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https://forums.elderscrollsonline.com/en/discussion/668861

The Arena and how it should be done.

  • ArgonianAssassin
    ArgonianAssassin
    ✭✭✭✭
    Khyras wrote: »
    Khyras wrote: »
    Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im
    interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.

    Well to be quite honest, if you don't like AvA, why are you playing ESO? It is the premier feature of the game and really what sets it apart from any other MMO on the market. Matt Firor, the Game Director himself, said he wouldn't even develop ESO without AvA.

    It's fine if you appreciate other forms of PvP more, but you have to realize what you are playing. As far as several PvP modes, AvA already accommodates this philosophy. You can participate in large sieges, you can participate in smaller attacks on resources or holding choke points. You can gank, grief, and PK those questing. We also have elder scrolls which are more or less a capture the flag system.

    I personally don't see this as limiting PvP in the slightest. I feel it only adds to the game, further encourages faction camaraderie, and rewards those who excel. It's no different from other MMOs like Darkness Falls in DAoC and Fissure of Woe and Underworld in Guild Wars 1. You needed to do well in PvP to unlock access to these unique and special areas. It just adds another fold to the experience.

    TBH,if AvAvA is more than enough for you,why are you talking about arena? Let there be ionly one form of PvP then,so that who ever likes that keeps playing the game and who ever does not leaves eventually.Way i see it people like you,devs included, like the current form of PvP and want to force everyone else into it whether they like it or not,so that they dont roam on empty large map.
    I think that is wrong attitude that will only achieve to alienate and reduce number of players in the long run.Only one form of PvP makes that PvP boring in my opinion,i want options, not to be pidgeonholed into one option that i may or may not like.

    AvA will always be the main focal point of the endgame experience for ESO. It will always be the main PvP system. That being said, I could see this being a nice addition tied into AvA, offering more perks and benefits.

    The great thing about AvA is that it is much more than just one type of PvP system. This isn't just a generic arena, battleground, or open world PvP system most MMOs ship with. This is a large, persistent world, that is entirely player-driven and very sandbox in nature.

    There are so many different activities and choices that the amounts of emergent game play are almost limitless. If you are looking for a more confined PvP experience such as e-sports, ESO has never offered that kind of system. It is something that could happen in the future. That being said, my idea addresses that in a way that would make sense for the game and continue to add to the experience.
    Funny, I've seen many people refer to pvp as a side game with trials and delves being the real end game, and I would agree, because I quite like the pve in this game, and it may always be the main pvp system, so why do we need to tie any alternatives into Cyrodiil? Why does AvA need -more- perks and benefits and another skill line attached to it, locked behind an AvA gate some people may not enjoy? As you said, Cyrodiil already offers so may forms of gameplay, why do we need to lock another one right on top of it? Of course ESO has never offered that kind of experience, the game is only a month old, it hasn't had the chance, and small scale, confined pvp doesn't automatically = esports, and my suggestion does the exact same thing, again, without locking is behind stupid, unnecessary gates. And if small, confined pvp is an e-sport, what makes your suggestion NOT an e-sport? All it does is further reward people who want to do AvA and gives those of us like me, who don't care about AvA, nothing to look forward to. I wanna log in, hop in a small battle against a few other people and my friends have a quick fight, and go do something else, not have to log in, go do all this crazy crap in Cyrodil like taking farms and keeps and all that, that doesn't interest me, the most pvp I've done in Cyrodil is questing and dungeon delving, because that's the only way I can find small 1v1 fights. I'm offering a way for people like me a balanced, fun, easy to access alternative pvp experience or a pve experience or group experience. And no, going and fighting for resource nodes doesn't count, because 1, who actually comes to try and defend those? 2, If you go do them, it's more a pve experience because no one's going to come defend them, maybe 2 or 3 players, but overall, you're fighting mobs, just like in a dungeon, that's not what I'm looking for in a pvp game. Stop trying to pigeon hole us into one form of gameplay.

    Edited by ArgonianAssassin on 4 May 2014 02:33
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Any kind of small scale PvP would be a good thing for this game. Dueling should be a top priority, but a Gladiator's arena would fit very nicely into ESO culture and lore.
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    Khyras wrote: »
    Khyras wrote: »
    Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im
    interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.

    Well to be quite honest, if you don't like AvA, why are you playing ESO? It is the premier feature of the game and really what sets it apart from any other MMO on the market. Matt Firor, the Game Director himself, said he wouldn't even develop ESO without AvA.

    It's fine if you appreciate other forms of PvP more, but you have to realize what you are playing. As far as several PvP modes, AvA already accommodates this philosophy. You can participate in large sieges, you can participate in smaller attacks on resources or holding choke points. You can gank, grief, and PK those questing. We also have elder scrolls which are more or less a capture the flag system.

    I personally don't see this as limiting PvP in the slightest. I feel it only adds to the game, further encourages faction camaraderie, and rewards those who excel. It's no different from other MMOs like Darkness Falls in DAoC and Fissure of Woe and Underworld in Guild Wars 1. You needed to do well in PvP to unlock access to these unique and special areas. It just adds another fold to the experience.

    TBH,if AvAvA is more than enough for you,why are you talking about arena? Let there be ionly one form of PvP then,so that who ever likes that keeps playing the game and who ever does not leaves eventually.Way i see it people like you,devs included, like the current form of PvP and want to force everyone else into it whether they like it or not,so that they dont roam on empty large map.
    I think that is wrong attitude that will only achieve to alienate and reduce number of players in the long run.Only one form of PvP makes that PvP boring in my opinion,i want options, not to be pidgeonholed into one option that i may or may not like.

    AvA will always be the main focal point of the endgame experience for ESO. It will always be the main PvP system. That being said, I could see this being a nice addition tied into AvA, offering more perks and benefits.

    The great thing about AvA is that it is much more than just one type of PvP system. This isn't just a generic arena, battleground, or open world PvP system most MMOs ship with. This is a large, persistent world, that is entirely player-driven and very sandbox in nature.

    There are so many different activities and choices that the amounts of emergent game play are almost limitless. If you are looking for a more confined PvP experience such as e-sports, ESO has never offered that kind of system. It is something that could happen in the future. That being said, my idea addresses that in a way that would make sense for the game and continue to add to the experience.
    Funny, I've seen many people refer to pvp as a side game with trials and delves being the real end game, and I would agree, because I quite like the pve in this game, and it may always be the main pvp system, so why do we need to tie any alternatives into Cyrodiil? Why does AvA need -more- perks and benefits and another skill line attached to it, locked behind an AvA gate some people may not enjoy? As you said, Cyrodiil already offers so may forms of gameplay, why do we need to lock another one right on top of it? Of course ESO has never offered that kind of experience, the game is only a month old, it hasn't had the chance, and small scale, confined pvp doesn't automatically = esports, and my suggestion does the exact same thing, again, without locking is behind stupid, unnecessary gates. And if small, confined pvp is an e-sport, what makes your suggestion NOT an e-sport? All it does is further reward people who want to do AvA and gives those of us like me, who don't care about AvA, nothing to look forward to. I wanna log in, hop in a small battle against a few other people and my friends have a quick fight, and go do something else, not have to log in, go do all this crazy crap in Cyrodil like taking farms and keeps and all that, that doesn't interest me, the most pvp I've done in Cyrodil is questing and dungeon delving, because that's the only way I can find small 1v1 fights. I'm offering a way for people like me a balanced, fun, easy to access alternative pvp experience or a pve experience or group experience. And no, going and fighting for resource nodes doesn't count, because 1, who actually comes to try and defend those? 2, If you go do them, it's more a pve experience because no one's going to come defend them, maybe 2 or 3 players, but overall, you're fighting mobs, just like in a dungeon, that's not what I'm looking for in a pvp game. Stop trying to pigeon hole us into one form of gameplay.

    Please make use of your "Enter" key. Walls of text with lack of paragraphs is painful on the eyes.

    You are certainly entitled to believe that, and you would be wrong. From the very moment this game was announced ZOS stated from the very beginning that AvA was their big endgame feature. It is the feature that sets this MMO apart from the rest. Unlike most MMOs that are actually PvE-oriented with a focus on raids such as WoW, this game is paying homage to old school MMOs, in particular DAoC.

    Even with PvP being the clear focus, that doesn't mean ZOS will not try to cater to the needs of all, and as such are doing their own variants of raiding in the form of Trials. That being said, this is besides the case and really off topic. AvA is purely optional even if it is a disservice to your alliance to avoid it. The skill lines are worthless outside of PvE. The same would apply to the Arena if it were to be implemented. This should have no bearing on you as ZOS will continue to add PvE skill lines and quests such as the Thieves Guild and Dark Brotherhood.

    Focus, controlled, instanced PvP by definition in a e-sport. It is very confined, the rules are clear, and there is little room for variety and unexpected outcomes. My idea takes a very limited and archaic form of PvP meant to please those who enjoy e-sports, and makes it more practical and innovative for ESO. By taking what has already been done in Oblivion and further applying it to AvA, we truly have something that is compelling, rewarding, and worth striving for and fighting for.

    I don't know what campaign you participate on in Cyrodiil, and I'm not sure how often you have even been in Cyrodiil, but plenty of groups on Bloodthorn, at least, defend resources. Towers alone are some of the best defensible points available in AvA and can make great holds and counters to zergs. I am not limiting anyone or forcing anyone into anything. I am merely taking what is generally a worthless, uninteresting, and terrible system in most MMORPGs, and giving it meaning in a way that applies to ESO.

    As has been stated many times, AvA is the premier PvP system. It is focused in Cyrodiil as a way not only to allow PvEers the ability to quest unimpeded in other zones, but also allow for a focused and quality PvP experience. Your suggestion would potentially undermine and negatively impact AvA by trying to take away what is largely the point of endgame. My suggestion makes the Arena an award for the winning alliance in AvA, giving more value to AvA as well as making the Arena more enticing and an achievement to strive for.

    ESO is all about faction camaraderie and achieving victory with one's alliance. That is why we have the Daggerfall Covenant, Aldmeri Dominion, and the Ebonheart Pact as factions we must join. ESO is a PvP MMO in every sense of the word, and to try to undermine that philosophy would have unimaginable negative consequences on the experience for the long term.
    Edited by Imperator_Clydus on 5 May 2014 14:16
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Zubba
    Zubba
    ✭✭✭
    Very good suggestions by OP
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • ArgonianAssassin
    ArgonianAssassin
    ✭✭✭✭
    Khyras wrote: »
    Khyras wrote: »
    Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im
    interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.

    Well to be quite honest, if you don't like AvA, why are you playing ESO? It is the premier feature of the game and really what sets it apart from any other MMO on the market. Matt Firor, the Game Director himself, said he wouldn't even develop ESO without AvA.

    It's fine if you appreciate other forms of PvP more, but you have to realize what you are playing. As far as several PvP modes, AvA already accommodates this philosophy. You can participate in large sieges, you can participate in smaller attacks on resources or holding choke points. You can gank, grief, and PK those questing. We also have elder scrolls which are more or less a capture the flag system.

    I personally don't see this as limiting PvP in the slightest. I feel it only adds to the game, further encourages faction camaraderie, and rewards those who excel. It's no different from other MMOs like Darkness Falls in DAoC and Fissure of Woe and Underworld in Guild Wars 1. You needed to do well in PvP to unlock access to these unique and special areas. It just adds another fold to the experience.

    TBH,if AvAvA is more than enough for you,why are you talking about arena? Let there be ionly one form of PvP then,so that who ever likes that keeps playing the game and who ever does not leaves eventually.Way i see it people like you,devs included, like the current form of PvP and want to force everyone else into it whether they like it or not,so that they dont roam on empty large map.
    I think that is wrong attitude that will only achieve to alienate and reduce number of players in the long run.Only one form of PvP makes that PvP boring in my opinion,i want options, not to be pidgeonholed into one option that i may or may not like.

    AvA will always be the main focal point of the endgame experience for ESO. It will always be the main PvP system. That being said, I could see this being a nice addition tied into AvA, offering more perks and benefits.

    The great thing about AvA is that it is much more than just one type of PvP system. This isn't just a generic arena, battleground, or open world PvP system most MMOs ship with. This is a large, persistent world, that is entirely player-driven and very sandbox in nature.

    There are so many different activities and choices that the amounts of emergent game play are almost limitless. If you are looking for a more confined PvP experience such as e-sports, ESO has never offered that kind of system. It is something that could happen in the future. That being said, my idea addresses that in a way that would make sense for the game and continue to add to the experience.
    Funny, I've seen many people refer to pvp as a side game with trials and delves being the real end game, and I would agree, because I quite like the pve in this game, and it may always be the main pvp system, so why do we need to tie any alternatives into Cyrodiil? Why does AvA need -more- perks and benefits and another skill line attached to it, locked behind an AvA gate some people may not enjoy? As you said, Cyrodiil already offers so may forms of gameplay, why do we need to lock another one right on top of it? Of course ESO has never offered that kind of experience, the game is only a month old, it hasn't had the chance, and small scale, confined pvp doesn't automatically = esports, and my suggestion does the exact same thing, again, without locking is behind stupid, unnecessary gates. And if small, confined pvp is an e-sport, what makes your suggestion NOT an e-sport? All it does is further reward people who want to do AvA and gives those of us like me, who don't care about AvA, nothing to look forward to. I wanna log in, hop in a small battle against a few other people and my friends have a quick fight, and go do something else, not have to log in, go do all this crazy crap in Cyrodil like taking farms and keeps and all that, that doesn't interest me, the most pvp I've done in Cyrodil is questing and dungeon delving, because that's the only way I can find small 1v1 fights. I'm offering a way for people like me a balanced, fun, easy to access alternative pvp experience or a pve experience or group experience. And no, going and fighting for resource nodes doesn't count, because 1, who actually comes to try and defend those? 2, If you go do them, it's more a pve experience because no one's going to come defend them, maybe 2 or 3 players, but overall, you're fighting mobs, just like in a dungeon, that's not what I'm looking for in a pvp game. Stop trying to pigeon hole us into one form of gameplay.

    Please make use of your "Enter" key. Walls of text with lack of paragraphs is painful on the eyes.

    You are certainly entitled to believe that, and you would be wrong. From the very moment this game was announced ZOS stated from the very beginning that AvA was their big endgame feature. It is the feature that sets this MMO apart from the rest. Unlike most MMOs that are actually PvE-oriented with a focus on raids such as WoW, this game is paying homage to old school MMOs, in particular DAoC.

    Even with PvP being the clear focus, that doesn't mean ZOS will not try to cater to the needs of all, and as such are doing their own variants of raiding in the form of Trials. That being said, this is besides the case and really off topic. AvA is purely optional even if it is a disservice to your alliance to avoid it. The skill lines are worthless outside of PvE. The same would apply to the Arena if it were to be implemented. This should have no bearing on you as ZOS will continue to add PvE skill lines and quests such as the Thieves Guild and Dark Brotherhood.

    Focus, controlled, instanced PvP by definition in a e-sport. It is very confined, the rules are clear, and there is little room for variety and unexpected outcomes. My idea takes a very limited and archaic form of PvP meant to please those who enjoy e-sports, and makes it more practical and innovative for ESO. By taking what has already been done in Oblivion and further applying it to AvA, we truly have something that is compelling, rewarding, and worth striving for and fighting for.

    I don't know what campaign you participate on in Cyrodiil, and I'm not sure how often you have even been in Cyrodiil, but plenty of groups on Bloodthorn, at least, defend resources. Towers alone are some of the best defensible points available in AvA and can make great holds and counters to zergs. I am not limiting anyone or forcing anyone into anything. I am merely taking what is generally a worthless, uninteresting, and terrible system in most MMORPGs, and giving it meaning in a way that applies to ESO.

    As has been stated many times, AvA is the premier PvP system. It is focused in Cyrodiil as a way not only to allow PvEers the ability to quest unimpeded in other zones, but also allow for a focused and quality PvP experience. Your suggestion would potentially undermine and negatively impact AvA by trying to take away what is largely the point of endgame. My suggestion makes the Arena an award for the winning alliance in AvA, giving more value to AvA as well as making the Arena more enticing and an achievement to strive for.

    ESO is all about faction camaraderie and achieving victory with one's alliance. That is why we have the Daggerfall Covenant, Aldmeri Dominion, and the Ebonheart Pact as factions we must join. ESO is a PvP MMO in every sense of the word, and to try to undermine that philosophy would have unimaginable negative consequences on the experience for the long term.
    You are just totally missing the point, and yes you are forcing people and limiting people by limiting an alternative form of pvp behind AvA. that's forcing people who want to participate in arenas to participate in AvA that they might not or don't enjoy, this is a pvp mmo, why are you trying to limit people's chance to pvp? And whether you want to accept or whether ZoS wants to accept it, what I've seen people most excited about and what I've seen people talk about most in this game is it's PvE. The winner of the AvA is already rewarded enough by crowning an emperor and the access to a darkness falls-type zone. The arena shouldn't be an achievement, the enticing part should be armor sets/ motif's, skill lines and titles, and most of all, an alternative form of pvp that's easy to access and quick. That you can play with or against your friends, against players or mobs, or by your self. I play on Auriel's Bow, I never see anyone try to take the resource nodes, and I was in Cyrodil just last night, I go in about every other night to go collect skyshards and try to complete all the quests so I can get the Tamriel Hero title, and maybe kill a couple players.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    Khyras wrote: »
    Khyras wrote: »
    Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im
    interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.

    Well to be quite honest, if you don't like AvA, why are you playing ESO? It is the premier feature of the game and really what sets it apart from any other MMO on the market. Matt Firor, the Game Director himself, said he wouldn't even develop ESO without AvA.

    It's fine if you appreciate other forms of PvP more, but you have to realize what you are playing. As far as several PvP modes, AvA already accommodates this philosophy. You can participate in large sieges, you can participate in smaller attacks on resources or holding choke points. You can gank, grief, and PK those questing. We also have elder scrolls which are more or less a capture the flag system.

    I personally don't see this as limiting PvP in the slightest. I feel it only adds to the game, further encourages faction camaraderie, and rewards those who excel. It's no different from other MMOs like Darkness Falls in DAoC and Fissure of Woe and Underworld in Guild Wars 1. You needed to do well in PvP to unlock access to these unique and special areas. It just adds another fold to the experience.

    TBH,if AvAvA is more than enough for you,why are you talking about arena? Let there be ionly one form of PvP then,so that who ever likes that keeps playing the game and who ever does not leaves eventually.Way i see it people like you,devs included, like the current form of PvP and want to force everyone else into it whether they like it or not,so that they dont roam on empty large map.
    I think that is wrong attitude that will only achieve to alienate and reduce number of players in the long run.Only one form of PvP makes that PvP boring in my opinion,i want options, not to be pidgeonholed into one option that i may or may not like.

    AvA will always be the main focal point of the endgame experience for ESO. It will always be the main PvP system. That being said, I could see this being a nice addition tied into AvA, offering more perks and benefits.

    The great thing about AvA is that it is much more than just one type of PvP system. This isn't just a generic arena, battleground, or open world PvP system most MMOs ship with. This is a large, persistent world, that is entirely player-driven and very sandbox in nature.

    There are so many different activities and choices that the amounts of emergent game play are almost limitless. If you are looking for a more confined PvP experience such as e-sports, ESO has never offered that kind of system. It is something that could happen in the future. That being said, my idea addresses that in a way that would make sense for the game and continue to add to the experience.
    Funny, I've seen many people refer to pvp as a side game with trials and delves being the real end game, and I would agree, because I quite like the pve in this game, and it may always be the main pvp system, so why do we need to tie any alternatives into Cyrodiil? Why does AvA need -more- perks and benefits and another skill line attached to it, locked behind an AvA gate some people may not enjoy? As you said, Cyrodiil already offers so may forms of gameplay, why do we need to lock another one right on top of it? Of course ESO has never offered that kind of experience, the game is only a month old, it hasn't had the chance, and small scale, confined pvp doesn't automatically = esports, and my suggestion does the exact same thing, again, without locking is behind stupid, unnecessary gates. And if small, confined pvp is an e-sport, what makes your suggestion NOT an e-sport? All it does is further reward people who want to do AvA and gives those of us like me, who don't care about AvA, nothing to look forward to. I wanna log in, hop in a small battle against a few other people and my friends have a quick fight, and go do something else, not have to log in, go do all this crazy crap in Cyrodil like taking farms and keeps and all that, that doesn't interest me, the most pvp I've done in Cyrodil is questing and dungeon delving, because that's the only way I can find small 1v1 fights. I'm offering a way for people like me a balanced, fun, easy to access alternative pvp experience or a pve experience or group experience. And no, going and fighting for resource nodes doesn't count, because 1, who actually comes to try and defend those? 2, If you go do them, it's more a pve experience because no one's going to come defend them, maybe 2 or 3 players, but overall, you're fighting mobs, just like in a dungeon, that's not what I'm looking for in a pvp game. Stop trying to pigeon hole us into one form of gameplay.

    Please make use of your "Enter" key. Walls of text with lack of paragraphs is painful on the eyes.

    You are certainly entitled to believe that, and you would be wrong. From the very moment this game was announced ZOS stated from the very beginning that AvA was their big endgame feature. It is the feature that sets this MMO apart from the rest. Unlike most MMOs that are actually PvE-oriented with a focus on raids such as WoW, this game is paying homage to old school MMOs, in particular DAoC.

    Even with PvP being the clear focus, that doesn't mean ZOS will not try to cater to the needs of all, and as such are doing their own variants of raiding in the form of Trials. That being said, this is besides the case and really off topic. AvA is purely optional even if it is a disservice to your alliance to avoid it. The skill lines are worthless outside of PvE. The same would apply to the Arena if it were to be implemented. This should have no bearing on you as ZOS will continue to add PvE skill lines and quests such as the Thieves Guild and Dark Brotherhood.

    Focus, controlled, instanced PvP by definition in a e-sport. It is very confined, the rules are clear, and there is little room for variety and unexpected outcomes. My idea takes a very limited and archaic form of PvP meant to please those who enjoy e-sports, and makes it more practical and innovative for ESO. By taking what has already been done in Oblivion and further applying it to AvA, we truly have something that is compelling, rewarding, and worth striving for and fighting for.

    I don't know what campaign you participate on in Cyrodiil, and I'm not sure how often you have even been in Cyrodiil, but plenty of groups on Bloodthorn, at least, defend resources. Towers alone are some of the best defensible points available in AvA and can make great holds and counters to zergs. I am not limiting anyone or forcing anyone into anything. I am merely taking what is generally a worthless, uninteresting, and terrible system in most MMORPGs, and giving it meaning in a way that applies to ESO.

    As has been stated many times, AvA is the premier PvP system. It is focused in Cyrodiil as a way not only to allow PvEers the ability to quest unimpeded in other zones, but also allow for a focused and quality PvP experience. Your suggestion would potentially undermine and negatively impact AvA by trying to take away what is largely the point of endgame. My suggestion makes the Arena an award for the winning alliance in AvA, giving more value to AvA as well as making the Arena more enticing and an achievement to strive for.

    ESO is all about faction camaraderie and achieving victory with one's alliance. That is why we have the Daggerfall Covenant, Aldmeri Dominion, and the Ebonheart Pact as factions we must join. ESO is a PvP MMO in every sense of the word, and to try to undermine that philosophy would have unimaginable negative consequences on the experience for the long term.
    You are just totally missing the point, and yes you are forcing people and limiting people by limiting an alternative form of pvp behind AvA. that's forcing people who want to participate in arenas to participate in AvA that they might not or don't enjoy, this is a pvp mmo, why are you trying to limit people's chance to pvp? And whether you want to accept or whether ZoS wants to accept it, what I've seen people most excited about and what I've seen people talk about most in this game is it's PvE. The winner of the AvA is already rewarded enough by crowning an emperor and the access to a darkness falls-type zone. The arena shouldn't be an achievement, the enticing part should be armor sets/ motif's, skill lines and titles, and most of all, an alternative form of pvp that's easy to access and quick. That you can play with or against your friends, against players or mobs, or by your self. I play on Auriel's Bow, I never see anyone try to take the resource nodes, and I was in Cyrodil just last night, I go in about every other night to go collect skyshards and try to complete all the quests so I can get the Tamriel Hero title, and maybe kill a couple players.

    I think I understand your point entirely. I am just disagreeing with it is all. You consider it a limit. I consider it a reward and a challenge that adds depth to the game.

    By your same line of thinking, it's unfair that keeps in Cyrodiil currently (until the kiosks) are the only way to open guild stores to non-guild members. It's also unfair that sky shards, quests, and various other activities are located in Cyrodiil because it puts players at risk for PvP. That must mean it's definitely unfair that one's alliance in PvP must do well to receive faction-wide buffs outside of PvP.

    As stated before, AvA is the main PvP in this game. If you do not like it, I am not really sure why you are playing this game. ESO is based off of DAoC's legendary RvR, arguably the greatest PvP MMO every made. If you prefer the PvP experiences in PvE MMOs, you will be disappointed here.

    I'm certainly happy your friends are excited for the PvE. ZOS wants to make a well-rounded MMO that can accommodate many different players. That doesn't make AvA any less important and the focus of endgame, however. The Imperial City isn't even available in Cyrodiil yet, which leads me to believe you really don't AvA often.

    I hope you aren't disappointed. My idea isn't actually that alien to MMOs. WoW has done this. Guild Wars 1 has done this. Various MMOs have given exclusive access to a raid or some kind of extra zone based on their faction or server performing well in PvP. ZOS is already going to do this with the Imperial City and considering the Arena is inside the city, this only makes sense.

    I've heard how terrible the PvP is on Auriel's Bow. For one, it's never good to pick the first campaign/server on a list. It will always be swamped with bad players and a terrible experience. If all you care about is the PvE in Cyrodiil, you may want to consider switching to a dead campaign where you are less likely to be killed by the enemy.

    Back on topic though, your idea, again, threatens the main mechanism of what makes this game different. Whatever ZOS decides to do, it needs to not be a detriment to the already existing game and only add to it. Your suggestion would hurt AvA. Mine would enhance it.
    Edited by Imperator_Clydus on 5 May 2014 16:14
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Tacromus_ESO
    Tacromus_ESO
    Soul Shriven
    I love the original ideas presented here...I like Cyrdo, but we need more options of pvp...I for one am more of a world PVP pvper...I prefer the 1v1 (or just smaller group) battles...something that brings "honor" to myself or teammates. Cydro at this point in time, to me, feels like Rifts "Conquest" system...where all it is, is a big zerg fest. Yes there are seige battles, and yes there are tactics to both systems which are important...but I want to see something that requires more skill on a smaller team level. As much as I love our current "Zerg" system (that's how I see it), I really want something that is more based on small team skill.Though a part of me agrees with Khyras...
    Khyras wrote: »
    Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.

    Edited by Tacromus_ESO on 5 May 2014 16:13
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    I love the original ideas presented here...I like Cyrdo, but we need more options of pvp...I for one am more of a world PVP pvper...I prefer the 1v1 (or just smaller group) battles...something that brings "honor" to myself or teammates. Cydro at this point in time, to me, feels like Rifts "Conquest" system...where all it is, is a big zerg fest. Yes there are seige battles, and yes there are tactics to both systems which are important...but I want to see something that requires more skill on a smaller team level. As much as I love our current "Zerg" system (that's how I see it), I really want something that is more based on small team skill.Though a part of me agrees with Khyras...
    Khyras wrote: »
    Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.

    To say that AvA is nothing more than a zerg fest merely reinforces you have not seen what is truly possible in Cyrodiil. Small groups are already viable in AvA (too much actually) and all sorts of PvP can happen in Cyrodiil. Many seem to undervalue how in-depth and amazing Cyrodiil actually is and will become. The game is still early and the campaigns still need to be settled with regulation on ZOS' part.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Tacromus_ESO
    Tacromus_ESO
    Soul Shriven
    I'm just saying how i see it. Small groups are gank squads, which help in countering reinforments, and i'm sure you could tell me what else they are useful for. That doesn't change the fact that cydro doesn't bring what myself and many others would like would of pvp...it doesn't have a more "structured" system of small group pvp, where yuo dont have to worry about running into a random large group of people...where you can just worry about the 1v1-4v4 (or whatever the team limit would be) and just what you have to do to out think/over power the other team. Like I said, I like Cydro, I just want more out of pvp then just the same map over and over. But like you said, it's still early, and there is still a lot to be done.
  • ArgonianAssassin
    ArgonianAssassin
    ✭✭✭✭
    Khyras wrote: »
    Khyras wrote: »
    Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im
    interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.

    Well to be quite honest, if you don't like AvA, why are you playing ESO? It is the premier feature of the game and really what sets it apart from any other MMO on the market. Matt Firor, the Game Director himself, said he wouldn't even develop ESO without AvA.

    It's fine if you appreciate other forms of PvP more, but you have to realize what you are playing. As far as several PvP modes, AvA already accommodates this philosophy. You can participate in large sieges, you can participate in smaller attacks on resources or holding choke points. You can gank, grief, and PK those questing. We also have elder scrolls which are more or less a capture the flag system.

    I personally don't see this as limiting PvP in the slightest. I feel it only adds to the game, further encourages faction camaraderie, and rewards those who excel. It's no different from other MMOs like Darkness Falls in DAoC and Fissure of Woe and Underworld in Guild Wars 1. You needed to do well in PvP to unlock access to these unique and special areas. It just adds another fold to the experience.

    TBH,if AvAvA is more than enough for you,why are you talking about arena? Let there be ionly one form of PvP then,so that who ever likes that keeps playing the game and who ever does not leaves eventually.Way i see it people like you,devs included, like the current form of PvP and want to force everyone else into it whether they like it or not,so that they dont roam on empty large map.
    I think that is wrong attitude that will only achieve to alienate and reduce number of players in the long run.Only one form of PvP makes that PvP boring in my opinion,i want options, not to be pidgeonholed into one option that i may or may not like.

    AvA will always be the main focal point of the endgame experience for ESO. It will always be the main PvP system. That being said, I could see this being a nice addition tied into AvA, offering more perks and benefits.

    The great thing about AvA is that it is much more than just one type of PvP system. This isn't just a generic arena, battleground, or open world PvP system most MMOs ship with. This is a large, persistent world, that is entirely player-driven and very sandbox in nature.

    There are so many different activities and choices that the amounts of emergent game play are almost limitless. If you are looking for a more confined PvP experience such as e-sports, ESO has never offered that kind of system. It is something that could happen in the future. That being said, my idea addresses that in a way that would make sense for the game and continue to add to the experience.
    Funny, I've seen many people refer to pvp as a side game with trials and delves being the real end game, and I would agree, because I quite like the pve in this game, and it may always be the main pvp system, so why do we need to tie any alternatives into Cyrodiil? Why does AvA need -more- perks and benefits and another skill line attached to it, locked behind an AvA gate some people may not enjoy? As you said, Cyrodiil already offers so may forms of gameplay, why do we need to lock another one right on top of it? Of course ESO has never offered that kind of experience, the game is only a month old, it hasn't had the chance, and small scale, confined pvp doesn't automatically = esports, and my suggestion does the exact same thing, again, without locking is behind stupid, unnecessary gates. And if small, confined pvp is an e-sport, what makes your suggestion NOT an e-sport? All it does is further reward people who want to do AvA and gives those of us like me, who don't care about AvA, nothing to look forward to. I wanna log in, hop in a small battle against a few other people and my friends have a quick fight, and go do something else, not have to log in, go do all this crazy crap in Cyrodil like taking farms and keeps and all that, that doesn't interest me, the most pvp I've done in Cyrodil is questing and dungeon delving, because that's the only way I can find small 1v1 fights. I'm offering a way for people like me a balanced, fun, easy to access alternative pvp experience or a pve experience or group experience. And no, going and fighting for resource nodes doesn't count, because 1, who actually comes to try and defend those? 2, If you go do them, it's more a pve experience because no one's going to come defend them, maybe 2 or 3 players, but overall, you're fighting mobs, just like in a dungeon, that's not what I'm looking for in a pvp game. Stop trying to pigeon hole us into one form of gameplay.

    Please make use of your "Enter" key. Walls of text with lack of paragraphs is painful on the eyes.

    You are certainly entitled to believe that, and you would be wrong. From the very moment this game was announced ZOS stated from the very beginning that AvA was their big endgame feature. It is the feature that sets this MMO apart from the rest. Unlike most MMOs that are actually PvE-oriented with a focus on raids such as WoW, this game is paying homage to old school MMOs, in particular DAoC.

    Even with PvP being the clear focus, that doesn't mean ZOS will not try to cater to the needs of all, and as such are doing their own variants of raiding in the form of Trials. That being said, this is besides the case and really off topic. AvA is purely optional even if it is a disservice to your alliance to avoid it. The skill lines are worthless outside of PvE. The same would apply to the Arena if it were to be implemented. This should have no bearing on you as ZOS will continue to add PvE skill lines and quests such as the Thieves Guild and Dark Brotherhood.

    Focus, controlled, instanced PvP by definition in a e-sport. It is very confined, the rules are clear, and there is little room for variety and unexpected outcomes. My idea takes a very limited and archaic form of PvP meant to please those who enjoy e-sports, and makes it more practical and innovative for ESO. By taking what has already been done in Oblivion and further applying it to AvA, we truly have something that is compelling, rewarding, and worth striving for and fighting for.

    I don't know what campaign you participate on in Cyrodiil, and I'm not sure how often you have even been in Cyrodiil, but plenty of groups on Bloodthorn, at least, defend resources. Towers alone are some of the best defensible points available in AvA and can make great holds and counters to zergs. I am not limiting anyone or forcing anyone into anything. I am merely taking what is generally a worthless, uninteresting, and terrible system in most MMORPGs, and giving it meaning in a way that applies to ESO.

    As has been stated many times, AvA is the premier PvP system. It is focused in Cyrodiil as a way not only to allow PvEers the ability to quest unimpeded in other zones, but also allow for a focused and quality PvP experience. Your suggestion would potentially undermine and negatively impact AvA by trying to take away what is largely the point of endgame. My suggestion makes the Arena an award for the winning alliance in AvA, giving more value to AvA as well as making the Arena more enticing and an achievement to strive for.

    ESO is all about faction camaraderie and achieving victory with one's alliance. That is why we have the Daggerfall Covenant, Aldmeri Dominion, and the Ebonheart Pact as factions we must join. ESO is a PvP MMO in every sense of the word, and to try to undermine that philosophy would have unimaginable negative consequences on the experience for the long term.
    You are just totally missing the point, and yes you are forcing people and limiting people by limiting an alternative form of pvp behind AvA. that's forcing people who want to participate in arenas to participate in AvA that they might not or don't enjoy, this is a pvp mmo, why are you trying to limit people's chance to pvp? And whether you want to accept or whether ZoS wants to accept it, what I've seen people most excited about and what I've seen people talk about most in this game is it's PvE. The winner of the AvA is already rewarded enough by crowning an emperor and the access to a darkness falls-type zone. The arena shouldn't be an achievement, the enticing part should be armor sets/ motif's, skill lines and titles, and most of all, an alternative form of pvp that's easy to access and quick. That you can play with or against your friends, against players or mobs, or by your self. I play on Auriel's Bow, I never see anyone try to take the resource nodes, and I was in Cyrodil just last night, I go in about every other night to go collect skyshards and try to complete all the quests so I can get the Tamriel Hero title, and maybe kill a couple players.

    I think I understand your point entirely. I am just disagreeing with it is all. You consider it a limit. I consider it a reward and a challenge that adds depth to the game.

    By your same line of thinking, it's unfair that keeps in Cyrodiil currently (until the kiosks) are the only way to open guild stores to non-guild members. It's also unfair that sky shards, quests, and various other activities are located in Cyrodiil because it puts players at risk for PvP. That must mean it's definitely unfair that one's alliance in PvP must do well to receive faction-wide buffs outside of PvP.

    As stated before, AvA is the main PvP in this game. If you do not like it, I am not really sure why you are playing this game. ESO is based off of DAoC's legendary RvR, arguably the greatest PvP MMO every made. If you prefer the PvP experiences in PvE MMOs, you will be disappointed here.

    I'm certainly happy your friends are excited for the PvE. ZOS wants to make a well-rounded MMO that can accommodate many different players. That doesn't make AvA any less important and the focus of endgame, however. The Imperial City isn't even available in Cyrodiil yet, which leads me to believe you really don't AvA often.

    I hope you aren't disappointed. My idea isn't actually that alien to MMOs. WoW has done this. Guild Wars 1 has done this. Various MMOs have given exclusive access to a raid or some kind of extra zone based on their faction or server performing well in PvP. ZOS is already going to do this with the Imperial City and considering the Arena is inside the city, this only makes sense.

    I've heard how terrible the PvP is on Auriel's Bow. For one, it's never good to pick the first campaign/server on a list. It will always be swamped with bad players and a terrible experience. If all you care about is the PvE in Cyrodiil, you may want to consider switching to a dead campaign where you are less likely to be killed by the enemy.

    Back on topic though, your idea, again, threatens the main mechanism of what makes this game different. Whatever ZOS decides to do, it needs to not be a detriment to the already existing game and only add to it. Your suggestion would hurt AvA. Mine would enhance it.

    I'm well aware the imperial city is accessible yet, like I said I go into Cyrodil every other day, and my problem isn't dying to other players, I'm LOOKING FOR PVP, I just don't wanna go participate in the giant siege battles, 1 because my computer can't handle it and 2, I prefer the personal fights between me, and 1 other person duking it out to see how comes out on top and takes the others head as a trophy. And no, that's not the same line of thinking because I can go to Cyrodil at any time to collect those skyshards, those aren't dependent on my faction controlling the zone, like what you're suggesting, my faction has to control the zone otherwise I lose access to the only form of pvp im interested in and that pisses me off, not disappointed PISSED OFF, because in order to do something I find enjoyable, I have to participate in something I don't find enjoyable at all and I don't see why we can't just have more than 1 arena, more than 1 arena exists outside of Cyrodil you know.

    You can't compare a guild store, or skyshards to gameplay or content, that's what you're suggesting, locking new content behind an AvA gate and isn't accessible or enjoyable to 100% of the player base and that's my problem, I wanna be able to login, have some fun in the arena, and go do something else, not login, oh guess we don't control Cyrodil, guess I'm not pvping today, I wanna be able to pvp on my terms, not just when we control Cyrodil. And no I don't play ESO for the pvp, I play because I enjoy the quests, and I enjoy the pve and I do enjoy Cyrodil, I do enjoy pvp. I just don't enjoy the siege battles for keeps and towers and all that, again, because I prefer small fights, and resource nodes aren't what I'm looking for. I don't see how my suggestion threatens 'the main mechanism' of the game, I'm not saying reward alliance points, don't reward skill points, don't even reward a skill line or titles, or motif's or any of that *** just let me play some damn pvp that doesn't involve siege battles, or giant groups, or require I be in a zone where cheap mother *** see a 1v1 duel and just gotta come in and break that up, my suggestion adds to the game, doesn't require any gates, accessible 100% of the time by 100% of the community.

    The difference between your idea and what other MMO's like what WoW did with tol Bard and Wintergrasp? 1, they end a lot quicker, 2, they're not as complicated or in depth as the pvp in this game is, and let me tell you this game has some good pvp, I just don't find it fun, I find it annoying and cumbersome and last, if I don't wanna play WIntergrasp? I can sign up for Warsong Gulch, or Qeue up for a 2v2 with my buddy. I'm already subbed to this game for a year, and if I want my pvp fix, I'm just gonna go back and play on my WoW trial account and qeue up for WSG with my twink rogue, because that is far more enjoyable to me than zerging a keep with 100 people and waiting 10 minutes for a door to come down just for everyone to zerg in, I lag, die, respawn on the other side of the giant map, run all the way, and get nothing for the work I did. Whereas with an arena, I can qeue up whenever I want, kill some people and feel like I accomplished something, and be happy with myself, not getting pissed because I got gang banged by 5 sorcerer's and a dragon knight while I'm walking down the road minding my own business. And let me tell you I don't wanna go play WoW, I love this game, I love my Argonian Assassin, I love the classes, I love the skills, I love everything, except the massive pvp, and when they release the imperial city and what I've heard about Darkness Falls I'll probably love that too, runnin around doin dungeons and questing with the threat of being killed by an enemy player who snuck, or me sneaking in to fight the other faction who controls it that sounds like my kind of pvp, just don't lock the small scale pvp fights behind the requirement that we own Cyrodil

    People like you who enjoy the AvA? Cool, you have your content, and what you have fun, but me and my friends? We're screwed. You say ZoS wants a well rounded MMO to accommodate everyone, you not accommodating me, or my friends and what we wanna do.
    Edited by ArgonianAssassin on 5 May 2014 17:04
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    Real men fight in Bruma.
    Lol arenas...
  • ArgonianAssassin
    ArgonianAssassin
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    Gisgo wrote: »
    Real men fight in Bruma.
    Lol arenas...
    I prefer to go out in the enemy factions territories and look for people there, my favorite is that one area in the AD zone, starts with a V, but yeah I love Bruma, got quite a number of kills there. <3 Would've preferred to fight them in a closed off area where people couldn't show up randomly and ruin a otherwise fair fight, but whatever.

    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    @ArgonianAssassin‌

    Ultimately ZOS needs to do what is in the best interest of their product. In my personal opinion, the crown jewel of ESO above all else is the AvA. It's the one feature they have solely talked about since the very beginning and how their engine was built specifically to support it.

    With that being understood, anything and everything they do should be in the interest of promoting that system, improving it, refining it, and adding to it. You see my idea of the Arena as restrictive because you don't get instant access. When was anything in life ever free and instant access?

    To be able to participate in the Arena should be an honor and a privilege. This shouldn't just be "another form of PvP" because other MMOs have followed suit. ZOS needs to set their game apart from the rest, and build in features and systems that further the ideals and goals of the product.

    If you want to participate in the Arena so desperately, fight for it. Help your alliance overcome the enemy and achieve victory by conquering Cyrodiil. You think you have what it takes to be a Champion of the Arena? Prove it and crush your enemies, then reap the benefits of having the exuberant luxuries the Imperial City has to offer.

    ZOS shouldn't just add features to the game. These features need to make sense and improve upon what we already have. Not only would this improve the drive and interest of AvA, the main PvP, but also makes the Arena more compelling, exclusive, and more enticing.

    When players have something to strive for and work towards, it gives them a sense of achievement when they accomplish this task. That is one of the greatest responses any gamer can have in a game. Having that sense of achievement and feeling your hard work and effort made a difference and you were rewarded for it.

    You may see my idea of the Arena as a barrier, but I see it as making an arena unlike anything we have ever seen or experienced in any game. The idea should be to innovate in a way that makes the experience better and matter, not just copy what others have done before.
    Edited by Imperator_Clydus on 7 May 2014 20:40
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • WhskySoldr
    Some of those text walls make you want to stab yourself in the eye with a spork.

    Bottom line is that ZOS has stated as recently as last week in their AMA that the AvA combat in Cyrodiil IS their vision for PvP. They have no plans on arenas or dueling at this point. They said while that might change down the road, it will not for the foreseeable future.

    Some people came to ESO for the PvE that was promised. Awesome, it has an amazing story line and a lot of content that will only continue to improve.

    Others(like myself) came here for the AvA, the only PvP that was promoted or promised because that is the type of PvP that has been missing in the last gen of games.

    Coming here and saying you don't like what was promised and delivered because its not like WoW and you want arenas isn't helpful, or logical. You don't walk into a hamburger joint and *** that they don't have sushi. There are many games still that have small instanced PvP. ESO is not one of them.
  • Calidor
    Calidor
    ✭✭
    Absolutely NO to Arenas in any way, shape or form. Plenty of games have similar features. They need to find ways to incentivize more RvR in Cyrodiil and not dilute it further with some Arena concept. (And no, making some Arena a "reward" for RvR is not such a way.)
  • Imperator_Clydus
    Imperator_Clydus
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    WhskySoldr wrote: »
    Some of those text walls make you want to stab yourself in the eye with a spork.

    Bottom line is that ZOS has stated as recently as last week in their AMA that the AvA combat in Cyrodiil IS their vision for PvP. They have no plans on arenas or dueling at this point. They said while that might change down the road, it will not for the foreseeable future.

    Some people came to ESO for the PvE that was promised. Awesome, it has an amazing story line and a lot of content that will only continue to improve.

    Others(like myself) came here for the AvA, the only PvP that was promoted or promised because that is the type of PvP that has been missing in the last gen of games.

    Coming here and saying you don't like what was promised and delivered because its not like WoW and you want arenas isn't helpful, or logical. You don't walk into a hamburger joint and *** that they don't have sushi. There are many games still that have small instanced PvP. ESO is not one of them.

    I'd just like to point out that it has been stated clearly that AvA is the main PvP system. The only reason I even created this thread is because Brian Wheeler himself, the Lead PvP Designer, said that other forms of PvP are something they would consider further down the road.

    Generally speaking, I despise instanced PvP. I am glad that ZOS decided to go back to the golden days of PvP in MMOs and make a system with depth and that actually matters. My rationale behind creating this thread was to build ideas for when ZOS may consider adding another form of PvP.

    If ZOS is going to be forced to add other forms of PvP, and I'm sure they will, I'd rather they take a compelling and refreshing new approach to the system rather than following traditional conventions. The Arena is something that likely won't happen anytime soon, but it's still a good idea to brainstorm as ZOS has stated it is not out of the realm of reason.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    Calidor wrote: »
    Absolutely NO to Arenas in any way, shape or form. Plenty of games have similar features. They need to find ways to incentivize more RvR in Cyrodiil and not dilute it further with some Arena concept. (And no, making some Arena a "reward" for RvR is not such a way.)

    Regardless of your feelings, ZOS made it rather clear they would be considering new forms of PvP in the future if there was enough interest. As I stated to the poster above you, I do not personally like or support instanced/e-sports PvP.

    However, when they do decide to tackle this hurdle, and they will, I'd rather it be done in a way that makes sense for TES and ESO. Feel free to read all of my posts as this idea would only add incentive to AvA and not dilute it.

    What some of the other posters have suggested, adding a completely separate and optional PvP system, would definitely take away from the AvA experience.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • NordJitsu
    NordJitsu
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    Dear Imperator_Clydus,

    You have quickly become one of my favorite posters. I find myself agreeing voraciously with nearly every post/thread you make.

    I also really like the name of your guild (though you are of course DC scum and I will attempt to murder you on sight.)

    Thank you for your continually well thought out posts and reasonable criticisms/suggestions to improve the game.

    Please continue posting my opinions on things before I've made them public.

    Sincerly,

    NordJitsu

    Anyway, on topic and to stop tooting your horn, this is an amazing idea.

    Making it part of the Imperial City and making it dependent on AvA control destroys the argument that Arenas would "detract from the AvA." It would in fact serve as a balancing mechanic. If the winning faction were busy in the Arena (their choice) it would give the losing Alliances more of a chance to come back.

    I feel that implementing an Arena in the way you've suggested would dramatically benefit the game.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Zintair
    Zintair
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    In order for me to feel 100% confident in the arena I think all the bugs need to be stamped out and the combat system need to be in working order to a degree. Release the balance changes and get NBs back where they need to be. Tone down a thing or two on the DK and make sure the classes fall where they should.

    Ultimate mechanics I still need a look into personally. DragonKnights dropping 4 standards in a minute is a bit ridiculous and they are my guildies and also agree with me.


    Once we can get these things lined out I think the Arena would be epic.

    To tie it into the "Darkness Falls" type place would be 10x better as @nordJitsu states. It would act as a balance factor for the two lower alliances.


    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Imperator_Clydus
    Imperator_Clydus
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    Zintair wrote: »
    In order for me to feel 100% confident in the arena I think all the bugs need to be stamped out and the combat system need to be in working order to a degree. Release the balance changes and get NBs back where they need to be. Tone down a thing or two on the DK and make sure the classes fall where they should.

    Ultimate mechanics I still need a look into personally. DragonKnights dropping 4 standards in a minute is a bit ridiculous and they are my guildies and also agree with me.


    Once we can get these things lined out I think the Arena would be epic.

    To tie it into the "Darkness Falls" type place would be 10x better as @nordJitsu states. It would act as a balance factor for the two lower alliances.


    Balancing is something that certainly needs to be addressed. Standard of might could certainly use a nerf, but ultimates in general probably need to be reconsidered. Quite a few of them need to have higher ultimate costs to use, or just receive an outright nerf.

    Again, ZOS would have to consider quite a few options in order to make sure the Arena would work in such a way that would be fair and competitive to the player base. If certain specs and classes could just dominate this type of PvP, like they do in small scale PvP, it would be a serious concern.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • vstadenerwb17_ESO
    I reaaaaaally hope they introduce a gladiator arena like in oblivion, that was rad
  • Imperator_Clydus
    Imperator_Clydus
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    I reaaaaaally hope they introduce a gladiator arena like in oblivion, that was rad

    It's really the only way I believe an arena system could work. Anything short of many of these ideas and I believe we would have an uninspiring and largely forgettable system added to the game. ESO does not need a system such as that.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • NoMoreChillies
    NoMoreChillies
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    Zubba wrote: »
    Very good suggestions by OP

    +1 Agree
    Also like the idea of Gladiator skill line for arena only.
    Insulting people on the internet is cowardly.
  • VonAluckard
    VonAluckard
    Soul Shriven
    Hi , (i'm french sry for my english)
    i find this post really interesting .
    the problem of arena is that it can make AVA map empty
    so i think about system of ticket to enter arena that can be buy with(lot of )AP
    something like 100K or 500K , this way arena will became the chalenge of AVA ,
    once you pay with your team you'll enter the backstage of arena , and be able to queue until you lose . this way rewards and ranking can be build from number of victory and AVA map will be more full than ever XD



  • rotiferuk
    rotiferuk
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    Greetings and salutations members of The Elder Scrolls Online community,

    First and foremost, I'd like to preface that this is not a thread about making a generic, e-sport, WoW-ish type arena system. We all are aware of the pitfalls of such a system largely being guided by FOTM specs, classes, and compositions, and mindless death matches that aren't nearly as fun as they should be.

    This thread is a call for ZOS to take knowledge and experience already established from their IP. What I'm referring to is the Arena in The Elder Scrolls IV: Oblivion. What we have is a gladiatorial type system where combatants were pitted against each other in open combat. Fights could range from 1v1, team battles, fighting creatures, and much more.

    What Oblivion also added to the equation was for the player to have the ability to spectate and gamble on combatants participating. This would be an incredibly rewarding system for those who may not want to participate, but could still gain a profit from the experience.

    One step I could see taking the spectators forward is having the ability to vote on different obstacles used during the arena match. Such traps could range from rings of fire, collapsing floors, hidden spikes, unleashing tough mobs, and many more. This would keep the experience fresh, different, and provide a flexible and enjoyable experience.

    ZOS could even go as far as developing a new skill line for the arena, as well as titles, and much like the Emperorship, there can only be one Champion of the Arena at a time. This player would receive a special set of armor, and would need to be defeated by other combatants in order to lose his title. A leaderboard to keep track of this would also be provided.

    Since the Arena is located in the Imperial City, only the winning faction at the time would have access to this feature (once the Imperial City is added and the winning faction has to successfully siege it). It would be exclusive to the winners of the Alliance War, and they would have this access until their emperor is deposed and they lose the Imperial City. This way the Arena would remain a prestigious system that one has to invest time into winning, rather than something that is easily accessed.

    Especially in regards to team battles, ZOS could treat their approach to this system very similar to group dungeons and their combat philosophy. They want a very team-oriented system where players compliment each other with skills and use synergies to successful complete challenges. I could see the Arena being a great opportunity for ZOS to accentuate the importance of team work and having specs that compliment one another.

    Obviously there could be potential issues with the system, in particular class/skill balance and how that would be accommodated on a much smaller scale of PvP. ZOS would have to weigh their options carefully and decide whether certain skills and utility would work differently or would need to have their effects limited. With every obstacle, however, the reward is that much sweeter if they are successful.

    Feel free to post your thoughts on what you think of an Arena system akin to Oblivion's system. Not only would this fit the lore and feel of TES, but it would provide something vastly different from what many in MMOs are used to with an arena. It also adds a lot of opportunities for player interaction as well as more motivation to do well in the Alliance War.

    Thanks for reading and I look forward to your posts.

    Regards,

    Imperator Clydus

    The arena in Oblivion was PvE. I do not have any issues with PvE arenas being implemented which allowed spectators and gambling.
    Edited by rotiferuk on 14 June 2014 17:50
    EU Server.
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    Hi , (i'm french sry for my english)
    i find this post really interesting .
    the problem of arena is that it can make AVA map empty
    so i think about system of ticket to enter arena that can be buy with(lot of )AP
    something like 100K or 500K , this way arena will became the chalenge of AVA ,
    once you pay with your team you'll enter the backstage of arena , and be able to queue until you lose . this way rewards and ranking can be build from number of victory and AVA map will be more full than ever XD



    Keep in mind my entire idea for an Arena is built on the success of your alliance in Cyrodiil. The arena is not possible without the success of AvA. They are intrinsically tied together, which is the point. The arena should compliment what the game already offers, not be a separate system.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    rotiferuk wrote: »
    The arena in Oblivion was PvE. I do not have any issues with PvE arenas being implemented which allowed spectators and gambling.

    I don't quite understand what this adds to the discussion. My post is taking the many quality ideas from the Arena in Oblivion and implementing them in such a way that would make sense for ESO. Had BGS wanted, they could have easily incorporated a competitive multiplayer through their Arena feature in Oblivion.

    Instead of ZOS doing what every other MMO does for an arena, they could learn from previous Elder Scrolls games and make something that is refreshing, new, and exciting.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    Greetings and salutations members of The Elder Scrolls Online community,

    First and foremost, I'd like to preface that this is not a thread about making a generic, e-sport, WoW-ish type arena system. We all are aware of the pitfalls of such a system largely being guided by FOTM specs, classes, and compositions, and mindless death matches that aren't nearly as fun as they should be.



    Regards,

    Imperator Clydus

    One thing I completely agree to, PvP in MMO's far from is any close to any kind of E-Sport.

    Problem with why Arena stuff would never work, it would be impossible for the developers and owners to totally balance each of the 10.000 classes down to something that would be close to 100% fair for all, and do not blame ZoS for that, it is the TES way using skill point systems contra WoW/WoW Clones out there.

    But there is a way around this, as in oblivion you got one kind of armor you could use for it and that was it, now further enhance it this way... you wont be using any of your skill points you have spendt at all, BUT be given like 3 specials set out from your class type, if chosing to fight as a wizard, you will get an Arena staff, you can shoot with it soft/hard and block, and maybe 1-2 specials that is arena approved meaning skills that is provided by the arena system only, potions would have no effect, self heals or healing have no effect, stealthing/grouching to hide would have no effect.. but would be a clash against two no matter the level to see who goes out as a winner.

    It can't be more pure, that would mean a vr12 would be having the same stuff as a level 12, same HP in it, same mitigation, close range will have a little more due to they got to get to the ranged persons as well as hitting harder due to possible kiting around.

    If everyon in the system is equal 100% as written down here, it would be the closests you would get to anything balanced in this entire game, and pretty much putting it as some kind of FPS then I can see an idea with what Arena alike content should be about.

    before you enter the arena you pick your weapon/arms, light/heavy/medium armor shield + sword... two handed battle axe... staff... dual wield... bow... etc... and it would be an arena weapon only meaning it is mundane (white)

    Each armor type will grant you certain benefits and you will not be able to mix armor types either.
  • ThyIronFist
    ThyIronFist
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    F34R wrote: »
    No thanks , this is a World pvp game , not a WoW copy.

    If you don't like it, then don't play it.

    Does Zenimax point a gun at your face and forces you to do Arena's? My god, it never ceases to amuse me how many utter [snip] post on these forums.

    Anyway, I like the idea of an Arena and it would also mean more class theory crafting and class balancing - which is good.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_LeroyW on 28 June 2014 19:04
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    F34R wrote: »
    No thanks , this is a World pvp game , not a WoW copy.

    If you don't like it, then don't play it.

    Does Zenimax point a gun at your face and forces you to do Arena's? My god, it never ceases to amuse me how many utter [snip] post on these forums.

    Anyway, I like the idea of an Arena and it would also mean more class theory crafting and class balancing - which is good.

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    Tell me how you would balance the 10000 or more class possibilities in this game so it would be fair for all?

    Edit:
    It would take years....
    Edited by SBR_QuorTek on 28 June 2014 19:23
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