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https://forums.elderscrollsonline.com/en/discussion/668861

The Arena and how it should be done.

  • Imperator_Clydus
    Imperator_Clydus
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    One thing I completely agree to, PvP in MMO's far from is any close to any kind of E-Sport.

    Problem with why Arena stuff would never work, it would be impossible for the developers and owners to totally balance each of the 10.000 classes down to something that would be close to 100% fair for all, and do not blame ZoS for that, it is the TES way using skill point systems contra WoW/WoW Clones out there.

    But there is a way around this, as in oblivion you got one kind of armor you could use for it and that was it, now further enhance it this way... you wont be using any of your skill points you have spendt at all, BUT be given like 3 specials set out from your class type, if chosing to fight as a wizard, you will get an Arena staff, you can shoot with it soft/hard and block, and maybe 1-2 specials that is arena approved meaning skills that is provided by the arena system only, potions would have no effect, self heals or healing have no effect, stealthing/grouching to hide would have no effect.. but would be a clash against two no matter the level to see who goes out as a winner.

    It can't be more pure, that would mean a vr12 would be having the same stuff as a level 12, same HP in it, same mitigation, close range will have a little more due to they got to get to the ranged persons as well as hitting harder due to possible kiting around.

    If everyon in the system is equal 100% as written down here, it would be the closests you would get to anything balanced in this entire game, and pretty much putting it as some kind of FPS then I can see an idea with what Arena alike content should be about.

    before you enter the arena you pick your weapon/arms, light/heavy/medium armor shield + sword... two handed battle axe... staff... dual wield... bow... etc... and it would be an arena weapon only meaning it is mundane (white)

    Each armor type will grant you certain benefits and you will not be able to mix armor types either.

    You make a lot of valid points here. The easiest way to balance would be placing everybody on the same level in terms of gear and abilities. I think this is a great idea that could easily be added to the OP to further enhance the credibility of the system.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Sublime
    Sublime
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    I'm gonna take this opportunity to state my opinion on "Arena PvP" here:

    Balancing:
    For those who are concerned about the Balance between classes and weapon skill lines I only want to say a few things, first ESO has the same skills for PvP and PvE which makes it far harder to Balance them than for a E-Sports focussed game. And second, I know a counter for almost every ability that is strong right now (except Silver Bolts and I'm a Vamp), you only need to have them on your bar and you are fine.

    Accessibility of "Arena" PvP
    It has previously been stated and confirmed by ZOS that the availability of the Arena will be dependent on the emperorship.
    Fact is, once you have all six keeps, the two opposing factions have to retake those six keeps in order to disable the Arena for the leading faction. Additionally the leading faction will be a lot weaker since quite a bit of the active Players will be busy with Arena PvP. I.e. they are outnumbered by more than 1:2.

    Type of the "Arena"
    I basically really like the suggestions made by OP, the only disappointing thing for me is that it won't be possible to fight players from opposing faction, on the other side you can already compete against them in the normal AvA so it's only half as bad.
    The only thing i really hope they'll make, is a leaderboard with which will have an influence on the matchmaking. Otherwise a newly entering Player who is level 10 gets crushed by an experienced VR12 Player, which isn't that encouraging in my eyes.

    It would also be nice if there were an option to fight agains players from another campaign, perhaps similar to the "Travel to Player" function, where you could invite your friend to a PvP.

    Greez,
    Sublime.
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    Sublime wrote: »
    I'm gonna take this opportunity to state my opinion on "Arena PvP" here:

    Balancing:
    For those who are concerned about the Balance between classes and weapon skill lines I only want to say a few things, first ESO has the same skills for PvP and PvE which makes it far harder to Balance them than for a E-Sports focussed game. And second, I know a counter for almost every ability that is strong right now (except Silver Bolts and I'm a Vamp), you only need to have them on your bar and you are fine.

    Accessibility of "Arena" PvP
    It has previously been stated and confirmed by ZOS that the availability of the Arena will be dependent on the emperorship.
    Fact is, once you have all six keeps, the two opposing factions have to retake those six keeps in order to disable the Arena for the leading faction. Additionally the leading faction will be a lot weaker since quite a bit of the active Players will be busy with Arena PvP. I.e. they are outnumbered by more than 1:2.

    Type of the "Arena"
    I basically really like the suggestions made by OP, the only disappointing thing for me is that it won't be possible to fight players from opposing faction, on the other side you can already compete against them in the normal AvA so it's only half as bad.
    The only thing i really hope they'll make, is a leaderboard with which will have an influence on the matchmaking. Otherwise a newly entering Player who is level 10 gets crushed by an experienced VR12 Player, which isn't that encouraging in my eyes.

    It would also be nice if there were an option to fight agains players from another campaign, perhaps similar to the "Travel to Player" function, where you could invite your friend to a PvP.

    Greez,
    Sublime.

    That is why you should go by the way I proposed, you wont get a more clean and easy to balance system either and not having to touch any of the current classes and 10000s of posibilities that you can be spec'd, it is very simple.. remove all benefits from skill system completely and chose your 'avatar' in a figure of speech... also if you do spend time reading up a bit believe person above quoted me on it as well...

    Look into it... it will be a fight with out any stripes and rank.. pure form of PvP alike trait with no one having an upperhand other than a preference chosen out from maybe 4 arc types.

    Edit:
    By the way it is an awesome system that the current emperor holding faction in this or that campaign is awesome, gives an extra feature to fight for.
    Edited by SBR_QuorTek on 29 June 2014 03:03
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    Sublime wrote: »
    I'm gonna take this opportunity to state my opinion on "Arena PvP" here:

    Balancing:
    For those who are concerned about the Balance between classes and weapon skill lines I only want to say a few things, first ESO has the same skills for PvP and PvE which makes it far harder to Balance them than for a E-Sports focussed game. And second, I know a counter for almost every ability that is strong right now (except Silver Bolts and I'm a Vamp), you only need to have them on your bar and you are fine.

    Accessibility of "Arena" PvP
    It has previously been stated and confirmed by ZOS that the availability of the Arena will be dependent on the emperorship.
    Fact is, once you have all six keeps, the two opposing factions have to retake those six keeps in order to disable the Arena for the leading faction. Additionally the leading faction will be a lot weaker since quite a bit of the active Players will be busy with Arena PvP. I.e. they are outnumbered by more than 1:2.

    Type of the "Arena"
    I basically really like the suggestions made by OP, the only disappointing thing for me is that it won't be possible to fight players from opposing faction, on the other side you can already compete against them in the normal AvA so it's only half as bad.
    The only thing i really hope they'll make, is a leaderboard with which will have an influence on the matchmaking. Otherwise a newly entering Player who is level 10 gets crushed by an experienced VR12 Player, which isn't that encouraging in my eyes.

    It would also be nice if there were an option to fight agains players from another campaign, perhaps similar to the "Travel to Player" function, where you could invite your friend to a PvP.

    Greez,
    Sublime.

    For the sake of simplicity and not having to worry about the pitfalls of iterations upon iterations of balancing, just having four archetypes (warrior, mage, archer, assassin) like suggested above could go a long way to correcting any concerns about balance. It would also be extremely compelling because the PvP experience would be so different and unique from AvA. ZOS wouldn't have to worry about balancing the two.

    Do you have a source where ZOS stated that the Arena, which currently hasn't been confirmed to be a future feature in ESO, would be intrinsically tied to the emperorship? From what you have stated, it appears you are suggesting ZOS is more or less using my idea of having the Arena in the Imperial City function as this new form of PvP. This is incredibly exciting news if this proved to be true. However, I'm somewhat skeptical.

    Yeah, I suppose I should have provided more details in the OP. This really is tied into the Champion of the Arena status I was referring to. As there can only be one champion, this also means there would need to be a leaderboard with a ranking system. So, in order to have the privilege of competing against the Champion of the Arena, for example, you would first need to have a stellar record in the arena. You would never have a newcomer or a novice stacked against a veteran gladiator.

    I'm personally opposed to the idea of cross-campaign PvP. One of the reasons I believe AvA is struggling currently is due to a lack of faction camaraderie and a loyalty to one's campaign. Cyrodiil is rampant with players transferring as well as guesting to other campaigns. Very few players and guilds actually have an allegiance to their campaign, and it makes it difficult for any campaign to develop a quality and sustainable community.

    If this Arena system were to ever be implemented, it would be imperative, from my perspective, that it stay internally to that campaign and be specifically for that alliance. This would ensure that one's alliance would become stronger as players get to know each other more and the community becomes closer. ZOS needs to further encourage ways of building faction unity and this could be a terrific mechanism for that.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Gravord
    Gravord
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    Any special reason why person making drama topics against arenas feel the one to state HOW arenas should looks like?
  • Imperator_Clydus
    Imperator_Clydus
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    Gravord wrote: »
    Any special reason why person making drama topics against arenas feel the one to state HOW arenas should looks like?

    You really do seem to miss the point quite often. Feel free to go back to my other topic and read the OP. I am not against the idea of an arena, if it is done in a certain way. I am, however, against a traditional WoW-type arena, which is the standard in MMOs. That has been stated in this thread as well. If you'd actually stop senselessly raging and take the time to read my posts, you may learn something.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
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