SBR_QuorTek wrote: »One thing I completely agree to, PvP in MMO's far from is any close to any kind of E-Sport.
Problem with why Arena stuff would never work, it would be impossible for the developers and owners to totally balance each of the 10.000 classes down to something that would be close to 100% fair for all, and do not blame ZoS for that, it is the TES way using skill point systems contra WoW/WoW Clones out there.
But there is a way around this, as in oblivion you got one kind of armor you could use for it and that was it, now further enhance it this way... you wont be using any of your skill points you have spendt at all, BUT be given like 3 specials set out from your class type, if chosing to fight as a wizard, you will get an Arena staff, you can shoot with it soft/hard and block, and maybe 1-2 specials that is arena approved meaning skills that is provided by the arena system only, potions would have no effect, self heals or healing have no effect, stealthing/grouching to hide would have no effect.. but would be a clash against two no matter the level to see who goes out as a winner.
It can't be more pure, that would mean a vr12 would be having the same stuff as a level 12, same HP in it, same mitigation, close range will have a little more due to they got to get to the ranged persons as well as hitting harder due to possible kiting around.
If everyon in the system is equal 100% as written down here, it would be the closests you would get to anything balanced in this entire game, and pretty much putting it as some kind of FPS then I can see an idea with what Arena alike content should be about.
before you enter the arena you pick your weapon/arms, light/heavy/medium armor shield + sword... two handed battle axe... staff... dual wield... bow... etc... and it would be an arena weapon only meaning it is mundane (white)
Each armor type will grant you certain benefits and you will not be able to mix armor types either.
I'm gonna take this opportunity to state my opinion on "Arena PvP" here:
Balancing:
For those who are concerned about the Balance between classes and weapon skill lines I only want to say a few things, first ESO has the same skills for PvP and PvE which makes it far harder to Balance them than for a E-Sports focussed game. And second, I know a counter for almost every ability that is strong right now (except Silver Bolts and I'm a Vamp), you only need to have them on your bar and you are fine.
Accessibility of "Arena" PvP
It has previously been stated and confirmed by ZOS that the availability of the Arena will be dependent on the emperorship.
Fact is, once you have all six keeps, the two opposing factions have to retake those six keeps in order to disable the Arena for the leading faction. Additionally the leading faction will be a lot weaker since quite a bit of the active Players will be busy with Arena PvP. I.e. they are outnumbered by more than 1:2.
Type of the "Arena"
I basically really like the suggestions made by OP, the only disappointing thing for me is that it won't be possible to fight players from opposing faction, on the other side you can already compete against them in the normal AvA so it's only half as bad.
The only thing i really hope they'll make, is a leaderboard with which will have an influence on the matchmaking. Otherwise a newly entering Player who is level 10 gets crushed by an experienced VR12 Player, which isn't that encouraging in my eyes.
It would also be nice if there were an option to fight agains players from another campaign, perhaps similar to the "Travel to Player" function, where you could invite your friend to a PvP.
Greez,
Sublime.
I'm gonna take this opportunity to state my opinion on "Arena PvP" here:
Balancing:
For those who are concerned about the Balance between classes and weapon skill lines I only want to say a few things, first ESO has the same skills for PvP and PvE which makes it far harder to Balance them than for a E-Sports focussed game. And second, I know a counter for almost every ability that is strong right now (except Silver Bolts and I'm a Vamp), you only need to have them on your bar and you are fine.
Accessibility of "Arena" PvP
It has previously been stated and confirmed by ZOS that the availability of the Arena will be dependent on the emperorship.
Fact is, once you have all six keeps, the two opposing factions have to retake those six keeps in order to disable the Arena for the leading faction. Additionally the leading faction will be a lot weaker since quite a bit of the active Players will be busy with Arena PvP. I.e. they are outnumbered by more than 1:2.
Type of the "Arena"
I basically really like the suggestions made by OP, the only disappointing thing for me is that it won't be possible to fight players from opposing faction, on the other side you can already compete against them in the normal AvA so it's only half as bad.
The only thing i really hope they'll make, is a leaderboard with which will have an influence on the matchmaking. Otherwise a newly entering Player who is level 10 gets crushed by an experienced VR12 Player, which isn't that encouraging in my eyes.
It would also be nice if there were an option to fight agains players from another campaign, perhaps similar to the "Travel to Player" function, where you could invite your friend to a PvP.
Greez,
Sublime.
Any special reason why person making drama topics against arenas feel the one to state HOW arenas should looks like?