Do you think it would be possible or even a good idea to remove the class system and just have all skills opened up to everyone. It is really one of the things holding me back on the game from thinking I will go with it long term. I would love for it to be opened up so that all skills are available.
Anyone think this is something that could actually take place?
Moonchilde wrote: »The kinds of characters people build in a no-class model would not exist in any believable fantasy world. One character mashing together legendary skills that belong to warriors, wizards, rogues, and priests? This is implausible to the point of being just silly.
And why are characters like this made? To crunch numbers and mess around in the toolbox, which throws the entire basis of the fantasy medieval world into the trash. Those aren't fantasy characters, they are just experimental weapons.
Think about it - could a person become a monk a Tibetan Bon temple while deployed to active combat duty with the US Military, and sneaking out every night to do burglaries and hustle drugs? The personal background and time required to do such radically different things all at once, at a professional level, is impossible for one person.
This is why there have always been professions, jobs, castes, etc. throughout human history. You pick a path, and you walk that path, so you can get skilled enough during your lifetime to be worth something.
I say this here because in my estimation of 20 years of Elder Scrolls products, I can tell that they are creating a fairly believable medieval fantasy genre. Its not a Dragonball Z genre.
Do you think it would be possible or even a good idea to remove the class system and just have all skills opened up to everyone. It is really one of the things holding me back on the game from thinking I will go with it long term. I would love for it to be opened up so that all skills are available.
Anyone think this is something that could actually take place?
It would have been great if they didn't put such cliche racial benefits on each race so that being an altmer and a melee class would have you seem unintelligible and be criticized. They literally built the game up around the idea that if you don't follow through with a class that matches up with the racial benefits of each race, you suffer hard.
Ok, The nightblade needs reworking and the DK is slightly overpowered (but not by much, my templar isn't that far behind, and with planning my sorc should be as good as my templar). But if the skills are completely opened up, then everyone will have the same build, exactly the same build. Because any variation will just be weakening your character, and you will get trounced.A huge benefit to the community opening up all skills to players would be that underpowered classes like the Nightblade would not need to be fixed and overpowered classes like the Dragon Knight would not be nerfed. Everyone would truly be on equal playing ground and any needed nerfs or buffs would have a lot less controversy.