psychoman88ub17_ESO wrote: »
I would suggest try Googling your GPU?
psychoman88ub17_ESO wrote: »
thorntk421 wrote: »psychoman88ub17_ESO wrote: »
Yeah...Google your GPU model and you can find the specs if you don't know them..
eonowakb16_ESO wrote: »This dicussion and poll is completly unnecessary...
Before Patch 1.2.3 for everything was working relativly nice for everyone in Cyrodil, regarding FPS. They have introduced some new lightning model, and maybe also some new way how to handle particles. Particles are mostly emmted from healing skills but also from some other skills.
For my part i have no issue with cyrodil, playing it for 5 up 120 Minutes - everything works fine....perfect FPS...after some time the client get in some kind of bad state, and lowers the GPU ressources. We have no CPU or whatever issue here, just somekind of bad programming
thorntk421 wrote: »eonowakb16_ESO wrote: »This dicussion and poll is completly unnecessary...
Before Patch 1.2.3 for everything was working relativly nice for everyone in Cyrodil, regarding FPS. They have introduced some new lightning model, and maybe also some new way how to handle particles. Particles are mostly emmted from healing skills but also from some other skills.
For my part i have no issue with cyrodil, playing it for 5 up 120 Minutes - everything works fine....perfect FPS...after some time the client get in some kind of bad state, and lowers the GPU ressources. We have no CPU or whatever issue here, just somekind of bad programming
If it was bad programming would it not be effecting everyone? When, clearly it isn't. Not saying there isn't some bad code or optimization somewhere but, just seems like more people would be having the problems.
thorntk421 wrote: »If it was bad programming would it not be effecting everyone? When, clearly it isn't. Not saying there isn't some bad code or optimization somewhere but, just seems like more people would be having the problems.
My laptop:
I5 3337U - 2.8Ghz
4Gb RAM DDR3 1600Mhz
Nvidia GT 730M - 128bits/725 MHz- 2G DDR3/2000 MHz
HD 1TB Samsung 7200 RPM
Running game on max settings (Water and Shadows at medium) with 50FPS+ (crowded areas like trading cities i'm getting 30FPS+)
You should turn them up to high if you're getting 50fps on medium. No one can really see a difference in fps after 30, but high shadows make a big difference for small objects like grass.
I have an Nvidia 560m and run everything on high. I get between 20-25 fps and the game looks great without any input lag. I don't get why people are so obsessed with fps since the eye can't really detect that many frames going by (unless they were playing in 3D).
My laptop:
I5 3337U - 2.8Ghz
4Gb RAM DDR3 1600Mhz
Nvidia GT 730M - 128bits/725 MHz- 2G DDR3/2000 MHz
HD 1TB Samsung 7200 RPM
Running game on max settings (Water and Shadows at medium) with 50FPS+ (crowded areas like trading cities i'm getting 30FPS+)
You should turn them up to high if you're getting 50fps on medium. No one can really see a difference in fps after 30, but high shadows make a big difference for small objects like grass.
I have an Nvidia 560m and run everything on high. I get between 20-25 fps and the game looks great without any input lag. I don't get why people are so obsessed with fps since the eye can't really detect that many frames going by (unless they were playing in 3D).
I don't know how you can play with 20-25FPS you should lower your configs to get a decent FPS dude... Why people still say that "the human eye can't notice diferente between 30, 40... 60 FPS in games"
OFC theres a lot of diference. Check it: http://boallen.com/fps-compare.html
I realy prefer play with ugly graphics with a good FPS than play with that lag.
Interesting poll results.
When I made this poll my intention was to see if there was any pattern with major PC components in users who experienced FPS drops (PvP or PvE) and those who didn't.
However, to clarify, I do NOT think the core problem is that of end-user. We can all agree the latest patch gave many users a significant drop in performance.
The perplexing question to me is, why do some users get hit with the issue while others do not? At first I thought maybe it is a CPU issue... perhaps the latest patch wasn't optimized for certain instruction sets or maybe it was inefficiently threading across multiple CPU cores...
Or maybe it was a memory issue primarily, or perhaps an operation system...
I would love to know what it is exactly that I could change / upgrade / or modify to get things more smooth while Zenimax sorts things out...