kirnmalidus wrote: »arnaldomoraleseb17_ESO wrote: »Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?
I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.
arnaldomoraleseb17_ESO wrote: »
In MMOs there are basically two types of role Wizards and Warriors. Are you saying me that I can't play effectively only because I like play as warrior?
arnaldomoraleseb17_ESO wrote: »kirnmalidus wrote: »arnaldomoraleseb17_ESO wrote: »Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?
I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.
Who cares 1v1 situations? Problem is in big battles... Mages have a huge advantage and Impulse have much blame for this.
Can you please tell me how an organised group using single target skills can beat organised groups using AoEs skills? Before answer, remember that AoEs can't be blocked and AoEs spammers have immovable up all time.
kirnmalidus wrote: »arnaldomoraleseb17_ESO wrote: »kirnmalidus wrote: »arnaldomoraleseb17_ESO wrote: »Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?
I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.
Who cares 1v1 situations? Problem is in big battles... Mages have a huge advantage and Impulse have much blame for this.
Can you please tell me how an organised group using single target skills can beat organised groups using AoEs skills? Before answer, remember that AoEs can't be blocked and AoEs spammers have immovable up all time.
I never said anything about still using single target abilities when going up against a group. That would be silly.
arnaldomoraleseb17_ESO wrote: »kirnmalidus wrote: »arnaldomoraleseb17_ESO wrote: »kirnmalidus wrote: »arnaldomoraleseb17_ESO wrote: »Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?
I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.
Who cares 1v1 situations? Problem is in big battles... Mages have a huge advantage and Impulse have much blame for this.
Can you please tell me how an organised group using single target skills can beat organised groups using AoEs skills? Before answer, remember that AoEs can't be blocked and AoEs spammers have immovable up all time.
I never said anything about still using single target abilities when going up against a group. That would be silly.
Then, explain me why 90% of weapon skills are single target if we can't use it effectively in AvA. Bad design?
You are wrong dude.... If Zenimax would want that PvP be only about AoEs, we would have more than only 4 AoE weapon skills.
Single target skills should be a good option to organised groups as AoE skills do. If the only way to do organised PvP effectively in this game is using AoEs skills, I hope Zenimax confirm this and then I leave.
arnaldomoraleseb17_ESO wrote: »kirnmalidus wrote: »arnaldomoraleseb17_ESO wrote: »kirnmalidus wrote: »arnaldomoraleseb17_ESO wrote: »Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?
I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.
Who cares 1v1 situations? Problem is in big battles... Mages have a huge advantage and Impulse have much blame for this.
Can you please tell me how an organised group using single target skills can beat organised groups using AoEs skills? Before answer, remember that AoEs can't be blocked and AoEs spammers have immovable up all time.
I never said anything about still using single target abilities when going up against a group. That would be silly.
Then, explain me why 90% of weapon skills are single target if we can't use it effectively in AvA. Bad design?
You are wrong dude.... If Zenimax would want that PvP be only about AoEs, we would have more than only 4 AoE weapon skills.
Single target skills should be a good option to organised groups as AoE skills do. If the only way to do organised PvP effectively in this game is using AoEs skills, I hope Zenimax confirm this and then I leave.
Yes that makes perfect sense a skill that hits one target should be just as good as an option then one that hits multiple targets.
arnaldomoraleseb17_ESO wrote: »arnaldomoraleseb17_ESO wrote: »kirnmalidus wrote: »arnaldomoraleseb17_ESO wrote: »kirnmalidus wrote: »arnaldomoraleseb17_ESO wrote: »Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?
I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.
Who cares 1v1 situations? Problem is in big battles... Mages have a huge advantage and Impulse have much blame for this.
Can you please tell me how an organised group using single target skills can beat organised groups using AoEs skills? Before answer, remember that AoEs can't be blocked and AoEs spammers have immovable up all time.
I never said anything about still using single target abilities when going up against a group. That would be silly.
Then, explain me why 90% of weapon skills are single target if we can't use it effectively in AvA. Bad design?
You are wrong dude.... If Zenimax would want that PvP be only about AoEs, we would have more than only 4 AoE weapon skills.
Single target skills should be a good option to organised groups as AoE skills do. If the only way to do organised PvP effectively in this game is using AoEs skills, I hope Zenimax confirm this and then I leave.
Yes that makes perfect sense a skill that hits one target should be just as good as an option then one that hits multiple targets.
Are you new in MMO games? OMG.....
Single Target: high dmg but only affect one target. Nice skills to kill fast prioritary targets like healers.
AoE: Medium/Low dmg but affect multiple targets.
Now if you take a look how work skills in Teso:
Single target: High dmg but can be blocked, so medium/low dmg the most time. You can't kill healer because they can heal while blocking.
AoE: Medium/High dmg and can't be blocked, so better dmg than single target skills and affect multiple targets.
Can you see the problem now? or your brain can't process this information?
arnaldomoraleseb17_ESO wrote: »arnaldomoraleseb17_ESO wrote: »kirnmalidus wrote: »arnaldomoraleseb17_ESO wrote: »kirnmalidus wrote: »arnaldomoraleseb17_ESO wrote: »Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?
I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.
Who cares 1v1 situations? Problem is in big battles... Mages have a huge advantage and Impulse have much blame for this.
Can you please tell me how an organised group using single target skills can beat organised groups using AoEs skills? Before answer, remember that AoEs can't be blocked and AoEs spammers have immovable up all time.
I never said anything about still using single target abilities when going up against a group. That would be silly.
Then, explain me why 90% of weapon skills are single target if we can't use it effectively in AvA. Bad design?
You are wrong dude.... If Zenimax would want that PvP be only about AoEs, we would have more than only 4 AoE weapon skills.
Single target skills should be a good option to organised groups as AoE skills do. If the only way to do organised PvP effectively in this game is using AoEs skills, I hope Zenimax confirm this and then I leave.
Yes that makes perfect sense a skill that hits one target should be just as good as an option then one that hits multiple targets.
Are you new in MMO games? OMG.....
Single Target: high dmg but only affect one target. Nice skills to kill fast prioritary targets like healers.
AoE: Medium/Low dmg but affect multiple targets.
Now if you take a look how work skills in Teso:
Single target: High dmg but can be blocked, so medium/low dmg the most time. You can't kill healer because they can heal while blocking.
AoE: Medium/High dmg and can't be blocked, so better dmg than single target skills and affect multiple targets.
Can you see the problem now? or your brain can't process this information?
You can only block so much buddy.
You have to show me how to tab target 1-2-3 healers out of 20 ppl in this game. There is no mark system and it is very difficult to find the healers in the group, especially when it is a bomb group.pick out their healer - they probably only have one or two, and use tab targeting to focus and take them down.
You have to show me how to tab target 1-2-3 healers out of 20 ppl in this game. There is no mark system and it is very difficult to find the healers in the group, especially when it is a bomb group.pick out their healer - they probably only have one or two, and use tab targeting to focus and take them down.
It's not that difficult to find those healers from the group, just target the ones wielding staff and wearing robe, right?
arnaldomoraleseb17_ESO wrote: »arnaldomoraleseb17_ESO wrote: »kirnmalidus wrote: »arnaldomoraleseb17_ESO wrote: »kirnmalidus wrote: »arnaldomoraleseb17_ESO wrote: »Impulse isn't invincible, I know it and I understand it. But I repeat this question again, why an organised group of warriors are forced to avoid close combat against organised groups of mages? Is this logical for you?
I don't avoid close combat against mages. If 1v1 I get in their face and keep them stun-locked. If they are an organized group and I'm with an organized group we usually plow into them and wipe them. Especially those rainbow train groups, they're all taught to do some very silly things and not think for themselves, which makes for easy wipes.
Who cares 1v1 situations? Problem is in big battles... Mages have a huge advantage and Impulse have much blame for this.
Can you please tell me how an organised group using single target skills can beat organised groups using AoEs skills? Before answer, remember that AoEs can't be blocked and AoEs spammers have immovable up all time.
I never said anything about still using single target abilities when going up against a group. That would be silly.
Then, explain me why 90% of weapon skills are single target if we can't use it effectively in AvA. Bad design?
You are wrong dude.... If Zenimax would want that PvP be only about AoEs, we would have more than only 4 AoE weapon skills.
Single target skills should be a good option to organised groups as AoE skills do. If the only way to do organised PvP effectively in this game is using AoEs skills, I hope Zenimax confirm this and then I leave.
Yes that makes perfect sense a skill that hits one target should be just as good as an option then one that hits multiple targets.
Are you new in MMO games? OMG.....
Single Target: high dmg but only affect one target. Nice skills to kill fast prioritary targets like healers.
AoE: Medium/Low dmg but affect multiple targets.
Now if you take a look how work skills in Teso:
Single target: High dmg but can be blocked, so medium/low dmg the most time. You can't kill healer because they can heal while blocking.
AoE: Medium/High dmg and can't be blocked, so better dmg than single target skills and affect multiple targets.
Can you see the problem now? or your brain can't process this information?
You can only block so much buddy.
AkelDamascus wrote: »If Impulse were nerfed to the moon then everyone would start complaining about class skill PBAoEs like Solar Barrage. The nerfing would continue until the large fights are single target burns only. Then people would complain about coordinated groups being able to focus their single target abilities so effectively. Eventually people will want the "W" key nerfed because everyone is using it to move forward at the same time. The crying won't stop - the purported cause of the crying will only change.
I do wish they'd make Heavy and Medium armor more viable though in light of the current all-mage meta.
But the coordinated collective hive tactics will almost always win and solo/small group people will almost always be butt hurt about it.
Halrloprillalar wrote: »We counter impulse the impulse zergs with an added element of surprise and a few of our own twists, hence a patented trademark name that I am not at liberty to disclose.
You let out Bat Swarm and its morphs.
kkravaritieb17_ESO wrote: »I'm telling you...its not the impulse spam damage that is killing you...its the fact that you get debuffed to like 50% hps and then the impulse spam kills you...but really so could just about anything else.
What are you talking about? Pulsar only reduces max 13% health not even close to 50. If you re ignorant plz dont talk and check things before you post.
This thread is generally rediculous. I just hate the whinners that get every good ability in this game hammer-nerfed because they cant use their brain to counter act...In the end we ll be left with light and heavy attacks and spam those. I hope then the whinners will be happy.
arnaldomoraleseb17_ESO wrote: »
Make sure you take a screen shot of that codex next timetimidobserver wrote: »
I am currently using a build that is extremely effective in countering the groups that spam impulse and it's awesome, they just drop dead and get confused why. Yesterday my guild farmed over 200K AP in about an hour while guesting in wabbajack because all people do there is impulse spam, it's hilarious that they just keep coming back expecting to kill us with their 1 button win ability.
Every ability has a counter, you just have to figure it out.
Make sure you take a screen shot of that codex next timetimidobserver wrote: »
I am currently using a build that is extremely effective in countering the groups that spam impulse and it's awesome, they just drop dead and get confused why. Yesterday my guild farmed over 200K AP in about an hour while guesting in wabbajack because all people do there is impulse spam, it's hilarious that they just keep coming back expecting to kill us with their 1 button win ability.
Every ability has a counter, you just have to figure it out.
xsorusb14_ESO wrote: »