
nerf coordination plz
arnaldomoraleseb17_ESO wrote: »
kirnmalidus wrote: »The different versions of Elemental Pulsar were stacking the health debuff, which I believe is now fixed, and that made it tremendously OP as there wasn't much that could be done to counter it or heal through it.
Lately these Pulsar trains have been getting wiped by organized groups that have learned the trick.
Hint: a Pulsar train is like a snake. You don't want to get bit by a snake. How do you avoid getting bit by a snake?
arnaldomoraleseb17_ESO wrote: »
This is like saying lets say a basketball team doesnt want to use a player against another team because he matches up better against that person on the opposing team just because they dont feel like it. Even though they have a better chance at winning playing that person..
this is pvp for crying out loud its not about what you like its about doing whats effective within the game.
arnaldomoraleseb17_ESO wrote: »Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?