Funny, I've seen many people refer to pvp as a side game with trials and delves being the real end game, and I would agree, because I quite like the pve in this game, and it may always be the main pvp system, so why do we need to tie any alternatives into Cyrodiil? Why does AvA need -more- perks and benefits and another skill line attached to it, locked behind an AvA gate some people may not enjoy? As you said, Cyrodiil already offers so may forms of gameplay, why do we need to lock another one right on top of it? Of course ESO has never offered that kind of experience, the game is only a month old, it hasn't had the chance, and small scale, confined pvp doesn't automatically = esports, and my suggestion does the exact same thing, again, without locking is behind stupid, unnecessary gates. And if small, confined pvp is an e-sport, what makes your suggestion NOT an e-sport? All it does is further reward people who want to do AvA and gives those of us like me, who don't care about AvA, nothing to look forward to. I wanna log in, hop in a small battle against a few other people and my friends have a quick fight, and go do something else, not have to log in, go do all this crazy crap in Cyrodil like taking farms and keeps and all that, that doesn't interest me, the most pvp I've done in Cyrodil is questing and dungeon delving, because that's the only way I can find small 1v1 fights. I'm offering a way for people like me a balanced, fun, easy to access alternative pvp experience or a pve experience or group experience. And no, going and fighting for resource nodes doesn't count, because 1, who actually comes to try and defend those? 2, If you go do them, it's more a pve experience because no one's going to come defend them, maybe 2 or 3 players, but overall, you're fighting mobs, just like in a dungeon, that's not what I'm looking for in a pvp game. Stop trying to pigeon hole us into one form of gameplay.Imperator_Clydus wrote: »Imperator_Clydus wrote: »Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im
interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.
Well to be quite honest, if you don't like AvA, why are you playing ESO? It is the premier feature of the game and really what sets it apart from any other MMO on the market. Matt Firor, the Game Director himself, said he wouldn't even develop ESO without AvA.
It's fine if you appreciate other forms of PvP more, but you have to realize what you are playing. As far as several PvP modes, AvA already accommodates this philosophy. You can participate in large sieges, you can participate in smaller attacks on resources or holding choke points. You can gank, grief, and PK those questing. We also have elder scrolls which are more or less a capture the flag system.
I personally don't see this as limiting PvP in the slightest. I feel it only adds to the game, further encourages faction camaraderie, and rewards those who excel. It's no different from other MMOs like Darkness Falls in DAoC and Fissure of Woe and Underworld in Guild Wars 1. You needed to do well in PvP to unlock access to these unique and special areas. It just adds another fold to the experience.
TBH,if AvAvA is more than enough for you,why are you talking about arena? Let there be ionly one form of PvP then,so that who ever likes that keeps playing the game and who ever does not leaves eventually.Way i see it people like you,devs included, like the current form of PvP and want to force everyone else into it whether they like it or not,so that they dont roam on empty large map.
I think that is wrong attitude that will only achieve to alienate and reduce number of players in the long run.Only one form of PvP makes that PvP boring in my opinion,i want options, not to be pidgeonholed into one option that i may or may not like.
AvA will always be the main focal point of the endgame experience for ESO. It will always be the main PvP system. That being said, I could see this being a nice addition tied into AvA, offering more perks and benefits.
The great thing about AvA is that it is much more than just one type of PvP system. This isn't just a generic arena, battleground, or open world PvP system most MMOs ship with. This is a large, persistent world, that is entirely player-driven and very sandbox in nature.
There are so many different activities and choices that the amounts of emergent game play are almost limitless. If you are looking for a more confined PvP experience such as e-sports, ESO has never offered that kind of system. It is something that could happen in the future. That being said, my idea addresses that in a way that would make sense for the game and continue to add to the experience.
ArgonianAssassin wrote: »Funny, I've seen many people refer to pvp as a side game with trials and delves being the real end game, and I would agree, because I quite like the pve in this game, and it may always be the main pvp system, so why do we need to tie any alternatives into Cyrodiil? Why does AvA need -more- perks and benefits and another skill line attached to it, locked behind an AvA gate some people may not enjoy? As you said, Cyrodiil already offers so may forms of gameplay, why do we need to lock another one right on top of it? Of course ESO has never offered that kind of experience, the game is only a month old, it hasn't had the chance, and small scale, confined pvp doesn't automatically = esports, and my suggestion does the exact same thing, again, without locking is behind stupid, unnecessary gates. And if small, confined pvp is an e-sport, what makes your suggestion NOT an e-sport? All it does is further reward people who want to do AvA and gives those of us like me, who don't care about AvA, nothing to look forward to. I wanna log in, hop in a small battle against a few other people and my friends have a quick fight, and go do something else, not have to log in, go do all this crazy crap in Cyrodil like taking farms and keeps and all that, that doesn't interest me, the most pvp I've done in Cyrodil is questing and dungeon delving, because that's the only way I can find small 1v1 fights. I'm offering a way for people like me a balanced, fun, easy to access alternative pvp experience or a pve experience or group experience. And no, going and fighting for resource nodes doesn't count, because 1, who actually comes to try and defend those? 2, If you go do them, it's more a pve experience because no one's going to come defend them, maybe 2 or 3 players, but overall, you're fighting mobs, just like in a dungeon, that's not what I'm looking for in a pvp game. Stop trying to pigeon hole us into one form of gameplay.Imperator_Clydus wrote: »Imperator_Clydus wrote: »Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im
interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.
Well to be quite honest, if you don't like AvA, why are you playing ESO? It is the premier feature of the game and really what sets it apart from any other MMO on the market. Matt Firor, the Game Director himself, said he wouldn't even develop ESO without AvA.
It's fine if you appreciate other forms of PvP more, but you have to realize what you are playing. As far as several PvP modes, AvA already accommodates this philosophy. You can participate in large sieges, you can participate in smaller attacks on resources or holding choke points. You can gank, grief, and PK those questing. We also have elder scrolls which are more or less a capture the flag system.
I personally don't see this as limiting PvP in the slightest. I feel it only adds to the game, further encourages faction camaraderie, and rewards those who excel. It's no different from other MMOs like Darkness Falls in DAoC and Fissure of Woe and Underworld in Guild Wars 1. You needed to do well in PvP to unlock access to these unique and special areas. It just adds another fold to the experience.
TBH,if AvAvA is more than enough for you,why are you talking about arena? Let there be ionly one form of PvP then,so that who ever likes that keeps playing the game and who ever does not leaves eventually.Way i see it people like you,devs included, like the current form of PvP and want to force everyone else into it whether they like it or not,so that they dont roam on empty large map.
I think that is wrong attitude that will only achieve to alienate and reduce number of players in the long run.Only one form of PvP makes that PvP boring in my opinion,i want options, not to be pidgeonholed into one option that i may or may not like.
AvA will always be the main focal point of the endgame experience for ESO. It will always be the main PvP system. That being said, I could see this being a nice addition tied into AvA, offering more perks and benefits.
The great thing about AvA is that it is much more than just one type of PvP system. This isn't just a generic arena, battleground, or open world PvP system most MMOs ship with. This is a large, persistent world, that is entirely player-driven and very sandbox in nature.
There are so many different activities and choices that the amounts of emergent game play are almost limitless. If you are looking for a more confined PvP experience such as e-sports, ESO has never offered that kind of system. It is something that could happen in the future. That being said, my idea addresses that in a way that would make sense for the game and continue to add to the experience.
You are just totally missing the point, and yes you are forcing people and limiting people by limiting an alternative form of pvp behind AvA. that's forcing people who want to participate in arenas to participate in AvA that they might not or don't enjoy, this is a pvp mmo, why are you trying to limit people's chance to pvp? And whether you want to accept or whether ZoS wants to accept it, what I've seen people most excited about and what I've seen people talk about most in this game is it's PvE. The winner of the AvA is already rewarded enough by crowning an emperor and the access to a darkness falls-type zone. The arena shouldn't be an achievement, the enticing part should be armor sets/ motif's, skill lines and titles, and most of all, an alternative form of pvp that's easy to access and quick. That you can play with or against your friends, against players or mobs, or by your self. I play on Auriel's Bow, I never see anyone try to take the resource nodes, and I was in Cyrodil just last night, I go in about every other night to go collect skyshards and try to complete all the quests so I can get the Tamriel Hero title, and maybe kill a couple players.Imperator_Clydus wrote: »ArgonianAssassin wrote: »Funny, I've seen many people refer to pvp as a side game with trials and delves being the real end game, and I would agree, because I quite like the pve in this game, and it may always be the main pvp system, so why do we need to tie any alternatives into Cyrodiil? Why does AvA need -more- perks and benefits and another skill line attached to it, locked behind an AvA gate some people may not enjoy? As you said, Cyrodiil already offers so may forms of gameplay, why do we need to lock another one right on top of it? Of course ESO has never offered that kind of experience, the game is only a month old, it hasn't had the chance, and small scale, confined pvp doesn't automatically = esports, and my suggestion does the exact same thing, again, without locking is behind stupid, unnecessary gates. And if small, confined pvp is an e-sport, what makes your suggestion NOT an e-sport? All it does is further reward people who want to do AvA and gives those of us like me, who don't care about AvA, nothing to look forward to. I wanna log in, hop in a small battle against a few other people and my friends have a quick fight, and go do something else, not have to log in, go do all this crazy crap in Cyrodil like taking farms and keeps and all that, that doesn't interest me, the most pvp I've done in Cyrodil is questing and dungeon delving, because that's the only way I can find small 1v1 fights. I'm offering a way for people like me a balanced, fun, easy to access alternative pvp experience or a pve experience or group experience. And no, going and fighting for resource nodes doesn't count, because 1, who actually comes to try and defend those? 2, If you go do them, it's more a pve experience because no one's going to come defend them, maybe 2 or 3 players, but overall, you're fighting mobs, just like in a dungeon, that's not what I'm looking for in a pvp game. Stop trying to pigeon hole us into one form of gameplay.Imperator_Clydus wrote: »Imperator_Clydus wrote: »Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im
interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.
Well to be quite honest, if you don't like AvA, why are you playing ESO? It is the premier feature of the game and really what sets it apart from any other MMO on the market. Matt Firor, the Game Director himself, said he wouldn't even develop ESO without AvA.
It's fine if you appreciate other forms of PvP more, but you have to realize what you are playing. As far as several PvP modes, AvA already accommodates this philosophy. You can participate in large sieges, you can participate in smaller attacks on resources or holding choke points. You can gank, grief, and PK those questing. We also have elder scrolls which are more or less a capture the flag system.
I personally don't see this as limiting PvP in the slightest. I feel it only adds to the game, further encourages faction camaraderie, and rewards those who excel. It's no different from other MMOs like Darkness Falls in DAoC and Fissure of Woe and Underworld in Guild Wars 1. You needed to do well in PvP to unlock access to these unique and special areas. It just adds another fold to the experience.
TBH,if AvAvA is more than enough for you,why are you talking about arena? Let there be ionly one form of PvP then,so that who ever likes that keeps playing the game and who ever does not leaves eventually.Way i see it people like you,devs included, like the current form of PvP and want to force everyone else into it whether they like it or not,so that they dont roam on empty large map.
I think that is wrong attitude that will only achieve to alienate and reduce number of players in the long run.Only one form of PvP makes that PvP boring in my opinion,i want options, not to be pidgeonholed into one option that i may or may not like.
AvA will always be the main focal point of the endgame experience for ESO. It will always be the main PvP system. That being said, I could see this being a nice addition tied into AvA, offering more perks and benefits.
The great thing about AvA is that it is much more than just one type of PvP system. This isn't just a generic arena, battleground, or open world PvP system most MMOs ship with. This is a large, persistent world, that is entirely player-driven and very sandbox in nature.
There are so many different activities and choices that the amounts of emergent game play are almost limitless. If you are looking for a more confined PvP experience such as e-sports, ESO has never offered that kind of system. It is something that could happen in the future. That being said, my idea addresses that in a way that would make sense for the game and continue to add to the experience.
Please make use of your "Enter" key. Walls of text with lack of paragraphs is painful on the eyes.
You are certainly entitled to believe that, and you would be wrong. From the very moment this game was announced ZOS stated from the very beginning that AvA was their big endgame feature. It is the feature that sets this MMO apart from the rest. Unlike most MMOs that are actually PvE-oriented with a focus on raids such as WoW, this game is paying homage to old school MMOs, in particular DAoC.
Even with PvP being the clear focus, that doesn't mean ZOS will not try to cater to the needs of all, and as such are doing their own variants of raiding in the form of Trials. That being said, this is besides the case and really off topic. AvA is purely optional even if it is a disservice to your alliance to avoid it. The skill lines are worthless outside of PvE. The same would apply to the Arena if it were to be implemented. This should have no bearing on you as ZOS will continue to add PvE skill lines and quests such as the Thieves Guild and Dark Brotherhood.
Focus, controlled, instanced PvP by definition in a e-sport. It is very confined, the rules are clear, and there is little room for variety and unexpected outcomes. My idea takes a very limited and archaic form of PvP meant to please those who enjoy e-sports, and makes it more practical and innovative for ESO. By taking what has already been done in Oblivion and further applying it to AvA, we truly have something that is compelling, rewarding, and worth striving for and fighting for.
I don't know what campaign you participate on in Cyrodiil, and I'm not sure how often you have even been in Cyrodiil, but plenty of groups on Bloodthorn, at least, defend resources. Towers alone are some of the best defensible points available in AvA and can make great holds and counters to zergs. I am not limiting anyone or forcing anyone into anything. I am merely taking what is generally a worthless, uninteresting, and terrible system in most MMORPGs, and giving it meaning in a way that applies to ESO.
As has been stated many times, AvA is the premier PvP system. It is focused in Cyrodiil as a way not only to allow PvEers the ability to quest unimpeded in other zones, but also allow for a focused and quality PvP experience. Your suggestion would potentially undermine and negatively impact AvA by trying to take away what is largely the point of endgame. My suggestion makes the Arena an award for the winning alliance in AvA, giving more value to AvA as well as making the Arena more enticing and an achievement to strive for.
ESO is all about faction camaraderie and achieving victory with one's alliance. That is why we have the Daggerfall Covenant, Aldmeri Dominion, and the Ebonheart Pact as factions we must join. ESO is a PvP MMO in every sense of the word, and to try to undermine that philosophy would have unimaginable negative consequences on the experience for the long term.
ArgonianAssassin wrote: »You are just totally missing the point, and yes you are forcing people and limiting people by limiting an alternative form of pvp behind AvA. that's forcing people who want to participate in arenas to participate in AvA that they might not or don't enjoy, this is a pvp mmo, why are you trying to limit people's chance to pvp? And whether you want to accept or whether ZoS wants to accept it, what I've seen people most excited about and what I've seen people talk about most in this game is it's PvE. The winner of the AvA is already rewarded enough by crowning an emperor and the access to a darkness falls-type zone. The arena shouldn't be an achievement, the enticing part should be armor sets/ motif's, skill lines and titles, and most of all, an alternative form of pvp that's easy to access and quick. That you can play with or against your friends, against players or mobs, or by your self. I play on Auriel's Bow, I never see anyone try to take the resource nodes, and I was in Cyrodil just last night, I go in about every other night to go collect skyshards and try to complete all the quests so I can get the Tamriel Hero title, and maybe kill a couple players.Imperator_Clydus wrote: »ArgonianAssassin wrote: »Funny, I've seen many people refer to pvp as a side game with trials and delves being the real end game, and I would agree, because I quite like the pve in this game, and it may always be the main pvp system, so why do we need to tie any alternatives into Cyrodiil? Why does AvA need -more- perks and benefits and another skill line attached to it, locked behind an AvA gate some people may not enjoy? As you said, Cyrodiil already offers so may forms of gameplay, why do we need to lock another one right on top of it? Of course ESO has never offered that kind of experience, the game is only a month old, it hasn't had the chance, and small scale, confined pvp doesn't automatically = esports, and my suggestion does the exact same thing, again, without locking is behind stupid, unnecessary gates. And if small, confined pvp is an e-sport, what makes your suggestion NOT an e-sport? All it does is further reward people who want to do AvA and gives those of us like me, who don't care about AvA, nothing to look forward to. I wanna log in, hop in a small battle against a few other people and my friends have a quick fight, and go do something else, not have to log in, go do all this crazy crap in Cyrodil like taking farms and keeps and all that, that doesn't interest me, the most pvp I've done in Cyrodil is questing and dungeon delving, because that's the only way I can find small 1v1 fights. I'm offering a way for people like me a balanced, fun, easy to access alternative pvp experience or a pve experience or group experience. And no, going and fighting for resource nodes doesn't count, because 1, who actually comes to try and defend those? 2, If you go do them, it's more a pve experience because no one's going to come defend them, maybe 2 or 3 players, but overall, you're fighting mobs, just like in a dungeon, that's not what I'm looking for in a pvp game. Stop trying to pigeon hole us into one form of gameplay.Imperator_Clydus wrote: »Imperator_Clydus wrote: »Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im
interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.
Well to be quite honest, if you don't like AvA, why are you playing ESO? It is the premier feature of the game and really what sets it apart from any other MMO on the market. Matt Firor, the Game Director himself, said he wouldn't even develop ESO without AvA.
It's fine if you appreciate other forms of PvP more, but you have to realize what you are playing. As far as several PvP modes, AvA already accommodates this philosophy. You can participate in large sieges, you can participate in smaller attacks on resources or holding choke points. You can gank, grief, and PK those questing. We also have elder scrolls which are more or less a capture the flag system.
I personally don't see this as limiting PvP in the slightest. I feel it only adds to the game, further encourages faction camaraderie, and rewards those who excel. It's no different from other MMOs like Darkness Falls in DAoC and Fissure of Woe and Underworld in Guild Wars 1. You needed to do well in PvP to unlock access to these unique and special areas. It just adds another fold to the experience.
TBH,if AvAvA is more than enough for you,why are you talking about arena? Let there be ionly one form of PvP then,so that who ever likes that keeps playing the game and who ever does not leaves eventually.Way i see it people like you,devs included, like the current form of PvP and want to force everyone else into it whether they like it or not,so that they dont roam on empty large map.
I think that is wrong attitude that will only achieve to alienate and reduce number of players in the long run.Only one form of PvP makes that PvP boring in my opinion,i want options, not to be pidgeonholed into one option that i may or may not like.
AvA will always be the main focal point of the endgame experience for ESO. It will always be the main PvP system. That being said, I could see this being a nice addition tied into AvA, offering more perks and benefits.
The great thing about AvA is that it is much more than just one type of PvP system. This isn't just a generic arena, battleground, or open world PvP system most MMOs ship with. This is a large, persistent world, that is entirely player-driven and very sandbox in nature.
There are so many different activities and choices that the amounts of emergent game play are almost limitless. If you are looking for a more confined PvP experience such as e-sports, ESO has never offered that kind of system. It is something that could happen in the future. That being said, my idea addresses that in a way that would make sense for the game and continue to add to the experience.
Please make use of your "Enter" key. Walls of text with lack of paragraphs is painful on the eyes.
You are certainly entitled to believe that, and you would be wrong. From the very moment this game was announced ZOS stated from the very beginning that AvA was their big endgame feature. It is the feature that sets this MMO apart from the rest. Unlike most MMOs that are actually PvE-oriented with a focus on raids such as WoW, this game is paying homage to old school MMOs, in particular DAoC.
Even with PvP being the clear focus, that doesn't mean ZOS will not try to cater to the needs of all, and as such are doing their own variants of raiding in the form of Trials. That being said, this is besides the case and really off topic. AvA is purely optional even if it is a disservice to your alliance to avoid it. The skill lines are worthless outside of PvE. The same would apply to the Arena if it were to be implemented. This should have no bearing on you as ZOS will continue to add PvE skill lines and quests such as the Thieves Guild and Dark Brotherhood.
Focus, controlled, instanced PvP by definition in a e-sport. It is very confined, the rules are clear, and there is little room for variety and unexpected outcomes. My idea takes a very limited and archaic form of PvP meant to please those who enjoy e-sports, and makes it more practical and innovative for ESO. By taking what has already been done in Oblivion and further applying it to AvA, we truly have something that is compelling, rewarding, and worth striving for and fighting for.
I don't know what campaign you participate on in Cyrodiil, and I'm not sure how often you have even been in Cyrodiil, but plenty of groups on Bloodthorn, at least, defend resources. Towers alone are some of the best defensible points available in AvA and can make great holds and counters to zergs. I am not limiting anyone or forcing anyone into anything. I am merely taking what is generally a worthless, uninteresting, and terrible system in most MMORPGs, and giving it meaning in a way that applies to ESO.
As has been stated many times, AvA is the premier PvP system. It is focused in Cyrodiil as a way not only to allow PvEers the ability to quest unimpeded in other zones, but also allow for a focused and quality PvP experience. Your suggestion would potentially undermine and negatively impact AvA by trying to take away what is largely the point of endgame. My suggestion makes the Arena an award for the winning alliance in AvA, giving more value to AvA as well as making the Arena more enticing and an achievement to strive for.
ESO is all about faction camaraderie and achieving victory with one's alliance. That is why we have the Daggerfall Covenant, Aldmeri Dominion, and the Ebonheart Pact as factions we must join. ESO is a PvP MMO in every sense of the word, and to try to undermine that philosophy would have unimaginable negative consequences on the experience for the long term.
Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.
Tacromus_ESO wrote: »I love the original ideas presented here...I like Cyrdo, but we need more options of pvp...I for one am more of a world PVP pvper...I prefer the 1v1 (or just smaller group) battles...something that brings "honor" to myself or teammates. Cydro at this point in time, to me, feels like Rifts "Conquest" system...where all it is, is a big zerg fest. Yes there are seige battles, and yes there are tactics to both systems which are important...but I want to see something that requires more skill on a smaller team level. As much as I love our current "Zerg" system (that's how I see it), I really want something that is more based on small team skill.Though a part of me agrees with Khyras...Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.
Imperator_Clydus wrote: »ArgonianAssassin wrote: »You are just totally missing the point, and yes you are forcing people and limiting people by limiting an alternative form of pvp behind AvA. that's forcing people who want to participate in arenas to participate in AvA that they might not or don't enjoy, this is a pvp mmo, why are you trying to limit people's chance to pvp? And whether you want to accept or whether ZoS wants to accept it, what I've seen people most excited about and what I've seen people talk about most in this game is it's PvE. The winner of the AvA is already rewarded enough by crowning an emperor and the access to a darkness falls-type zone. The arena shouldn't be an achievement, the enticing part should be armor sets/ motif's, skill lines and titles, and most of all, an alternative form of pvp that's easy to access and quick. That you can play with or against your friends, against players or mobs, or by your self. I play on Auriel's Bow, I never see anyone try to take the resource nodes, and I was in Cyrodil just last night, I go in about every other night to go collect skyshards and try to complete all the quests so I can get the Tamriel Hero title, and maybe kill a couple players.Imperator_Clydus wrote: »ArgonianAssassin wrote: »Funny, I've seen many people refer to pvp as a side game with trials and delves being the real end game, and I would agree, because I quite like the pve in this game, and it may always be the main pvp system, so why do we need to tie any alternatives into Cyrodiil? Why does AvA need -more- perks and benefits and another skill line attached to it, locked behind an AvA gate some people may not enjoy? As you said, Cyrodiil already offers so may forms of gameplay, why do we need to lock another one right on top of it? Of course ESO has never offered that kind of experience, the game is only a month old, it hasn't had the chance, and small scale, confined pvp doesn't automatically = esports, and my suggestion does the exact same thing, again, without locking is behind stupid, unnecessary gates. And if small, confined pvp is an e-sport, what makes your suggestion NOT an e-sport? All it does is further reward people who want to do AvA and gives those of us like me, who don't care about AvA, nothing to look forward to. I wanna log in, hop in a small battle against a few other people and my friends have a quick fight, and go do something else, not have to log in, go do all this crazy crap in Cyrodil like taking farms and keeps and all that, that doesn't interest me, the most pvp I've done in Cyrodil is questing and dungeon delving, because that's the only way I can find small 1v1 fights. I'm offering a way for people like me a balanced, fun, easy to access alternative pvp experience or a pve experience or group experience. And no, going and fighting for resource nodes doesn't count, because 1, who actually comes to try and defend those? 2, If you go do them, it's more a pve experience because no one's going to come defend them, maybe 2 or 3 players, but overall, you're fighting mobs, just like in a dungeon, that's not what I'm looking for in a pvp game. Stop trying to pigeon hole us into one form of gameplay.Imperator_Clydus wrote: »Imperator_Clydus wrote: »Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im
interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.
Well to be quite honest, if you don't like AvA, why are you playing ESO? It is the premier feature of the game and really what sets it apart from any other MMO on the market. Matt Firor, the Game Director himself, said he wouldn't even develop ESO without AvA.
It's fine if you appreciate other forms of PvP more, but you have to realize what you are playing. As far as several PvP modes, AvA already accommodates this philosophy. You can participate in large sieges, you can participate in smaller attacks on resources or holding choke points. You can gank, grief, and PK those questing. We also have elder scrolls which are more or less a capture the flag system.
I personally don't see this as limiting PvP in the slightest. I feel it only adds to the game, further encourages faction camaraderie, and rewards those who excel. It's no different from other MMOs like Darkness Falls in DAoC and Fissure of Woe and Underworld in Guild Wars 1. You needed to do well in PvP to unlock access to these unique and special areas. It just adds another fold to the experience.
TBH,if AvAvA is more than enough for you,why are you talking about arena? Let there be ionly one form of PvP then,so that who ever likes that keeps playing the game and who ever does not leaves eventually.Way i see it people like you,devs included, like the current form of PvP and want to force everyone else into it whether they like it or not,so that they dont roam on empty large map.
I think that is wrong attitude that will only achieve to alienate and reduce number of players in the long run.Only one form of PvP makes that PvP boring in my opinion,i want options, not to be pidgeonholed into one option that i may or may not like.
AvA will always be the main focal point of the endgame experience for ESO. It will always be the main PvP system. That being said, I could see this being a nice addition tied into AvA, offering more perks and benefits.
The great thing about AvA is that it is much more than just one type of PvP system. This isn't just a generic arena, battleground, or open world PvP system most MMOs ship with. This is a large, persistent world, that is entirely player-driven and very sandbox in nature.
There are so many different activities and choices that the amounts of emergent game play are almost limitless. If you are looking for a more confined PvP experience such as e-sports, ESO has never offered that kind of system. It is something that could happen in the future. That being said, my idea addresses that in a way that would make sense for the game and continue to add to the experience.
Please make use of your "Enter" key. Walls of text with lack of paragraphs is painful on the eyes.
You are certainly entitled to believe that, and you would be wrong. From the very moment this game was announced ZOS stated from the very beginning that AvA was their big endgame feature. It is the feature that sets this MMO apart from the rest. Unlike most MMOs that are actually PvE-oriented with a focus on raids such as WoW, this game is paying homage to old school MMOs, in particular DAoC.
Even with PvP being the clear focus, that doesn't mean ZOS will not try to cater to the needs of all, and as such are doing their own variants of raiding in the form of Trials. That being said, this is besides the case and really off topic. AvA is purely optional even if it is a disservice to your alliance to avoid it. The skill lines are worthless outside of PvE. The same would apply to the Arena if it were to be implemented. This should have no bearing on you as ZOS will continue to add PvE skill lines and quests such as the Thieves Guild and Dark Brotherhood.
Focus, controlled, instanced PvP by definition in a e-sport. It is very confined, the rules are clear, and there is little room for variety and unexpected outcomes. My idea takes a very limited and archaic form of PvP meant to please those who enjoy e-sports, and makes it more practical and innovative for ESO. By taking what has already been done in Oblivion and further applying it to AvA, we truly have something that is compelling, rewarding, and worth striving for and fighting for.
I don't know what campaign you participate on in Cyrodiil, and I'm not sure how often you have even been in Cyrodiil, but plenty of groups on Bloodthorn, at least, defend resources. Towers alone are some of the best defensible points available in AvA and can make great holds and counters to zergs. I am not limiting anyone or forcing anyone into anything. I am merely taking what is generally a worthless, uninteresting, and terrible system in most MMORPGs, and giving it meaning in a way that applies to ESO.
As has been stated many times, AvA is the premier PvP system. It is focused in Cyrodiil as a way not only to allow PvEers the ability to quest unimpeded in other zones, but also allow for a focused and quality PvP experience. Your suggestion would potentially undermine and negatively impact AvA by trying to take away what is largely the point of endgame. My suggestion makes the Arena an award for the winning alliance in AvA, giving more value to AvA as well as making the Arena more enticing and an achievement to strive for.
ESO is all about faction camaraderie and achieving victory with one's alliance. That is why we have the Daggerfall Covenant, Aldmeri Dominion, and the Ebonheart Pact as factions we must join. ESO is a PvP MMO in every sense of the word, and to try to undermine that philosophy would have unimaginable negative consequences on the experience for the long term.
I think I understand your point entirely. I am just disagreeing with it is all. You consider it a limit. I consider it a reward and a challenge that adds depth to the game.
By your same line of thinking, it's unfair that keeps in Cyrodiil currently (until the kiosks) are the only way to open guild stores to non-guild members. It's also unfair that sky shards, quests, and various other activities are located in Cyrodiil because it puts players at risk for PvP. That must mean it's definitely unfair that one's alliance in PvP must do well to receive faction-wide buffs outside of PvP.
As stated before, AvA is the main PvP in this game. If you do not like it, I am not really sure why you are playing this game. ESO is based off of DAoC's legendary RvR, arguably the greatest PvP MMO every made. If you prefer the PvP experiences in PvE MMOs, you will be disappointed here.
I'm certainly happy your friends are excited for the PvE. ZOS wants to make a well-rounded MMO that can accommodate many different players. That doesn't make AvA any less important and the focus of endgame, however. The Imperial City isn't even available in Cyrodiil yet, which leads me to believe you really don't AvA often.
I hope you aren't disappointed. My idea isn't actually that alien to MMOs. WoW has done this. Guild Wars 1 has done this. Various MMOs have given exclusive access to a raid or some kind of extra zone based on their faction or server performing well in PvP. ZOS is already going to do this with the Imperial City and considering the Arena is inside the city, this only makes sense.
I've heard how terrible the PvP is on Auriel's Bow. For one, it's never good to pick the first campaign/server on a list. It will always be swamped with bad players and a terrible experience. If all you care about is the PvE in Cyrodiil, you may want to consider switching to a dead campaign where you are less likely to be killed by the enemy.
Back on topic though, your idea, again, threatens the main mechanism of what makes this game different. Whatever ZOS decides to do, it needs to not be a detriment to the already existing game and only add to it. Your suggestion would hurt AvA. Mine would enhance it.
I prefer to go out in the enemy factions territories and look for people there, my favorite is that one area in the AD zone, starts with a V, but yeah I love Bruma, got quite a number of kills there. Would've preferred to fight them in a closed off area where people couldn't show up randomly and ruin a otherwise fair fight, but whatever.Real men fight in Bruma.
Lol arenas...
WhskySoldr wrote: »Some of those text walls make you want to stab yourself in the eye with a spork.
Bottom line is that ZOS has stated as recently as last week in their AMA that the AvA combat in Cyrodiil IS their vision for PvP. They have no plans on arenas or dueling at this point. They said while that might change down the road, it will not for the foreseeable future.
Some people came to ESO for the PvE that was promised. Awesome, it has an amazing story line and a lot of content that will only continue to improve.
Others(like myself) came here for the AvA, the only PvP that was promoted or promised because that is the type of PvP that has been missing in the last gen of games.
Coming here and saying you don't like what was promised and delivered because its not like WoW and you want arenas isn't helpful, or logical. You don't walk into a hamburger joint and *** that they don't have sushi. There are many games still that have small instanced PvP. ESO is not one of them.
Absolutely NO to Arenas in any way, shape or form. Plenty of games have similar features. They need to find ways to incentivize more RvR in Cyrodiil and not dilute it further with some Arena concept. (And no, making some Arena a "reward" for RvR is not such a way.)
In order for me to feel 100% confident in the arena I think all the bugs need to be stamped out and the combat system need to be in working order to a degree. Release the balance changes and get NBs back where they need to be. Tone down a thing or two on the DK and make sure the classes fall where they should.
Ultimate mechanics I still need a look into personally. DragonKnights dropping 4 standards in a minute is a bit ridiculous and they are my guildies and also agree with me.
Once we can get these things lined out I think the Arena would be epic.
To tie it into the "Darkness Falls" type place would be 10x better as @nordJitsu states. It would act as a balance factor for the two lower alliances.
vstadenerwb17_ESO wrote: »I reaaaaaally hope they introduce a gladiator arena like in oblivion, that was rad
Imperator_Clydus wrote: »Greetings and salutations members of The Elder Scrolls Online community,
First and foremost, I'd like to preface that this is not a thread about making a generic, e-sport, WoW-ish type arena system. We all are aware of the pitfalls of such a system largely being guided by FOTM specs, classes, and compositions, and mindless death matches that aren't nearly as fun as they should be.
This thread is a call for ZOS to take knowledge and experience already established from their IP. What I'm referring to is the Arena in The Elder Scrolls IV: Oblivion. What we have is a gladiatorial type system where combatants were pitted against each other in open combat. Fights could range from 1v1, team battles, fighting creatures, and much more.
What Oblivion also added to the equation was for the player to have the ability to spectate and gamble on combatants participating. This would be an incredibly rewarding system for those who may not want to participate, but could still gain a profit from the experience.
One step I could see taking the spectators forward is having the ability to vote on different obstacles used during the arena match. Such traps could range from rings of fire, collapsing floors, hidden spikes, unleashing tough mobs, and many more. This would keep the experience fresh, different, and provide a flexible and enjoyable experience.
ZOS could even go as far as developing a new skill line for the arena, as well as titles, and much like the Emperorship, there can only be one Champion of the Arena at a time. This player would receive a special set of armor, and would need to be defeated by other combatants in order to lose his title. A leaderboard to keep track of this would also be provided.
Since the Arena is located in the Imperial City, only the winning faction at the time would have access to this feature (once the Imperial City is added and the winning faction has to successfully siege it). It would be exclusive to the winners of the Alliance War, and they would have this access until their emperor is deposed and they lose the Imperial City. This way the Arena would remain a prestigious system that one has to invest time into winning, rather than something that is easily accessed.
Especially in regards to team battles, ZOS could treat their approach to this system very similar to group dungeons and their combat philosophy. They want a very team-oriented system where players compliment each other with skills and use synergies to successful complete challenges. I could see the Arena being a great opportunity for ZOS to accentuate the importance of team work and having specs that compliment one another.
Obviously there could be potential issues with the system, in particular class/skill balance and how that would be accommodated on a much smaller scale of PvP. ZOS would have to weigh their options carefully and decide whether certain skills and utility would work differently or would need to have their effects limited. With every obstacle, however, the reward is that much sweeter if they are successful.
Feel free to post your thoughts on what you think of an Arena system akin to Oblivion's system. Not only would this fit the lore and feel of TES, but it would provide something vastly different from what many in MMOs are used to with an arena. It also adds a lot of opportunities for player interaction as well as more motivation to do well in the Alliance War.
Thanks for reading and I look forward to your posts.
Regards,
Imperator Clydus
VonAluckard wrote: »Hi , (i'm french sry for my english)
i find this post really interesting .
the problem of arena is that it can make AVA map empty
so i think about system of ticket to enter arena that can be buy with(lot of )AP
something like 100K or 500K , this way arena will became the chalenge of AVA ,
once you pay with your team you'll enter the backstage of arena , and be able to queue until you lose . this way rewards and ranking can be build from number of victory and AVA map will be more full than ever XD
The arena in Oblivion was PvE. I do not have any issues with PvE arenas being implemented which allowed spectators and gambling.
Imperator_Clydus wrote: »Greetings and salutations members of The Elder Scrolls Online community,
First and foremost, I'd like to preface that this is not a thread about making a generic, e-sport, WoW-ish type arena system. We all are aware of the pitfalls of such a system largely being guided by FOTM specs, classes, and compositions, and mindless death matches that aren't nearly as fun as they should be.
Regards,
Imperator Clydus
No thanks , this is a World pvp game , not a WoW copy.
ThyIronFist wrote: »No thanks , this is a World pvp game , not a WoW copy.
If you don't like it, then don't play it.
Does Zenimax point a gun at your face and forces you to do Arena's? My god, it never ceases to amuse me how many utter [snip] post on these forums.
Anyway, I like the idea of an Arena and it would also mean more class theory crafting and class balancing - which is good.
[Moderator Note: Edited per our rules on Cursing & Profanity]