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Removal of Class system

  • Evergreen
    Evergreen
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    But if the skills are completely opened up, then everyone will have the same build, exactly the same build. Because any variation will just be weakening your character, and you will get trounced.

    This is the situation right now with the Dragon Knight skill line where Nightblades are the weaker class getting trounced. Open up their skills so the Nightblade can actually have usefulness and skill synergy for VR 5+ content.

    Another bonus is the devs would not have to ever worry about fixing the Nightblade skills and the community would have no reason to get agitated over needed nerfs or buffs since everyone would be affected.
  • Creslian7
    Creslian7
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    Think of the classes as a difficulty setting.

    Dragonknight =novice
    Sorcerer = novice
    Templar =normal
    Nightblade = nightmare
  • Artis
    Artis
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    It would be a GREAT idea.
    If the don't want us to use abilities of different classes together(shadow and Ardent Flame, for example), they can just add class respec shrine.
    Done!

    In this case, they still have classes to balance them all they want.
    And we can play any class we want depending on our mood. And don't have to do alts in order to try all the skills and find the class we'd love most. After, that's TES game, right? Class system is not something I expected, really.
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