"a PvP competitive duel would bring a lot of balancing issues to this game"
REVEAL balancing issues more likely,issues that ought to be sorted anyway.How anyone can view balancing as something negative baffles me.No perfect balance is possible ofc,but they should make an effort to come as close as possible.
Captainkrunch96 wrote: »I hope we cant access the imperial city. I want it to be what I imagined, a ruin(not exactly a ruin, but damaged and overrun with Daedra and imperial citizens in hiding). though I do like your idea, maybe a different location. Isnt boethia the one with the proving arena? maybe related to her.
ArgonianAssassin wrote: »Well the original elder scrolls game was arena, instead of having one arena, I imagine having one for every 3 major cities in a faction + the imperial arena + boethia's proving grounds, a Windhelm Arena, Mournhold Arena, Shadowfen Arena, Summerset Arena, Valenwood Arena, Elsweyr Arena, Daggerfall Arena, Orsinium Arena, Aliki'r arena where it starts as simple questline to win a battle against the deadliest beasts in Tamriel from arena to arena, ultimately leading up to the Imperial arena, unlocking the gladiator skill line and the ability to queue up for 1v1 or team battles against other players.
arenas break world pvp enough said. You have the biggest arena you could want its in the middle of the map.
I absolutely despise ZERG pvp, if they have no intention of adding anything else pvp-wise to the game, they had better make some damn fine pve end-game or i'll be outtie in a few months. Smaller Battlegrounds/Arenas would be a welcomed feature in my opinion.
The imperial city is controlled by Daedra, why should only those who 'win' Cyrodil gain access to an alternative form of pvp in the heart of an enemy occupied city? Why are our own soldiers fighting each other in said city? I don't want to have to play stupid zerg battles to be able to play something that's actually fun in my opinion. You shoot down my idea when you proposed basically the same exact thing, I only removed the requirement that you have to control Cyrodil in order to access it, and opened up the possibility for far more map variation. I never said you HAD to fight pve mbos in order to gain access to the pvp, that's not set in stone, the quest could be changed so that you fight either pve mobs OR players in order to rise through the ranks and progress through the arenas. This creates more content for both pve players and pvp players who don't want to participate in zerg battles as well as solo players.Imperator_Clydus wrote: »I absolutely despise ZERG pvp, if they have no intention of adding anything else pvp-wise to the game, they had better make some damn fine pve end-game or i'll be outtie in a few months. Smaller Battlegrounds/Arenas would be a welcomed feature in my opinion.
As the game matures and more quality guilds form, I believe you'll see less and less of the zerg overtime. It really isn't not a quality tactic in most cases and benefits those who use it little.
That being said, while I'm generally not a fan of battlegrounds or arenas as they feel like instanced and very controlled e-sports, this idea I suggested could be fun and makes sense with ESO.
No thanks , this is a World pvp game , not a WoW copy.
ArgonianAssassin wrote: »The imperial city is controlled by Daedra, why should only those who 'win' Cyrodil gain access to an alternative form of pvp in the heart of an enemy occupied city? Why are our own soldiers fighting each other in said city? I don't want to have to play stupid zerg battles to be able to play something that's actually fun in my opinion. You shoot down my idea when you proposed basically the same exact thing, I only removed the requirement that you have to control Cyrodil in order to access it, and opened up the possibility for far more map variation. I never said you HAD to fight pve mbos in order to gain access to the pvp, that's not set in stone, the quest could be changed so that you fight either pve mobs OR players in order to rise through the ranks and progress through the arenas. This creates more content for both pve players and pvp players who don't want to participate in zerg battles as well as solo players.Imperator_Clydus wrote: »I absolutely despise ZERG pvp, if they have no intention of adding anything else pvp-wise to the game, they had better make some damn fine pve end-game or i'll be outtie in a few months. Smaller Battlegrounds/Arenas would be a welcomed feature in my opinion.
As the game matures and more quality guilds form, I believe you'll see less and less of the zerg overtime. It really isn't not a quality tactic in most cases and benefits those who use it little.
That being said, while I'm generally not a fan of battlegrounds or arenas as they feel like instanced and very controlled e-sports, this idea I suggested could be fun and makes sense with ESO.
"Whether you like it or not, having access to the Imperial City will be solely dictated by AvA. As the Arena is located in the Imperial City, that means this entire idea I laid out is also solely dependent on AvA. As far as zerging is concerned, only fools and bad pvpers conduct in such tactics."
People will simply move to whichever campaign their faction dominates causing campaigns to be even more one sided and dominated by one faction.
My thoughts exactly, well said, Khyras.Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.
My suggestion also fits with the philosophy of ESO and is true to TES, play your way the way you want, PvE, PvP, Solo & Group, my suggestion covers all these bases and without locking an alternative to pvp/group content behind a stupid AvAvA gate.Imperator_Clydus wrote: »ArgonianAssassin wrote: »The imperial city is controlled by Daedra, why should only those who 'win' Cyrodil gain access to an alternative form of pvp in the heart of an enemy occupied city? Why are our own soldiers fighting each other in said city? I don't want to have to play stupid zerg battles to be able to play something that's actually fun in my opinion. You shoot down my idea when you proposed basically the same exact thing, I only removed the requirement that you have to control Cyrodil in order to access it, and opened up the possibility for far more map variation. I never said you HAD to fight pve mbos in order to gain access to the pvp, that's not set in stone, the quest could be changed so that you fight either pve mobs OR players in order to rise through the ranks and progress through the arenas. This creates more content for both pve players and pvp players who don't want to participate in zerg battles as well as solo players.Imperator_Clydus wrote: »I absolutely despise ZERG pvp, if they have no intention of adding anything else pvp-wise to the game, they had better make some damn fine pve end-game or i'll be outtie in a few months. Smaller Battlegrounds/Arenas would be a welcomed feature in my opinion.
As the game matures and more quality guilds form, I believe you'll see less and less of the zerg overtime. It really isn't not a quality tactic in most cases and benefits those who use it little.
That being said, while I'm generally not a fan of battlegrounds or arenas as they feel like instanced and very controlled e-sports, this idea I suggested could be fun and makes sense with ESO.
I'm not sure if you played DAoC, but ZOS already stated that the Imperial City would be similar to Darkness Falls. The winning faction who crowns an emperor will have the opportunity to claim the Imperial City. This winning faction will need to defeat Molag Bal's army in order to do so.
Whether you like it or not, having access to the Imperial City will be solely dictated by AvA. As the Arena is located in the Imperial City, that means this entire idea I laid out is also solely dependent on AvA. As far as zerging is concerned, only fools and bad pvpers conduct in such tactics.
This, I feel, is an interesting and unique way of doing something different and ZOS making an arena system unlike any other MMORPG. The point is to have a system that fits with the philosophy of ESO and is true to TES. This hits all of those major points.
Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.
ArgonianAssassin wrote: »My suggestion also fits with the philosophy of ESO and is true to TES, play your way the way you want, PvE, PvP, Solo & Group, my suggestion covers all these bases and without locking an alternative to pvp/group content behind a stupid AvAvA gate.Imperator_Clydus wrote: »ArgonianAssassin wrote: »The imperial city is controlled by Daedra, why should only those who 'win' Cyrodil gain access to an alternative form of pvp in the heart of an enemy occupied city? Why are our own soldiers fighting each other in said city? I don't want to have to play stupid zerg battles to be able to play something that's actually fun in my opinion. You shoot down my idea when you proposed basically the same exact thing, I only removed the requirement that you have to control Cyrodil in order to access it, and opened up the possibility for far more map variation. I never said you HAD to fight pve mbos in order to gain access to the pvp, that's not set in stone, the quest could be changed so that you fight either pve mobs OR players in order to rise through the ranks and progress through the arenas. This creates more content for both pve players and pvp players who don't want to participate in zerg battles as well as solo players.Imperator_Clydus wrote: »I absolutely despise ZERG pvp, if they have no intention of adding anything else pvp-wise to the game, they had better make some damn fine pve end-game or i'll be outtie in a few months. Smaller Battlegrounds/Arenas would be a welcomed feature in my opinion.
As the game matures and more quality guilds form, I believe you'll see less and less of the zerg overtime. It really isn't not a quality tactic in most cases and benefits those who use it little.
That being said, while I'm generally not a fan of battlegrounds or arenas as they feel like instanced and very controlled e-sports, this idea I suggested could be fun and makes sense with ESO.
I'm not sure if you played DAoC, but ZOS already stated that the Imperial City would be similar to Darkness Falls. The winning faction who crowns an emperor will have the opportunity to claim the Imperial City. This winning faction will need to defeat Molag Bal's army in order to do so.
Whether you like it or not, having access to the Imperial City will be solely dictated by AvA. As the Arena is located in the Imperial City, that means this entire idea I laid out is also solely dependent on AvA. As far as zerging is concerned, only fools and bad pvpers conduct in such tactics.
This, I feel, is an interesting and unique way of doing something different and ZOS making an arena system unlike any other MMORPG. The point is to have a system that fits with the philosophy of ESO and is true to TES. This hits all of those major points.
Imperator_Clydus wrote: »Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im
interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.
Well to be quite honest, if you don't like AvA, why are you playing ESO? It is the premier feature of the game and really what sets it apart from any other MMO on the market. Matt Firor, the Game Director himself, said he wouldn't even develop ESO without AvA.
It's fine if you appreciate other forms of PvP more, but you have to realize what you are playing. As far as several PvP modes, AvA already accommodates this philosophy. You can participate in large sieges, you can participate in smaller attacks on resources or holding choke points. You can gank, grief, and PK those questing. We also have elder scrolls which are more or less a capture the flag system.
I personally don't see this as limiting PvP in the slightest. I feel it only adds to the game, further encourages faction camaraderie, and rewards those who excel. It's no different from other MMOs like Darkness Falls in DAoC and Fissure of Woe and Underworld in Guild Wars 1. You needed to do well in PvP to unlock access to these unique and special areas. It just adds another fold to the experience.
Imperator_Clydus wrote: »Yes,but why force people to play one pvp mode to gain access to another? Maybe arena is all im
interested in a game,why force me to play AvAvA to gain access to it,especially with limited play time because of school/work.I would only consider it to be acceptable if game already several pvp modes to choose from,and this one would be special one that you need to earn access to,with higher reward tier to motivate participation.
Well to be quite honest, if you don't like AvA, why are you playing ESO? It is the premier feature of the game and really what sets it apart from any other MMO on the market. Matt Firor, the Game Director himself, said he wouldn't even develop ESO without AvA.
It's fine if you appreciate other forms of PvP more, but you have to realize what you are playing. As far as several PvP modes, AvA already accommodates this philosophy. You can participate in large sieges, you can participate in smaller attacks on resources or holding choke points. You can gank, grief, and PK those questing. We also have elder scrolls which are more or less a capture the flag system.
I personally don't see this as limiting PvP in the slightest. I feel it only adds to the game, further encourages faction camaraderie, and rewards those who excel. It's no different from other MMOs like Darkness Falls in DAoC and Fissure of Woe and Underworld in Guild Wars 1. You needed to do well in PvP to unlock access to these unique and special areas. It just adds another fold to the experience.
TBH,if AvAvA is more than enough for you,why are you talking about arena? Let there be ionly one form of PvP then,so that who ever likes that keeps playing the game and who ever does not leaves eventually.Way i see it people like you,devs included, like the current form of PvP and want to force everyone else into it whether they like it or not,so that they dont roam on empty large map.
I think that is wrong attitude that will only achieve to alienate and reduce number of players in the long run.Only one form of PvP makes that PvP boring in my opinion,i want options, not to be pidgeonholed into one option that i may or may not like.