jamie.goddenrwb17_ESO wrote: »Old i7 930 overclocked to 3.5ghz
12gb ram @ 1680mhz
2x GeForce 660ti in sli.
Frame rate bottoms out when spell effects are plentiful.
Was much smoother prior to 1.2.
I want to show the quality difference so I took some pics after riding around on Ultra, looking for a really low point. Keep in mind that I was averaging about 25FPS on Ultra, and getting as high as 40FPS in places like Rivenspire. This location gave me a low of 18FPS and was the perfect place to show quality.
System Model: G74Sx
Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (8 CPUs), ~2.2GHz
Memory: 12288MB RAM
Available OS Memory: 12266MB RAM
Card name: NVIDIA GeForce GTX 560M
Display Memory: 4095 MB
Dedicated Memory: 3019 MB
Shared Memory: 1076 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Low - 60FPS:
Medium - 45FPS:
High - 27FPS:
Ultra - 18FPS:
MonkeyAssassin24 wrote: »I want to show the quality difference so I took some pics after riding around on Ultra, looking for a really low point. Keep in mind that I was averaging about 25FPS on Ultra, and getting as high as 40FPS in places like Rivenspire. This location gave me a low of 18FPS and was the perfect place to show quality.
System Model: G74Sx
Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (8 CPUs), ~2.2GHz
Memory: 12288MB RAM
Available OS Memory: 12266MB RAM
Card name: NVIDIA GeForce GTX 560M
Display Memory: 4095 MB
Dedicated Memory: 3019 MB
Shared Memory: 1076 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Low - 60FPS:
Medium - 45FPS:
High - 27FPS:
Ultra - 18FPS:
I don't get what you are trying to show with this post. Of course taking a screenshot on Ultra will make the game look fantastic, but 18 fps performance is a big difference from 27 or 45. We all want the game to look great but if it doesn't run smooth at all then what is the point of pretty grass and shadows?
I may just have misunderstood the point you were making so I apologize if that's the case
My laptop:
I5 3337U - 2.8Ghz
4Gb RAM DDR3 1600Mhz
Nvidia GT 730M - 128bits/725 MHz- 2G DDR3/2000 MHz
HD 1TB Samsung 7200 RPM
Running game on max settings (Water and Shadows at medium) with 50FPS+ (crowded areas like trading cities i'm getting 30FPS+)
You should turn them up to high if you're getting 50fps on medium. No one can really see a difference in fps after 30, but high shadows make a big difference for small objects like grass.
I have an Nvidia 560m and run everything on high. I get between 20-25 fps and the game looks great without any input lag. I don't get why people are so obsessed with fps since the eye can't really detect that many frames going by (unless they were playing in 3D).
NerZhulen89 wrote: »I am sorry but this is very bad survey, because for total majority of people fps is an issue only in large cyrodiil battles.
But anyone can vote, so there will be plenty of votes for no issue from players who never do pvp, making the whole survey complete bust.
win 7
gtx 760 2gb ocII
8 gb ram
Yeah should list whether you do pvp or not.
thorntk421 wrote: »eonowakb16_ESO wrote: »This dicussion and poll is completly unnecessary...
Before Patch 1.2.3 for everything was working relativly nice for everyone in Cyrodil, regarding FPS. They have introduced some new lightning model, and maybe also some new way how to handle particles. Particles are mostly emmted from healing skills but also from some other skills.
For my part i have no issue with cyrodil, playing it for 5 up 120 Minutes - everything works fine....perfect FPS...after some time the client get in some kind of bad state, and lowers the GPU ressources. We have no CPU or whatever issue here, just somekind of bad programming
If it was bad programming would it not be effecting everyone? When, clearly it isn't. Not saying there isn't some bad code or optimization somewhere but, just seems like more people would be having the problems.
My laptop:
I5 3337U - 2.8Ghz
4Gb RAM DDR3 1600Mhz
Nvidia GT 730M - 128bits/725 MHz- 2G DDR3/2000 MHz
HD 1TB Samsung 7200 RPM
Running game on max settings (Water and Shadows at medium) with 50FPS+ (crowded areas like trading cities i'm getting 30FPS+)
You should turn them up to high if you're getting 50fps on medium. No one can really see a difference in fps after 30, but high shadows make a big difference for small objects like grass.
I have an Nvidia 560m and run everything on high. I get between 20-25 fps and the game looks great without any input lag. I don't get why people are so obsessed with fps since the eye can't really detect that many frames going by (unless they were playing in 3D).
@SFBryan18 No, motions seem fluid from 24fps on. It's been proven that the untrained eye can make out the difference between even 100 and 120 fps. Why do you think they're starting to make 48fps movies?