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https://forums.elderscrollsonline.com/en/discussion/668861

The Arena and how it should be done.

Imperator_Clydus
Imperator_Clydus
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Greetings and salutations members of The Elder Scrolls Online community,

First and foremost, I'd like to preface that this is not a thread about making a generic, e-sport, WoW-ish type arena system. We all are aware of the pitfalls of such a system largely being guided by FOTM specs, classes, and compositions, and mindless death matches that aren't nearly as fun as they should be.

This thread is a call for ZOS to take knowledge and experience already established from their IP. What I'm referring to is the Arena in The Elder Scrolls IV: Oblivion. What we have is a gladiatorial type system where combatants were pitted against each other in open combat. Fights could range from 1v1, team battles, fighting creatures, and much more.

What Oblivion also added to the equation was for the player to have the ability to spectate and gamble on combatants participating. This would be an incredibly rewarding system for those who may not want to participate, but could still gain a profit from the experience.

One step I could see taking the spectators forward is having the ability to vote on different obstacles used during the arena match. Such traps could range from rings of fire, collapsing floors, hidden spikes, unleashing tough mobs, and many more. This would keep the experience fresh, different, and provide a flexible and enjoyable experience.

ZOS could even go as far as developing a new skill line for the arena, as well as titles, and much like the Emperorship, there can only be one Champion of the Arena at a time. This player would receive a special set of armor, and would need to be defeated by other combatants in order to lose his title. A leaderboard to keep track of this would also be provided.

Since the Arena is located in the Imperial City, only the winning faction at the time would have access to this feature (once the Imperial City is added and the winning faction has to successfully siege it). It would be exclusive to the winners of the Alliance War, and they would have this access until their emperor is deposed and they lose the Imperial City. This way the Arena would remain a prestigious system that one has to invest time into winning, rather than something that is easily accessed.

Especially in regards to team battles, ZOS could treat their approach to this system very similar to group dungeons and their combat philosophy. They want a very team-oriented system where players compliment each other with skills and use synergies to successful complete challenges. I could see the Arena being a great opportunity for ZOS to accentuate the importance of team work and having specs that compliment one another.

Obviously there could be potential issues with the system, in particular class/skill balance and how that would be accommodated on a much smaller scale of PvP. ZOS would have to weigh their options carefully and decide whether certain skills and utility would work differently or would need to have their effects limited. With every obstacle, however, the reward is that much sweeter if they are successful.

Feel free to post your thoughts on what you think of an Arena system akin to Oblivion's system. Not only would this fit the lore and feel of TES, but it would provide something vastly different from what many in MMOs are used to with an arena. It also adds a lot of opportunities for player interaction as well as more motivation to do well in the Alliance War.

Thanks for reading and I look forward to your posts.

Regards,

Imperator Clydus
Edited by Imperator_Clydus on 27 April 2014 18:18
The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
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    I am somewhat shocked by the lack of discussion this thread is generating. ZOS has already indicated they wouldn't be against adding new forms of PvP. With that being said, I believe it's incredibly important we discuss what would be okay and what wouldn't be. Anything that is added to ESO needs to fit with the philosophy of the game and enhance the experience, rather than detract from it.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Khyras
    Khyras
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    Lack of discussion comes probably from the fact that there is nothing to add.I for one agree completely,having only one form of PvP without arena,battlegrounds or even dueling is underwhelming and makes PvP feel even more like it is in beta stage of development.
    Edited by Khyras on 28 April 2014 19:31
  • Captainkrunch96
    Captainkrunch96
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    I hope we CAN access the imperial city. I want it to be what I imagined, a ruin(not exactly a ruin, but damaged and overrun with Daedra and imperial citizens in hiding). though I do like your idea, maybe a different location. Isnt boethia the one with the proving arena? maybe related to her.

    I DUN GOOFED. WROTE CANT INSTEAD OF CAN
    Edited by Captainkrunch96 on 3 May 2014 19:29
  • Nox_Aeterna
    Nox_Aeterna
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    Yeap i would like an arena like oblivion had , it was so much , dont matter how many times i did it , im always happy when i rerun the arena.

    But like you said , a PvP competitive duel would bring a lot of balancing issues to this game , which even while i love the arena , i dont know if is worth it.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Khyras
    Khyras
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    "a PvP competitive duel would bring a lot of balancing issues to this game"
    REVEAL balancing issues more likely,issues that ought to be sorted anyway.How anyone can view balancing as something negative baffles me.No perfect balance is possible ofc,but they should make an effort to come as close as possible.
  • Nox_Aeterna
    Nox_Aeterna
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    Khyras wrote: »
    "a PvP competitive duel would bring a lot of balancing issues to this game"
    REVEAL balancing issues more likely,issues that ought to be sorted anyway.How anyone can view balancing as something negative baffles me.No perfect balance is possible ofc,but they should make an effort to come as close as possible.

    Because you see balance like it is a simple thing , that would not change based on how you look upon it.

    To keep it simple , if they add this and try to balance for this , the game will be balanced with solo fights in the arena in mind.

    But the game would still have a LOT more than just duels , which in turn could suffer because , they are not a 1x1 against another player in a set environment.

    Ever heard PvE players complaining about nerfs cause solely by PvP reasons?
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Imperator_Clydus
    Imperator_Clydus
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    I hope we cant access the imperial city. I want it to be what I imagined, a ruin(not exactly a ruin, but damaged and overrun with Daedra and imperial citizens in hiding). though I do like your idea, maybe a different location. Isnt boethia the one with the proving arena? maybe related to her.

    We will gain access to the Imperial City in a later update. ZOS has already addressed this linking its similarities to Darkness Falls from DAoC.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • silvestru_liviueb17_ESO
    I haven't played DAoC, so no ideea about this Darkness Falls, but if will be like Land of the Dead was in warhammer online, then GG! :D
    ~~~ROMANIAN SPIRITS~~~
    ~ALDMERI DOMINION~
  • ArgonianAssassin
    ArgonianAssassin
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    Well the original elder scrolls game was arena, instead of having one arena, I imagine having one for every 3 major cities in a faction + the imperial arena + boethia's proving grounds, a Windhelm Arena, Mournhold Arena, Shadowfen Arena, Summerset Arena, Valenwood Arena, Elsweyr Arena, Daggerfall Arena, Orsinium Arena, Aliki'r arena where it starts as simple questline to win a battle against the deadliest beasts in Tamriel from arena to arena, ultimately leading up to the Imperial arena, unlocking the gladiator skill line and the ability to queue up for 1v1 or team battles against other players.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Imperator_Clydus
    Imperator_Clydus
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    Well the original elder scrolls game was arena, instead of having one arena, I imagine having one for every 3 major cities in a faction + the imperial arena + boethia's proving grounds, a Windhelm Arena, Mournhold Arena, Shadowfen Arena, Summerset Arena, Valenwood Arena, Elsweyr Arena, Daggerfall Arena, Orsinium Arena, Aliki'r arena where it starts as simple questline to win a battle against the deadliest beasts in Tamriel from arena to arena, ultimately leading up to the Imperial arena, unlocking the gladiator skill line and the ability to queue up for 1v1 or team battles against other players.

    That sounds far too tedious mixing PvE in order to gain access to PvP. I really believe just having limited access in the Imperial City, if your alliance owns it, would be the most practical option. It gives people more of a reason to fight in AvA and provides some interesting rewards and perks.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Anazasi
    Anazasi
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    arenas break world pvp enough said. You have the biggest arena you could want its in the middle of the map.

  • AJ_7861
    AJ_7861
    Soul Shriven
    I absolutely despise ZERG pvp, if they have no intention of adding anything else pvp-wise to the game, they had better make some damn fine pve end-game or i'll be outtie in a few months. Smaller Battlegrounds/Arenas would be a welcomed feature in my opinion.
  • Imperator_Clydus
    Imperator_Clydus
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    Anazasi wrote: »
    arenas break world pvp enough said. You have the biggest arena you could want its in the middle of the map.

    My idea has nothing to do with "break[ing] world pvp." This is merely a reward and an interesting system for those who perform well in AvA. It gives another kind of PvP to the game. Many have asked for dueling already, obviously others have asked for battlegrounds and arenas. This, I believe, is the best solution to make everyone happy, while also still fitting the philosophy of the game.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
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    AJ_7861 wrote: »
    I absolutely despise ZERG pvp, if they have no intention of adding anything else pvp-wise to the game, they had better make some damn fine pve end-game or i'll be outtie in a few months. Smaller Battlegrounds/Arenas would be a welcomed feature in my opinion.

    As the game matures and more quality guilds form, I believe you'll see less and less of the zerg overtime. It really isn't not a quality tactic in most cases and benefits those who use it little.

    That being said, while I'm generally not a fan of battlegrounds or arenas as they feel like instanced and very controlled e-sports, this idea I suggested could be fun and makes sense with ESO.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • ArgonianAssassin
    ArgonianAssassin
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    AJ_7861 wrote: »
    I absolutely despise ZERG pvp, if they have no intention of adding anything else pvp-wise to the game, they had better make some damn fine pve end-game or i'll be outtie in a few months. Smaller Battlegrounds/Arenas would be a welcomed feature in my opinion.

    As the game matures and more quality guilds form, I believe you'll see less and less of the zerg overtime. It really isn't not a quality tactic in most cases and benefits those who use it little.

    That being said, while I'm generally not a fan of battlegrounds or arenas as they feel like instanced and very controlled e-sports, this idea I suggested could be fun and makes sense with ESO.
    The imperial city is controlled by Daedra, why should only those who 'win' Cyrodil gain access to an alternative form of pvp in the heart of an enemy occupied city? Why are our own soldiers fighting each other in said city? I don't want to have to play stupid zerg battles to be able to play something that's actually fun in my opinion. You shoot down my idea when you proposed basically the same exact thing, I only removed the requirement that you have to control Cyrodil in order to access it, and opened up the possibility for far more map variation. I never said you HAD to fight pve mbos in order to gain access to the pvp, that's not set in stone, the quest could be changed so that you fight either pve mobs OR players in order to rise through the ranks and progress through the arenas. This creates more content for both pve players and pvp players who don't want to participate in zerg battles as well as solo players.

    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • F34R
    F34R
    No thanks , this is a World pvp game , not a WoW copy.
  • Imperator_Clydus
    Imperator_Clydus
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    F34R wrote: »
    No thanks , this is a World pvp game , not a WoW copy.

    If you had actually read the OP, you would realize I explicitly stated this would not be a WoW copy or any generic arena system. It would be based off of Oblivion's Arena. Feel free to check that game out.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    AJ_7861 wrote: »
    I absolutely despise ZERG pvp, if they have no intention of adding anything else pvp-wise to the game, they had better make some damn fine pve end-game or i'll be outtie in a few months. Smaller Battlegrounds/Arenas would be a welcomed feature in my opinion.

    As the game matures and more quality guilds form, I believe you'll see less and less of the zerg overtime. It really isn't not a quality tactic in most cases and benefits those who use it little.

    That being said, while I'm generally not a fan of battlegrounds or arenas as they feel like instanced and very controlled e-sports, this idea I suggested could be fun and makes sense with ESO.
    The imperial city is controlled by Daedra, why should only those who 'win' Cyrodil gain access to an alternative form of pvp in the heart of an enemy occupied city? Why are our own soldiers fighting each other in said city? I don't want to have to play stupid zerg battles to be able to play something that's actually fun in my opinion. You shoot down my idea when you proposed basically the same exact thing, I only removed the requirement that you have to control Cyrodil in order to access it, and opened up the possibility for far more map variation. I never said you HAD to fight pve mbos in order to gain access to the pvp, that's not set in stone, the quest could be changed so that you fight either pve mobs OR players in order to rise through the ranks and progress through the arenas. This creates more content for both pve players and pvp players who don't want to participate in zerg battles as well as solo players.

    I'm not sure if you played DAoC, but ZOS already stated that the Imperial City would be similar to Darkness Falls. The winning faction who crowns an emperor will have the opportunity to claim the Imperial City. This winning faction will need to defeat Molag Bal's army in order to do so.

    Whether you like it or not, having access to the Imperial City will be solely dictated by AvA. As the Arena is located in the Imperial City, that means this entire idea I laid out is also solely dependent on AvA. As far as zerging is concerned, only fools and bad pvpers conduct in such tactics.

    This, I feel, is an interesting and unique way of doing something different and ZOS making an arena system unlike any other MMORPG. The point is to have a system that fits with the philosophy of ESO and is true to TES. This hits all of those major points.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Khyras
    Khyras
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    "Whether you like it or not, having access to the Imperial City will be solely dictated by AvA. As the Arena is located in the Imperial City, that means this entire idea I laid out is also solely dependent on AvA. As far as zerging is concerned, only fools and bad pvpers conduct in such tactics."

    People will simply move to whichever campaign their faction dominates causing campaigns to be even more one sided and dominated by one faction.
  • Imperator_Clydus
    Imperator_Clydus
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    Khyras wrote: »
    "Whether you like it or not, having access to the Imperial City will be solely dictated by AvA. As the Arena is located in the Imperial City, that means this entire idea I laid out is also solely dependent on AvA. As far as zerging is concerned, only fools and bad pvpers conduct in such tactics."

    People will simply move to whichever campaign their faction dominates causing campaigns to be even more one sided and dominated by one faction.

    This is an unlikely scenario, and I'll explain why:

    For starters, part of the reason campaign hopping has been so rampant is due to the low cost of transferring to another campaign. The AP cost currently sits at 15,000. ZOS has already stated this is a temporary measure and that they would raise the cost back up to 100,000, severely discouraging this kind of behavior.

    Secondly, the Imperial City module likely won't be added to ESO for quite some time. By the time it is, I expect ZOS will have reduced the current amount of campaigns, implemented soft caps/dynamic population balancing, and overall competition on campaigns will be more consistent and of better quality.

    Last but not least, as the Arena would be located in the Imperial City. The amount of time the winning faction would hold it is questionable at best. Very often the two losing factions will team up to topple the winning faction, so holding a grip on the Imperial City for an extended period of time isn't likely.

    These are just a few points that I believe would make your argument unlikely to happen. People won't spend the AP or take the risk of losing access to the Imperial City just to try and reap the benefits of the Arena. If people want access to this feature, it's in their interest that their alliance on their campaign does well and they help in any way they can.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Khyras
    Khyras
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    Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.
  • ArgonianAssassin
    ArgonianAssassin
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    Khyras wrote: »
    Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.
    My thoughts exactly, well said, Khyras.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • ArgonianAssassin
    ArgonianAssassin
    ✭✭✭✭
    AJ_7861 wrote: »
    I absolutely despise ZERG pvp, if they have no intention of adding anything else pvp-wise to the game, they had better make some damn fine pve end-game or i'll be outtie in a few months. Smaller Battlegrounds/Arenas would be a welcomed feature in my opinion.

    As the game matures and more quality guilds form, I believe you'll see less and less of the zerg overtime. It really isn't not a quality tactic in most cases and benefits those who use it little.

    That being said, while I'm generally not a fan of battlegrounds or arenas as they feel like instanced and very controlled e-sports, this idea I suggested could be fun and makes sense with ESO.
    The imperial city is controlled by Daedra, why should only those who 'win' Cyrodil gain access to an alternative form of pvp in the heart of an enemy occupied city? Why are our own soldiers fighting each other in said city? I don't want to have to play stupid zerg battles to be able to play something that's actually fun in my opinion. You shoot down my idea when you proposed basically the same exact thing, I only removed the requirement that you have to control Cyrodil in order to access it, and opened up the possibility for far more map variation. I never said you HAD to fight pve mbos in order to gain access to the pvp, that's not set in stone, the quest could be changed so that you fight either pve mobs OR players in order to rise through the ranks and progress through the arenas. This creates more content for both pve players and pvp players who don't want to participate in zerg battles as well as solo players.

    I'm not sure if you played DAoC, but ZOS already stated that the Imperial City would be similar to Darkness Falls. The winning faction who crowns an emperor will have the opportunity to claim the Imperial City. This winning faction will need to defeat Molag Bal's army in order to do so.

    Whether you like it or not, having access to the Imperial City will be solely dictated by AvA. As the Arena is located in the Imperial City, that means this entire idea I laid out is also solely dependent on AvA. As far as zerging is concerned, only fools and bad pvpers conduct in such tactics.

    This, I feel, is an interesting and unique way of doing something different and ZOS making an arena system unlike any other MMORPG. The point is to have a system that fits with the philosophy of ESO and is true to TES. This hits all of those major points.
    My suggestion also fits with the philosophy of ESO and is true to TES, play your way the way you want, PvE, PvP, Solo & Group, my suggestion covers all these bases and without locking an alternative to pvp/group content behind a stupid AvAvA gate.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Imperator_Clydus
    Imperator_Clydus
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    Khyras wrote: »
    Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.

    Well to be quite honest, if you don't like AvA, why are you playing ESO? It is the premier feature of the game and really what sets it apart from any other MMO on the market. Matt Firor, the Game Director himself, said he wouldn't even develop ESO without AvA.

    It's fine if you appreciate other forms of PvP more, but you have to realize what you are playing. As far as several PvP modes, AvA already accommodates this philosophy. You can participate in large sieges, you can participate in smaller attacks on resources or holding choke points. You can gank, grief, and PK those questing. We also have elder scrolls which are more or less a capture the flag system.

    I personally don't see this as limiting PvP in the slightest. I feel it only adds to the game, further encourages faction camaraderie, and rewards those who excel. It's no different from other MMOs like Darkness Falls in DAoC and Fissure of Woe and Underworld in Guild Wars 1. You needed to do well in PvP to unlock access to these unique and special areas. It just adds another fold to the experience.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    AJ_7861 wrote: »
    I absolutely despise ZERG pvp, if they have no intention of adding anything else pvp-wise to the game, they had better make some damn fine pve end-game or i'll be outtie in a few months. Smaller Battlegrounds/Arenas would be a welcomed feature in my opinion.

    As the game matures and more quality guilds form, I believe you'll see less and less of the zerg overtime. It really isn't not a quality tactic in most cases and benefits those who use it little.

    That being said, while I'm generally not a fan of battlegrounds or arenas as they feel like instanced and very controlled e-sports, this idea I suggested could be fun and makes sense with ESO.
    The imperial city is controlled by Daedra, why should only those who 'win' Cyrodil gain access to an alternative form of pvp in the heart of an enemy occupied city? Why are our own soldiers fighting each other in said city? I don't want to have to play stupid zerg battles to be able to play something that's actually fun in my opinion. You shoot down my idea when you proposed basically the same exact thing, I only removed the requirement that you have to control Cyrodil in order to access it, and opened up the possibility for far more map variation. I never said you HAD to fight pve mbos in order to gain access to the pvp, that's not set in stone, the quest could be changed so that you fight either pve mobs OR players in order to rise through the ranks and progress through the arenas. This creates more content for both pve players and pvp players who don't want to participate in zerg battles as well as solo players.

    I'm not sure if you played DAoC, but ZOS already stated that the Imperial City would be similar to Darkness Falls. The winning faction who crowns an emperor will have the opportunity to claim the Imperial City. This winning faction will need to defeat Molag Bal's army in order to do so.

    Whether you like it or not, having access to the Imperial City will be solely dictated by AvA. As the Arena is located in the Imperial City, that means this entire idea I laid out is also solely dependent on AvA. As far as zerging is concerned, only fools and bad pvpers conduct in such tactics.

    This, I feel, is an interesting and unique way of doing something different and ZOS making an arena system unlike any other MMORPG. The point is to have a system that fits with the philosophy of ESO and is true to TES. This hits all of those major points.
    My suggestion also fits with the philosophy of ESO and is true to TES, play your way the way you want, PvE, PvP, Solo & Group, my suggestion covers all these bases and without locking an alternative to pvp/group content behind a stupid AvAvA gate.

    AvA is the premier feature of ESO. You don't have to like it, but it's the one major aspect of this game that sets it apart from other MMOs. Many of the developers at ZOS came from Mythic, who created DAoC, of which this game is heavily influenced by.

    ZOS is all about community, faction camaraderie, and showing why people should care about AvA. You may not know this, but the Alliance War is incredibly important not only for PvPers, but for everyone in the entire game. The success of your alliance in AvA directly impacts you and can give you significant bonuses in PvE.

    With the addition of the Imperial City, you better believe ZOS will continue to add perks and benefits to performing well in "stupid AvAvA." The Arena is just a logical addition to add to the Imperial City since it's already coming and it would be an enticing system for players to fight for.

    As I stated with the other poster above, if you do not like AvA, I'm not sure why you would play this game as it is the main endgame feature. When the game was first announced, it was the only thing ZOS would talk about and has been the focal point of ESO from the very beginning.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Khyras
    Khyras
    ✭✭✭
    Khyras wrote: »
    Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im
    interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.

    Well to be quite honest, if you don't like AvA, why are you playing ESO? It is the premier feature of the game and really what sets it apart from any other MMO on the market. Matt Firor, the Game Director himself, said he wouldn't even develop ESO without AvA.

    It's fine if you appreciate other forms of PvP more, but you have to realize what you are playing. As far as several PvP modes, AvA already accommodates this philosophy. You can participate in large sieges, you can participate in smaller attacks on resources or holding choke points. You can gank, grief, and PK those questing. We also have elder scrolls which are more or less a capture the flag system.

    I personally don't see this as limiting PvP in the slightest. I feel it only adds to the game, further encourages faction camaraderie, and rewards those who excel. It's no different from other MMOs like Darkness Falls in DAoC and Fissure of Woe and Underworld in Guild Wars 1. You needed to do well in PvP to unlock access to these unique and special areas. It just adds another fold to the experience.

    TBH,if AvAvA is more than enough for you,why are you talking about arena? Let there be ionly one form of PvP then,so that who ever likes that keeps playing the game and who ever does not leaves eventually.Way i see it people like you,devs included, like the current form of PvP and want to force everyone else into it whether they like it or not,so that they dont roam on empty large map.
    I think that is wrong attitude that will only achieve to alienate and reduce number of players in the long run.Only one form of PvP makes that PvP boring in my opinion,i want options, not to be pidgeonholed into one option that i may or may not like.

  • ErilAq
    ErilAq
    ✭✭✭
    I like the idea, but would rather it be groups of 4v4 or more, so as to limit FotM class rollercoasters, and while it sounds great, I'd much rather they implement dueling before any other style of pvp. (because sometimes it's just fun to fight a friend, or get the hang of countering a class)
    Internet armchair warriors attack! Yayayayayayaaaaaah!!!!
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    Khyras wrote: »
    Khyras wrote: »
    Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im
    interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.

    Well to be quite honest, if you don't like AvA, why are you playing ESO? It is the premier feature of the game and really what sets it apart from any other MMO on the market. Matt Firor, the Game Director himself, said he wouldn't even develop ESO without AvA.

    It's fine if you appreciate other forms of PvP more, but you have to realize what you are playing. As far as several PvP modes, AvA already accommodates this philosophy. You can participate in large sieges, you can participate in smaller attacks on resources or holding choke points. You can gank, grief, and PK those questing. We also have elder scrolls which are more or less a capture the flag system.

    I personally don't see this as limiting PvP in the slightest. I feel it only adds to the game, further encourages faction camaraderie, and rewards those who excel. It's no different from other MMOs like Darkness Falls in DAoC and Fissure of Woe and Underworld in Guild Wars 1. You needed to do well in PvP to unlock access to these unique and special areas. It just adds another fold to the experience.

    TBH,if AvAvA is more than enough for you,why are you talking about arena? Let there be ionly one form of PvP then,so that who ever likes that keeps playing the game and who ever does not leaves eventually.Way i see it people like you,devs included, like the current form of PvP and want to force everyone else into it whether they like it or not,so that they dont roam on empty large map.
    I think that is wrong attitude that will only achieve to alienate and reduce number of players in the long run.Only one form of PvP makes that PvP boring in my opinion,i want options, not to be pidgeonholed into one option that i may or may not like.

    AvA will always be the main focal point of the endgame experience for ESO. It will always be the main PvP system. That being said, I could see this being a nice addition tied into AvA, offering more perks and benefits.

    The great thing about AvA is that it is much more than just one type of PvP system. This isn't just a generic arena, battleground, or open world PvP system most MMOs ship with. This is a large, persistent world, that is entirely player-driven and very sandbox in nature.

    There are so many different activities and choices that the amounts of emergent game play are almost limitless. If you are looking for a more confined PvP experience such as e-sports, ESO has never offered that kind of system. It is something that could happen in the future. That being said, my idea addresses that in a way that would make sense for the game and continue to add to the experience.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Starnes
    Starnes
    ✭✭✭
    I agree OP, and I think we may get something like that. For now we will have to content ourselves with this:

    "Justice system will involve players stealing/killing NPCs and incurring a bounty if they are caught. Guards will give you a chance to pay the bounty or kill you on sight if your bounty is too high. Players could also become guards"

    And possibly this:

    "We have talked about different rulesets for campaigns as well as having a dungeon experience which has PvP enabled."

    Source: http://www.reddit.com/r/elderscrollsonline/comments/24hrc8/may_1_reddit_ama_qa_transcriptsummary/
    Edited by Starnes on 2 May 2014 11:13
  • Captainkrunch96
    Captainkrunch96
    ✭✭✭
    In an earlier post, I wrote I hope we cant enter cyrodiil, that was a typo, I meant to write can.
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